My Life with SEGA battles it out in Marvel Super Heroes for the SEGA Saturn

Marvel Super Heroes was Capcom’s follow-up to their equally successful X-Men: Children of the Atom fighting game.

Like its predecessor, Marvel Super Heroes shares much in common with Capcom’s prolific Street Fighter series with over-the-top anime-style action, combo system and so on. While the arcade game was first released in 1995, console gamers wouldn’t receive a home port until late 1997 on Sony PlayStation and, of course, SEGA Saturn.

The Saturn version is fantastic. The animation is like an explosion of color that’s very faithful to the arcade original, with an energetic soundtrack and kick-ass sound effects. Now that Lauren’s joined the League of Extraordinary Dorks, I feel it’s high-time I make her suffer for NHL ’94.

FUN FACT: The American version is the one and only game outside of Japan that supports the RAM cartridge. To learn more about this delightful peripheral, check out the episode of My Life with SEGA dedicated to it!

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Yu Suzuki to deliver a postmortem for Shenmue at GDC

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[SEGAbits at the GDC 14 event]

SEGA legendary developer Yu Suzuki is set to deliver a postmortem on Shenmue at this upcoming year’s GDC. GDC says that the creator will be talking about the classic game for the first times, starting from its origins as a Virtua Fighter based RPG for the SEGA Saturn all the way till its release in 1999. But that isn’t all, Playstation 4 lead system architect and game designer Mark Cerny will be translating the presentation! I guess that was what talked about last year?

Sadly for people like us that aren’t invited or can’t make it to the the event, good old GameSpot will be live streaming the event, so we don’t miss on any ‘surprise announcements’. So, who’s excited?

SEGA Memories: A look back at Toys ‘R’ Us’ 1996 holiday video game catalog

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Its almost that time of season where most kids are waiting to tell their parents what modern day war shooter they want under their Christmas tree. Its also the time where older folks, like ourselves on the site, think about our previous holidays and how we used to make our parents waste hoards of cash to buy our affection. Wasn’t that great? Well this week on Monday Memories we will look at the 1996 holiday Toy ‘R’ Us video game catalog. I remember these where awesome as a kid, it was like window shopping for games in my underwear.

My Life with SEGA celebrates Kenji Eno with D for SEGA Saturn

In honor of Kenji Eno, I’m reviewing the survival horror/puzzle classic; D for SEGA Saturn. This game was his first major success and helped pave the way for Enemy Zero, the SEGA Saturn exclusive, and D2 for Dreamcast. D has been subjected to a great deal of mockery and derision due in large part to it’s heavy use of FMV and slow pace….

Is it deserving of such ridicule, or has it been treated unfairly? Turn out the lights and see for yourself.

Like this video? Subscribe to the SEGAbits YouTube channel! My Life with SEGA will be taking a short break, but will return on May 2nd with two zombie classics. Continue reading to check out the awesome teaser video!

Import Month: My Life with SEGA sinks his teeth into Dracula X

Castlevania: Symphony of the Night was a sleeper hit in North America when it landed on the Sony PlayStation way back in 1997. Beautifully drawn 2D sprites with dazzling 3D effects, and a brilliant score. There’s a very good reason why many fans consider it the very best of the franchise. As incredible as the game already is, Konami released an expanded version for the SEGA Saturn….only in Japan.

That’s right; it’s import month on My Life with SEGA. This week, I’m reviewing Dracula X: Nocturne in the Moonlight for SEGA Saturn. If you’re a fan of the American version, as well as the Saturn, you’re probably thinking, “Holy shit! The Saturn is one of the best 2D gaming machines ever created. This is gonna’ blow the PlayStation outta’ the water!”

Also, a reminder that the SEGAbits 3rd anniversary contest is going on now – win prizes like a SEGA Genesis, Genesis games and brand new My Life With SEGA DVD’s! All the details can be found here.

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Capcom asks fans what digital titles they want – survey includes Power Stone and Project Justice

Don’t freak out, we’re not turning into CAPCOMbits. However, this story may be of interest to some SEGA fans. Capcom wants to know what sorts of digital titles fans want to see, and to let them know all you need to do is take a survey. Of interest to SEGA fans is that the survey asks “From which Capcom franchises are you most interested in seeing digital games?” followed by a number of franchises that were popular on SEGA consoles, including Power Stone and Project Justice (aka Rival Schools). Once you select the games you wish to see digitally rereleased, you get to answer more detailed questions including your levels of interest for HD ports of Power Stone 1, HD ports of Power Stone 2, and an HD port of a Power Stone Collection.

