New Shenmue 3 information uncovered including PC version’s publisher

photo-original
While I jumped in and donated to the Shenmue 3 KickStarter right when it was announced, the whole thing just left me with more questions. I think a lot of fans right now are just so excited (like myself) that most forgot to question some of the aspects of the campaign. I see lots of gaming journalist assuming lots of things, but let’s get some facts out of the way. While the gaming press is discussing Sony stating that they are giving Shenmue 3some funding‘, we don’t know who the publisher is going to be… till now at least.

We know that the PC version (which is getting a physical release) will be published by Shibuya Productions. That would mean that SEGA will not be publishing that version of the game, sadly. They did say that SEGA and Yu Suzuki have a good relationship, so much so that they are allowing Yu Suzuki to use all the elements he needs from the first two games to complete Shenmue 3.

One of the new gameplay systems that the Kickstarter is promoting is the use of scrolls, while the older games had them to learn moves it seems that Shenmue 3 is set to expand on that. Skill scrolls are still part of the fighting system but will also unlock mini-games, gambling and other side quests.

It has also been confirmed that Shenmue 3 will take place right after Shenmue 2‘s cliff hanger. Cédric Biscay has been confirmed to be in charge of the PC version.

[Source: NeoGAF]

Shenmue 3’s Kickstarter has been funded

 

Shenmue 3 is Real

No more waiting. No more false hope. Shenmue 3 is alive, it’s coming, and one day we’re all going to get to play it. As of a few moments ago, Shenmue 3 reached its $2 million goal on Kickstarter, breaking all sorts of records along the way.

Shenmue 3 has become the fastest game on Kickstarter to break $1 million dollar and the fastest to reach a $2 million funding goal, hitting it in less than hours with more than 24,000 funders. The game’s funding moved so quickly in its opening hours that it practically broke the kickstarter page, hitting prospective funders with errors.  It’s also currently on track to outpace Bloodstained, which recently became Kickstarter’s most funded game ever at $5.5 million. For comparison, Bloodstained required 24 hours to reach half of Shenmue 3’s initial funding goal.

Of course, this is just the beginning. With more than 30 days left in the campaign, the project as more than $2 million worth of stretch goals lined up, ranging from Shenmue 1 & 2 cinema shorts at $2.5 million to an expanded Baisha village and additional mini games at $4 million. According to the Kickstarter page, we’ll be hearing more about these stretch goals after initial funding. We’ll post more details as they come in!

Shenmue 3 is being developed by Yu Suzuki’s independent studio YsNet. It is currently unknown how (or if) SEGA is involved, and whether any outside parties are will be performing publish duties or providing outside funding. The game is currently scheduled for a December 2017 release. For additional information on the project and its developers, check out the official kickstarter page and the game’s website. For a look at a list of all the known stretch goals, check out the image below the break!

Shenmue 3 appears at Sony’s E3 2015 press conference, launches Kickstarter

Shenmue is just one of those game franchises that make all SEGA fans sequel in delight, talk to any of the fans that played them and they’ll go on for hours about what makes the franchise so great. This year at Sony’s E3 2015 conference, Yu Suzuki announced that they will be doing a Shenmue 3 kickstarter and you can fund it right now! The budget of the game via the kickstarter is only 2 million dollars, so chances of reaching it are very high (since its at 150k right now and it hasn’t even been an hour!). But 2 million dollars seems a bit low of a budget and it also seems to have a new character models that seem out of place. This is obviously very early assets that will hopefully change down the road. The game will also be developed by Yu Suzuki’s new studio called Ys Net. It seems that the project will only be available on Playstation 4 and PC.

Regardless you can fund the game and enjoy some of the rewards offered. $500 dollars gets you a set of capsule toys, who doesn’t like capsule toys? Are you guys excited for Shenmue III? Let us know in the comments.

