Swingin’ Report Show #70: SEGA Dreamcast 15th Anniversary Special with The Dreamcast Junkyard

This week on the SEGAbits Swingin’ Report Show podcast, Barry and George celebrate 15 years of the SEGA Dreamcast with Tomleecee and Aaron aka The Gagaman of The Dreamcast Junkyard.

Being from the UK, Tom and Aaron bring the unique perspective of what the SEGA Dreamcast launch was like in Europe. Topics include UK marketing, the delayed launch, games exclusive to the region, the official and unofficial magazines, the collecting scene, and Tom and Aaron’s thoughts on the US release. We also have a discussion on SEGA’s decision to change the red swirl to blue, and which region had the best box art.

You can follow Tomleecee and The Gagaman on Twitter, and make sure to visit The Dreamcast Junkyard, RetroCollect, and Lucky Hit!

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The Dreamroom Dreamcast Marathon returns on Tuesday 9/9 at 9am ET at SEGA Channel Retro

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From 2009 to 2011 at The Dreamcast Junkyard, I hosted the Dreamroom – a SEGA Dreamcast marathon celebrating the console’s memorable American launch date. Since 2011, however, the Dreamroom remained locked. I knew I wanted to host another, but I was busy with work and my increasing duties at SEGAbits. Not to mention, I didn’t think aiming a webcam at the TV cut it as a live stream anymore.

This year, however, I’m excited to announce that the Dreamroom is reopening on 9/9 at 9am ET at the SEGA Channel Retro Twitch channel for a special 9 hour marathon of Dreamcast games streaming directly from the console! Yes, I’ve finally caught up with streaming technology.

Hope to see SEGAbits and DCJY readers new and old there as we celebrate 15 years of the SEGA Dreamcast!

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Super Monkey Ball Bounce now available from the App Store and Google Play

SEGA has just released Super Monkey Ball Bounce to Apple’s App Store and to Google Play, along with the above launch trailer. The game, which was revealed back in May, received the SEGAbits hands-on treatment in June at a special SEGA mobile event outside E3. Described as “Super Monkey Ball meets Peggle”, Super Monkey Ball Bounce is (as described by our own nuckles87 in his preview) a free-to-play game in which you launch a ball into a 2D course, try to bounce it off of various objects in the environment and hit specific targets marked with stars. There are bumpers and curved surfaces to bounce and roll the ball off of, as well as special “power up” blocks. This game is all about using physics and objects in the environment to hit all the targets before you run out of balls. It’s a fairly simple concept, but a fun diversion.

So if you have an iOS or Android device, give Super Monkey Ball Bounce a try and let us know what you think about it in the comments below!

The Year of the Console – SEGA Dreamcast month, it’s still thinking

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In nine days, SEGA’s final console the SEGA Dreamcast turns 15 years old in the United States. The Dreamcast is a rare instance in which the US launch overshadows the Japanese launch, thanks to the memorable date of 9/9 and a stellar launch lineup. While Japan had a paltry four games, the US had nineteen which covered just about every major genre. Racing fans had the most options, with CART Flag to Flag, Hydro Thunder, Monaco Grand Prix, Pen Pen Trilcelon, TNN Motorsports Hardcore Heat, Tokyo Extreme Racer, and TrickStyle. While those who prefer their speed in the skies had AeroWings and AirForce Delta.

Swingin’ Report Show #69: Night Trap ReVamped with Digital Pictures Co-Founder Tom Zito

Digital Pictures was a pioneer in the world of interactive full motion video, bringing a cinematic feel to games at a time when players were used to two dimensional sprites. Their titles, which included Night Trap, Sewer Shark, Corpse Killer, Supreme Warrior, the Make My Video series, and many more, spanned a number of genres and appeared on several platforms throughout the 90s. Now, their most famous title Night Trap is set to make a return to modern platforms with former Digital Pictures members leading the way. Director/co-designer Jim Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito have formed Night Trap, LLC and have established a Kickstarter initiative dubbed Night Trap ReVamped.

