SEGA Memories: Looking back on Fleetway’s Sonic the Comic

s5Remember when Knuckles used to ride a pterodactyl? Remember that time Eggman was called “Kintobor”? And who could forget how Super Sonic was Sonic’s evil split personality? What’s that? You don’t remember? Well then, you’ve probably never seen Fleetway’s unique spin on the Sonic universe before.

Whether you’ve read it or not, most people are at least a little familiar with Archie’s long running comic series based on the blue blur. However, as a poor little English boy, I grew up with quite a different set of comics in my youth. In this installment of SEGA Memories, I look back on this unique moment in Sonic history.

SEGA Talk: Our Ideal Sonic 25th Anniversary Game (Feat. Matt from Tails’ Channel)

Welcome to our newest video series, SEGA Talk! Like SEGA News Bits, SEGA Talk features hosts George and Barry discussing all things SEGA. However, instead of detailing the latest in SEGA news, we bring on a guest to take part in a round table SEGA discussion. To kick things off we are joined by Matt from Tails’ Channel to share what we think the ideal Sonic 25th anniversary game would be.

Want the SEGA Talk crew to tackle a topic? Submit topics and questions for future SEGA Talk episodes, as well as suggestions for guests, using our handy contact form or you can leave a comment below or on the YouTube video.

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SEGA Retrospective: From Wonder Boy to Monster World to Adventure Island and beyond

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Over the years, video game franchises have come in many styles. Platforming, fighting, puzzle, shooting, the list is never ending. But one thing many franchises have in common is that they have to start somewhere, setting up the foundation for future titles to follow up and improve on. However, on occasion, something happens down the line that causes the franchise to become twisted, causing things to become complicated. Copyright issues might make the prospect of new titles impossible so spiritual successors might be necessary (For example Bayonetta being the successor to Devil May Cry), or the franchise suffers from an identity crisis when localized like with Puyo Puyo, or games having inconsistent releases cause confusion like the infamous Final Fantasy I to VI problem.

By far one of the most curious cases is with a franchise called Wonder Boy (Aka Monster World).

Shmuplations releases translated interview with SEGA of Japan hardware legend Hideki Sato

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Thanks to shmuplations.com, we now have the full interview with SEGA of Japan’s Hideki Sato, the legend who helmed SEGA’s console R&D during the 16-bit era and later became the company president in 2002. The interview initially appeared in the Japanese publication Famitsu DC in 1998 and was later republished in the 2001 “SEGA Consumer History” book. Several hardcore fans, myself included, have that book in their collection, but were unable to read the interview due to the obvious language barrier. Now we have the whole thing in english! Check out the full translated interview here. The interview is in two parts, with part one covering the Dreamcast and part two covering past hardware.

Thanks shmuplations.com!

 

A User’s Guide to Puyo Puyo Tsu (Puyo Puyo 2)

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3D Puyo Puyo 2, better known under the Japanese name Puyo Puyo Tsu, is one of several games as part of the upcoming SEGA 3D Classic Collection. Puyo Puyo Tsu is considered an arcade classic in Japan, with it being played on a high level even today and setting the standards for future Puyo Puyo games like the concept of offsetting, All Clear, and standardizing four colors. But playing the game might be intimidating since for people this might be the first time playing the game. Luckily this guide will explain how the game works so you can feel more confident.

Fastest Food Alive: A look back at the 1993 & 1995 Sonic the Hedgehog Cookie Crisp Cereal promotions

Our Fastest Food Alive video series continues as we look at more food promotional items from Sonic the Hedgehog’s past! Last time we took a trip to McDonald’s, this time we’re staying home and having breakfast. What’s on the menu? Cookie Crisp Cereal! In 1993 and 1995, Sonic was a toy surprise in specially marked boxes of the chocolate chip cookie inspired cereal. First as a plastic figure in 1993, oddly standing on a skateboard, and again in 1995 as a set of 16 POGS. Remember those things? Click play on the video above and take a trip down memory lane as we check out this food promotions and give a short history lesson on Cookie Crisp Cereal.

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SEGA News Bits: Flappy Bird Comes To Dreamcast’s VMU

Remember Flappy Bird, the mobile game that apparently destroyed people’s lives because of its simplicity? A SEGA fan going by the name of guacasaurus_mex has recreated Flappy Bird for SEGA’s Visual Memory Unit, so if you want to play it make sure you have some spare CR-2032 lithium batteries and lots of patience. Hit the play above and listen to me and Barry talk about Flappy Bird, VMUs and even Rappy Bird?

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SEGA News Bits: Shining series turns 25 years old

25 years ago today, on March 29th 1991, Shining in the Darkness released to the Japanese Mega Drive. While the original game did not light the world on fire, the later Shining Force games would become some of the best strategy RPGs ever produced. The series is still going strong, at least in Japan, with Blade Arcus from Shining EX releasing just last year.

Whatever you may think about the recent installments, most fans agree that the Shining Force games were legendary and the original Shining in the Darkness is to thank for starting the franchise. Join us on this SEGA News Bits as we share our Shining memories and talk about the possible future of the series, and don’t forget to brush up on all the SEGA anniversaries hitting this year!

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SEGA News Bits: Fantasy Zone turns 30 years old

2016 is filled with milestone SEGA anniversaries, and one of the most anticipated by us – for obvious reasons – was Fantasy Zone! Join us on this SEGA News Bits as we discuss our thoughts on the franchise’s past, present and future.

