Demon Tribe now available and free to download on iOS


 
Demon Tribe, produced by Masayoshi Kikuchi of Panzer Dragoon, Yakukza, and Jet Set Radio fame, is now available to download on iOS for free! That’s right, no need for us to convert prices or post a list of currencies for each country. The title is free to download now, and those who get into the game early gain access to exclusive KISS Demons and other launch rewards. As shared by the SEGA Blog, completing the following objectives unlocks exclusive demons designed to look like members of the band KISS:

Receive KISS ‘The Star Child’ Rare Demon (Paul Stanley) when you complete the tutorial!
Receive KISS ‘The Demon’ Rare Demon (Gene Simmons) when you share the exciting launch of Demon Tribe to your Facebook or Twitter profile from within the game!
Receive 1,000 CP (in-game currency) by raising your Organization Level to 20!
Receive Bonus Gems to summon more Demons just for logging in!

A weird, but welcomed, bonus indeed. SEGA describes the game as an intense real-time blend of MOBA, Card Collection and RPG gaming. Players are tasked with building a powerful team of fighters by capturing demons and fusing them into magic that transforms you and your tribe into the very demons you vanquish. For more info on the game, head on over to the SEGA Blog or simply download it now!

Sonic Dash receives a Halloween update, battle Zazz of Sonic Lost World for a limited time

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Hardlight Studio announced a surprise update to Sonic Dash this morning, adding to the game for a limited time a boss battle with Zazz of Sonic Lost World. The addition is big news for a few reasons, one being that the game now has boss battles which have been long requested by fans, the other reason being that Sonic Lost World is not even a month old and we’ve already seen the first instance of a new character from the game appearing in another Sonic title. Zazz’s boss battle appears to occur at random when hitting a spring to enter a new area. Players must first dodge stars from behind, then from ahead. Finally, Sonic and Zazz fly into the air and you must homing attack the Zeti to defeat him.

Hardlight Studio also promises a Sonic Lost World global challenge, once we learn more of what the challenge entails we’ll be sure to update this story. After the break, check out a few screens of Zazz in Sonic Dash .

Update: SEGA announces iOS & Android winter release lineup: Sonic 2, Rhythm Thief, Demon Tribe, and Racing Transformed!

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Update: A press release has arrived, and with it clarification of the platforms! The story has been revised to reflect the new information.

Fans of mobile SEGA titles will be excited to hear that a bunch of releases are on the horizon! Today, SEGA has revealed that Sonic the Hedgehog 2 remastered will headline the mobile releases. Also coming is an iOS version of Sonic & All-Stars Racing Transformed, a mobile adaptation of the 2012 Nintendo 3DS title Rhythm Thief & the Emperor’s Treasure entitled Rhythm Thief & The Paris Caper, and the Japanese action RPG Demon Tribe. As of now, we’re only hearing about iOS releases, if we learn of other mobile operating systems getting the games, we’ll be sure to update this story.

After the break, learn more about each of the titles and check out some snazzy screenshots.

Contest: Enter “The Cave – Face Your Fears” on Facebook and Twitter to win The Cave swag!

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To celebrate the first of October, a date in which many shift their focus to things that go bump in the night, we’re kicking off a week long contest in which we’ll be giving away goodies from SEGA and Double Fine’s The Cave. Set to release to iOS on October 3rd, the iOS version of The Cave touts enhanced touchscreen controls. Up for grabs is a The Cave branded soft iPad case and a complete set of The Cave action figures. Two lucky winners will get their hands on these exclusive items, and the how to enter is simple:

To win the The Cave iPad case, follow us on Twitter and tweet us the answer to this question: “What is your greatest fear?” followed by the hashtag #SEGAbitsFYF

To win The Cave action figure set, like us on Facebook and reply to the cover photo image (simply click the cover photo and write a comment) with the answer to this question: “What is your greatest fear?”

We’re accepting entries until October 8th, so you have one week to enter. Winners will be selected based on their answer, so be creative!

Interview: Ron Gilbert, industry legend and Director of The Cave

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Continuing our The Cave coverage, which we will hereby refer to as “The SEGAbits 2013 Cave In” (or not) we have an interview with Ron Gilbert provided to us by SEGA. Double Fine’s The Cave, available on several digital platforms and releasing to iOS on October 3rd with enhanced touchscreen controls, is an adventure game in the vein of the LucasArts classic Maniac Mansion. Ron Gilbert is the man behind many LucasArts classics as well as the The Cave.