Tom Zito joins Barry on our latest Swingin’ Report Show to discuss the creation of Digital Pictures, the never released Control-Vision game console from Hasbro which was to use VHS tapes as cartridges (originally codenamed NEMO), Night Trap‘s releases both past and present, and his team’s plans for the Night Trap ReVamped Kickstarter. This episode is a must for retro SEGA fans and fans of innovations in the video game industry – give it a listen and be sure to check out Night Trap ReVamped!

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SEGA Tunes: Zaxxon’s Motherbase 2000 – Stage 1

There is nothing I love more in Genesis music than cheesy vocal samples, and the 32X shoot ’em up Zaxxon’s Motherbase 2000 is full of them. This week on Tuesday Tunes, we’re shining the spotlight on the kickass Stage 1 music from the 32X sequel to SEGA’s arcade classic Zaxxon. While the original Zaxxon was devoid of music, like many arcade space shooters of the early 80’s the game relied solely on sound effects, select home releases of the game introduced catchy stage music. The SEGA Master System’s Zaxxon 3D, a console exclusive, was the games first true sequel (Super Zaxxon was more of an upgrade to the original game) and featured a full soundtrack of exciting music. But it was the SEGA Genesis 32X exclusive Zaxxon’s Motherbase 2000 that truly brought the series’ music to – as SEGA would say – the next level. Utilizing the 32X’s enhanced sound capabilities, Zaxxon’s Motherbase 2000 features hectic, driving stage music filled with vocal samples like “GO!”, “WOO!” and unintelligible shouting. For a game as difficult as Zaxxon for the 32X, good music goes a long way in keeping the adrenaline pumping.

After the break, jam out to Stage 2’s music.

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SEGAbits Plays Episode #3: SEGA Genesis, SEGA CD, and 32X

In our latest episode of SEGAbits Plays, Barry walks George through an assortment of SEGA Genesis, SEGA CD and 32X games. Games featured include Castle of Illusion Starring Mickey Mouse and Tail Spin for the Genesis, Eternal Champions for the SEGA CD, and Motocross Championship and Zaxxon’s Motherbase 2000 for the 32X. Stay tuned for our next episode as we play through the best and the worst that the SEGA 32X has to offer!

This episode was recorded after we interviewed former SEGA of America President Tom Kalinske – a man who was influential in the success of the SEGA Genesis and Sonic the Hedgehog, as well as the release of SEGA’s 32X. Listen to the full interview here.

Fan making an attempt at Shenmue in HD – Yokosuka never looked so good

While we wait for SEGA to rerelease Shenmue in HD, a project that has long been rumored to be in development, a Korean fan by the internet handle of NcoonKid has taken it upon himself to remake the original Shenmue. The process which NcoonKid is taking involves extracting the original environments, updating textures, and utlizing the Unreal Engine to give the game a modern look and feel. The video above certainly shows off an impressive remake of Yokosuka, but given the time, money, and amount of manpower that went into the original Shenmue, it is uncertain how far one person can go in remaking such a big game. Still, it’s a very cool effort, and if it doesn’t amount to anything else we at least have had our glimpse at what a modern day Shenmue would look like.

After the break, check out an expanded interpretation of the You Arcade.

25 years ago today, the SEGA Genesis ushered us into the next level of gaming

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While we’re in the midst of 32X Month here at SEGAbits, we’re momentarily removing the black plastic mushroom to pay tribute to the console that changed how SEGA was perceived in North America – the SEGA Genesis. While the Master System failed to make a dent in the US market, SEGA’s Genesis (known as the Mega Drive outside of North America) hit the scene with jaw dropping graphics and impressive stereo sound capabilities. In the early days before Sonic the Hedgehog, marketing highlighted all the things Genesis did that Nintendo did not – more eloquently phrased as “Genesis Does What Nintendon’t!”. Rather than focus on their stable of characters, early Genesis ads featured celebrities such as Michael Jackson, Pat Riley, Buster Douglas, and Joe Montana – all who appeared in their own Genesis games.

When SEGA of America leadership made the transition from Michael Katz to Tom Kalinske, emphasis returned to in-house characters with the establishment of Sonic the Hedgehog as the company mascot, relaunching the Genesis with a new campaign and video game star. From there the console wars heated up, and thanks to the efforts of SEGA employees, SEGA attained 65% of the market in North America for period of time, making Nintendo number two. If you’d like to hear the story of the console wars from the men and women themselves, we urge you to watch the Console Wars panel that we had the honor of attending and recording at this year’s San Diego Comic Con.

