Hucast announces DUX 1.5 Collector’s Edition for the SEGA Dreamcast

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If you thought the DUX releases were over, then you don’t know DUX! Following Hucast’s release of Redux: Dark Matters, which included DUX 1.5 in the limited edition version, as well as standalone standard and limited editions of DUX 1.5, and a version of DUX 1.5 in a CD case, Hucast has now announced a collector’s edition of DUX 1.5, set to release in April.

The release, limited to 300 copies, will include DUX 1.5, a DUX soundtrack CD, a DUX 1.5 soundtrack CD, a yet to be announced “New Game Disc” (perhaps a demo disc of The Ghost Blade?), and a 12 page Color Manual. Pre-orders start on March 17th, and Hucast advises fans to stay tuned to their store and their Facebook page.

Classic SEGA Ads: Genesis drives once innocent teenager to madness

Back in the 1990s SEGA made some of the most unsettling video game commercials I have ever seen. Oddly enough, this commercial makes the case that many parents groups have been making against video games for years: they corrupt our youth and rot their brains! Apparently SEGA felt that this would make a great marketing ploy!

But what really gets me about this ad is just how fast and insane everything is. This commercial embodies SEGA’s 1990s marketing messaging. There is nothing clean or neat about it. It’s obnoxious, loud, ugly, and barely shows any game play. Yet, it still makes me want to play a Genesis. Is it giving any of you the same 16 bit cravings?

New Pier Solar HD trailer arrives – the adventure is coming soon!

A new teaser trailer for the upcoming Pier Solar HD was recently released by Watermelon Games. The game, which is an HD remake of the 2010 SEGA Genesis/Mega Drive indie RPG, is expected to hit Wii U, PS3, PS4, Xbox One, Sega Dreamcast, Ouya, PC (Windows, Mac, Linux) and Android next month. The game is looking gorgeous, with a new widescreen presentation and updated art. Stay tuned to the trailer until the very end to see the Dreamcast logo among the supported platforms, there’s something special about seeing a SEGA console listed among Nintendo, Sony, and Microsoft again.

The game is slated to release next month. In the meantime, stay tuned to the upcoming SEGAbits Swingin’ Report Show podcast in which our special guest is Watermelon Games president Tulio Adriano Cardoso Gonçalves! Have any questions for Tulio? Leave them in the comments section below.

Retro Review: Vectorman

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It’s the year 2049. Earth, as portrayed in BlueSky Software‘s Vectorman, has become completely uninhabitable by the human race. Having left their polluted planet behind, they’ve set off through the galaxy in hopes of finding a new home, while a crew of mechanical Orbots remains in their place to clean the Earth up.

Into this scenario (one which today seems oddly reminiscent of Pixar’s Wall-E) appears Vectorman; one such Orbot with an attitude and the courage to stop Warhead, an Orbot who went rogue and took control of the planet. The adventure that ensues is a fun one with great atmospherics, an addictive scoring system, and a bit of an edge. Vectorman was a great showcase of the Genesis’ capabilities back in its day, and even today remains a must play for those who want a stylish and futuristic sidescroller.

Hucast Games reveal new screens from the upcoming indie SEGA Dreamcast game ‘The Ghost Blade’

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Hucast Games, developer of the recently released Redux: Dark Matters, is at work on the upcoming indie Dreamcast game The Ghost Blade. Four new screens, as well as a photo taken of the game in action, were recently shared on the developer’s blog. Fans, including our own The Gagaman, complained of low resolution graphics in the recently released Redux, which might explain why Hucast shared a close up shot of The Ghost Blade showing off what Hucast promises is an all new engine that will take advantage of the Dreamcast’s RAM better leading to high-res graphics.

Expected to release in October 2014, the game is currently in an alpha state, and Hucast promises that they will be “adding more enemies to give the game a blasting Caravan shooting game thrill!”.

My Life with SEGA bares his knuckles in Streets of Rage – Part 1

SEGA Genesis month continues with part one of a three part Streets of Rage series of My Life with SEGA episodes!

In this first part, we take a look at the game that started it all: Streets of Rage, also known as Bare Knuckle in Japan. Created as SEGA’s answer to Capcom’s Final Fight, Streets of Rage quickly overshadowed Capcom’s brawler, bringing us three fantastic titles that appeared on the Genesis/Mega Drive, Master System, Game Gear, and on various compilation discs including the SEGA CD, Xbox 360, and PS3. Most recently, Streets of Rage appeared in the Nintendo 3DS 3D Classics series of games. But enough about modern ports, let’s look back at the cartridge that started it all (that’s your cue to press play on the video above).

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SEGA in the Charts: MediaCreate charts for Feb 24 – Mar 2 2014

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Following last week’s major release of Ryu Ga Gotoku Ishin!, SEGA’s samurai epic continues to chart in Japan. But amongst the launch hype of the Playstation 4, the second week was always going to be an interesting one to watch and help us evaluate if the game was going to meet the target set by it’s publisher.  Hit the break to find how SEGA’s big Q4 title managed in this week’s chart!

Hatsune Miku Project Diva f is available now on PSN

Hatsune Miku Project Diva f is out now for the PlayStation Vita on the PlayStation Network in North America for $30. Europeans can get their hands on the game when PSN updates next week on March 12th. Existing PS3 DLC is compatible with the PS Vita version of Project Diva f. Project Diva f also has Vita specific DLC for $10 that gives you the extra songs that were added on the PS3 release. Project Diva f (Vita) came out before Project Diva F (PS3) in Japan, and that’s why you have to buy DLC to get the extra songs on the Vita version. Although, even with the extra song DLC added to the cost, the Vita version is still $10 less than the PS3 version.

