SEGA and NIS America team up to distribute Ys VIII, Disgaea 5 Complete & more

NISAMERICASEGATEAMDuring the NIS America streaming event earlier today, the company announced that it was teaming up with SEGA/Atlus to distribute a multitude of games throughout North America. This doesn’t mean that SEGA/Atlus is publishing them, NIS America is still the publisher on the box but SEGA is the distributor. What does that mean? I have no clue. Is this SEGA and NIS America team up to make it easier to distribute these titles to more mainstream shops?

SEGA is listed as distributing the following titles part of their SEGA and NIS America team up:

That’s quite the number of titles. What are your thoughts on SEGA and NIS America team up? I personally love it, I have always wanted SEGA to push more Japanese skewed titles over here and this is a good start. With SEGA already buying Atlus, would you guys freak out of they also picked up NIS America?

SEGA News Bits: Disappointing SEGA Games of 2016

On this SEGA News Bits episode we discuss our personal disappointing SEGA games of 2016. We already discussed the greatest, now its time to look at the worse that SEGA had to offer. We will have to be honest before you hit the play button on this video, it was hard for us to pick what our disappointing SEGA games of 2016. SEGA as a whole played it pretty safe in 2016. But what is your most disappointing SEGA games of 2016? Do you agree with us? Let us know in the comments below.

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SEGA News Bits: Favorite SEGA Games of 2016

As 2016 comes to a close, George and Barry name their favorite SEGA games of the year as well as their honorable mentions. While 2016 didn’t see many, if any, true big budget blockbuster titles from SEGA, there were still several great games to be found. Find out which games we liked, and in the comments below tell us YOUR favorite SEGA game of 2016!

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Sega 3D Fukkoku Archives 3: Final Stage features two unlockable bonus games from SEGA legends

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Sega 3D Fukkoku Archives 3: Final Stage is due out December 22nd in Japan, but leading up to the release we learned of some cool surprises via Famitsu. if your handheld contains save data from Sega 3D Fukkoku Archives, you’ll unlock Girl’s Garden, a 1984 SG-1000 game notable for being the first game Yuji Naka worked on. Sega 3D Fukkoku Archives 2 save data, meanwhile, will unlock another 1984 SG-1000 game: Champion Boxing. SEGA super fans know that Champion Boxing is the first game coded by Yu Suzuki in his first year at SEGA.

Not a bad deal! Two bonus games from two SEGA legends early in their careers.

Yakuza 6 tops Japanese charts in shrinking market

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What a double whammy week we have on our hands, not only is the latest and last entry in the Kazuma Kiryu legend, Yakuza 6: The Song of Life, debuted but we also have the RPG spin on the Puyo Puyo franchise, Puyo Puyo Chronicle! But how did both compare in a busy Christmas period that saw over 30 different skus of mutilple games released? Read on to find out!

Review: Sonic Boom: Fire & Ice (Nintendo 3DS)

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Prior to sitting down to write out this review for Sonic Boom: Fire & Ice, the third Sonic Boom game and the second to appear on the Nintendo 3DS, I told myself I would not fall into the reviewers trap of carting out some year that pinpoints when the Sonic series “went bad”. Not only have far too many reviewers done this already, but often I feel they are incredibly misinformed. Sonic Boom was, and is, a product of SEGA of America. While Sonic Team members do have their names attached to the multimedia project, credit really should go to select SEGA of America staff, OuiDo! Productions, Big Red Button and Sanzaru Games. Past games like Colors, Generations and Lost World were completely separate, both in canon and production, and as such I think it is unfair to say that the failings of Sonic Boom: Rise of Lyric should sully the main brand.

Sonic Boom was a chance for SEGA of America to fully control a piece of the Sonic pie, and while some elements of the multimedia experiment fell flat, others were and are actually quite enjoyable, namely the TV series and the short lived Archie Comics adaptation. When Sonic Boom is at its best, it evokes the old Adventures of Sonic the Hedgehog cartoon and early Archie Comics. Light, funny and self-aware whilst retaining the sense of adventure. Does Sonic Boom: Fire & Ice fall into this category? Did Sanzaru Games learn from their previous title? Am I going to ask questions with the promise of answers if you click “Continue Reading”? Find out in my review of Sonic Boom: Fire & Ice!

SEGAbits at Tokyo Game Show 2016 Preview: Puyo Puyo Chronicles (Nintendo 3DS)

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Going into Tokyo Game Show, this was the one title I wasn’t expecting at least not in the form it took. SEGA have tried numerous methods to keep the Puyo Puyo franchise fresh from new aesthetics, gameplay modes and even mixing it with Tetris but the combination of RPG and the traditional gameplay was something I didn’t see coming. As a fan of the franchise I was interested to see how well the new play style would suit the gameplay we all know and love, hit the jump to read my impressions on latest Puyo Puyo Chronicles!

SEGA News Bits: Sonic Boom: Fire & Ice First Impressions

It’s here, the brand new side-scrolling Sonic game! No, not Sonic Mania. It’s Sonic Boom: Fire & Ice for the Nintendo 3DS! In this SEGA News Bits, Barry shares with George, and our viewing audience, his thoughts on the game. Did SEGA and Sanzaru Games learn their lesson from Sonic Boom: Shattered Crystal?

