Sonic 2 Coming to iOS and Android Tomorrow With Hidden Palace Zone Intact

sonic2-hiddenpalacezone2-1

After missing it’s November release date, Taxman and Stealth’s remastering of Sonic 2 is finally coming to iOS and Android tomorrow. The delay is made worthwhile though with the addition of perhaps the most well known of the scrapped levels found in the beta versions: the Hidden Palace Zone. If you’ve played the duo’s Sonic 1 iOS/Android remastering, you probably know that they like to add other new stuff to the game. So you can probably expect other new features in this release as well.

If you already own the former Sonic 2 iOS port, you’ll be able to download this new version as a free update. This is the first time the game is released on Android though, so your only option is to buy it new when it comes to that platform. You can find a couple more screenshots of the remastering below.

Japan’s next Nintendo 3DS SEGA classic is After Burner II

ab2
 
While the West is still enjoying SEGA’s weekly releases of 3D arcade and Genesis titles for Nintendo’s 3DS, with 3D Ecco the Dolphin and 3D Galaxy Force 2 releasing this week, Japanese gamers have the next wave of 3D classics to look forward to. Releasing December 18th to Japan is the arcade classic After Burner II, which features many of the same features that made 3D Space Harrier and 3D Hang-On so great. Players can expect 3D gameplay, reproduced arcade cabinet graphics and sound effects, stage select, the ability to save the game at any time, varying degrees of difficulty, a music test, and several control and screen settings. Check out the official 3D After Burner II site for more images and details, no announcement has been made for a Western release but once we hear something we’ll be sure to share it.

Thanks to forum member NiGHTS for the tip!

My Life with SEGA tackles the ultimate cute ’em up: Fantasy Zone

This week on My Life with SEGA, we’ll be exploring Opa-Opa’s very first adventure in the Fantasy Zone.

Fantasy Zone is one of many titles brother insisted on buying for the Master System. It was so strange and other-worldly. Fantasy Zone was unlike any other he shooter he had seen before. While the gameplay is similar to something like Defender, that game was nowhere near as colorful and cheerful. I can’t remember ever seeing this fucker in the arcades, so I thought this was a Master System original for many years….

Playing it again after two decades, let’s see if it’s just as good – and frustrating – as I remember it being. Like this video? Subscribe to the SEGAbits YouTube channel!

Sonic Lost World Wii U software update is a real game changer!

SLW_0430_2desert2_01
 
In a rare occurrence, Sonic Team and SEGA have released a software update for the Wii U version of Sonic Lost World that will not only fix some bugs, but will also significantly affect gameplay. The SEGA Blog made the announcement that the new patch will go live soon, and check out the changes and additions they’re making to the game:

Gameplay Updates:

• Collecting 100 rings will now grant the player an extra life.
• In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
• The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
• Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.

Additional Updates:

• When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
• Items will now appear on the world map.

Those that read my review of the game may remember I noted that the wisps felt forced, as though Sonic Team was making use of the GamePad because they had to, not because it improved the gameplay. However, Controlling many of the wisps with the analog stick and buttons may just fix this issue I had with the game, or at the very least make the wisps easier to control. Another biggie is the 100 rings earns a life addition, a gameplay rule that has been in effect since the series began and was found by many to be an odd omission. Once the update goes live, we’ll update the review accordingly.

SEGA Tunes: Super Fantasy Zone’s Water Melody

Praising SEGA arcade games for their spectacular music is kind of like applauding a cat for being furry: it’s just something you come to expect. So really, the superb quality of Fantasy Zone’s soundtrack should not shock anybody. It’s happy, laid back and a joy to listen to.

The definitive Fantasy Zone soundtrack is probably the music from Super Fantasy Zone, the obscure Genesis-only sequel to the series. A lot of people tend to insult the Mega Drive’s sound capabilities, but there’s no doubt in my mind that the machine was capable of some sick tunes, SFZ being a prime example. Though not technically an arcade game, SFZ’s soundtrack has all the trappings of a classic SEGA arcade OST, making it worth a listen to any SEGA music connoisseur.

SEGA Retrospective: Welcome to Fantasy Zone Week, get ready!

FZW

Welcome to Fantasy Zone Week, a week in which all our features and original content will be dedicated to SEGA’s side-scrolling shoot-’em-up franchise Fantasy Zone! It’s no surprise that the franchise is near and dear to our hearts, as Opa-Opa himself is our official site mascot, always seen flying over the SEGAbits logo. Between 1986 and 2008, the original game has been released to a multitude of platforms, from the arcade and SEGA Master System to mobile phones and the Wii virtual console. This week we’ll be celebrating the music, the gameplay, the rich and diverse history of the franchise, and even look ahead to the future. But before we look ahead, let’s look back. After the jump, we shine the SEGA Retro spotlight on the many games from the Fantasy Zone franchise.

