SEGAbits Visits SEGA of America, Inc. in Sunny San Francisco – Part 1

sbvsega1

On the list of awesome opportunities that have presented themselves as a result of me becoming a SEGA fan site writer, a visit to SEGA’s San Francisco offices has taken a firm hold of the number one slot. I had already planned to take a trip to California starting in Los Angeles, heading northward via the coastal highway, and ending the San Francisco. When it came to San Fran, SEGA’s offices were at the top of the list of places to check out. At most, I figured I’d pose in front of the building, but given our connections with the SEGA community managers I went out on a limb and reached out. After a short correspondence, a date and time was set and I was in. I was going to visit SEGA’s American HQ! Through the powers of words and photos, come along with me as we step inside SEGA.

segabuilding

SEGA of America, Inc. is located in the northwest corner of San Francisco’s Potrero Hill neighborhood. Prior to our visit, we (not speaking in the royal SEGAbits “we”, but rather referring to my wife and I) walked about SEGA’s neighborhood. We saw a few casual restaurants, a nice Whole Foods complete with a first floor pub, and various offices. Overall, a nice, casual area. When it came time to visit SEGA, we headed to the offices and entered the lobby.

segaoffice

As SEGA’s building is home to other businesses as well, we weren’t hit by tons of SEGA stuff just yet. However I did spot the building’s directory (seen above). I was surprised to see that CRI Middleware‘s American offices shared the same floor as SEGA. Currently, CRI provides middleware for use in the computer and video games. However from 1991 to 2001 CRI was also a video game developer, developing the SEGA CD version of After Burner III, Zaxxon’s Motherbase 2000 for the 32X, the Dreamcast AeroWings titles, and many more. CRI was also very important to the SEGA Saturn’s development, creating the BIOS file system, development tools and supplying technical support for the system. SEGA fans probably most recognize CRI’s products, including ADX and Sofdec, the logos of which appeared before countless SEGA titles from the Saturn era onwards.

cri

After walking through the lobby, we headed for the elevators and hit “4”, the elevator ascended, stopped at the fourth floor, and the doors opened…

segadoors

Stay tuned for part 2, as we take a tour of the SEGA lobby! In the meantime, follow our Instagram feed for photos of the many SEGA rarities we saw, all of which will be featured in a final part 3.

7 responses to “SEGAbits Visits SEGA of America, Inc. in Sunny San Francisco – Part 1

  1. Ungibbed says:

    Good to see that there is some presence left. Not as daunting and taking up multiple building during the early 1990’s, the American SMS days, Sega was in SFO, seems like a return home after so many years.

  2. Jix Hedgehog says:

    I’ve always wondered if they offered tours.. or if you could show up and just hang out. I’m an hours drive away and should probably stop by some day 😀

  3. DCGX says:

    Very cool Barry! I’m looking forward to part two.

  4. Ron says:

    I’ve been there many times for special events. The folks there are totally awesome, and they really know how to throw an event for gamers. I actually work in the hospital down the street.

  5. zeek says:

    I spent a weekend in SF once and as I started to drive down south back home I made the last minute decision to go by the Sega building and take some pics. So I took some from outside the building and then I got in the elevator thinking it would just open up to a hallway… but instead the doors opened and there I was in Sega’s lobby so I freaked out and closed the doors real quick. Then I got back to where I parked my car and it was gone. They towed it even though the area I parked in had no signs saying that you couldn’t park there. I got to pay $425 dollars to get my car back. Be careful where u park there people.

    • It’s those street cleaning signs! They’ll mess you up. We found a beautiful spot by our hotel, but after ten minutes of deciphering the street signs we figured out we would have been towed within the hour. So we parked in a lot.

Leave a Reply

Your email address will not be published. Required fields are marked *