Hucast Games announces Redux: Dark Matters revision disc

Screen Shot 2015-02-24 at 6.17.20 PM

Hucast Games, developer of indie Dreamcast shmups DUX and Redux: Dark Matters is well known for releasing revision discs of their games. The original DUX, for example, saw an original release, a 1.5 revision, and a special release featuring an earlier version of the game. Redux: Dark Matters was an enhanced remake of DUX funded on Kickstarter, featuring new gameplay modes and enhanced graphics. Unfortunately, the original release of Redux: Dark Matters had its share of problems, namely a game freezing bug during one boss battle and fuzzy 240p graphics. Hucast is looking to remedy these issues with a version 1.1 revision disc, featuring “Super sharp TV screen picture via RGB/S-Video Cable (And VGA of course)” and a fix to the “Boss Freeze” bug. Unfortunately, the initial 240p graphics are not being bumped up to 480p, but rather the developer plans to do something else to feature “super sharp TV screen picture”.

The revision Disc will be available in March, and Hucast promises more news and instructions for how purchasers can get the disc soon.

The SEGA Five: Favorite Moments in Skies of Arcadia

Hey everyone welcome to another episode of The Weekly Five, I’m your host George and today we will be talking about my favorite moment of Skies of Arcadia. The game originally came out in 2000 on the SEGA Dreamcast.

The game later got 2002 re-release in Japan and 2003 in the West on the Gamecube, which included better graphics, less random battles, extra content, and more. Regardless of what version of the game play, both are fantastic experiences. Some disliked the game due to its constant random battles but I think it more than makes it up with its charming characters, light hearted humor and sense of exploration.

Great games have great moments and Skies of Arcadia is full of them, so if I don’t mention a moment you loved, share it with us in the comment section. Let’s get this list started.

Warning: Spoilers ahead. 

SEGA Tunes: Alien Front Online’s Alien and Army themes

SEGA’s WOW Entertainment has a very eclectic resume, featuring games like the simulation-style racer SEGA GT, the dating sim Candy Stripe, the mutants teaching typing game The Typing of the Dead (co-developed with Smilebit), and today’s Tuesday Tunes spotlighted title, the online aliens versus army game Alien Front Online.

Initially released worldwide to arcades as Alien FrontAlien Front Online was soon released to the Dreamcast. Despite being Japanese developed, Alien Front Online was made to strongly connect with Western audiences. The game was simple, featuring online combat with voice communication allowing players to take on opposing sides of an army versus aliens war. Unfortunately, the game’s release was poorly planned out as Alien Front Online was released to North America six months after SEGA made the announcement that they were discontinuing the Dreamcast. The game ended up not releasing to other territories, and to make matters worse, shortly after release SEGA shifted to a pay to play model for their online games. I recall renting Alien Front Online when it released, and even through the game was just a few weeks old, the online community was incredibly small.

Classic SEGA Ads: Take a peek above deck at these Japanese Skies of Arcadia commercials

When it comes to Japanese games being localized for the West, I tend to like it when they stick as closely to the original release as possible. I like to hear the original Japanese dialogue, have the names of characters and locations retained, see the original cover art used, and I hate it when they change the game’s title (hey, I just noticed that Jet Grind Radio broke all of these rules!). Skies of Arcadia, however, is a rare exception. When it was revealed in the pages of The Official Sega Dreamcast Magazine that Eternal Arcadia was to be retitled Skies of Arcadia, I was not only okay with this, I actually much preferred it.

Did You Know Gaming video series shines the spotlight on the SEGA Dreamcast

Online video series Did You Know Gaming has featured SEGA on past episodes, such as their Sonic the Hedgehog retrospective, and their latest episode takes a look at SEGA’s console swan song the Dreamcast. The video does a nice job putting all the interesting facts revealed over the year in chronological order, touching on the Tom Kalinske’s dealings with Sony during the 1990s, Microsoft’s early involvement, and how piracy both hurt the console and then later helped the indie scene.

