Aliens: Colonial Marines – Destructoid Interview

Destructoid snagged a pretty informative interview with Brian Martel, Chief Creative Officer at Gearbox Software. In the interview they discuss key elements of the game itself (obviously) such as drop in/drop out Co-op gameplay and new Xeno types like ‘The Crusher’. They also discuss working with such talent as Ridley Scott.

Finally the attention turned to Nintendo’s new console the ‘Wii U’ and the ways it could enhance the Aliens: Colonial Marines experience. The interviewer suggests this might be the most compelling possible use of the Wii-U he has heard so far and I tend to agree. I haven’t see anything that makes me want to rush out and pick up Nintendo’s new console yet, no not even that Zelda tech demo! However the idea of using the controller screen to view the motion tracker, security cameras, hacking mini games or say, my own idea; to see through allies’ head cams would be totally awesome, even more so when they get killed and it snaps to static.

P.S Why does everyone rag on Alien3 like it was a terrible movie? It wasn’t a classic but as far as horror movies go it was pretty cool! Alien Resurrection on the other hand…

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One response to “Aliens: Colonial Marines – Destructoid Interview

  1. CosmicCastaway says:

    I love Alien 3 too Sharky! =)

    I'm quite excited for Colonial Marines. The series is one of my favorites when it comes to science-fiction.

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