MAGFest 13 Interview: DJ Cutman talks to us about his new album “Spindash”

At MAGFest, one of our colleagues Gunstar had a chance to talk with DJ Cutman about the new “Spindash” album, a 16-track remix tribute album to the Sonic series, recently put out through Cutman’s own label, Gamechops. We took the time to discuss song selection, how it helps both video game remix artists and Sega, and the goals of the label itself.

If you’d like to check out the album, you can check out the entire album through Gamechops’s youtube channel, and many other awesome video game remixes.

You can also pick up the album through Loudr or any other major music site.

Finally, you can check out the Gamechops website to see all the albums and remixes they’ve done, as well as find all their social media outlets.

Swingin’ Report Show #75: Interview with Lisle Wilkerson – Shenmue II, Virtua Fighter and Crazy Taxi voice actress

We celebrate 75 episodes in style on this week’s Swingin’ Report Show podcast! Joining us for an interview is Lisle Wilkerson, best known to SEGA fans for her voice work on Shenmue II, Virtua Fighter and Crazy Taxi. Learn what it’s like growing up in Japan and recording for some of SEGA’s greatest Dreamcast and arcade titles. Lisle also tells us about her correspondence work and her acting work on Sofia Coppola’s Lost in Translation with Bill Murray.

Then, George and Barry discuss the recent news of SEGA of America’s restructuring, dissecting SEGA Sammy’s official document to figure out what exactly we can expect in the future from SEGA. So what are you doing still reading this? We have a special guest and big SEGA news! Click play and enjoy our 75th show!

Don’t forget to follow Lisle Wilkerson on Twitter and Facebook!

[Download] [RSS] [iTunes] [Archive]

Game Boy Advance classic Sonic Advance hitting the Japanese Wii U eShop next week

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Nintendo’s Japanese site has officially revealed that the Game Boy Advance classic Sonic Advance, seen by many fans to be the best post classic era 2D title, will be hitting the Japanese Wii U eShop on February 18th. The game is priced at ¥702 ($5.90/£3.90) and is set to take up 200MB of storage space, much larger in size than the original game but remember this includes a digital copy of the manual.

There is no indication of the game releasing to the West just yet, and there is no sign of the sequels, but we have our fingers crossed and as soon as we hear something we’ll be sure to share it! Me? I’d love to see SEGA’s entire library of Game Boy Advance games on the Wii U. From Jet Grind Radio to Gunstar Super Heroes. A man can dream…

Alien: Isolation leads BAFTA Games Awards 2015 with six nominations

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The BAFTA Games Awards nominees for the 2015 ceremony have been revealed, and lo and behold SEGA leads the pack with six nominations! Seems last year’s Alien: Isolation made quite the impression, as The Creative Assembly’s survival horror game is up for awards for Audio Achievement, Best Game, British Game, Game Design, Game Innovation, and Music. The slew of awards was no surprise to us here at SEGAbits, as we loved the game so much we gave it a glowing review and named it one of our favorite SEGA games of 2014. Congrats to SEGA and The Creative Assembly on the nominations, and stay tuned to SEGAbits to see how they cleaned up once the winners are revealed on March 12th!

First 4 Figures Sonic & Tails Tornado diorama pre-orders open

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Last week, First 4 Figures teased a very cool Sonic & Tails Tornado statue which was the second in their Sonic Diorama line. Today, pre-orders have officially opened, and we now have a whole slew of photos, the dimensions, the expected release date, and most importantly – the price! Selling for $299.99 the diorama measures 17.5” tall x 14” long x 14” wide, is limited to 1000 pieces, and is expected to release Q4 2015 (the pre-order page accidentally lists “Q4 2014”). There is also an exclusive version, priced at $329.99, limited to 425 pieces, and featuring the inclusion of LEDs to give the rocket booster a flashing effect.

As you can see in the photos, found on the First 4 Figures pre-order page, the statue is a real beauty and is sure to be a hit with classic Sonic fans. But is it worth the asking price? Are you planning to pre-order the latest diorama? Sound off in the comments section!

Developer Retrospective: A look back at the games of SEGA’s Overworks

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Last week when we kicked off Overworks and WOW Entertainment month, we took a look back at how SEGA organized their many internal development teams over the years. Among those teams were Overworks and WOW Entertainment, two separate teams that released games from 2000 through to 2004 when they were merged and became SEGA WOW. This week, we will be taking a look back at the games released by Overworks. While the Overworks softography is small, especially compared to giants like SEGA AM2, in the span of four years Overworks released some truly classic titles.

Classic SEGA Ads: Take a peek above deck at these Japanese Skies of Arcadia commercials

When it comes to Japanese games being localized for the West, I tend to like it when they stick as closely to the original release as possible. I like to hear the original Japanese dialogue, have the names of characters and locations retained, see the original cover art used, and I hate it when they change the game’s title (hey, I just noticed that Jet Grind Radio broke all of these rules!). Skies of Arcadia, however, is a rare exception. When it was revealed in the pages of The Official Sega Dreamcast Magazine that Eternal Arcadia was to be retitled Skies of Arcadia, I was not only okay with this, I actually much preferred it.

