The Year of the SEGA Console – Genesis month begins NOW!

Untitled-5
 
In mid-January we made the announcement that all year long we’d be celebrating five famous (and infamous) pieces of SEGA hardware hitting milestone anniversaries in what we dubbed 2014: The Year of the SEGA Console. While the 32X, Saturn, Dreamcast, and Pico are slated for month long celebrations later this year, all of March will be focused on SEGA’s 16-bit underdog the SEGA Genesis.

As an American who grew up in the late 80’s and early 90’s, the Genesis is a console that is near and dear to my heart. The Genesis was my introduction to the world of SEGA games, as well as the Sonic the Hedgehog franchise. I know I’m not alone, as that period from 1989 to the mid ’90’s is filled with nostalgic memories for many SEGA fans of the era. As time went on, I became more savvy of SEGA’s impact on other territories, leading to the realization that the Genesis was actually the Mega Drive to everywhere else but America. Still, to me it was the Genesis, not the Mega Drive, that shaped my SEGA fandom and played a major part of defining my childhood.

To honor the Genesis, we plan to feature exciting content both here at SEGAbits and at the SEGAbits YouTube Channel. Expect to see another SEGAbits Franchise Week – this time dedicated to a certain bare knuckle brawler – as well as retro reviews, interviews, round tables, special edition podcasts, and a few surprises. So plug in your controller of choice, clean off those cartridges, and power on for SEGA GENESIS MONTH!

Learn more about the SEGA Genesis at our SEGA Retro wiki

The SEGA Five: How SEGA redesigned Sonic the Hedgehog

segafive sonic redesign

Following the reveal of Sonic Boom, SEGA and Sonic fan communities exploded with discussion regarding the redesigns of the characters. Things like muscles, sports tape, scarves, tool belts, and blue arms became the subject of heated debates. Before the assurance from SEGA staff that the new game and TV show were a branch of the franchise and not a reboot, fans were both delighted and angered at the idea of Sonic undergoing another redesign after getting to know Modern Sonic for the past 7 years. Of course, fans of the franchise are not new to redesigns of SEGA’s mascot, so they can’t be blamed for assuming that Sonic was undergoing another permanent major change. While Sonic Boom Sonic and Modern Sonic “will continue to move forward in parallel” to each other, as stated by Sonic Team head Takashi Iizuka, the new Westernized design of Sonic is here to stay – at least for the near future.

As we move forward into the Sonic Boom era, we thought it would be fitting to look back at five major moments in Sonic’s history of redesigns, from buttface to green eyes and beyond. “Buttface” is enough incentive to read on, right?

Our new video series “This Is Saturn” takes on an all-star SEGA cast in Fighters Megamix

This is Saturn returns, with a look at Fighters Megamix, SEGA AM2’s crazy crossover fighter featuring characters from Virtua Fighter, Fighting Vipers, Sonic the Fighters, Rent-A-Hero, Virtua Cop, and even Daytona USA!

Being my first SEGA Saturn game, Fighters Megamix is a game that regardless of quality, means quite a bit to me. But does it manage to hit the heights of Virtua Fighter 2 and Fighting Vipers themselves? Or is it a clumsy mash-up of two hits? The answer lies, in episode 2 of This is Saturn! Though really, it’s a SEGA AM2 game, so what do you think the game’s going to be?

As stated in the video, Gaming Hell played a huge role in the research for this video, and it’s a kick-arse site! You can also specifically find Gaming Hell’s Fighters Megamix page, including a full review and guide here. Give the site some love, because hell, it more than deserves it! A special thanks goes to Ant Cooke, owner of Gaming Hell, for clearing up several particular details as well, notably the After Burner cameo code.

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

jh eoX eBkS

Swingin’ Report Show #56: Interview with Sonic Boom Producer Stephen Frost


 
Hot on the heels of the reveal of the new Western television series and video game Sonic Boom, SEGA of America producer Stephen Frost sat down with Swingin’ Report Show hosts Barry and George, as well as David of Sonic Retro, to discuss all things speedy and blue. In this hour long discussion we delve into the genesis of the project, learn more of the team at Big Red Button Entertainment, and get a few hints at what we can expect to see in both the game and show. If Stephen’s enthusiasm is any gauge for what we can expect, we’re in for a real treat later this year!

Learn more about the new branch in the Sonic franchise at the official Sonic Boom website.

[Download] [RSS] [iTunes] [Archive]

Classic SEGA Ads: “Take my Congo Bongo…..please!”

Back in 1983, Sega released Congo Bongo in arcades as Sega’s isometric answer to Donkey Kong. The game had you playing a man on safari chasing a giant gorilla through several levels. However, due to the isometric nature of the game, it made it very challenging. The game was soon released on all popular gaming platforms of the early to mid 80’s so of course, a commercial was made to sell the game. The comedian you hear in the ad is the very famous Henny Youngman who made a career out of zippy one liners such as “Take my wife…please!” and is a much funnier comedian than what’s shown in this commercial. Continue reading for an example of his better stuff.

R x ZV Zg WM

My Life with SEGA battles it out in Cyber Troopers: Virtual-On for the SEGA Saturn


 
My Life with SEGA is back! A.J. is back! Mickey Mac is back! In our first episode since our team up in Rambo for SEGA’s Master System, it’s time to get our mech on in SEGA’s critically acclaimed arcade smash, Cyber Troopers Virtual-On for the SEGA Saturn! Released in 1995 to arcade’s by Sega AM3, Cyber Troopers Virtual-On is a versus fighting game featuring robots known as the “virtuaroids”, appropriately powered by Sega Saturns. Yes, sticking consoles on your protagonists was a thing even before The Typing of the Dead. The game was later ported to the Saturn, which is the version we’re putting to the test in this 2-Man Scramble. Who will come out on top? Watch and find out!

