The SEGA Five: Jet Set Radio Regional Rumble

Continuing the Jet Set Radio hype, this week’s Weekly Five will be taking a look at three regional versions of Jet Set/Grind Radio. Those unacquainted with the US, European and Japanese versions of Jet Set Radio may be thinking: “whats the big deal? A ton of Dreamcast titles were released in three regions.” Well, unlike most Dreamcast games, Jet Set Radio had rather notable differences between regional releases. Each version features unique graffiti tags, unique songs, different stages, different character names and voices and even different titles. Of the three, which is the best? That’s what we’ll try to decide today, by comparing five aspects of the games and choosing a winner! Let’s begin.

I should note before beginning that De La Jet Set Radio will not be included in this comparison for a few reasons: I don’t own it and it’s far too expensive. De La is basically the European version rereleased to Japan, with the Japanese voices intact.


Jet Set Radio is well known for its insane art style, and thankfully the packaging for all three versions reflects that. The Japanese version really has some beautiful art. A black and white drawing of Beat over hundreds of gang logos. The drawing extends to the back of the booklet and the cover is a nice matte paper. The inside of the booklet is full color and features all the gangs and enemies, explains the story and gameplay and even has a bit on graffiti artist Erik Haze. All of this is in Japanese, of course. The American packaging features the retitled “Jet Grind Radio” with Beat and Gum and a purple background on the cover. This is the only cover to feature another GG aside from Beat. The inside of the booklet has everything the Japanese booklet had, but in English and in black and white.

The European version is in the typical bulky European double wide case. I always loved these, mainly because they’re so unique. Not your typical CD case, the Euro Dreamcast cases actually had the Dreamcast logo imprinted into the case. The cover art is decent, but it my least favorite of the three regions. I never liked the massive blue Dreamcast logo bar running across the top and bottom of PAL games. It takes up 1/4th the cover! I do like the drawing of Beat, and it’s cool to see Professor K on the front. The booklet is massive, to make room for all the different European languages. It has all the content of the US version and is also in black and white. GD-ROM’s for all three have a similar but different design, echoing a record with the inner circle as a label and the outer part in black with white stripes mimicking record ridges.

Best packaging goes to… the Japanese version. The art is awesome, the paper quality is really nice and I always love a full color manual. Even if I cant read it, it’s a beauty to behold.


The main reason I purchased three versions of Jet Set Radio were the musical differences. Music is a major deal in Jet Set Radio, and the opportunity to hear new and unique tracks in each version of the game is both a real treat and a different experience. When Jet Set Radio was said to be released in America and Europe, fans were nervous that SEGA would remove and replace tracks from the game. Early issues of the American Official Dreamcast Magazine even dwelled on this possibility and soon revealed that this would not be the case. However, ODCM also revealed that songs would be ADDED to the soundtrack including tracks by Cold, Rob Zombie and Mix Master Mike. Fans were uneasy about this news, but were happy that the Japanese soundtrack would go untouched. When Jet Grind Radio released, I was happy to find that all these new tracks were confined to the new stages (more on those later). Rob Zombie invading the Japanese stages was not a worry. Despite saying that the Japanese soundtrack would go untouched, one song from the Japanese version was removed: Deavid Soul’s Dunny Boy Williamson Show. Who knows why it was removed. Perhaps its not catchy enough? Or one song had to go to make room for the additions? Who knows. It’s a decent song, and you can hear it above. I don’t miss it, but I don’t know why it was the only cut.

The American version of the game included: Jurassic 5 – Improvise, Mixmaster Mike – Patrol Knob, Professional Murder Music – Slow, Rob Zombie – Dragula and Cold – Just Got Wicked. The European version retained Improvise and Patrol Knob (the two best American additions, in my opinion) and replaced Cold, Murder Music and Zombie’s unfitting alternative metal with Feature Cast – Recipe For The Perfect Afro, O.B. One – Many Styles and Semi Detached – Funky Plucker. All three European exclusives perfectly fit the feel and sound of Jet Set Radio.

Best music goes to… the European version. The loss of one Japanese track is a shame, but the European version maintains the best additions from the American version and replaces the crap with three golden tunes.


While all gameplay elements from the Japanese original are maintained in the English versions, there are some subtle and some major differences. The English versions are said to fix bugs found in the Japanese version, but I’ll admit that I don’t know what exactly was fixed. I assume these glitches were graphical. The biggest issue of mapping the “center camera” and tagging to the L-trigger goes unchanged. Players will note that the loading screen features scrolling “NOW LOADING…” text and the stage timer shows milliseconds, making the pace to appear faster as the milliseconds quickly count down.

The biggest gameplay additions are two brand new areas that only appear in the US, European and De La Jet Set Radio versions of the game. The two areas are Bantam Street and Grind Square. Bantam Street resembles a Chicago or New York neighborhood street with an elevated train (a Chicago staple) and store fronts resembling New York. This area is small, but fun. My favorite elements are a three story building with break away windows and the train track. Grind Square is an obvious homage to New York’s Time Square. It’s a cramped stage that really opens up as you climb higher. However, expect to fall a LOT when you play this stage.

