While I’ve yet to post up my iOS review for Sonic the Hedgehog 4 Episode 2, I can say that after playing a majority of the XBLA version and half the iOS version I am enjoying the game. Not every aspect is perfect, more on that in my review, however there are a lot of things I’m liking. In this week’s Weekly Five we’ll take a look at five things found in Sonic 4 Episode II that I’ve enjoyed the most. My favorites, if you will.
While some may argue that SEGA has been playing the Metal Sonic card far too often lately, I welcome the increased use of the character in games like Free Riders, All-Stars Racing, Generations and Episode II. Metal is just such a cool character. Arguably the only character to remain just as cool in both classic and modern designs. Like the Terminator, Metal’s only goal is to defeat Sonic the Hedgehog. But unlike Eggman, Metal treats Sonic as more of a rival. And not a friendly rival like Knuckles and Shadow have been reduced to, but a “I will beat you in a race, laugh at your slow ass and THEN I’ll kill you” type of rival.
In the marketing for Episode II, Metal has been given a big push with Episode Metal. As four free additional acts for those who own both episodes, Episode Metal is fleeting but fun, giving Sonic 4 Episode I some much needed plot additions. Metal traverses the four zones from Episode I in reverse, ultimately catching up with Sonic at a post-credits moment of Episode I. Following Episode Metal, Metal appears in a surprisingly high number of boss battles throughout Episode II. Best of all, every battle is a different take on the “race Metal Sonic” fight and each feels fresh, unique and fun. For more Metal Sonic love make sure to check out our 32nd podcast, due out later today.
Typically, the bigger the throwback, the less exciting a stage can be. Sure it’s fun to see returning elements, but there usually is a lack of surprise. Not so in Sky Fortress Zone, an homage to Sonic 2’s Sky Chase and Wing Fortress zones. Everything from these classic stages return in Episode II, but a LOT is added and I liked every single addition. Fresh gimmicks include docking the plane and reboarding, giving the player a moment of alone time as Tails flies offscreen. In a later act, a wall running gimmick appears, reminding me of of some of the crazier moments in Sonic Adventure’s Sky Deck. Metal Sonic also keeps things fresh by attacking you from his own new vehicle, which just HAS to make an appearance in All-Stars Racing. It’s just too perfect a sky vehicle for the character.
While I was never asking for the homing attack in Sonic 4, and I never would have wanted the move in my ideal version of the game, I do really like how it has been handled in Episode II. While Bubbles badnik chains continue to appear in the latest episode, I found very few to be forced nor are many of them necessary. With uncurling (the action of Sonic not retaining his ball form after coming off a slope) removed from Episode II and Episode Metal, often I found myself bopping through the string of enemies without the attack. Also, often passing a chain of Bubbles leads the player to a ramp which shoots them up in the air and past the chain that began at the top of the hill.
Tails copter combo move also helps in finding new ways through this enemy chain. Another clever use of the homing attack exists in the gimmicks. Especially in Sylvania Castle, where you attack platforms to make them spin and move. Homing attacking certain floating water platforms reveals a spring that allows the player to reach greater heights. Basically, Episode II uses the homing attack in a way that I think many fans wished Episode I did.
One of the standout elements of Sonic 3 & Knuckles were the gimmicks and set-pieces. While gimmicks were prevalent in Episode I and are equally prevalent and more inventive in Episode II, I felt that Episode I really lacked the set-pieces that were found in the classics. I’m talking about that giant hollow tree you run through in Angel Island Zone, or the crumbling pillars in Sky Sanctuary Zone. Episode II outdoes Episode I by bringing back special moments like those, such as the giant oil silos that slowly fill with sand in Oil Desert Zone act 3 or the big 3D spinning platform at the end of Sylvania Castle’s act 3.
Gimmicks are also a positive aspect of Episode II. While there aren’t any torches or mine carts, there are the aforementioned homing attack platforms and wall running as well as some classic returning gimmicks including… well I won’t spoil them, but you’ll know them when you see them.