So if you’ve ever wanted to see some classic Capcom titles that appeared on SEGA consoles rereleased, head on over to the survey and make sure Capcom hears you!

My Life With SEGA gets face hugged in Alien Trilogy

AJ celebrates Halloween month by showing off creepy games all through October!

Okay, it’s October. It’s high-time My Life with SEGA got down with some thrills and chills.

First up; Alien Trilogy for the SEGA Saturn, based on the Alien film franchise. It doesn’t matter how many shitty sequels or spin-offs this bitch lays, nothing can tarnish Ridley Scott’s original or it’s amazing action-heavy follow-up written and directed by James Cameron….

But what about this game? Can I honestly recommend this one to fellow gamers without regrets, or will I be shouting GET AWAY FROM IT, YOU BITCH?! Let’s find out.

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My Life With SEGA hits the streets in The Crow: City of Angels

Ah yes, that age old question: does an awful movie yield an awful video game? Find out in this week’s My Life With SEGA episode, as AJ suffers though (blast! I already gave it away) the SEGA Saturn game The Crow: City of Angels.

“Abashed the Devil stood and felt how awful….well, AWFULNESS is!”

Yeah, I know that’s not the line, but it’s so much more appropriate. Why, you ask? How can the one and only game based on the craptacular sequel to one of the greatest comic-to-film adaptations be anything less than incredible?

Watch it and know my pain.

Like this video? Subscribe to the SEGAbits YouTube channel! CAW!!!

Twelve minutes of NiGHTS into Dreams… HD!

Jeff Beckham, Digital Brand Manager at Sega of America, stopped by Gamespot’s live show to present 12 minutes of NiGHTS into Dreams… HD gameplay. Ignore the dumb host, who seems to know next to nothing about SEGA’s Saturn classic, and soak up the lovely HD visuals. Take note that the menu screen mentions “Presents” and has a few blanked out menu options. Looks like we’ll be getting Christmas NiGHTS integrated into the rerelease. Hooray! No price is set yet, but Mr. Beckham makes it sound like fans will be pleased with the price point. If it’s anything like other SEGA Heritage releases, it’ll be $10. Thanks to reader celsowm for the heads up!

Reminder – Guardian Heroes is up on XBLA Today!

One of the best side scrolling games of all time has finally landed on XBLA, Guardian Heroes is a side scrolling beat’em’up with RPG elements made by the sprite masters of the 90’s, Treasure!

Guardian Heroes on XBLA has been given a HD makeover with new magic effects and online multiplayer. Best of all it will only cost you 800 Microsoft points whilst a mint condition copy of the game for Sega Saturn could set you back over $100 dollars!

It’s a freaking steal and having had it since I woke up this morning I can safely say it’s well worth the price of admission! So go on, treat yourself to a great game. Not to mention if enough interest is shown in the game Sega/Treasure has said they would like to make a sequel! DO IT!

SEGA Sequel Saturdays: Clockwork Knight

Clockwork Knight and Clockwork Knight 2 were both games that were released early on in the Saturn’s life. Since the Saturn didn’t make too big of a splash, these games aren’t well known to most mainstream gamers and that is a shame.

So what is Clockwork Knight and why does it deserve a new entry? Well, hit the jump and find out.

Retro Review: Burning Rangers

The year was 1998, and the Sega Saturn was on its way to obsolescence and breathing its last. Sega decided to give the system one last hurrah with some very limited edition games. Panzer Dragoon Saga, Burning Rangers and Shining Force III (I think) were released at a very limited 5,000 copies each. If you didn’t pre-order these babies, you were paying through the nose later. In fact, I payed $100 for my used copy last year. Does Sonic Team’s future fire fighting game still hold up or has its charm burned away?

Retro Review: Sonic 3-D Blast (Saturn)

(Re-Edited from Shigs Sonic Stadium Review)

Many of you may only know Sonic 3-D Blast through the Genesis version, which you either played back in the day or on the Mega Collection. If that’s the case, then sadly, you’ve been playing the far inferior version. Yes, the level design is the same, but graphics and sound can make a big difference in your enjoyment of a game. Sonic 3-D Blast was originally intended to be a Genesis only game developed by Traveler’s Tales with some help from Sega of Japan. However, the Saturn was suffering not only in sales, but from a complete lack of any Sonic titles. Sonic Extreme was in development Hell at the time and would not make Christmas release. (Then again, it would not make ANY release, as it was cancelled shortly afterwards). In seven weeks, Sega managed to port the game over to Saturn, polish up the graphics, change the music from Jun Senoue’s tunes to new,  jazzy ones by Richard Jaques, and add what is arguably one of the best bonus stages in Sonic history.  That’s quite a feat for a seven week port!