Yu Suzuki issues a statement regarding Shenmue 3’s budget

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The Shenmue 3 kickstarter has now been updated to include a new statement made by Yu Suzuki regarding the funding and budget of the project. Lots of websites and  some YouTubers have been questioning if people should be donating to the KickStarter, some thinking that Sony is going to ‘fund the game anyway’. Most of these allegations are put to rest by Yu Suzuki himself, again, considering this isn’t the first time he has spoken about Sony’s involvement.

Sony and Shibuya Productions have been wonderful partners because they believe in Shenmue and want to see the best for the fans and the game. Their investment in (and support of) Shenmue have helped to realize a sequel that will stand proud with its predecessors. While it is not business practice to discuss the specific details of such arrangements, I can say that with their assistance on the production and marketing end, and in Sony’s case with some publishing support as well, Ys Net is able to use more of the money we collect through Kickstarter purely for Shenmue 3’s development. It is also important to note that your funds are going strictly to Ys Net for development of Shenmue 3 – Sony and Shibuya Productions are not seeing a cent of your Kickstarter dollars.

Like I stated in our podcast, this is basically what I assumed: KickStarter money goes into development of Shenmue 3 while Sony helps with marketing (announcing the KickStarter at their stage is a big advertisement push) and helps publish it on PlayStation 4. I would consider this to be fair, considering as fans we want all donated money to go towards a better Shenmue 3 video game and not advertising. Having this deal set up lifts the burdan of YS Net of trying to also fund a marketing budget. One more thing to note is that the whole statement didn’t mention SEGA once, making me think they licensed the name as they would stuff like the vinyl release of the Shenmue soundtrack. That means that SEGA will just make a cut on top of what the game sells.

Yu Suzuki stated in the update that he will try to be more transparent about Shenmue 3‘s development. What do you guys think of Yu Suzuki’s statement talking about the budget of Shenmue 3?

Swingin’ Report Show #79: Shenmue 3 E3 Reveal & Kickstarter

We’re still pinching ourselves, because we can’t believe this is real life. Yu Suzuki is finally set to make Shenmue 3, having just announced the long awaited game at E3 and launching a Kickstarter to fund the project this week. On this episode of the Swingin’ Report Show, George and Barry discuss their reactions to the news, share opinions on the Kickstarter, and tackle the misconceptions of Sony’s involvement. We also speculate what Suzuki has planned for the third game based on past interviews and recently revealed details.

Check out Shenmue 3 on Kickstarter at kickstarter.com/projects/ysnet/shenmue-3

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Sony’s Shuhei Yoshida says Shenmue 3 IP deal was between SEGA and Yu Suzuki

While Sony announced Shenmue 3 on stage and even admitted that they are involved with some funding for the project, fans are starting to wonder who owns the IP and what Sony had to do with getting the kickstarter going. If Sony’s involved why don’t they just fund the whole thing? According to Playstation President of Worldwide Studios’ Shuhei Yoshida, the deal for the Kickstarter was done by Yu Suzuki and SEGA.
During a interview with Engadget, they asked Yoshida-San the following: ” Why did Sony PlayStation decide to allow that crowdfunding announcement as opposed to funding it?”

“Ah, no, no, no. It’s a very exciting project and there are lots of PlayStation fans asking for it. But it’s a Sega IP and of course Suzuki Yu-san is the creator. So somehow Suzuki-san was able to work out with Sega to allow them to Kickstart the project. And because we liked the project, our third-party relations team struck a deal to help Kickstart the campaign at the E3 conference. That’s great PR.”

Sony has stated that they are willing to help promote the game and have shown that by allowing the Kickstarter to be announced on their stage at E3 in front of millions. Fans have been a bit angry with Sony’s involvement, in my opinion in the end of the day all the money funded by fans and Sony will go into Shenmue 3 to make it a better game, so in the end the consumer wins. No one is forcing anyone to donate to the Kickstarter, you can always wait for the released product. What are your thoughts?