While I don’t have the vitriol that some fans have towards the music of Episode I, I do agree that some of the choices in instrumentation were a bit grating after a while. Episode II still maintains that Genesis-inspired sound, but choices in instrumentation is improved. What has been called “meowing cats” has lessened, though there are a few “quacking ducks” in Oil Desert, though I’ll admit to liking the duck noise. Reminds me of Sonic Spinball. Standout tracks include the cutscene tunes in Episode Metal, Acts 2&3 of Sylvania Castle and all of Sky Fortress. I also really enjoyed Metal Sonic’s boss tunes, especially the return of a classic Genesis-era tune.
What are your favorite things in Sonic 4 Episode II? Are there areas where you liked the improvements? Sound off in the comments section.
21 responses to “My five favorite things in Sonic 4 Episode II”
Agree with the gimmicks, really put some new perspectives on the game play. The combos with Tails are what make this game stand out in the series. I also like the special stages they are actually fun, unlike the special stages from episode I. To conclude I can not complain about this game, first off it was $15 dollars, it fixed the problems that people complained about from the first game, and gave fan service with episode metal. All the complaints sites are giving seem like nitpicking and are the work from a build up of Sonic hate, because people couldn’t hate on Sonic Generations. The game deserves at least an 85 out of 100.
It was a day-one purchase for me, but I found it extremely bland and disappointing. 5/10.
Most of the music in the game was horrible in my opinion. My favourite tracks were the amusement park level, where it is clearly a remix of Sonic Adventure park zone, Metal Sonic bosses. Robotnick’s boss music is AWEFULL!
Waiting for this guy to drop to half off before giving it a shot…
If you have a mobile device, its already half off. I’d suggest that, since this episode is almost 1:1 with the console version on handhelds.
Music is really bad IMHO. Level layouts seem to have gotten worse compared to Episode 1, stages have a tendency to drag and often lack any “flow” because you’re forced to use Tails every 20 seconds, the amount of bottomless pits has doubled, irritating water levels, cheap traps and bad enemy placement everywhere. I’m not having much fun playing it, the moment I start having fun is the moment the game decides to strip me of all my rings/send me to death due to the unpredictable nature of most stages/boss fights… Special stages are really cool, though. And they improved the physics (…only slightly). And graphics, which is nice. I’d give it a 6/10.
…..You’ve played Sonic before….. right?
I wonder the samething… haha
No. Of course not.
Whoa. A lot of disappointment towards this game. I guess I’ll wait for the Android version to go on sale if I choose to get it. Too bad.
I wouldn’t be too quick to drop giving it a try. Check out the upcoming podcast where we have Sega Uranus on, who was no fan of Episode I yet enjoyed ep II.
I did try the XBLA demo last night, but it ended abruptly even before I finished the first level.
Yeah, they really goofed on the demo. Not even a full level and its the worst one.
Nah dude, the only real bad thing with this game is the music, the rest is great. Definately worth it.
I think SaturnineNights a couple comments down nailed it. Sonic is just too big in this game. I don’t know. I’m still hoping there will be a third game and then a disc release of all the episodes.
Barry – Agreed on the music. Some are really good in my opinion – such as the ones you mentioned. I would add Death Egg too.
I’d say my biggest complaint design wise was with the excess of “jump or you miss it” moments. Sonic is too large onscreen to facilitate this kind of gameplay, and even with memorization it is difficult to manage a lot of the jumps. It’s painfully overused in Oil Desert and Sylvania Castle.
I agree on everything you said on this blog. I got 4 copies of the game and finished obtaining both trophies/achievements on the PS3 and 360 versions. Unlike the first Episode, this one was a bit challenging especially on some of the boss fights. My favorite stage so far has to be Sky Fortress Act 3 where Sonic & Tails go through the rings as they did in S3&K. That was a nice throwback right there. Metal Sonic on the other hand made the game very special.
Cryptic Clock Zone is sounding pretty silly now, huh?
Sounds more plausible than “sylvania castle”. Also, marked that as rumor since the beginning so chillax.
I have the demo of sonic the hedgehog 4 episode 1and2 I wish I have the full sonic the hedgehog 4 episode 1and2