First 4 Figures teases Sonic & Tails Tornado diorama statue

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The First 4 Figures Facebook page is teasing an upcoming statue in the Sonic Diorama series of statues. Dubbed “The Tornado”, this impressive piece is to feature Sonic, Tails, and the Tornado bi-plane. Pre-orders are set to open Tuesday 10th Feb 2015 at First4Figures.com. Though no price is known yet, the previous Sonic Generations diorama sold for $299.99 and measured 12” x 10” x 12”. Let the countdown begin!

Developer Retrospective: How Overworks and WOW Entertainment became Sega WOW

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Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!

SEGAbits Forum Member’s Round Table: SEGA AM2 Memories

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SEGA AM2 Month has come to an end, and before we move onto February’s developer we wanted to look back on fond memories we have of SEGA’s most iconic and prolific developer. Usually the SEGAbits round tables involve our writers and contributors, but this week we thought we’d give up our seats to our loyal forum members! Of course, we promised the best entries SEGA 3D Classics codes, but to our surprise several forum members shared their memories despite already owning all the games or not having a use for them. What am I saying, of course this wasn’t a surprise. If there is one thing all SEGA fans excel at, it’s sharing fond memories of their favorite games and developers.

SEGA Retrospective: Virtua Fighter’s Spin-Offs and Crossovers

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When we kicked off Virtua Fighter week, we took a look back at the main titles from the series. Despite being only five games long, thanks to the many revisions, updates, and upgrades as well as arcade to home console ports, what was five games felt more like ten. While Virtua Fighter didn’t dip into bloody fatalities or energy blasts, there did exist the metallic cyborg final boss Dural. Despite this, Virtua Fighter could be described as a fighter that tends to keep things in the realm of the real world. So where did SEGA-AM2 unleash their pent-up wackiness? In the spin-offs of course!

From 1996 through to today, Virtua Fighter has done everything from turning their adult roster into children, to crossing over with other SEGA fighters and even sharing the ring with a rival franchise! Join us as we look back on the many spin-offs, cameos, and crossovers that the franchise has produced over the years.

Classic SEGA Ads: Tiger Electronics puts the “L” in Virtua Fighter

If you thought Virtua Fighter in arcades and on the SEGA Saturn was as real as it could get, Tiger Electronics asks you to think again! Released in 1995, Tiger’s R-Zone (not to be confused with Pizza Hut’s P’Zone) was a portable headset and attached controller that promised a virtual reality experience, but ended up just delivering a headache. Unlike other Tiger Electronic LCD games, R-Zone took cartridges.

Each cartridge contained a transparent LCD display, projecting the game onto a mirrored surface placed just inches from the players eye. As was the norm for VR at the time, red was the color of choice. Leeching off of popular franchises to survive, the R-Zone featured Men in Black, Jurassic Park, Batman, Star Wars, and SEGA’s own Virtua Fighter. Don’t let the ad above deceive you, despite being right in your face, R-Zone’s Virtua Fighter was as far from virtual Virtua Fighter as one could get. Wait… did that kid say “brain chop”?!?

Attention Westerners: Dengeki Bunko: Fighting Climax is coming to PS3 & Vita Summer 2015

Another localization from SEGA is hitting Western consoles this year! Announced on the official Playstation blog, the light novel 2D fighter Dengeki Bunko: Fighting Climax is set for a Western release exclusively to PS3 and PS Vita in Summer 2015, both digitally and at retail for the US and digital only for Europe. If you want to know what the game is all about, we’d advise you check out Kori-Maru’s 2014 SEGA Game of the Year pick and read SEGA’s announcement at the Playstation blog.

Between this, the SEGA 3D Classics, and Yakuza 5 – it’s a great time for localizations from SEGA West!

Dj CUTMAN’s “Spindash” – a Sonic the Hedgehog fan-made remix album available now!

The Sonic the Hedgehog franchise is not new to fan-made remix albums, and given the quality of Sonic music, I can’t blame the many artists out there for being inspired to put their spin on classic tracks. But every once in a while a really special remix album hits, and Dj CUTMAN’s “Spindash” is one of those. The album, licensed by SEGA, is a fitting tribute to SEGA’s blue mascot featuring diverse styles of music and even ventures outside of the 16-bit era to remix tunes from Sonic Adventure 2 and Sonic Colors.

“Spindash” is available now on Loudr, iTunes, Amazon and Google Play. Dj CUTMAN performed at this past weekend’s MAGFest, and SEGAbits was there! We’ll have coverage from the event up on the site soon, in the meantime check out the album and after the break, read the press release.

SEGA Retrospective: Kicking off Virtua Fighter Week

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As SEGA-AM2 Month enters the final week, we thought it would be fitting to shine the spotlight on the developer’s longest running and most influential series – Virtua Fighter. One of SEGA-AM2’s defining traits is their ability to create “pure” gaming experiences. Looking at their catalog, they seem to have a penchant for taking a simple concept – be it fighting, racing, flying, or shooting – and translating it to a near-perfect 3D arcade experience. I hesitate to call SEGA-AM2’s games simulations, as gameplay is simple enough for any player and often AM2 titles have a bit of an elastic reality. Virtua Fighter didn’t have any gimmicks – there were no fatalities, weapons, adjustable bouncing breasts, or cutscenes. Players simply chose their fighter, each with their own defining style and moves, and fought. This why the term “pure” feels like the best way to describe their many games, and why the Virtua Fighter series is the purest fighting game franchise to ever exist.