Resonance of Fate rated in Germany for PlayStation 4 and PC

It looks like the SEGA and tri-Ace developed JRPG Resonance of Fate might be coming back to life on PlayStation 4 and PC soon since it looks like tri-Ace has filed for a rating via the German classification board.

Resonance of Fate came out all the way back in 2010 on both PlayStation 3 and Xbox 360. At the time, SEGA made a big deal about Resonance of Fate because it was during a period that the company wanted to expand its JRPG catalogue. According to the rating, tri-Ace is looking to publish this ‘re-release’ themselves, considering SEGA’s name is absent. Going to be weird considering some of the in-game assets (like the shirt in the photo above) has SEGA’s logo all over them.

[Via: PopBastion]


20 responses to “Resonance of Fate rated in Germany for PlayStation 4 and PC

  1. IN5ANE 5NIPER says:

    So this was never a Sega game?
    What about the characters in it that represented Sega in the Project X Zone series which was basically SEGA Vs Capcom Vs Namco.
    If Sega published the original it should be Sega IP, or is this yet another Sega IP Sega has decided to abandon, like Shenmue, Bayonetta and Streets of Rage?

    • Setnaro X says:

      It could just be that SEGA is allowing Tri-Ace to publish the game themselves. Whatever it takes to get this game to come back on modern platform, I’ll take it.

    • They are basically given away their own properties in doing so then, meaning they are no longer Sega IPs.
      What good reason is there for Sega not to publish their own products?

  2. Senjav says:

    It was a Tri-Ace game, not a Sega one, Sega just made it easier to be redistributed.

    • João Silva says:

      Not at all. It was published by SEGA and made by Tri-Ace, yes, but the IP was Sega’s all along. Much like Bayonetta.

    • Senjav says:

      So why isn’t Sega publishing it themselves?
      If it’s their IP, can’t be too hard to put your name on the box so that everyone else knows who it belongs to.
      The publisher is the sole owner, so even if the IP of the franchise is Sega’s, this particular game in the series won’t be of they don’t publish it themselves, like what happened with Bayonetta 2, Bayonetta 3 and Shenmue III.

  3. SG3000 says:

    It’s a SEGA IP.
    SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and RESONANCE OF FATE are either registered trademarks or trademarks of SEGA Corporation. © SEGA. All rights reserved.
    Developed by tri-Ace Inc.

    • Senjav says:

      Does that patent count for every installment release of a given IP or just the IP itself but not necessarily every game in the IPs series?

      If it’s the former, then that means Bayonetta 2, Bayonetta 3, Shenmue III and Streets of Rage 4 are still technically legally and officially Sega games, if it’s the latter, then it means none of those games are Sega games and that Sega just owns the IP which includes the name at best but none of the actual assets within the games actually belong to Sega, which means that in future, who ever is publishing them can just re-pre-release re-release them again with zero Sega involvement what so ever, just by changing the name.

      In which case, it would make it similar to what happened to the Wonderboy series – originally Segas from the start – published by Sega on Sega hardware like the Master System and SC-1000 ect among others, until the assets were stripped, placed into a new template for a new game and just ‘re-named ‘Adventure Island’ – which was officially licensed by Nintendo in America, see here for example ~

    • Centrale says:

      You really don’t have an accurate understanding of anything you’re talking about.

    • Agree Senjav, been saying this for months and every time these questions are raised, no one has a straight answer for why, not even here. It’s always just “it’s still Sega IP so it’s still Sega titles” (even though it technically isn’t) and “Sega are just letting others publish it” ect.
      The publishers are the sole legal official owners of a product, they handle just about everything to do with it around their development including management, funding and direction from inception as well as marketing, and too often people just over-simplify things into vague ready made cliches statements and don’t even know what they’re talking about and what being an IP holder and publisher actually means.

    • Centrale says:

      5niper, for someone so obsessed with the topic of IP rights, you are completely wrong. Senjav, sorry, but you are as well. The first thing to realize is that all of these IPs have their own legal agreements. No single “explanation” applies to Wonder Boy, Bayonetta, etc. They all have their own unique agreements. Secondly, yes, Sega owns those IPs and has made various licensing and publishing deals with other companies.