Retro Community Day for PC Version of Sonic Transformed Today


Watch live video from VidyaRetro on TwitchTV

Watch the aftermath of what we did instead of watching the VGX. It involves Yogscast, Sonic Adventure DLC, bad Sonic rap and more for six hours.

Its free weekend for Sonic & All-Stars Racing Transformed on Steam once again and its Saturday night, which means its time for another Retro Community Day. We’ll be kicking off at 5 PM central with the return of the pre-game show the hour before. You can expect Yogscast DLC characters to appear. Of course its either this or Pewdiepie on VGX. It’s your choice really.

Start sending in your friend requests to VidyaRetro on Steam now! We’ll periodically send out requests to join a two round game for each person added to the friends list. See you there!

Sonic & All-Stars Racing Transformed Yogscast PC DLC releases today

ss_85bbd499cf26235f9ea01fe21768f608fb7f084e.1920x1080
 
Sonic & All-Stars Racing Transformed has added another guest racer to the roster by way of the Yogscast. What is the Yogscast? The Steam page for the DLC describes Yogscast as “the UK’s most watched YouTube channel”. The DLC, which is priced at $4.99/€3.99, came about though a partnership with SEGA to raise money for the YouTube channel’s annual charity drive. The racer is Yogscast’s very own Simon Lane, aka Honeydew. 100% of all SEGA and Yogscast proceeds are being donated to the SpecialEffect charity.

You can purchase the DLC and learn more about the content on the dedicated Steam page. After the break, check out a gallery of the guest racer.

[Updated] Christopher Evan Welch did not voice Tails in “Adventures of Sonic the Hedgehog”

Ui

Update: a friend of the family replied to my inquiry stating “I believe this is a miscredit”, and I was directed to his agents who could potentially give me a solid answer. At the moment, it looks like Christopher Evan Welch did not voice Tails.

UPDATE 2: I have reached out to Christopher Evan Welch’s talent agency Paradigm in New York and the credit of Tails attributed to Christopher Evan Welch is “not accurate”. Thank you to Courtney of Paradigm for her help.

UPDATE 3: Another confirmation, this time from Christopher Evan Welch himself. A friend of his contacted me and told me “I asked Chris about it a couple of years ago and he said it was a mistake.” Also the voice of Coconuts, Ian James Corlett, informed us that the recording for the show took place in British Columbia, meaning Christopher Welch was likely a young boy from that area much like his 1996 replacement.

UPDATE 4: Ian James Corlett tweeted some more information to us, stating that the voice of Tails was from Seattle, which is quite a coincidence as that is the city where Christopher Evan Welch was working. While Christopher (not Evan) Welch was close to Vancouver, it’s possible he recorded his lines in Los Angeles. Jaleel White recorded in Los Angeles, and given the chemistry needed between Sonic and Tails, it is possible Christopher Welch recorded in LA.

This means that the voice actor for Tails, Christopher Welch, is a different person entirely and may still be out there.

Since the news broke that the voice actor for Tails in Adventures of Sonic the Hedgehog had passed away, 90’s era Sonic fans such as myself were heartbroken to learn that we lost another actor from the iconic show. However, as I spoke with Sonic fans in various forums and instant message conversations, several red flags went up regarding Christopher Evan Welch’s participation in the cartoon series. For starters, there was the age. Christopher Evan Welch was 48 at the time of his passing, which means he was 28 in 1993. Several sources back this age up, including friends and family on Chris’s Facebook memorial page, comments on Variety.com’s story, and a photo on The Seattle Times which shows Christopher Evan Welch in 1993. He was definitely not an 11 year old in 1993.

Our newest YouTube series, This is Saturn, takes a Rolling Staaaaaaaaaaart!

Presenting a new SEGAbits YouTube channel original series dedicated to SEGA’s 2D and Arcade powerhouse, the SEGA Saturn. Our new series, entitled “This is Saturn”, is created by the latest member of the SEGAbits team, Liam ‘Tracker’ Ashcroft. If that name sounds familiar, it’s because Tracker was the winner of our third anniversary contest back in February. It ended up being sort of a Charlie and the Chocolate Factory situation, where he not only won the prizes, but was also invited on staff. We just refused to also house his family, and we have no chocolate to share.

In this premiere episode, Tracker looks at the arcade hit Daytona USA’s conversion to the Saturn. Take it away, Tracker:

Daytona USA is a game I have fond memories of in terms of the arcade – both the original and the also fantastic sequel (which is crying out for a home port) have eaten many £1 pieces out of my wallet over the years, and the HD re-release on PSN was great!. As a result, the game was the first thing I bought for my Saturn – and it only set me back 50p!

So, is it still an arcade classic? Or is it just a polygonal pile of shit? Let’s find out, in a review certainly not ripped from my personal channel. Not in the slightest.

