Hi-sCool! Seha Girls (or Sega Hard Girls) has been released digitally over in the West thanks to CrunchyRoll, but now that the show is over fans can expect a physical release. No information on if the series will be released on both DVD and Bluray or what.
Skies of Arcadia is a special game that had just the right amount of charm to win me over. Skies of Arcadia is just one of those games where you really like the bright colorful world and cheery character personalities, despite its random battle encounters and parts in the game that lead to frustration. Not only that, the game had an epic soundtrack that gives you a sense of adventure. Listen to the main theme above and tell me this doesn’t make you want to go exploring some caverns or travel in exotic locations?
This week on Tuesday Tunes we will be listening to some of my personal favorite tracks in Skies of Arcadia. Hit the jump and set your volume to an appropriate volume.
Sonic Runners is going to be Sonic Team’s big Sonic the Hedgehog mobile developed game and SEGA has finally released the first teaser trailer. You can watch it above. The trailer basically goes through the history of Sonic Team developed Sonic games and starts off with a counter, counting down the years to 2015…
Something to note: The trailer only shows off the retro series and Sonic the Hedgehog 4 (if you count that as part of the retro series). Could this game be more influenced by older retro style Sonic games instead of the recent games?
SEGA also launched a site for the game which revealed that the game will be released in 2015 in Japan for free with premium items available. The game will be available for iPhone 4S and above, iPad 2 or later running iOS 7.0 or above. If you are on Android, you will have to be running OS 2.3 or later (Which means almost any Android phone released can play it.)
The site features an image of Sonic, Tails, and Knuckles running through Sonic Lost World‘s Windy Hill with Chao and the Mother Wisp from Sonic Colors DS floating above. Could the classic clips and Sonic 4 indicate that Sonic Team sees Sonic Runners as a successor to the originals, or hint toward a gameplay style? What’s with the Chao and Wisps?
UPDATE: An interview between Iizuka and Famitsu lists a end of February release for the game in Japan. From what we can understand from the interview, characters will run forward on their own and Eggman will make appearances during stages which there appears to be 50 of at first (if we are reading the translation correctly). Tails and Knuckles are also playable, but Sonic is the only character initially available. Famitsu also went hands-on with the game, mentioning a cutscene featuring Sonic, Tails, and Eggman. Jumping appears to vary based on where you tap on the screen, possibly indicating that you tap on enemies to homing attack. The Eggman boss battle appears to have Sonic throwing or knocking back Eggman’s projectiles to defeat him.
Jace Hall who is a co-founder and former CEO of Monolith Productions, the developer behind the first two Condemned games has revealed on Facebook that he wants to bring the franchise back. Jace Hall says that he owns the IP and is looking for a proven indie developer that wants to bring the series back.
I am contemplating finding an interested and proven Indie development team AND PROVIDING IT TO THEM, so that they can take over the franchise and move it forward.
As an indie, it can be very hard to get marketing/media attention for a title that you work on. This franchise is already quite known, has market demand, and is in an innovative genre/category. – Jace Hall via Facebook
Condemned: Criminal Origins (Condemned: Psycho Crime in Japan) came out in 2005 as a Xbox 360 launch title worldwide for the console, with a PC port the following year. Shortly after the release of the game, Warner Brothers Studios announced it would make a film adaption called ‘Unforgettable‘. The film had a projected 2008 theatrical release date, but was canceled way before that.
While we didn’t see a Condemned film in 2008, we did see a sequel titled Condemned 2: Bloodshot. This game would not only be released on the Xbox 360, but also on Sony’s Playstation 3. Sadly there wasn’t a PC release of the sequel. Since the sequel didn’t sell as well as the first game, the franchise was put on hold. But maybe it will come back without co-publisher SEGA? What do you guys think about this?
Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!
SEGA AM2 Month has come to an end, and before we move onto February’s developer we wanted to look back on fond memories we have of SEGA’s most iconic and prolific developer. Usually the SEGAbits round tables involve our writers and contributors, but this week we thought we’d give up our seats to our loyal forum members! Of course, we promised the best entries SEGA 3D Classics codes, but to our surprise several forum members shared their memories despite already owning all the games or not having a use for them. What am I saying, of course this wasn’t a surprise. If there is one thing all SEGA fans excel at, it’s sharing fond memories of their favorite games and developers.
When we kicked off Virtua Fighter week, we took a look back at the main titles from the series. Despite being only five games long, thanks to the many revisions, updates, and upgrades as well as arcade to home console ports, what was five games felt more like ten. While Virtua Fighter didn’t dip into bloody fatalities or energy blasts, there did exist the metallic cyborg final boss Dural. Despite this, Virtua Fighter could be described as a fighter that tends to keep things in the realm of the real world. So where did SEGA-AM2 unleash their pent-up wackiness? In the spin-offs of course!