Sonic Boom GameStop US pre-order bonus revealed – an exclusive Sonic the Hedgehog action figure

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SEGA’s Sonic the Hedgehog Twitter account has revealed that those who pre-order Sonic Boom for either the Wii U or 3DS will receive an exclusive action figure. The figure, released by Tomy, features Sonic Boom‘s Sonic the Hedgehog with a “The Ancients’ Crystal” accessory. I assume the crystal accessory is what makes the figure unique, as we’ve already seen figures of Sonic and other characters on display at SEGA’s E3 booth.

This isn’t the first time we’ve seen a Sonic action figure as a pre-order bonus, as the UK saw a Sonic Colors Colours figure as a pre-order bonus. At the moment, however, the Sonic Boom figure is US only.

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Classic SEGA Ads: Identify your dead console at the morgue in this SEGA 32X commercial

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Last week’s SEGA Saturday Morning Ads was pretty harsh on the 32X’s misleading commercial, but this week I have nothing but love for this featured 32X commercial. sh

The ad begins with a teenager, a cop, and a mortician in a morgue pulling a slab out of refrigeration. A droll narrator says “For those who purchased something other than a SEGA Genesis…”. On the slab sits a mystery video game console under a sheet, however the identity of the console is vague. It resembles a Nintendo 64, but given the N64 didn’t release until 1996 (assuming this ad aired in ’94 or ’95), it’s more likely a shot at the SNES or simply a no name console that is meant to be any Nintendo or Sony product. The shocked teenager identifies the mystery console as his as the narrator concludes “…our sincere condolences.” Didn’t buy a SEGA console? Sucks to be you.

The SEGA Mega Drive/Genesis: Collected Works is approved – book goes to print on August 11th!

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Darren Wall of Read-Only Memory has officially announced that SEGA Mega Drive/Genesis: Collected Works has been approved by SEGA and will go to print this upcoming Monday! In a detailed Kickstarter update, Darren shows off the book’s sexy cover, and details the exhaustive (but necessary) process in receiving approval from SEGA. The book will be 352 pages long, with 8 fold-out pages featuring hardware design drawings and jumbo versions of box art from Space Harrier 2, Alien Storm, Super Thunderblade and The Super Shinobi II/Shinobi III. The book will contain 80 pages of developer interviews, a guide to SEGA logotypes, and a chapter devoted to game art totaling 60 pages. The one downside, which is really not that bad, is that the approval process has delayed the expected shipping date. Darren promises “a firm delivery date from the printer very shortly”. To see hear and see more from Darren, check out the latest update.

A big congratulations from all of us at SEGAbits to Darren Wall! We can’t wait to hold the book in our hands.

3D Thunder Blade announced as the next Nintendo 3DS SEGA 3D Classics title

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SEGA Japan has revealed that Thunder Blade is the next SEGA arcade title to receive the 3D remastering treatment. 3D Thunder Blade is set to release on August 20th, 2014, priced at 926 yen (excluding tax), and like other second series 3D Classics releases, there is no Western release planned as of yet. Hey SEGA, we want more 3D Classics! Features include a reproduction of the arcade cabinet experience, gyro sensor gameplay, and a special mode featuring the game’s final stage.

After the break, check out a gallery of screenshots, and while you’re at it let SEGA know (nicely, not rudely) that we want more 3D Classics in the West!

Swingin’ Report Show #68: Indie SEGA Dreamcast interview with the Elysian Shadows Team – Kickstarter Edition

The team behind the indie RPG Elysian Shadows returns to the Swingin’ Report Show following the launch of their Kickstarter. As discussed in early June, the game is heading to the SEGA Dreamcast, but this time the team has many more details and ideas for the beloved SEGA console. Check out our interview to hear the team’s plans for the game, what SEGA titles influenced them, and how far they’re potentially willing to go to support the many Dreamcast features and accessories. You can find their Kickstarter here, or search “Elysian Shadows” on Kickstarter.

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