Yu Suzuki will be on Reddit tomorrow answering all fan questions

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It has been updated via the Shenmue 3 Kickstarter that Yu Suzuki will be answering questions tomorrow (Friday) via Reddit.  Sadly the post doesn’t really say the time they will be on answering the questions or what subreddit they will be using. I will assume it will be either via /r/IAmA or /r/Shenmue. You’d think they would have details like time ready a day before the event starts, but they did say they will keep us updated.

So get your list of questions ready and keep checking on Reddit tomorrow for your chance to ask one of gaming’s most legendary developers all your questions. We will update you when we find out the time and place of the event, so check back.

New Shenmue 3 information uncovered including PC version’s publisher

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While I jumped in and donated to the Shenmue 3 KickStarter right when it was announced, the whole thing just left me with more questions. I think a lot of fans right now are just so excited (like myself) that most forgot to question some of the aspects of the campaign. I see lots of gaming journalist assuming lots of things, but let’s get some facts out of the way. While the gaming press is discussing Sony stating that they are giving Shenmue 3some funding‘, we don’t know who the publisher is going to be… till now at least.

We know that the PC version (which is getting a physical release) will be published by Shibuya Productions. That would mean that SEGA will not be publishing that version of the game, sadly. They did say that SEGA and Yu Suzuki have a good relationship, so much so that they are allowing Yu Suzuki to use all the elements he needs from the first two games to complete Shenmue 3.

One of the new gameplay systems that the Kickstarter is promoting is the use of scrolls, while the older games had them to learn moves it seems that Shenmue 3 is set to expand on that. Skill scrolls are still part of the fighting system but will also unlock mini-games, gambling and other side quests.

It has also been confirmed that Shenmue 3 will take place right after Shenmue 2‘s cliff hanger. Cédric Biscay has been confirmed to be in charge of the PC version.

[Source: NeoGAF]

Shenmue 3’s Kickstarter has been funded

 

Shenmue 3 is Real

No more waiting. No more false hope. Shenmue 3 is alive, it’s coming, and one day we’re all going to get to play it. As of a few moments ago, Shenmue 3 reached its $2 million goal on Kickstarter, breaking all sorts of records along the way.

Shenmue 3 has become the fastest game on Kickstarter to break $1 million dollar and the fastest to reach a $2 million funding goal, hitting it in less than hours with more than 24,000 funders. The game’s funding moved so quickly in its opening hours that it practically broke the kickstarter page, hitting prospective funders with errors.  It’s also currently on track to outpace Bloodstained, which recently became Kickstarter’s most funded game ever at $5.5 million. For comparison, Bloodstained required 24 hours to reach half of Shenmue 3’s initial funding goal.

Of course, this is just the beginning. With more than 30 days left in the campaign, the project as more than $2 million worth of stretch goals lined up, ranging from Shenmue 1 & 2 cinema shorts at $2.5 million to an expanded Baisha village and additional mini games at $4 million. According to the Kickstarter page, we’ll be hearing more about these stretch goals after initial funding. We’ll post more details as they come in!

Shenmue 3 is being developed by Yu Suzuki’s independent studio YsNet. It is currently unknown how (or if) SEGA is involved, and whether any outside parties are will be performing publish duties or providing outside funding. The game is currently scheduled for a December 2017 release. For additional information on the project and its developers, check out the official kickstarter page and the game’s website. For a look at a list of all the known stretch goals, check out the image below the break!

Shenmue 3 appears at Sony’s E3 2015 press conference, launches Kickstarter

Shenmue is just one of those game franchises that make all SEGA fans sequel in delight, talk to any of the fans that played them and they’ll go on for hours about what makes the franchise so great. This year at Sony’s E3 2015 conference, Yu Suzuki announced that they will be doing a Shenmue 3 kickstarter and you can fund it right now! The budget of the game via the kickstarter is only 2 million dollars, so chances of reaching it are very high (since its at 150k right now and it hasn’t even been an hour!). But 2 million dollars seems a bit low of a budget and it also seems to have a new character models that seem out of place. This is obviously very early assets that will hopefully change down the road. The game will also be developed by Yu Suzuki’s new studio called Ys Net. It seems that the project will only be available on Playstation 4 and PC.

Regardless you can fund the game and enjoy some of the rewards offered. $500 dollars gets you a set of capsule toys, who doesn’t like capsule toys? Are you guys excited for Shenmue III? Let us know in the comments.