I’ll admit, I thought I knew everything about the SEGA Dreamcast, but there were a few factoids I was unaware of like the “potato” chip gag. Was there anything in the video that surprised you?

Hucast announces Alice’s Mom’s Rescue, an indie 2D platformer for the SEGA Dreamcast

header

Hucast, the folks behind DUX, Redux: Dark Matters, and Ghost Blade, have recently announced another indie title slated for the SEGA Dreamcast. The game, given the odd title of Alice’s Mom’s Rescue, is a pixel art platformer in which Alice (potentially of Wonderland fame) must rescue her mom from a giant raven. The game will feature three worlds with twenty five stages, and gameplay includes battling evil animals and using magic mushrooms to change Alice’s height. The game will support 240p, RGB cable, S-video, and VGA and is due to release on March 23rd, 2015.

The game is up for pre-order in two styles, a 2-disc limited edition in a DVD case featuring the game, the soundtrack, and a 12 page manual for 42.95 euros and a standard edition which features the game in a jewel case with a 4 page manual for 24.95 euros. Check out screens from the game in the gallery below, and see the game in motion over at Vimeo.

SEGAbits Plays Episode #5: SEGA Dreamcast Holiday Classics

SEGAbits Plays gets into the festive mood as Barry and George play Dr. Seuss’s The Grinch and the Official Dreamcast Magazine demo disc Volume 10 for the SEGA Dreamcast. Join us as we destroy Whoville, fly about as a little toy Santa in Toy Commander‘s Christmas missions, and explore various demo disc oddities. Wait, was that an anti-smoking advert?

Like this video? Subscribe to the SEGAbits YouTube channel.

New indie SEGA Dreamcast AMEBA announced, features criminal investigation and drama


The SEGA Dreamcast turned 15 years old this year, but that isn’t slowing it down when it comes to independent releases. An independent video game studio from Spain have just announced their upcoming detective adventure game called AMEBA. The game is set to be released on Windows, Linux, OSX, Ouya, and of course the SEGA Dreamcast.

AMEBA will be a visual novel game where you take the shoes a of a detective that is trying to solve a string of murders that might never have existed…

“How do you investigate a series of murders that may as well have never existed? Or, how can you be sure you haven’t lost it, when you’re the only cop in your city who thinks several un-connected deaths were not accidental or natural? These are the questions veteran inspector Hugo asks himself on an everyday basis.

I usually loathe visual novels. With the exception of just a few really good ones, they’re too ‘Japanese’ for my tastes, culturally speaking. So we’re taking the genre in a new direction: no anime-like art, as the teaser poster shows, obviously a more western take on storytelling and characterization, a serious story. Imagine Davind Fincher’s Seven meets Frank Miller’s Sin City comic books. Well, that’s what I’d like, but I’m not expecting to reach that kind of quality!” – Carlos from Retro Sumus (Developer of AMEBA)

The developer Retro Sumus promises more information and in-game screens before the end of the year.

Check out Retro Sumus on:

Official SiteFacebookTwitter

My Life with SEGA celebrates Halloween with Zombie Revenge for the Dreamcast

‘Tis the season to be scary, SEGA fans! That’s why A.J. Rosa of My Life with SEGA is reviewing Zombie Revenge for the SEGA Dreamcast.

Zombie Revenge is a side story of the SEGA arcade smash, The House of the Dead. Point of fact, according to our wiki (SEGA Retro), the working title for Zombie Revenge was Blood Bullet: The House of the Dead Side Story…. Yeeeaaah, no.

Anyway, Zombie Revenge is a beat-’em-up/shooter, similar to Die Hard Arcade (Dynamite Deka). Gamers must punch, kick, shoot, slice and dice their way through the walking dead in order to stop a demented madman from wiping all of mankind off the face of the planet. So, how does this mash-and-bash stack up after 15 years? Turn down the lights and crank up the volume. It’s time to kill.

Like this video? Subscribe to the SEGAbits YouTube channel.