Like this video? Subscribe to the SEGAbits YouTube channel!

Update: Christopher Evan Welch was not the voice actor for Tails in “Adventures of Sonic the Hedgehog”

aosth_tails
 
Please read the follow-up story, we can confirmed that Christopher Evan Welch was not the voice actor for Tails in “Adventures of Sonic the Hedgehog”

Variety has reported that actor Christopher Evan Welch, the voice of Miles “Tails” Prower in The Adventures of Sonic the Hedgehog cartoon series, has passed away at the age of 48*. Welch voiced Tails in all 65 episodes of the series alongside Jaleel White’s Sonic and Long John Baldry’s Robotnik (Baldry passed away in 2005).

Welch’s other TV credits include AMC’s Rubicon, The Sopranos, The Practice, Law & Order: Criminal Intent, Law & Order: SVU and The Good Wife. Welch also appeared in several movies including Spielberg’s War of the Worlds and Lincoln, Paul Thomas Anderson’s The Master and Woody Allen’s Vicky Cristina Barcelona.

All of us at SEGAbits, especially those of us who grew up on Adventures of Sonic the Hedgehog, send our thoughts and prayers to Welch’s family. He will be missed.

I wanted to add that the Seattle Times has a fantastic tribute to Welch’s stage acting career, featuring a great photo from 1993 which was around the same time he had worked on Adventures of Sonic the Hedgehog.

* Despite many entertainment outlets stating that Welch was likely 48, this doesn’t jive with his child-like voice in Adventures of Sonic the Hedgehog. At 48 now, Welch would be 28 in 1993. But given puberty has been the presumed cause for Welch not appearing in Sonic Christmas Blast in 1996, he would have been closer to 11 which matches with a 1983 birthdate floating around. And yet, the Seattle Times shows a photo from 1993 featuring a man much older than 11. So either Welch was much older and could do a great child voice, and did not appear in the Christmas special for other reasons, or something else is not matching up.

Yogscast DLC teased for Sonic & All-Stars Racing Transformed

charityDLCTransformed
 
Recently, Sumo Digital producer Steve Lycett has been teasing a new controversial character to be added to the roster of the PC version of Sonic & All-Stars Racing Transformed. Nothing has been formally announced as of yet, but according to a recent stream from the Yogscast – one of UK’s top Youtube channels – it was revealed that they’re pushing for a new Humble Bundle that is currently not active, which reportedly has Sonic & All-Stars Racing Transformed and a new racer as part of the deal. In addition, their livestream revealed not only the bundle, but that there is charity DLC on the way for the PC version of the game. They didn’t reveal what it is, but given Lycett’s comments, and what they mentioned and showed on the stream, the new racer could be Yogscast’s very own Simon.

Keep in mind it is entirely for charity and not a deal of a Lets Play “celebrity” taking away a spot of a potential SEGA character. Lycett also mentioned that there is more stuff on the way that would be bigger. But for now, this is whats set for December 6th.

More 3D SEGA classics in production for 3DS

space_harrier_3DS

Video game developer M2 has just confirmed via Twitter that they are working on a second series of 3D SEGA classics for the 3DS. M2 went on to confirm that there is a good chance these games will head west if they sell well enough in Japan. M2’s first series of 3D titles is currently being released weekly on Nintendo’s US and European eShops, with 3D Space Harrier and Super Hang-On already available on the service for $6 each.

What kind of games would you like to see?

Amazon giving free copies of Sonic the Hedgehog on Android

amazonsonic1
Hey, not all Black Friday deals make you stand in line with a super violent mob of soccer moms, at least not when you are dealing with Amazon. The online store giant really wants you to buy Android applications through them instead of Google Play Store and to show how much they want your business they are giving a slew of Android games for free. Usually the lists are full of stuff like Fruit Ninjas and some revision of Angry Birds (they’re still there) but this time they also added Sonic the Hedgehog for free.

Now you have something to be thankful for, free Hedgehog action.

The SEGA Five: Shenmue’s craziest moments

segabits shenmue feature pic

It was a day of deathly quiet as Ryo hurried up the path to the Hazuki dojo, well aware that something was amiss. Minutes later, he would witness the murder of his father at the hands of Lan Di, an event that would forever alter the course of his existence.

Shenmue was a series that began dramatically, but quietly. Iwao’s death was one showcased with a degree of style, but the next few hours of the game saw the Hazuki dojo grieving, with Ryo searching through town for the most mundane of clues. It was a deliberately-paced start that may have mislead some into believing that they’d began a subtle and realistic experience; and to an extent, they wouldn’t be wrong. But Shenmue is, at heart, a Kung Fu epic.  And like in almost any of those, it doesn’t take long at all for the adventure to fly off the rails. In a good way.