Toejam and Earl: Back in the Groove Kickstarter fully funded and some funky stretch goals met

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Moments ago, the Toejam and Earl: Back in the Groove Kickstarter ended and much to the delight of fans the campaign was a success and then some. With 8,873 backers pledging $508,637, $108,637 more than the $400,000 goal, fans can expect the full game as well as some stretch goal bonuses! Additional features include old school skins for Toejam and Earl, featuring their original designs seen on the SEGA Genesis/Mega Drive games. Also returning from the 90s is the Hyperfunk Zone as seen in ToeJam & Earl in Panic on Funkotron. Minutes before the campaign ended, a third stretch goal was met, adding the female lead from the third game, Latisha, as well as Toejam’s cousin and Earl’s mom.

While the base game sounded great, these bonuses only sweeten the upcoming release by bringing in characters and concepts from the first three games for a true love letter to fans of the series. Congrats to Greg Johnson and his team, and good luck on the development of the game.

In case you missed it, we interviewed Greg earlier this month on our Swingin’ Report Show podcast – give it a listen if you haven’t already!

Toejam and Earl: Back in the Groove Kickstarter campaign reveals console and guest composer stretch goals

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With 14 days remaining, the Toejam and Earl: Back in the Groove Kickstarter campaign has revealed new stretch goals which, if met, will bring the fourth game in the series to home consoles and bring guest composers onto the game.

The stretch goals for home consoles are $600k for PlayStation 4, $700k for Xbox One, and $800k for the Wii U. The guest composer stretch goal is set at $550k and if met, will bring back the original composer for ToeJam and Earl, John Baker, as well as Kickstarter celeb Kawehi, rapper TonesP who appeared in the Back in the Groove music video, and a few others. If you haven’t backed the project yet, check out the Toejam and Earl: Back in the Groove Kickstarter campaign page and if you already have backed it, tell your friends!

Swingin’ Report Show #77: Interview with Greg Johnson, co-creator of Toejam and Earl

Toejam and Earl: Back in the Groove is a Kickstarter campaign from Greg Johnson, video game designer and co-founder of ToeJam & Earl Productions. On this week’s Swingin’ Report Show podcast, Greg joins us to talk about how he plans to bring the funky aliens back in a new game, and how he and Mark Voorsanger pitched and developed the original three games of the series for SEGA.

Learn how Toejam and Earl made the transition from Greg’s subconscious to video games, what it was like working with SEGA throughout the 90s, his thoughts on the sequels Panic on Funkotron and Mission to Earth, and how Toejam and Earl: Back in the Groove is set to reimagine and build upon the famous first game. If you’re a game developer, or simply want to know more about how games are made, this episode is a must listen!

Show your support for Greg and his team, check out the Toejam and Earl: Back in the Groove Kickstarter today!

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Toejam and Earl: Back in the Groove Kickstarter looks to bring the funky aliens back to Earth

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While the official Toejam & Earl Facebook page has been teasing it for a good month, the official unveiling is finally here! Toejam and Earl are set for a return to video games with the announcement of a Kickstarter set to fund the fourth game in the series Toejam and Earl: Back in the Groove. This game has no connection to SEGA, as noted in the Kickstarter description, and will be developed by a small team headed by Greg Johnson, one of the two original creators and owner of the Toejam and Earl games. The game is set to be much like the original, with a fixed isometric camera, 2D sprites, simple controls, and an emphasis on co-op play. Despite resembling the first game, there are plans to bring in elements of the sequel, though no mention is being made of the third game.

head on over to the official Kickstarter page for a pitch video, several pieces of concept art, and a long list of various reward tiers including some really nice looking vinyl toys. With 29 days to go, the game has already hit $5,818 of their $400,000 goal. Stay tuned to SEGAbits for updates on the campaign and additional Toejam and Earl: Back in the Groove news!