So, are you excited? Did you buy it already? Do you plan on buying Project Diva f for the PS Vita?

SEGA releases new Alien Isolation screenshots featuring guts and 1979 inspired electronics

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SEGA’s press site has released a batch of new screenshots for the upcoming Xbox One, PC, PlayStation 4, PlayStation 3, and Xbox 360 game Alien Isolation, developed by The Creative Assembly. Like previously released screens, we see a quiet and creepy setting in which you play as Ellen Ripley’s daughter Amanda trapped in isolation on a space station with the titular alien. Some cool elements on display are the electronics Amanda uses which double as the game’s HUD, clearly inspired by the 1979 film. After the break check out a full gallery of the latest screens! Alien Isolation is expected to release in the 4th quarter of 2014.

SEGA Tunes: Ghostbusters Main Theme and Ending Theme for the SEGA Genesis


 
Ghostbusters for the SEGA Genesis is a game that holds a very special place in my heart. During Christmas 1991 I received my Model 1 SEGA Genesis with Sonic the Hedgehog bundled in, and from that point forward I was a SEGA fan. Owning a Genesis also meant that a whole world of games opened up to me, and since the console was a little over two years old, I spent much of 1992 buying up games I had missed out on. Buying games in the early ’90’s was tough. Nowadays we have instant access to the internet, so it’s easy to spot a game on the shelf, Google search reviews, and make the decision to purchase. Back in ’92 all I had to go by was the box art and the few screenshots provided on the back. Being a huge fan of both Teenage Mutant Ninja Turtles and Ghostbusters, it only made sense for me to seek out the Genesis titles those franchises provided, and boy did I strike gold.

Sketch group BEASTS gives their humorous spin on the creation of Sonic the Hedgehog


 
Having just recently written about the history of Sonic’s many redesigns, it’s fitting that sketch comedy group BEASTS reached out to us to share a video they made on the creation of Sonic the Hedgehog. BEASTS member James McNicholas shared the following information with us:

Let’s face it: video games are weird. Those from the 80s and 90s are arguably weirdest of all — try explaining the logic behind Pac Man to someone whose never encountered it.

Few games make less sense than Sonic The Hedgehog, with its blue rodents, gold rings and magic emeralds. Fortunately, sketch group BEASTS have stumbled upon this footage of SEGA’s planning meeting for the original Sonic. Hope you like it!

BEASTS are comprised of Ciaran Dowd, James McNicholas and Owen Roberts. They’ve been going for two years, and have two sold-out runs at the Edinburgh Festival under our belts. You can find nice things that other journalists have said about them here (they don’t put the nasty ones up). They’re also over on Twitter @BEASTScomedy.

As regards the sketch itself, you’ll notice two of the characters are named Yuji and Naoto – an allusion to messrs Naka and Oshima. “Mr. Needlemouse”, as you’re probably aware, was the name given to the prototype for the Sonic character on Naoto Oshima’s early concept art.

Thanks to BEASTS for reaching out to us and sharing their work!

Sega Genesis/Mega Drive shooter Steel Empire slated to release on the Japanese 3DS eShop this month


 
Via Polygon comes news that the SEGA Genesis shooter Steel Empire, also known as Empire of Steel in Europe and Koutetsu Teikoku (鋼鉄帝国) in Japan, is set for a Nintendo 3DS release later this month. Members from the original development team, HOT-B, reformed to create Starfish which will be publishing the 3DS remake. Mebuis is in charge of remaking the game. Steel Empire is expected to release at the end of the month as a 2,940 yen eShop download.

Yoshinori Satake, former Hot-B lead game designer, is currently working on a sequel to the original game, entitled Burning Steel.

Classic SEGA Ads: Only the Genesis Has Blast Processing!


In the early 90s SEGA was in a pretty good place. They had finally managed to break through Nintendo’s monopoly over the market, Sonic was a hit and the Genesis was on top. Even so, the Genesis’s position was still precarious. By 1992 the Genesis was four years old and its age was beginning to show. The SNES was beginning to really show off its superior graphics and sound capabilities and the incredible Mode 7 effect on display in Mario Kart was out of the Genesis’s reach (at least, until the release of Pier Solar twenty years later).

So how does SEGA respond? With awesome marketing of course! Marketing that brags about the one thing that the Genesis can do better than the Super Nintendo: speed. What makes this ad even more spectacular is how it takes Mario Kart, the SNES’s most impressive looking game at the time, and compares it to a broken down jalopy. That takes some serious balls.

Blast processing may have been bullshit, but you can’t deny the sheer effectiveness of this ad. Especially since the Genesis continued to dominate the industry in the West after 1992.

Noah Pass, SEGA’s answer to GREE, reaches over 33 million users

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Back in September of last year, SEGA announced an ambitious cross-promotional network for Japan called “Noah Pass” to help its fellow developers undercut the cost of advertising on networks such as GREE and DeNA. After initially launching with thirty developers, SEGA has revealed that fifty-one companies are now participating and that it reaches over 33 million users, numbers which no doubt pleases SEGA.

The main benefits of using Noah Pass include reducing advertising costs by eighty percent and not requiring gamers to register like other networks do. This helps to drive traffic from one game to another and keeps players downloading games from Noah Pass publishers. Currently SEGA, Capcom and Sqaure Enix  (In the form of Taito) are all part of Noah Pass, and there no restriction on the number of publishers that can join the network.