      Wonder Boy has a notoriously convoluted history. To put it simply, it was developed by Westone. Sega owns the rights to the name “Wonder Boy” and the subsequent titles in that series, and published them. Westone also licensed the games to Hudson who ported and marketed them under different titles for NES and PC Engine.

      Bayonetta was developed by Platinum Games and originally published by Sega, who owns the IP. Subsequently Nintendo has published the Bayonetta sequels, still developed by Platinum and the IP is still owned by Sega.

      There are a lot more interesting details to the history of this series that others have covered in-depth but the main thing to remember is there is no simple explanation! And these companies don’t have any interest in divulging much of this information to consumers. 5niper believes “the publisher is the sole legal official owners of a product” but in fact that is not necessarily the case. Many times, the publisher is a licensee. For example, Sega currently publishes and distributes many EA games in Japan. It’s always been this way since the early days of games. Sega pubished Konami’s Frogger in the US. Bally published Namco’s Pac-Man in the US. Atari published Namco’s Xevious and Pole Position in the US. Sega published Atari’s Missile Command in Japan. None of these publishing agreements changed or dictated the ownership of the IPs.

      If you want to learn more about IP rights, there’s a lot to learn. You can have an entire career in this field of law. But if you’re just coming at this from some kind of fanboy point of view, trying to claim that Sega got embarrassed by Nintendo in the matter of Bayonetta or whatever crazy idea you have, you’re just going to make yourself look like you don’t know what you’re talking about.

  4. SG3000 says:

    The publisher is not the owner of the product. example shenmue 3. sega has passed the license for shenmue 3 to yu suzuki. sommit deserves to be part of the game with sega and, like yu suzuki, owns the copy right of shenmue 3. that’s why yu suzuki can not just develop a shenmue 4 afterwards. only sega can develop it or grant the license.

    same thing at sonic merchandise. even there are only lizenen forgiven. Tomy also develops sonic toys himself and markets them. That’s why you are not the owner.

    • Mr. Wendal says:

      What if Sega wanted to at some point re-release Shenmue III again in future in 10 years or so?
      As they didn’t publish it and left it to Deep Silver, that would become another legal hassle for Sega no?

    • Mr. Wendal says:

      *I get that Shenmue is intrinsically Sega IP and always will be, but does encompass the entire series?
      It might go the way of Bayonetta for example, Sega has re-released the original several times now but why has Sega never touched Bayonetta 2 (even though at least half the assets of the sequel belong to Sega), because Nintendo holds a degree of, if not full publisher ownership, it would be a big legal hassle for Sega every time they wanted to bring it out again, and that’s probably why they never followed up with a sequel release to match the excellent PC ‘re-release despite how well it did.

    • Centrale says:

      I don’t think “legal hassle” is the right way to describe it. Sega will continue to honor whatever agreements they’ve made with Deep Silver and Nintendo. Deep Silver and Nintendo are giving a certain amount of money to Sega (whether in advance, a percentage of sales, or both) in order to publish those titles, so presumably Sega is satisfied with the agreement and isn’t “hassled” in any way to regain the rights to publish those titles themselves. These agreements are win-win situations for all the companies involved.

  5. SG3000 says:

    That depends on the license agreement. Some licenses expire after a certain period of time and may no longer be sold. bayonetta 2 may be expressly published only on nintendo on wiiu and switch. nintendo has to license bayonetta 2 again for the switch version.

  6. SGgamer9 says:

    Central knows what he’s talking about because it is an agreement between SEGA and the publishers/developers.

    By Senjav and 5NIPERS logic Sonic now belongs to Gameloft because they developed and published Sonic Runners Adventure for Mobile. Eyeroll

  7. Hatef@gs says:

    Barry the yesfakh is a fakhot

  8. ALEXAURUN says:

    It good a Remaster to Resonance of Fate because is a great game that i played on Xbox 360 but I would like a REMASTER FROM SKIES OF ARCADIA because is better game than Resonance of Fate. I hope SEGA listen us and do it.

Leave a Reply

Your email address will not be published. Required fields are marked *