Best gameplay goes to… the European version. While the American version shares the same gameplay additions and new stages, the fact that the Grind City additions are accompanied by better music in the European version gives the PAL version the win in this round.


Jet Set Radio has never been known for its story, but it does have one and most SEGA fans should know it. Basically, you and your gang of graffiti tagging inline skaters take on the police, rival gangs and the Golden Rhino mafia in order to figure out why the mafia’s leader is trying to reconstruct an old broken record. This plot is the same in all versions, however with the addition of the Grind City stages a few new plot elements were added. Combo and Cube (who has a redesigned outfit, probably to look more American) are now Americans who traveled to Tokyo-to for help. Seems their third gang member, Coin, was kidnapped by the Golden Rhinos. Coin left Cube and Combo graffiti messages instructing them to consult the GG’s for help. And… that’s about it! The Grind City addition just sort of appears and disappears. Coin is never found, he’s assumed dead, and the game concludes as it did originally.

Best story goes to… the Japanese version! The Grind City addition, while fun to play, offers little new story and goes nowhere. The original version of the game, meanwhile, skips the whole thing and offers up a filler-free plot.


Like music, graffiti differs from version to version. The Japanese version of the game features tags with the original names of the characters, sometimes in katakana, while the English version redesigns these tags so they reflect the new names. So Bis is now Mew and Corn is now Tab. The American version features logos from the bands appearing as music additions, while the European version swaps out band logos for the music artists found on the European version. Regional graffiti contest winners also have their art featured in their region’s respective games.

Best graffiti goes to… all three regions! Art is subjective, and I really can’t say that one region has better graffiti than the rest. Each game has its own unique art not found in another game making each game’s graffiti selection special.

And the winner is…

The European version! Why? Well, it has all the additions and bug fixes PLUS the best soundtrack additions AND retains the original title. Those who counted may have noticed that it was actually a tie between this and the Japanese version, but in the end I thought more content wins out. The ideal version of the game is De La Jet Set Radio, if only for the original Japanese voices. But given that De La sells for over $100, you’re better off saving your pennies and getting the PAL Jet Set Radio which sells in abundance online for insanely low prices. $6 for the best regional version out there? Hell yes you should buy it!


17 responses to “The SEGA Five: Jet Set Radio Regional Rumble

  1. George says:

    Great read as always Barry. So the UK wins?

  2. -nSega54- says:

    Fantastic article, dude.

    My only nitpick; Coin’s fate *is* revealed during the game’s ending.


    But I just remember that because I’ve beaten this game *so* many times. An incredible amount of times.

    Anyway, lol. I’m going to probably be the sole defender of Rob Zombie and Cold’s additions to the NA soundtrack, but I honestly thought that the harder-edged alt metal added a lot to those 2 areas. Really set them apart from the rest of the game and gave them a darker feel. I have to admit I’ve come to associate Grind Square with this song;

    • I did note that Coin is assumed dead, so I was aware that his fate is mentioned. It was just so quickly passed over. It’s pretty apparent that Combo’s ending narration replaced what was originally a Professor K narration.

      Shame, because I wanted Coin as a playable character.

  3. -nSega54- says:

    That always struck me as weird too that Combo narrated the end, but eh. I loved Combo.

  4. Betablocker says:

    Jet Grind has slightly more voice acting than Skies of Arcadia.

    Are you telling me that Jet Set features full voice acting?

    Could that mean Eternal Arcadia also has full voice acting?

    • Barry the Nomad says:

      What I meant was that the incidental character sounds in the Japanese version were better than the English release. Still the same amount between regions, and Professor K is unchanged, but Beat (for example) says “sweet! sweet! yeah! tight! yeah” in English whereas in Japanese he makes these crazy cool Japanese sounds. Like this one sound he makes where he makes this trilling sounds “Rrrrrlah!”. So much cooler.

    • Izuna says:

      agree 100% with Barry`s review,pal version is the most complete.Just wanted to add that Jet Grind Radio even has the Police Radio communication and Onishima`s voice,dubbed in English.

  5. -nSega54- says:

    Yeah the voices do play a big role in the characters’ personalities, for sure. And I remember the Japanese voices being very different from the North American ones.

    I forgot which ones I liked better, though. I think some are better in Japanese and some are better in the English version.

  6. zinger says:

    try getting a copy of JSRF in Australia. Impossible. For Xbox mean. I remember playing a demo of JSRF on xbox at Australia’s Wonderland theme park and wondering “what the hell is an xbox?” So naive.

  7. Crazytails says:

    Great article as always

  8. Aaron says:

    I agree. Great article and great comparisons. I’m seriously considering getting the PAL version now since it’s been years since I owned the US version.

  9. Someguy says:

    My only gripe with this article was the”Best Story” section.

    The US/UK version basically added more to the game but the Japanese version somehow wins?

  10. D.B. Aura says:

    Even if the PAL version is the most complete, there’s something about the original Japanese version that really makes me want to play it. Great article though. Really makes me wish I had a modded DC.

  11. AfroRyan says:

    I like Professional Murder Music’s “Slow.” The simple guitar riff is really fun. Admittedly I think it would work better in JGR as a heavier remixed version, removing/limiting the vocal samples and doubling down on guitar.

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