From 1996 through to today, Virtua Fighter has done everything from turning their adult roster into children, to crossing over with other SEGA fighters and even sharing the ring with a rival franchise! Join us as we look back on the many spin-offs, cameos, and crossovers that the franchise has produced over the years.
If you thought Virtua Fighter in arcades and on the SEGA Saturn was as real as it could get, Tiger Electronics asks you to think again! Released in 1995, Tiger’s R-Zone (not to be confused with Pizza Hut’s P’Zone) was a portable headset and attached controller that promised a virtual reality experience, but ended up just delivering a headache. Unlike other Tiger Electronic LCD games, R-Zone took cartridges.
Each cartridge contained a transparent LCD display, projecting the game onto a mirrored surface placed just inches from the players eye. As was the norm for VR at the time, red was the color of choice. Leeching off of popular franchises to survive, the R-Zone featured Men in Black, Jurassic Park, Batman, Star Wars, and SEGA’s own Virtua Fighter. Don’t let the ad above deceive you, despite being right in your face, R-Zone’s Virtua Fighter was as far from virtual Virtua Fighter as one could get. Wait… did that kid say “brain chop”?!?
Welcome to another unexciting episode of The Weekly Five where we create top five list on all things SEGA. I’m your host George and this week we will be talking about Virtua Fighter facts. This is a weird thing to do considering anything can be a fact, so I’ll try to keep it interesting. Who knows, maybe you’ll learn something new.
This will also be my last AM2 related Weekly Five for the rest of the year, so I hope you guys enjoy it! Let’s dive right in.
The original creator of the Wonder Boy/Monster World series, Ryuichi Nishizawa, is working together with Game Atelier and FDG Entertainment to make a new game in the series called Monster Boy and the Wizard of Booze. Series composer Shinichi Sakamoto also returns for this new game. It doesn’t look like SEGA is involved, but it’s still very exciting news nonetheless.
This new sequel seems to have a lot in common with Game Atelier’s cancelled Kickstarter game Flying Hamster II, which was going to be a tribute to the Monster World series. It’s especially easy to compare the UI in the two games, and the silhouettes on the Monster Boy teaser site also look a lot like the transformations seen in Flying Hamster II. So it looks like that stuff from that game will be re-purposed for Monster Boy. You can expect the game later this year for PC, Playstation 4, and other unannounced platforms.
First it was Europe, now SEGA of America is getting hit with some major restructuring. In a statement released earlier today, SegaSammy Holdings announced an “Implementation of structure reform” for SEGA of America. Included in this are some potential layoffs in the forms of “voluntary Retirement” and the San Francisco office moving to a new location in Southern California. Also, there will be a more narrow focus on the “amusement business” division.
However, it’s not all bad news. There will be a reinforcement in the “Sonic and merchandising businesses” and the PC and Mobile divisions will be getting a stronger push possibly due to strong current sales in those markets. The full statement can be found here.
I hope that not too many people are affected by the downsizing and those that do find themselves out of a job, that they find a new one quickly. I guess we shall see how this goes for SEGA.
The arcades were a big part of Japan’s youth group up in the 80’s and 90’s, so its no surprise that a Japanese drama show based around these time periods would be created. No Continue Kid: Our Game History (ノーコン・キッド ~ぼくらのゲーム史~) is a TV show revolving around Reiji Watanabe, who in 1983 isn’t very interested in arcade games. The only reason he has to put up with them is because his father owns a game center. Reiji sees a girl he likes come in daily named Fumiyoshi Takano, she usually plays Xevious and leaves. Reiji decides to give this Xevious game a try to impress her and gets the best local player, Akinobu Kido (who goes by ‘Kid’, his high score handle) to teach him.
The show focuses on the friendships of these characters along with a new ‘Game Center’ trends throughout the decades (this show spans from 1983 to 2013 in 12 episodes) and even some console gaming love. Today we will be looking at some of the SEGA centric episodes including one for Columns, Fantasy Zone and two whole episodes based around the Virtua Fighter 2 fighting phenomenon. Let’s take a dramatized trip to the arcade scene in Japan from the 80’s through the 90’s, SEGA style!
So, for my first article proper on the site, I figured why not talk about my favorite gaming event of the year, MAGFest, which just wrapped this past weekend at the Gaylord National Resort and Convention Center in National Harbor, Maryland. In its thirteenth year, this gaming festival was primarily started as a celebration of music in gaming and all the video-game inspired bands that have risen up in the past decade or so, but has grown to become an all-encompassing celebration of gaming culture at large. From gaming developers, artists, journalists, personalities, and even other aspects of geek culture, it truly has something for everyone.
So the news that Yakuza 5 will be getting a western release was very exciting, but some of you might not have actually played a Yakuza game before. So it’s a good thing that next month all Playstation Plus subscribers will be able to download Yakuza 4 for the Playstation 3. You won’t need to have played any of the previous Yakuza games to start with it either, as every Yakuza game includes hefty recaps of the games before it.