Toejam and Earl: Back in the Groove Kickstarter fully funded and some funky stretch goals met

Screen Shot 2015-03-27 at 2.02.00 PM

Moments ago, the Toejam and Earl: Back in the Groove Kickstarter ended and much to the delight of fans the campaign was a success and then some. With 8,873 backers pledging $508,637, $108,637 more than the $400,000 goal, fans can expect the full game as well as some stretch goal bonuses! Additional features include old school skins for Toejam and Earl, featuring their original designs seen on the SEGA Genesis/Mega Drive games. Also returning from the 90s is the Hyperfunk Zone as seen in ToeJam & Earl in Panic on Funkotron. Minutes before the campaign ended, a third stretch goal was met, adding the female lead from the third game, Latisha, as well as Toejam’s cousin and Earl’s mom.

While the base game sounded great, these bonuses only sweeten the upcoming release by bringing in characters and concepts from the first three games for a true love letter to fans of the series. Congrats to Greg Johnson and his team, and good luck on the development of the game.

In case you missed it, we interviewed Greg earlier this month on our Swingin’ Report Show podcast – give it a listen if you haven’t already!

Toejam and Earl: Back in the Groove Kickstarter campaign reveals console and guest composer stretch goals

photo-original

With 14 days remaining, the Toejam and Earl: Back in the Groove Kickstarter campaign has revealed new stretch goals which, if met, will bring the fourth game in the series to home consoles and bring guest composers onto the game.

The stretch goals for home consoles are $600k for PlayStation 4, $700k for Xbox One, and $800k for the Wii U. The guest composer stretch goal is set at $550k and if met, will bring back the original composer for ToeJam and Earl, John Baker, as well as Kickstarter celeb Kawehi, rapper TonesP who appeared in the Back in the Groove music video, and a few others. If you haven’t backed the project yet, check out the Toejam and Earl: Back in the Groove Kickstarter campaign page and if you already have backed it, tell your friends!

Swingin’ Report Show #77: Interview with Greg Johnson, co-creator of Toejam and Earl

Toejam and Earl: Back in the Groove is a Kickstarter campaign from Greg Johnson, video game designer and co-founder of ToeJam & Earl Productions. On this week’s Swingin’ Report Show podcast, Greg joins us to talk about how he plans to bring the funky aliens back in a new game, and how he and Mark Voorsanger pitched and developed the original three games of the series for SEGA.

Learn how Toejam and Earl made the transition from Greg’s subconscious to video games, what it was like working with SEGA throughout the 90s, his thoughts on the sequels Panic on Funkotron and Mission to Earth, and how Toejam and Earl: Back in the Groove is set to reimagine and build upon the famous first game. If you’re a game developer, or simply want to know more about how games are made, this episode is a must listen!

Show your support for Greg and his team, check out the Toejam and Earl: Back in the Groove Kickstarter today!

[Download] [RSS] [iTunes] [Archive]

Toejam and Earl: Back in the Groove Kickstarter looks to bring the funky aliens back to Earth

photo-original

While the official Toejam & Earl Facebook page has been teasing it for a good month, the official unveiling is finally here! Toejam and Earl are set for a return to video games with the announcement of a Kickstarter set to fund the fourth game in the series Toejam and Earl: Back in the Groove. This game has no connection to SEGA, as noted in the Kickstarter description, and will be developed by a small team headed by Greg Johnson, one of the two original creators and owner of the Toejam and Earl games. The game is set to be much like the original, with a fixed isometric camera, 2D sprites, simple controls, and an emphasis on co-op play. Despite resembling the first game, there are plans to bring in elements of the sequel, though no mention is being made of the third game.

head on over to the official Kickstarter page for a pitch video, several pieces of concept art, and a long list of various reward tiers including some really nice looking vinyl toys. With 29 days to go, the game has already hit $5,818 of their $400,000 goal. Stay tuned to SEGAbits for updates on the campaign and additional Toejam and Earl: Back in the Groove news!