Elysian Shadows Kickstarter launches – bringing a new RPG to the SEGA Dreamcast

The Elysian Shadows Kickstarter has officially launched. Dubbed a “next-gen” 2D RPG, the game is slated to hit a number of platforms including our beloved SEGA Dreamcast. We spoke with the team back in June, and they definitely sound committed to the project – which will only happen if they hit their $150,000 goal. The Dreamcast release starts at the $49 level in the Standard Edition which comes in two flavors, signed and unsigned. The signed edition is limited to 100 copies. The $125 level features a Collector’s Edition of the game with several physical goodies that are only digital in the lower tiers. As far as stretch goals, should the project hit $400,000, the team plans to create a monster training VMU mini-game, while $500,000 will open to game up to the modding community (Dreamcast included).

Make sure to check out the project, and if it appeals to you, show your support!

Swingin’ Report Show #67: Mega-Bit Figures Inspired by SEGA Genesis Interview

This week on the Swingin’ Report Show podcast, Barry and George are joined by Nate Mitchell – head of Squid Kids Ink and creator of the So Analog line of figures featuring old entertainment media with eyes, arms, and legs. Nate’s latest project is Mega-Bit, a SEGA Genesis game cartridge inspired line of So Analog figures featuring officially licensed SEGA classics.

To make his SEGA toys a reality, Nate has created a Kickstarter with SEGA’s approval. Those who support the project receive some awesome incentives including limited edition figures featuring Sonic the Hedgehog, Golden Axe, Altered Beast, and Shinobi. Support Nate and his Mega-Bit toys today!

Following the interview, Barry and George share their thoughts on 3D Fantasy Zone II and Alien: Isolation‘s recently revealed DLC starring the cast of the original film.

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Mega-Bit Kickstarter begins, features figures inspired by SEGA Mega Drive/Genesis cartridges


 
A Kickstarter project officially licensed by SEGA began today, featuring SEGA Genesis inspired figures from Squid Kids Inc.’s So Analog line called Mega-Bit (“Mega-Bit”… I like the sound of that for some reason). In the past, So Analog had brought retro media like NES carts and audio cassette tapes to life, and the Mega-Bit line of figures continues this idea with SEGA Genesis/Mega Drive cartridges sporting arms, legs, and beady little eyes. While So Analog creator Nate Mitchell could have gotten away with a no name line of figures sporting Genesis-like labels, instead Nate went straight to SEGA and obtained the license to slap reproduction labels from classic SEGA Genesis games on the Mega-Bit line of figures. Since it’s a Kickstarter project, the line won’t see the light of day unless $30,000 is raised in the next 28 days.

To entice backers, rewards include a SEGA cartridge keychain, blank Mega-Bit figures for those DIY types ($30 level), exclusive figures featuring a callback to Nate’s first Kickstarter campaign and a Sonic the Hedgehog Not For Resale figure, non-exclusive figures featuring Shinobi, Golden Axe, and Altered Beast ($35 each), a Kickstarter exclusive SEGA Genesis 25th anniversary figure ($50), and several exclusive color variations of the previously mentioned figures as well as larger figure bundles ($50-$500). If you want more than one figure, there is also instructions on how to obtain them via pledging. Interested in backing the project? Head on over to the Kickstarter page today!

Jet Set Radio inspired “Hover : Revolt Of Gamers” Kickstarter begins – stretch goal features Hideki Naganuma music

Back in January, a trailer was released for a game entitled Hover : Revolt Of Gamers, and while not SEGA developed or published, the game was clearly inspired by a certain cel shaded Dreamcast classic featuring magnetically driven in-line skates. Created by French indie developer Fusty Game, Hover : Revolt Of Gamers is an open world freerun/parkour game inspired by Jet Set Radio and Mirror’s Edge. Like many indie games these days, the developers have turned to Kickstarter in an effort to fund the game, and at only 1 day into the campaign they’ve already amassed 20k of the 38k goal. Impressive!

Set to appear on PC/Mac/Linux, XboxOne/PS4, as well as the Wii U if a stretch goal is met ($100,000), Hover intends to feature “a fun and cartoon style”, “immersive and dynamic sensations”, a “grandiose and technologic environment”, and (if a $60,000 stretch goal is met) original music tracks from Hideki Naganuma of Jet Set Radio fame!

So parkour on over to their Kickstarter page and pledge your support today!