The Complete Dreamcast Dreamroom Marathon Now on YouTube, Check It Out!
Another Dreamroom has come and gone, but those who missed it can catch it NOW at the Dreamcast Junkyard YouTube channel in 5 parts totaling nine and a half hours!
Another Dreamroom has come and gone, but those who missed it can catch it NOW at the Dreamcast Junkyard YouTube channel in 5 parts totaling nine and a half hours!
So now that we have cooled down from all the Dreamcast Anniversary posting, we can look at what some other people have been doing to celebrate Dreamcast’s 12 anniversary. This one comes in from Albert Art:
“I’m excited to reveal my latest custom toy, a 10″ MAD*L to celebrate the 12th Anniversary of the SEGA DREAMCAST which launched on 9.9.99 (September 9, 1999).
As a fan of the videogame console, and of the games on the Dreamcast, I decided to create this toy to pay respect to the long gone videogame platform, which inspired me to become an artist during high school. This is a very special toy, and I hope you enjoy it!
Happy Sega Dreamcast Anniversary 9.9.11”
If you want to read more about the toy and see more pictures, check out his blog here.
So why is this called a squid girl Genesis? Well, in Japan there is a anime called “Invader! Squid Girl” that came from 2chan image boards. I guess its pretty popular with the natives over there, in the series they have a mock version of the Genesis (Mega Drive in Japan) called the Ika Drive. So a fan decided to repaint his working Mega Drive to match.
Got to be honest, I’m actually a fan of the SEGA Genesis/Mega Drive classic (first console) in white. Those blue buttons also look great. What do you guys think?
[Source: Destructoid]
Snap, seems that there is another SEGA theme creation in LittleBigPlanet 2. This time someone took the tools given in the game and recreated a puzzle from Chu Chu Rocket. Pretty impressive. I suck at creating stuff in the game.
Search for it when you guys play, if you guys are wondering who created it… he goes by “Hymanator”. Classy name.
[Via: Joystiq]
The Sonic Show people have released an hour long retrospect of what happened at Summer of Sonic ’11. Not only did they capture a ton of video, they also go direct audio. So if you don’t have time to see the whole thing, at least see the music bits.
Hit the jump to get the break down on what is in the video.
When I was a kid and I had a Game Gear, I was super excited. The thing was way better than my Game Boy, but it only had one big issue. The battery life was horrible. Finally, someone made an awesome mod that makes the Game Gear more awesome: Introducing the Handy Gear.
It has a custom-made case, Master System converter and a 5-inch PSone screen. Most importantly, it has rechargeable batteries. The con? It’s big and weighs in at more than 2 pounds. Not so portable.
[Via: Engadget]
So this is pretty cool, NeoGaf member ‘Sega1991‘ (nice handle) has taken the already pretty awesome City Escape Trailer and made it even better! He has masterfully added the far more fitting ‘Escape from the City’ tune and as corny as it is, it gets me twice as excited to play the final game!
I tip my hat to you sir!
Check out this really cool Sonic the Hedgehog 3 flipbook animation. I have some serious admiration for anyone that has the patience to make such a long and detailed flipbook.
I remember getting flip books like this in cereal back in the 90’s, I gave it a go and made a very primitive flip book of an alien space ship flying though clouds… It was bad to say the least!
[Thanks to TaroYamada]
What is this? SEGA games having cheesy voice overs? Not on my watch. Shenmue you say?
List of SEGA Games on here:
Seriously, who doesn’t do this when replaying classic games? I do. Should have used some Virtua Fighter, king of cheese.
This is one of those creative ways of getting around trademarks to sell SEGA merchandise without the big bad SEGA license. Though it means that you will probably have a Sonic shirt that no one else in your town will have, so you can sit back and laugh at all the 8 year old kids that bought their shirts at Hot Topic.
Problem, kids?
[Source: J!NX]
[Via: GoNintendo]
Here is a game we totally missed coming out, possibly due to all the news about Phantasy Star Online 2, Sonic Generations and SEGA taking down Streets of Rage Remake.
The game is supposed to be a fan prequel to the originals. It was created using Open Beats of Rage engine, so it’s technically a mod to that engine. Check out the fan game, it’s not as well put together as Streets of Rage Remake, but still a fun play through for fans.
[Download Here]
WINDOWS
[Via: Destructoid]
“SEGA is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in Beta tests and other development, marketing or research opportunities,” explained the publisher. “However we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances.”
I guess it never occured to SEGA to protect their intellectual property when Bomber Games asked for permission to produce the Remake or when they allowed Secret Level to Remake Golden Axe.
After the Jump check out SEGA protecting their IP from a terrible reimaginig by Bottle Rocket.
Before we start playing the tunes we’ve prepped for you this week, here is a quote from the Suzuki Sama
“The bad kids would be hanging around the game center, playing games.
Video games were a mother’s enemy. That was the image then — “mother’s enemy” — because kids would stop studying.
I wanted to eradicate that.
I wanted to change the dark, underground image of kids smoking and gathering in dark rooms playing games. I wanted to give it a lively image, bringing gaming to a brighter place — from inside to outside, darker to lighter place. But, you have to change the consumer. The people who play games in dark places will always play games in dark places.
So we had to attract people who would play games in bright places. In other words, I wanted to make games for a new market.
Here I thought Blue Skies in Games Started With Sonic.
I was following this project for awhile, all the way back when I started writing for SEGA Nerds. In a new interview with RacketBoy, the team states they are 1/3rds of the way done with raw translation. Yes, far ways off. But they said that they are picking up steam now and hope to finish translating before the year ends.
“We hope to have the text translated within the year. Unfortunately, the largest obstacles to a completed patch might lie beyond the realm of translation and wordsmithing. We still need assistance working through some coding problems that will create the localization patch.”
That is all well and dandy, but they will still need to come up with a way to patch the text into the game. The team wants you, the user to play the game the way it was intended, on the Dreamcast. They say they will most likely patch it into a back up.
I for one I’m excited about this and can’t wait to take down Dogma!
[Source: Racketboy]