Elysian Shadows Kickstarter launches – bringing a new RPG to the SEGA Dreamcast

The Elysian Shadows Kickstarter has officially launched. Dubbed a “next-gen” 2D RPG, the game is slated to hit a number of platforms including our beloved SEGA Dreamcast. We spoke with the team back in June, and they definitely sound committed to the project – which will only happen if they hit their $150,000 goal. The Dreamcast release starts at the $49 level in the Standard Edition which comes in two flavors, signed and unsigned. The signed edition is limited to 100 copies. The $125 level features a Collector’s Edition of the game with several physical goodies that are only digital in the lower tiers. As far as stretch goals, should the project hit $400,000, the team plans to create a monster training VMU mini-game, while $500,000 will open to game up to the modding community (Dreamcast included).

Make sure to check out the project, and if it appeals to you, show your support!

Swingin’ Report Show #67: Mega-Bit Figures Inspired by SEGA Genesis Interview

This week on the Swingin’ Report Show podcast, Barry and George are joined by Nate Mitchell – head of Squid Kids Ink and creator of the So Analog line of figures featuring old entertainment media with eyes, arms, and legs. Nate’s latest project is Mega-Bit, a SEGA Genesis game cartridge inspired line of So Analog figures featuring officially licensed SEGA classics.

To make his SEGA toys a reality, Nate has created a Kickstarter with SEGA’s approval. Those who support the project receive some awesome incentives including limited edition figures featuring Sonic the Hedgehog, Golden Axe, Altered Beast, and Shinobi. Support Nate and his Mega-Bit toys today!

Following the interview, Barry and George share their thoughts on 3D Fantasy Zone II and Alien: Isolation‘s recently revealed DLC starring the cast of the original film.

[Download] [RSS] [iTunes] [Archive]

Mega-Bit Kickstarter begins, features figures inspired by SEGA Mega Drive/Genesis cartridges


 
A Kickstarter project officially licensed by SEGA began today, featuring SEGA Genesis inspired figures from Squid Kids Inc.’s So Analog line called Mega-Bit (“Mega-Bit”… I like the sound of that for some reason). In the past, So Analog had brought retro media like NES carts and audio cassette tapes to life, and the Mega-Bit line of figures continues this idea with SEGA Genesis/Mega Drive cartridges sporting arms, legs, and beady little eyes. While So Analog creator Nate Mitchell could have gotten away with a no name line of figures sporting Genesis-like labels, instead Nate went straight to SEGA and obtained the license to slap reproduction labels from classic SEGA Genesis games on the Mega-Bit line of figures. Since it’s a Kickstarter project, the line won’t see the light of day unless $30,000 is raised in the next 28 days.

To entice backers, rewards include a SEGA cartridge keychain, blank Mega-Bit figures for those DIY types ($30 level), exclusive figures featuring a callback to Nate’s first Kickstarter campaign and a Sonic the Hedgehog Not For Resale figure, non-exclusive figures featuring Shinobi, Golden Axe, and Altered Beast ($35 each), a Kickstarter exclusive SEGA Genesis 25th anniversary figure ($50), and several exclusive color variations of the previously mentioned figures as well as larger figure bundles ($50-$500). If you want more than one figure, there is also instructions on how to obtain them via pledging. Interested in backing the project? Head on over to the Kickstarter page today!

Jet Set Radio inspired “Hover : Revolt Of Gamers” Kickstarter begins – stretch goal features Hideki Naganuma music

Back in January, a trailer was released for a game entitled Hover : Revolt Of Gamers, and while not SEGA developed or published, the game was clearly inspired by a certain cel shaded Dreamcast classic featuring magnetically driven in-line skates. Created by French indie developer Fusty Game, Hover : Revolt Of Gamers is an open world freerun/parkour game inspired by Jet Set Radio and Mirror’s Edge. Like many indie games these days, the developers have turned to Kickstarter in an effort to fund the game, and at only 1 day into the campaign they’ve already amassed 20k of the 38k goal. Impressive!