In the comments below, let us know what you think of Sonic Boom: Fire & Ice! Also, don’t hate Barry.

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Sonic Boom: Fire & Ice releases today in North America

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SEGA’s Sonic Boom: Fire & Ice releases today for the Nintendo 3DS in North America, and will release a few days from now on September 30th in Europe. The game is available both digitally on the Nintendo eShop and physically with a special Launch Edition for the Americas which includes a collector’s box and a DVD of select Sonic Boom TV show episodes featuring Metal Sonic and Shadow. While reviews have started to trickle in, expect a SEGAbits review early next week and possibly a SEGA News Bits episode between then and now. I can say that after playing the game for an hour, Sonic Boom: Fire & Ice is an improvement on Sonic Boom: Shattered Crystal. Many issues I had with the original game have been addressed, and aspects that I enjoyed have been given more focus. Even as I write this, I’m itching to go back and play some more, which is a good sign.

After the break, check out the full press release from SEGA!

Platinum Games teases Bayonetta Amiibo

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Have you ever wanted a Bayonetta amiibo figure? Well, Platinum Games just teased a Bayonetta amiibo they have been working on for Bayonetta 2’s second year anniversary. This also goes with the fact that Bayonetta was also featured in Super Smash Bros Wii U & 3DS. According to Bayonetta 2 director Yusuke Hashimoto, the above picture is all they can show us due to the team still working on getting her just right.

“I’m afraid that this little taste is all I can give you right now, since we’re still working hard to get her just right. But I assure you that we’re going to capture everything you know and love about Bayonetta – every detail down to the exact sizes of her glasses and eyes – and bring you an amiibo that’ll meet your every expectation.” – Yusuke Hashimoto (Director Bayonetta 2)

What do you think about the Bayonetta amiibo and is this a character you would like to add to your growing collection? Let us know in the comments below. Bayonetta 2 came out in Japan on September 20, 2014, while everyone outside of Japan got it towards the end of October 2014. All I can say is, my body is ready for Bayonetta 3 (too soon?).

You can find two instances of Japanese text in Shin Megami Tensei IV: Apocalypse

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Oh no! Word has gotten out that there exists an instance in Shin Megami Tensei IV: Apocalypse where you can run into the original, untouched Japanese text. The situation can occur during a late game battle only where a dialogue choice is given and if your partner is knocked out when that comes up. The chances of both requirements being met for this to occur are pretty slim, so it appears Atlus testers did not catch the text before the game was manufactured.

Atlus USA has been quick to apologize for the untranslated text and found one additional spot upon a thorough search. Of course, some people will use any opportunity to complain, and at least one GameFAQs poster has.

In a forum post titled “The game costs an extra $10 and it has no quality checking (MAJOR SPOILERS),” he posts a picture of the Japanese dialogue and berates Atlus. “Good job, Atlus. You couldn’t even bother to make sure that everything was translated.”

Usually I scoff at anyone who insists that gamers are entitled, but in this instance I think it applies well. There are huge projects exponentially larger than Shin Megami Tensei IV: Apocalypse with crazy budgets that ship with absolutely game-breaking or more horrendous bugs all of the time. This falls under a fairly benign issue that can easily be overcome by using a web search to find out what the correct English text should be.

Atlus has pledged to look into a possibility of correcting the errors somehow, whether it be possibly patching the game, changing the eShop version, or adjusting future shipments of the game in some manner. It’s also possible Nintendo will make doing any of these things nearly impossible due to their archaic systems, so I wouldn’t hold your breath for it.

I do have an easy solution to this problem in the meantime. If you don’t suck, you’ll never encounter it.

Review: Shin Megami Tensei IV: Apocalypse (3DS)

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Shin Megami Tensei IV: Apocalypse is not quite a sequel, side story, or even an expansion to the well-received Shin Megami Tensei IV.

If you took the movie Die Hard and filmed a What If ending showcasing what could happen if Reginald VelJohnson’s character Sgt. Al Powell had infiltrated the Nakatomi Plaza instead of waiting on the sidelines, then you would find yourself in a similar situation. Shin Megami Tensei IV: Apocalypse uses this What If scenario to fine-tune the gameplay from its predecessors and treat players to a very satisfying RPG for the Nintendo 3DS.

Shin Megami Tensei IV: Apocalypse launch trailer arrives

All hell, heaven, and everything in between breaks loose in this Shin Megami Tensei IV: Apocalypse launch trailer. It does contain minor plot spoilers, mostly from the first 30 to 60 minutes of gameplay.

Last week, Atlus dropped a fairly humorous skit about their team picking a new name for the game that was known as Shin Megami Tensei IV: Final in Japan. It’s even more amusing after you begin playing the game and get the rest of the jokes. I think this could be the start of something awesome if they continue making interesting videos like this.

Are you looking forward to Shin Megami Tensei IV: Apocalypse? Our review of the game goes live in just a few days. I can’t wait to tell you all about it.

Shin Megami Tensei IV: Apocalypse releases in the Americas next Tuesday, September 20th.