The Cave releasing to iOS on October 3rd

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SEGA has revealed that Double Fine’s The Cave will be available on October 3rd on the App Store for $4.99/£2.99/€4.49 for iOS devices. The Cave is an adventure game from Ron Gilbert, creator of Monkey Island and Maniac Mansion, and Double Fine Productions, the studio behind Psychonauts and Brütal Legend. In The Cave Players assemble a team of three from seven unique adventurers and then descend into the mysterious depths. The iOS release features new touch screen controls  to enhance the experience. If you’d like to learn more about the game, check out the official site or visit The Cave Facebook page. You can find Double Fine on Twitter and see gameplay footage and more at the Double Fine YouTube page.

Stay tuned to SEGAbits this week, as we’ve partnered with SEGA to bring you some cool The Cave content including a contest featuring Cave swag. Cwag?

SEGA’s PAX lineup reveals Heroki for iOS

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Could the SEGA Alliance program be continuing? SEGA Blog’s latest post has revealed their PAX Prime 2013 demo lineup, which includes a game that has not been mentioned by SEGA until now. The Seattle event will feature Sonic Lost World, Total War: ROME II, Castle of Illusion Starring Mickey Mouse, Hatsune Miku: Project DIVA F, and Heroki at booth #142/242. Heroki, by iOS developer Picomy Games, is described as a “platformer that is a story based action/adventure game but different from regular run and jump type of platformers, many people are already familiar with. The core of the game lies on the flying aspect, giving the player much more freedom then regular platformers. Sure, Heroki can also walk/run but he’s at his finest in the air where he can perform lots of different abilities providing a unique experience that is ideal for a touchscreen.”

The Picomy Games blog features screens, art, and gameplay footage of Heroki, however the blog itself hasn’t been updated since October 2012. Perhaps SEGA and Picomy have been working on the game together since the indie’s blog went silent? Check out some gameplay footage after the break!

SEGA announces new Sakura Wars game, fans not very pleased

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People have been wanting a new Sakura Wars game for awhile, the franchise might not be huge but it has a nice cult following. SEGA and RED (developer) have been teasing that it would be coming back. So we finally get it announced and it turns out to be a Mobage game.

“The yet untold story of the other battle faced by the young maidens!”

Mobage (Mobile Games) is a social portal used for games,  focusing on freedium sort of experiences where the user gets the based game for free but pays for ‘extras’. This is very typical in the mobile landscape. Also looks like Kōsuke Fujishima won’t be designing characters for this project, the first ever for a  Sakura Wars game. Japanese fans are not happy with the announcement, hit the jump to read some of their angry comments they left on Jin115.

SEGA’s Project 575 revealed: Vocaloid iOS App And A PS Vita rhythm/puzzle game


SEGA has been teasing Project 575 for a month and now they finally tell us what the whole fuzz is about. SEGA said Project 575 will be two things, one a app for iOS called Song Composer 575. Like the name suggest the app will allow you to synthesize your voice to sound very Vocaloid-ish. When it launches, you will be able to convert your voice  to sound like either of the two main characters, Azuki Masoka or Matcha Kobayashi. The point? Create vocaloid inspired music.

SEGA will promote the app by giving it to already to popular Vocaloid composers. The app also lets you watch both of the girls dance, allowing you to dress them up and take creepy augmented reality photos of them. The app is set to release on July 26th on iOS in Japan. If you pre-register for the game, they will give users a free waitress costume (oh boy!).

As for the Playstation Vita game…

After Burner Climax mobile update adds new plane and in-game cinematics

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The SEGA Blog has announced that After Burner Climax for iOS and Google Play will be receiving a free update which will add a new playable plane as well as in-game cinematics. The plane, dubbed the X-47B, is desribed as being “the latest in stealth technology from Northrup Grumman”. The in-game cinematics come from the arcade and console versions, which until now were lacking from the mobile versions. All-in-all a great update, which gives app owners a reason to replay the game again. And again.

SEGA teasing Shadow the Hedgehog for Sonic Dash

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SEGA posted the image above on their Facebook page with the message saying, “Get ready for the ultimate challenge!”. If you have played a bad Sonic the Hedgehog game in the last 10 years, you will probably know who the above character is. Shadow the Hedgehog!

Seems that Sonic Dash will be letting you play as Shadow the Hedgehog soon. If the character will be a free update or a pay to play, we don’t know yet. So far, Sonic Dash is only available on iOS platforms.

The Cave is coming to iOS this summer

 
It’s sort of weird, SEGA listed the mobile version of The Cave to be shown at E3 and our guys didn’t see it there.  What we do know is that it is coming out this Summer.

Well, it seems that TouchGen was shown the game and said that they are changing the ‘console’ controls to ‘touch to move’, which isn’t that big of a deal considering that only the console versions had platformer like controls. I played it on PC and it’s basically a point and click game, so ‘touching’ instead of pointing and clicking will be the same basic thing.

The Cave was also announced awhile back for the Ouya, the  $99 dollar Android console. So I’m assuming SEGA is also working on an Android port for phones and tablets along with the Ouya release. We did a pretty nice review of the game over here, if you want to check it out.