Set to appear on PC/Mac/Linux, XboxOne/PS4, as well as the Wii U if a stretch goal is met ($100,000), Hover intends to feature “a fun and cartoon style”, “immersive and dynamic sensations”, a “grandiose and technologic environment”, and (if a $60,000 stretch goal is met) original music tracks from Hideki Naganuma of Jet Set Radio fame!

So parkour on over to their Kickstarter page and pledge your support today!

Atlus publishing a failed Kickstarter game called Citizens of Earth

While there are many Kickstarter success stories like Broken Age or Shovel Knight, not all potentially good games make it through. Citizens of Earth by Eden Industries is one of these games, as it failed to meet it’s $100.000 funding goal. It seems like the people at Atlus think that this game has potential though, as they announced today that they’ll be publishing the game for PC, PS4, Vita, Wii U and 3DS.

The game itself is a comedic RPG inspired by Earthbound, in which you play as the vice president of the world and recruit ordinary people into your party. You can find a lot more details about it along with gameplay and a demo on the original Kickstarter page. Citizens of Earth will be released on the already mentioned platforms later this year in the US and Europe.

Yu Suzuki working on an unannounced project, thinking about crowd funding Shenmue III

YuSuzukiNewGame
Yu Suzuki has teased that he is ‘working on something’. What is this mysterious project? Is it SEGA publishing related? Who knows, he isn’t speaking about the project right now.

“Just now, I don’t have anything I can say yet,” he smiled. “I can’t announce right now – but I’m making something.”

This isn’t the first time that the idea of crowd funding Shenmue III has come up, we reported a similar story last year. This time? He says he is looking into it. So what genre do you want the upcoming, unannounce Yu Suzuki project to be? A racer? Fighting? His catalog of classic games is spread too wide between genres to please everyone.

Interview with “Sega Mega Drive/Genesis: Collected Works” creator Darren Wall

rominterview

In November of last year, Darren Wall, graphic designer and art director at Read-Only Memory, took to Kickstarter in an effort to fund a book that was to be “the ultimate retrospective of the SEGA Mega Drive/Genesis”. Dubbed a “documentary art book”, Darren had the official license from SEGA, including access to the company’s archives and staff from both past and present. The only thing left to to obtain was the funds to make the project a reality.

This part was probably the easiest step of the project, as in less than 48 hours the team had met their £30,000 goal, and by the end of the campaign they earned £98,725! Prior to the end of the campaign, Darren joined George and I for a Swingin’ Report Show interview to discuss his plans for the book. It is now five months later, and Darren is nearing completion of the project with only SEGA’s approval and printing remaining. We caught up with Darren in a written interview, as well as another podcast which you can listen to tomorrow. Darren was even nice enough to give us some exclusive content from the upcoming book: design documents from the development of the original Streets of Rage!

After the break, check out the full interview as well as the cool exclusives from Read-Only Memory and SEGA.

Unboxing: Not Enough Rings – A Sonic the Hedgehog Parody Comic


 
2013 was a big year for SEGA related Kickstarter projects. We saw the successfully funded SEGA Mega Drive/Genesis: Collected Works, as well as unsuccessful attempts at relaunching the Boogerman and Ecco franchises. Not Enough Rings joins the ranks of the former projects, as it was not only a success, but it is among the projects seeing completion in 2014.

Collecting all 93 strips from the online parody comic of the same name, Not Enough Rings follows Sonic as he speeds through his SEGA Genesis adventures. The strips are packed with funny nods to gameplay quirks, plot points, and character traits. The whole collection is really a love letter to the classic Sonic games with just enough naughtiness to retain that SEGA edge. Thanks to going over their goal, several improvements were made to the originally planned book, including a hardcover and higher quality paper. The book even includes a nifty little red and white placeholder ribbon, which resembles the one seen in the Sonic logo. Overall, despite what the cover image may say, we give the Not Enough Rings book a well deserved thumbs up!