The Video Game History Foundation unveils never-before-seen cut levels from Sonic the Hedgehog 2

We’re a little late reporting on this, but we just could not let it go. Not when it concerns one of the most important Sonic games of all time. Celebrated video game preservationist Frank Cifaldi, of the Video Game History Foundation, has come into contact with some American artists formally employed at Sega Technical Institute, where Sonic 2 was developed, and with their help, has unearthed some never before seen artwork and information about cut content from Sonic 2. He’s even learned about a whole different Genesis/Mega-Drive game the studio was working on that got canned in order to bring all hands on deck for Sonic 2.

You can see the video right up above and check in past the break for a summery of what was shown off in the video.

Cancelled Genesis/Mega-Drive prototype ROM Segapede/Astropede now released to the public

Anybody remember that canned prototype of Segapede (later called Astropede) that was being developed at Sega Technical Institute and later shown publically for the first time ever by former Sega of America artist Craig Stitt? That was just a video of the pitched prototype in action, but now Craig has found a development ROM in his own archives and well known game development archivists Hidden Palace have released that rom to the public. Now, instead of just looking at the pitch video, you can try it for yourself.

You can go to Hidden Palace’s web page for Segapede to download the ROM for use in your favorite emulator or Genesis flash cartridge. There, you’ll also find a long write-up of the history of Segapede’s development and cancellation and a bevy of hand drawn concept artwork. Just keep in mind there’s not much to do in the game because it was an early prototype.

So do you think this might’ve become a cool game? Tell us what you think in the comments below. (Assuming you’ve clicked into the article instead of just seeing this on the main Segabits page wall.)

Sonic 2 ex-artist shows off unapproved SEGA pitch for ‘Spellcaster’ fighting game

We have been covering all the SEGA Technical Institute pitches that Sonic the Hedgehog 2 artist Craig Stitt has been posting over at the SEGA Retro Gaming group on Facebook. First he showed off his pitch for Sonic’s partner called Boomer, then he showed off Astropede and now he is showing off a pitch Craig Stitt did with programmer Dave Sanner back in SEGA’s 16-bit days. The game was set to be called ‘Spellcaster’ and was meant to be a two player combat game based around the use of magic. The gimmick would be that the game would have a musical component in that players had to press button combinations to cast a spell but each button would play a musical note.

The idea would be that players would have a easier time doing complicated button combinations if they were based around sound. According to Craig Stitt, the pitch was put together after Sonic Spinball was completed and was rejected, this is when Craig Stitt began working on his Astropede pitch. Check out some of the artwork Craig Stitt did for Spellcaster below:

Sega Technical Institute’s Canceled “Treasure Tails” For SEGA Genesis / Mega Drive Screenshots Hit The Net


We have been posting a lot about Sega Technical Insitute’s canceled projects including Boomer an unused Sonic 2 side kick, Astropede a canceled pitch 16-bit game and now we have Treasure Tails which was a cancelled pitch by Sega Technical Institute. While these screens is all we have, at first, it was said to be pitched by Bill Dunn but Craig Stitt has come out and said its not true.

Check out what Craig Stitt had to say:

Segapede/Astropede cancelled SEGA Genesis/Mega Drive gets over 12 minutes of prototype footage posted online

If you haven’t been keeping up, SEGA Technical Institute artist Craig Stitt has been posting quite a bit of lost video game concept art and now prototype footage of a game he pitched SEGA at first called Segapede and later renamed Astropede. Its a very interesting project since it seems Craig wanted this to be a part of the Sonic universe and even used ideas from Sonic 2 with a twist, for example each pod that follows you contained a power and if you got hit you would lose a pod. A very similar gimmick to Sonic’s rings.

SEGA Technical Institute’s Canceled 16-Bit Game ‘Astropede’ Revealed for the First Time

SEGA Technical Institute had a short life at SEGA with the team being responsible for games like Kid Chameleon, Sonic the Hedgehog 2, Sonic Spinball, and a lot of canceled project. Some of these we know about, one that we didn’t know about has made it online for the first time ever. This canceled game was called “Astropede’ and was shared by artist Craig Stitt on the Facebook group ‘SEGA Retro Gamers’

The only surviving video of ‘Astropede’, a game I pitched and went into production at SEGA (STI) circa 1994. Unfortunately after 14 months it was shelved after being starved to death by a lack of resources. The character had a train of pods with various power ups that would be pulled behind him. If hit, the pods would fly apart similar to Sonic and his rings. (my original intent was to have it be part of the Sonic universe) Somewhere I have a playable prototype… I just have to find it and hope it can be made to work!

We have some assets that Craig has shared, including this concept art that really makes it seem like a ‘Sonic type’ game (hit the break to see that!), the animation loop on top of the page and he even found a protoype of the game… will he share it online tho?

Craig Stitt shares his ‘Boomer the Turtle’ designs that were cut from Sonic the Hedgehog 2


Craig Stitt has been posting a lot of old video game content on the SEGA Retro Gamers Facebook group, if you don’t know Craig Stitt worked at SEGA Technical Insitute on Sonic the Hedgehog 2, Kid Chameleon, Sonic Spinball, Spyro the Dragon and many more games. He was also one of the artist at SEGA Technical Institute that was part of the competition to create Sonic’s buddy, for the sequel, which we all know was won by a Fox we all know as Tails. But did you know that Craig Stitt designed “Boomer” or as the document called him “Boomy” as competition for the orange fox?

For Sonic 2 we needed a buddy / player two for Sonic. This little guy was my submission. He would have been tough with the shell, but vunerable, needing Sonic’s help, if he got flipped on his back. He would have helped out Sonic by being able to ‘fly’ if Sonic pushed him up to speed. Then Sonic would jump up and ride on his back over lava, spikes etc etc.” – Craig Stitt

When we did notes for the SEGA Talk Sonic the Hedgehog 2 podcast, we talked about “I wonder what Boomer would have looked like” and I love that Craig Stitt posted these documents so I can rest easy. So what you think of Boomer the Turtle?

SEGA Games That Are Celebrating Big Anniversaries in 2016

SEGAbitsAnniversary2016

SEGA has created some highly popular and cult classic series of games that have stuck with people over the years. While most of you guys already know that Sonic the Hedgehog is celebrating his big 25th Anniversary this year, many other games get ignored because they aren’t as relevant as they used to be. Today we will list those mostly ignored video game franchises we all love. Did your favorite game make our list?

SEGA Memories: SEGA debuts Sonic & Knuckles with a MTV special ‘Rock the Rock’

mondayrocking

Welcome to a new entry for our Monday Memories weekly (hopefully from now on) articles. This week we’ll be taking you all the way back to the year 1994, at the height of SEGA’s popularity. They had a great mascot that released three main games in his franchise, sold tons of SEGA Genesis/Mega Drives around the world, and had a new upcoming game: Sonic & Knuckles.

What better way to introduce the game to America than an MTV special entitled “Rock the Rock” on Alcatraz Island?