Famitsu reveals first look at Puyo Puyo Chronicles

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As reported earlier, the new 3DS game Puyo Puyo Chronicles by SEGA has been announced for a December 6th release date in Japan. Blending in the many multiplayer options similar to the past Puyo Puyo 15th Anniversary and Puyo Puyo 20th Anniversary titles, but also including a new RPG-like mode where you engage in battles and assist with sidequests in a similar vein to the “Quest Mode” in Puyo Puyo Box.

Famitsu has provide a first look into the game. Notably it introduces a new artstyle where everyone adapts 3D character models instead of the 2D artwork the series traditionally uses. It also reveals the first images of the new character named Arie/Allie, while confirming the characters Amitie, Ringo, Satan, and Sig will return. In addition, it goes into detail about how battles work, where you form a party of three and engage in battle by clearing Puyo to inflict damage, how sidequests are handled between NPCs, and a first look at the exclusive 3DS theme and boxart.

No release date for outside of Japan is announced, and may not be released due to the series traditionally being Japan-only, but there may be a surprise like how 7th Dragon III: Code VFD was released outside of Japan despite the doubts.

Click below to see all scans and screenshots of Puyo Puyo Chronicles by Famitsu.

Hatsune Miku: Project Diva Future Tone to launch with two versions, 220 total songs

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Hatsune Miku: Project Diva Future Tone
is coming to PlayStation 4, but we didn’t know before is that it will be coming in two different variants. Hatsune Miku: Project Diva Future Tone is set to hit Japanese PSN later this year and according to the latest issue of Famitsu this is what each version will come with:

  • Hatsune Miku: Project Diva Future Tone – Future Sound: will include 120 songs focused on the Hatsune Miku: Project Diva home console series.
  • Hatsune Miku: Project Diva Future Tone – Colorful Tone: will include 100 songs focused on the arcade game and 3DS Hatsune Miku: Project Mirai series.

Both will include 220 songs and 340 modules to keep your Hatsune Miku addiction going. The game has been confirmed to run at 1080p and 60fps, giving gamers the ability to customize six characters that can appear in-game music videos. This will be the first game in the series to also offer key configuration, which allows one button to trigger multiple presses. No western release has been announced for Hasune Miku: Project Diva Future Tone.

[Source: Gematsu]

 

Hatsune Miku: Project DIVA X gets high praise from Famitsu

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On this week’s Famitsu issue, the Japanese magazine reviews a bunch of new games including the PlayStation Vita version of Hatsune Miku: Project DIVA X.

Here are all the reviews:

  • Dance with Devils (PSV) – 8/7/8/7 [30/40]
  • Dead or Alive Xtreme 3: Fortune (PS4) – 8/8/8/8 [32/40]
  • Dead or Alive Xtreme 3: Venus (PSV) – 8/8/8/8 [32/40]
  • Hatsune Miku: Project Diva X (PSV) – 9/9/9/9 [36/40]
  • Nobunaga’s Ambition: Sphere of Influence Sengoku Risshiden (PS4) – 9/9/9/8 [35/40]
  • Nobunaga’s Ambition: Sphere of Influence Sengoku Risshiden (PS3) – 9/9/9/8 [35/40]
  • Nobunaga’s Ambition: Sphere of Influence Sengoku Risshiden (PSV) – 9/9/9/8 [35/40]
  • Shirogane x Spirits (PSV) – 7/6/6/6 [25/40]
  • Trackmania Turbo (PS4) – 8/8/7/8 [31/40]
  • Trackmania Turbo (XBO) – 8/8/7/8 [31/40]

That’s right, it was the highest rated game of the week by getting all 9s. If you don’t know how Famitsu reviews work, they get four writers to review one game and rate it from 1-10; adding up the scores in the end. Thus Hatsune Miku: Project Diva X gets a 36 out of 40.

[Via: Gematsu]

Yakuza: Kiwami gets high marks from Famitsu

YakuzaKiwamiThe latest issue of Famitsu is out in Japan that means we get to see the latest review scores from Japanese games we won’t see in the West for quite awhile. This week’s big releases include SEGA’s remake of Yakuza 1, being titled Yakuza: Kiwami in Japan.

Here are all the scores in the recent issue of Famitsu:

  • Dasshu Adventure: Kami Kudashi no Uranai Sara (3DS) – 7/7/8/8 [30/40]
  • Drop Zone Under Fire (3DS) – 6/7/6/5 [24/40]
  • Fast Racing Neo (Wii U) – 7/7/7/9 [30/40]
  • Hyrule Warriors Legends (3DS) – 9/9/8/10 – [36/40]
  • Just Cause 3 (PS4) – 8/8/9/8 [33/40]
  • Just Cause 3 (XBO) – 8/8/9/8 [33/40]
  • Seisen Chronicle (3DS) – 7/7/8/7 [29/40]
  • Yakuza: Kiwami (PS4) – 8/9/9/8 [34/40]
  • Yakuza: Kiwami (PS3) – 8/9/9/8 [34/40]

The way that Famitsu reviews work is that four people write a short review and give it a score in the end, those scores are added up in the end. Yakuza: Kiwami was the second highest rated game, losing by two points to Hyrule Warriors Legends on Nintendo 3DS.

