SEGA News Bits: Sonic Forces Classic Gameplay in Green Hill Zone Impressions

Hold the presses, Sonic Forces has just showed off extended classic gameplay of Green Hill Zone! Join George and Barry as we discuss what we think of Sonic Force‘s graphical engine, our thoughts on Green Hill Zone returning (once again), the new Sonic Forces‘ music, and game game featuring Sonic Mania‘s drop dash? Like always let us know what your thoughts on Sonic Forces re-using Green Hill Zone, any theories you might have about the game and your overall thoughts on the new Sonic Forces music track being used for Green Hill Zone.

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2 responses to “SEGA News Bits: Sonic Forces Classic Gameplay in Green Hill Zone Impressions

  1. Elly says:

    What you classic guy’s forgot to mention another eastern egg. (Maybe the bonus stages are making a return) as classic sonic.

  2. Treacher says:

    A bit miffed that they decide to revisit Green Hill again when some later opening levels were familiar but still had plenty of distinguishing features. What really brings down the hype for Classic Sonic in Forces are the booster and spring in places where they make the game too easy and automated probably to compensate for the lack of accurate physics, except even in Generations they didn’t put them in as many redundant places. I’m not really enjoying the sand aesthetic which they don’t play around with in this act and the music I’ve heard is said to be unfinished which I hope is the case. Maybe the other characters and the rest of the game in general will be more polished in time for its final release.

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