Retro SEGA themed console boxes will hold your trading cards

CardboxDreamcast3
Are you a Collectible Card Gamer (CCG)? You know, like Magic: The Gathering or even Pokemon? If so you might be interested in the variety of deck boxes, collection boxes and even card sleeves based on retro SEGA consoles that are offered by Amazon Japan. With SEGA Saturn’s anniversary coming next month, I think i’ll order myself a SEGA Saturn themed deck holder.

They  have them based on a variety of SEGA’s retro consoles, sadly nothing older than the Mega Drive and no handhelds. Hit the jump to check out the gallery.

SEGA Tunes: Wacky Races’ “Scarecrow Creek” and “Tombstone Pass” (SEGA Dreamcast)

Today marks the 15th anniversary of SEGA’s Dreamcast console in Europe, and seeing as we’re in the midst of Halloween season, what better way to celebrate both than with some creepy music from a UK developed Dreamcast classic! Wacky Races is a kart racer based on the late 60s Hanna-Barbera cartoon of the same name. Developed by Infogrames Sheffield House, formerly known as Gremlin Interactive, Wacky Races could be seen as a precursor to Sonic & SEGA All-Stars Racing. Sumo Digital, developer of the All-Stars Racing titles, was formed in 2003 by the former management of Infogrames Sheffield following its closure. Sumo Digital even used lessons learned in Wacky Races when developing their SEGA racing titles as revealed in a 2012 interview held by Sonic Retro with Executive Producer at Sumo Digital Steve Lycett:

Sonic Retro: The announcer is an element that people really loved or hated. I personally felt it was a welcome element to give the game some personality. What was the decision to include the announcer?

Steve Lycett: Wacky Races also featured an announcer type system that would call out for each specific character. The announcer came about for two reasons. Trav had seen SEGA Race TV and loved the concept of an announcer who commented the race, plus we wanted to make the player feel like there was more going off than they could see.

So you get this chatter that someone at the back is making a move up the field, or someone just had a really bad crash, and although it was happening and you couldn’t see it, it made it feel like it mattered. Plus… we’d done a similar thing a long time before making Wacky Races on the Dreamcast and PS2 in our previous guise as Gremlin/Infogrames Sheffield House. So we knew it could be made to work…!

Swingin’ Report Show #71: Phantasy Star Online with Susan Arendt & James Mielke

Dreamcast Month comes to an end at SEGAbits with a special episode of the Swingin’ Report Show podcast in which we celebrate one of the most memorable Dreamcast games – Phantasy Star Online.

Joining Barry and George on this episode are two gaming industry greats! Taking a telepipe to the Pioneer 2 is Susan Arendt – Managing Editor of Joystiq.com, former Editor-In-Chief at The Escapist, and former contributor to GameShark, Shojo Beat Magazine, and Wired. And back from busting a blue rappy it’s James Mielke – Founder of BitSummit, former Editor-In-Chief of Electronic Gaming Monthly and 1UP.com, and former producer at Q Entertainment and Q-Games.

Join us for a special round table looking back on PSO, from pre-release hype, to launch, and memories of the many versions and episodic sequels. As a bonus, James reveals that he has an army of super soldiers and he shares some inside info on where Phantasy Star Online 2 is at in English translation and what may be holding up a Western release.

[Download] [RSS] [iTunes] [Archive]

Retro Review: Shenmue (SEGA Dreamcast)

shenmueretroreview

Even with the ridiculous and almost unprecedented hype that surrounded the release of SEGA’s mega-budget Dreamcast title Shenmue, it’s tough to imagine that gamers first diving into the series back then would have any idea how legendary (or infamous) Ryo’s adventure would become. Who could have guessed that even nearly 15 years later, fans would be still be begging for more?

Love it or hate it, the still-unfinished saga that is Shenmue has become a legend in its own right: a mystery etched into the fabric of gaming that may never be solved. But it’s a game very much worthy of that legendary status. It may not have been for everyone, but for those who “got” Shenmue, there was simply nothing else like it.

SEGA Retrospective: Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

shenmueweek
Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.

SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

SEGAbyDesign

Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.