[Via: Gematsu]

Persona 5 reveals new character, screenshots and story info

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Seems from the new information that this is set to be one of the biggest Persona games yet, at least according to game director Katsura Hashino who stated that due to the game’s larger scale they had to delay the game to summer 2016

Even though it just seems like yesterday that Atlus took to the TGS stage and revealed a ton of new information about this game, it seems they aren’t stopping the torrent of information. This weeks issue of Famitsu was packed with a ton of new Person 5 information including more details on the story, characters and gameplay. Hit the jump to see that.

Also check out these new screenshots,which reveals a new character (so for the low resolution, their famitsu scans)! New characters name is Yusuke Kitagawa.

Yakuza creator talks about the future of the Japanese games industry

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The current issue of Famitsu Weekly held a discussion on the future of the Japanese games industry with the top tier developers from Japan. This post will mostly cover what Toshihiro Nagoshi (Daytona USA, Super Monkey Ball and Yakuza) said (cuz, you know, we are a SEGA news site).

Famitsu also interviewed Toeishi Ashihara (Cygames), Hideki Kamiya (Platinum Games), Yoshinori Kitase (Square-Enix), Akihiro Suzuki (Koei-Tecmo), Yosuke Hayashi (Koei-Tecmo), Katsuhiro Harada (Bandai-Namco), and Hiroshi Matsuyama (CyberConnect2). If you want to read their replies check out Nichegamer’s article on the the whole thing. Check out Nagoshi’s responses after the jump.

Round Table: Our thoughts on SEGA Games’ new CEO Haruki Satomi

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It has been a rough path being a SEGA fan, while I do feel like they have made some great games in the past decade, its easy to see that they have also made their fair share of mistakes. A few weeks ago the newly elected Sega Games Co. CEO and Vice President, Haruki Satomi had a interview with Famitsu where he discussed how he felt some games SEGA released in the last decade abused fan’s trust towards the brand and how they are learning from Atlus in the West.

Of course the internet was an uproar, some even stating that SEGA hasn’t released a good game in a decade. Regardless of how you feel about SEGA, its always good for a company to take feedback and be straight when talking about the company. So this week’s round table we discuss what we thought of Mr. Satomi’s interview.

Yakuza Studio working on a non-Yakuza project

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In a new interview with Famitsu, Yokoyama Masayoshi (Series producer at Yakuza Studio (aka: Ryu Ga Gotoku Studio.) has confirmed that the team is recruiting for continued high end video game development.The team already housing 150 development staff, Masayoshi also confirmed that the team is working on a project not related to the Yakuza series albeit based on saying the team is making a non-Yakuza project.

With Tokyo Game Show around the corner and no major new Yakuza game being announced, is this the announcement that newly appointed SEGA Games Co CEO Haruki Satomi was hinting at? We’ll find out shortly as TGS is only a month away!

SEGA Games CEO talks about fan reactions to his Famitsu interview

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If you missed it, Haruki Satomi the newly elected CEO of SEGA Games Co. (he was hired on April 1st) did a Famitsu interview where he talked about how SEGA has released software in the last 10 years that he felt betrayed fan’s trust in the brand. Says he believes quality Japanese games can sell in the West and among other comments that lots of SEGA fans across the globe agreed with.

Haruki Satomi obviously has been getting e-mailed by media about those comments and he sent the following message to Siliconera.

“Seeing our fans across the world respond to our recent interview with Famitsu, lets us know we’ve made the right first step in acknowledging who we are and where we want to be. Sega is dedicated to bringing you quality gaming experiences and becoming a brand you love and trust again,”

During the Famitsu interview, he said that they had a game to announce at Tokyo Game Show later in September, this will be one of the first glimpse at where Satomi wants to take SEGA in the future. So what do you think about his comments? Let us know what you think about his comments by leaving a comment in the comment box below (yo dawg).

SEGA Japan CEO talks about earning gamer’s trust, learning from Atlus and focusing on quality titles

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[Update: It seems that their might have been some mistranslation when it came to Siliconera’s reporting on the story. While it said it was Hajime Satomi who was interviewed, according to Gematsu it was actually his son and newly crowned president of Sega Games co that was interviewed. It makes sense since he barely got the job in April during the restructure.]