Released to arcades on March 28, 1986, the Fantasy Zone franchise has released a surprising amount of games in its 30 year history. Despite the many titles, the story often remains the same: the sentient spaceship Opa Opa traverses the Fantasy Zone, sometimes joined by his brother Upa Upa, battling bizarre bosses and upping his arsenal thanks to a floating Parts Shop. Outside the franchise, Opa Opa has made appearances in both All-Stars Racing games as well as Amusement Visions’ Planet Harriers, a 3D installment in the Space Harrier franchise which also takes place in Opa Opa’s Fantasy Zone.

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SEGA Retrospective: The career of Tomoko Sasaki, composer of NiGHTS Into Dreams…

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There are typically three things that people associate with SEGA: Sonic the Hedgehog, consoles that never got to shine, and great music. SEGA has undoubtedly housed some of the most creative composers in the industry, making everything from sweeping, pseudo-orchestral soundscapes, to fast-paced, pumped-up techno. But the best composers don’t let their skill and talent end with their music.

Enter Tomoko Sasaki, best known to SEGA fans as the main composer of NiGHTS into Dreams…. Her sound, helped along by Naofumi Hataya and Fumie Kumatani, is what arguably sold NiGHTS‘ surreal dream worlds and energetic gameplay. It’s often considered one of the best soundtracks in SEGA history, let alone on the Saturn, but it was only Sasaki’s third composition. And even then, it wasn’t even the strangest thing she ever did.

SEGA News Bits: Sonic 25th Anniversary SXSW Panel Discussion

Come get nerdy with me and Barry as we talk about the Sonic 25th Anniversary SXSW Panel and our thoughts on the secret announcement. The panel was moderated by Aaron Webber (Sonic community manager), featured the ex-Sonic Team developer Yuji Naka, current head of Sonic Team Takashi Iizuka, current voice actors Roger Craig Smith (Sonic the Hedgehog), and Mike Pollock (Dr. Eggman). This will be one of the many Sonic 25th Anniversary events SEGA has plan for this year, so expect more coverage on the site!

If you want to see the panel yourself, we have it up here. What did you think of the Sonic 25th Anniversary panel? Tell us in the comments below.

SEGA News Bits: SEGA survey includes classic IPs discussion

SEGA wants fans to “Help Us Make Our Games Better” by unleashing a new survey which asks what your favorite classic SEGA franchises are! Did your favorite IP make the list? Find out as George and Barry go through all the classic franchises mentioned in the survey.

Want to take the survey? Check it out here and don’t forget to tick that SEGAbits box when they ask you what fan sites you frequent!

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SEGA in the Media: Seinfeld’s “The Comeback” has a great selection of Genesis games at Champagne Video

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Spotting video games on TV’s greatest sitcom Seinfeld is nothing new. Longtime fans of series know all about the Frogger episode as well as Jerry’s video shelf which features NES and SNES games sat next to cinematic classics like “Child’s Play 2”. When it comes to SEGA on Seinfeld, however, you’re going to have to look a bit harder. In the eighth season episode “The Comeback”, which aired January 30th, 1997, one of the plots involved Elaine becoming infatuated with a mysterious video store employee Vincent. Meanwhile, Kramer was more interested in the Gene picks. Champagne Video, a recurring location in the series, was the go-to spot for Jerry, George, Kramer and Elaine when they needed to rent some VHS tapes. Throughout the series, the store evolved to feature what were at the time current videos, and in the episode “The Comeback” the set decorator took things one step further by littering the store with classic SEGA Genesis games.

On this installment of SEGA in the Media, we’re going to see how many SEGA Genesis games we can spot! Start browsing the shelves after the break.

SEGA News Bits: Sonic 25th Anniversary Events Detailed

SEGA has let the cat out of the bag, at least for some of their Sonic 25th Anniversary events they are having in the next few months. From history panels at SXSW to a Sonic 25th Anniversary party? Listen in and hear us tell you our thoughts, share the information we know and speculate about some of these Sonic 25th Anniversary events. Let us know in the comments what you think and what events interest you!

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SEGA Memories: Playing Jet Set Radio Future for three days straight in 2002!

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2016 is a big year for milestone SEGA anniversaries, and while the Jet Set Radio franchise didn’t make our mega list (which you can check out right here), I’d be remiss as a Jet Set Radio fan if I didn’t tip my hat to the sequel Jet Set Radio Future which turns 14 today in North America. As an all-encompassing SEGA fan, I don’t really pledge allegiance to one franchise. Everything from Space Channel 5 to Guardian Heroes to Valkyria Chronicles pull at my SEGA fan heartstrings. But one franchise that gets to me more than any other is Jet Set Radio. Playing the first game on the Dreamcast was more than your typical “yay, a new game” experience. Jet Set Radio introduced me to a crazy new world where bright colors, catchy music and offbeat street culture melded together into a game that I couldn’t stop playing. It wasn’t so much the gameplay the grabbed me, as it was the world of Tokyo-to. Popping the game into my Dreamcast was another free trip to explore my favorite video game world.

So you can imagine my excitement when Jet Set Radio Future was announced, featuring a much larger world and even better graphics. The only catch? It was on a console I had never intended to buy at the time, Microsoft’s Xbox.