Its easy to see that there have been issues at SEGA that they have been trying to get patched up. One thing is for sure is that SEGA Japan’s in-house gaming studios haven’t delivered titles that have been up to par and it always seems that they are trying to go triple A development and falling short with unpolished titles being released. It seems that long time SEGA CEO and President Hajime Satomi understands fan’s frustrations, he talked to Famitsu about how SEGA Japan has actually been learning from Atlus’ model of game creation:

“As far as the Western market goes, we learned a lot from Atlus. If we can make a title with proper quality, I believe there’s a good chance for it to do well even in the West for players that like to play Japanese games.”

It also seems that Satomi is really eyeing the Playstation 4 as a future console they want to release titles on, while the company has been only focusing on the Nintendo Wii U in the West in the last few years (it seems that might change):

“It may look rough if you look a it from a Japanese standpoint, but on a global scale the PlayStation 4 has a record-selling history, so I believe there’s a good opportunity there,”

While we know SEGA will have a big focus on mobile games, considering that a huge percentage of Japanese gamers are using the platform as its main gaming machine, Famitsu asked him what they are looking to focus more on when it comes to console games. Answer? Quality.

New Persona 5 details emerge, main character details revealed

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Now that the first Persona 5 trailer finally came out, everyone is left wondering when the first batch of new information will be out. Today’s your lucky day, since Famitsu has released some of the first details regarding the new Persona game.

The main protagonist in this game is a second year high-school student who recently moved to Tokyo in the spring. He doesn’t live with his parents, but friends of his parents, who just happen to live in a coffee shop. The protagonist is bonds with people who have recently lost their homes. The main character’s persona is called Arsène (most likely named after Arsène Lupin).

In the Famitsu issue they interviewed both Katsura Hashino (Producer and Director) and Shigenori Soejima (Character Designer) where they gave more info on the game.

SEGA announces F2P RPG ‘The World End Eclipse’ made by the Valkyria Chronicles team

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Famitsu reveals that SEGA has a new free-to-play ‘online theater RPG’ video game as they describe it. It will be launched this winter in Japan on the Playstation Vita, mobile and PC. Save data is said to carry over to all three platforms, online servers are also shared meaning cross-platform online play is a possibility.

The game seems to be online only and will have simplified RTS like elements that let you build, explore and fight. Battles are said to be mostly automated with ‘fast-forward and pause buttons’.  I can see this be SEGA’s take on the ever popular Clash of Clans franchise.

Yakuza Zero screenshots and scans hit the internet

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Scans and screenshots for Famitsu’s scope on the up and coming Yakuza Zero (Ryu Ga Gotoku Zero) have leaked and as expected both Kiryu and Majima have been given a much more youthful appearance. There’s not much more else to say but no doubt we should be hearing a bit more this coming Thursday, both the time when the latest Famitsu goes on general sale and the date Ryu Ga Gotoku Studio announced that they would be sharing more news on the project. With Tokyo Game Show around the corner, this title is SEGA’s second pre-TGS announcement following Hero Bank 2 and it promises that this will be just as busy as the last one.

Thanks to 真鵜雄 of our forums for the tip! Hit the break for higher quality pictures;

Yakuza Zero is a prequel, will star a young Kazuma Kiryu and Goro Majima

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It seems that the latest issue of Famitsu has leaked and in that issue there have been a few things that are Yakuza related. It is confirmed that the game is set to take place in 1988 and will feature a darker, more Yakuza ran Kamurocho and Osaka district. Kazuma will be 20 years old in this game and takes place when he was the Tojo Clan’s debt collector. The other star of the game is no other than fan favorite Goro Majima who is 24 years old in this prequel and takes place while he was building the most popular cabaret club in Soutenburi.

The developers promise that many of the game’s characters will get origin stories within the game. This is a true ‘prequel’ since the events in this game lead up to the first Yakuza game. Its going to be interesting to see what they do with the new 80’s theme for the game, especially considering SEGA has had a 80’s theme game before: Shenmue. I would like to see the development team add some classic AM2 games in those Club SEGA arcades.

Color me excited for more information come TGS next month.

Atlus CEO hints at future SEGA collaborations

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If you have been living under a rock and didn’t know that SEGA bought out Atlus’ parent company Index Holding last year, now you know! In a recent interview with Famitsu, Atlus CEO Naoto Hiraoka and representative director and president Yukio Sugino talked about all things Atlus including their relationship with SEGA.

One of the topics was next generation consoles and Yukio Sugino went on to say:

“Compared to Atlus, Sega are on a much bigger scale [as developers], and our respective know-how is completely different. They’re much more advanced than us when it comes to tools and middleware.”

The exciting part is that later, the CEO of Atlus, Naoto Hiraoka stated that they had a meeting with SEGA CCO Toshiro Nagoshi about the future games Atlus plans to release. I would have love to be a fly on the wall during that meeting.