Like this video? Subscribe to the SEGAbits YouTube channel!

Sonic Talk #25 “We’re gonna need more sports tape.”

[ MP3 Download ] [ iTunes ]

Now with 100% more Mike Pollock! Yes, we got Dr. Eggman himself in an interview later in the show. In the meantime, we got five, count’em FIVE folks on the podcast with the clearest audio we’ve ever had. (Goodbye Skype recorder and good riddance.) Our main focus of this episode is the very recent announcement of Sonic Boom. Me, Alex, and Ben of SEGAbits, along with GX Echidna and Tanner Bates delve deep into our personal feelings on this new redesign of our favorite hedgehog and pals.

WARNING! After the Mike Pollock interview, I accidentally lost the last 20 minutes of my voice from the podcast, but I edited it so you can still hear the others (just expect some jarring changes in subject.)

Round Table: How we would like to see Sakura Taisen localized

SBRT
 
As Sakura Taisen week comes to an end, the SEGAbits writers and I look ahead to the future of the franchise. While we’re certain Japanese gamers want a sixth title, here in the West we’re still waiting for localized releases of the first four games. While there are no signs of Sakura Taisen 1-4 seeing a Western release anytime soon, that doesn’t stop us from speculating and sharing our own ideas for how SEGA could give gamers these SEGA classics. And who knows, with the recent developments of SEGA acquiring Atlus’s parent company Index and SEGA surprising us all with the localization of Hatsune Miku: Project Diva F, perhaps there is a future for the franchise in the West. Check out our thoughts after the break!

Segalization and Sakura Taisen Week

SakuraWarsTokyo

Segalization heard that SEGAbits was running a Sakura Taisen-themed week, and we were happy to help commemorate the week by contributing something of our own. Sakura Taisen, or Sakura Wars as it’s known over here, is easily one of the most prominent SEGA franchises to never make it stateside. It is the poster child for what Segalization wants to correct. So please, read on as we go into Sakura Wars’ history, what it means to the Segalization mission and my own personal experience with the only game in the franchise that has been localized.

Classic SEGA Ads: Segata Sanshiro is in love

The internet has made much ado about Chuck Norris as the manliest man who has ever lived, but that’s only because they are too afraid to admit that Segata Sanshiro will one day beat them all up for not diligently playing their SEGA Saturns.

Segata Sanshiro is the definition of an unstoppable force, the embodiment of an unmovable object, but even he is susceptible to love, as this Sakura Taisen 2 commercial shows. That said, it takes a true to be willing to gleefully play in a pile of Sakura pedals with his beloved. Do not be comforted by this ad though, non-Saturn owners. After Sakura Taisen Week is over, he will come for you all…with a vengeance.

On TGXiR S nvtP A bxmjFin

Retro Review: Sakura Taisen 2

After the first Sakura Taisen game was met with commercial and critical success in 1996, a sequel was inevitable. The SEGA Saturn, though successful in Japan, was hemorrhaging money abroad, making a sequel to one of the company’s few late 90s success stories all the more important. So, SEGA collaborated with RED again to produce a sequel.

Sakura Taisen 2: Kimi, Shinitamou Koto Nakare, which roughly translates to “Beloved, You Must Not Die” was released for the SEGA Saturn on April 4th, 1998 as a three disc set. Introducing two new characters and improved game play, it remains the most successful game in the series. It sold over half a million copies, making it the second best-selling dating sim of all time. It was re-released for the SEGA Dreamcast two years later with brand new features that showed what the system was capable of.

Here is our retro review of Sakura Taisen 2 for the Saturn and Dreamcast.

l O PBtiEVNmHixiDH ylsYmZ

The SEGA Five: Ways to experience Sakura Taisen

sakura-wars_1

Sakura Taisen has had an interesting history in the West. Though the first four games that make up the core of the franchise were never localized, the series’ anime and manga adaptions were. As a result, Sakura Taisen was able to establish a cult following in the West, one strong enough to spawn continued interest in the franchise from both fans and corporations years later.

Thanks to the efforts of these companies and fans, there are now several ways for western audiences to get a taste of the franchise. Though they are not all complete and they are not all convenient, these are the five ways you can experience the biggest SEGA franchise to never officially make it West.

This is the Westerner’s guide to Sakura Wars.

(Special Note: the information from this list is derived from Kori Maru’s extensive knowledge of the franchise. He was gracious enough to help us out with the research for this article)

SEGA Channel Retro: Sakura Taisen 1-4 streaming marathon

Watch live video from SEGA_Channel_Retro on www.twitch.tv
Kori-Maru here to bring our readers a live stream today featuring Sakura Taisen 1-4 during Sakura Taisen week running on a SEGA Dreamcast system. The stream will begin at 7:15 AM 9:30 AM Eastern Time. I will be showing off the each game in the main series for fans and newcomers of the series and it’s gameplay features. Be sure to stop by our SEGA Channel Retro Stream Channel and ask us questions during the stream.

Swingin’ Report Show #55: Localize It! with Segalization

This week’s episode is a special one, as Barry and George reunite to talk with Draikin and InTheSky of the SEGAbits partner site Segalization – a fan campaign dedicated to promoting the localization of SEGA games. While Western SEGA fans have enjoyed a number of great releases over the past few years, there are several titles that fans have never been able to experience due to SEGA not localizing hits from Japan for Western audiences.

Draikin and InTheSky talk about the inception of the Segalization campaign, and share their thoughts on how SEGA could go about localizing titles including Valkyria Chronicles 3, Yakuza 5, Yakuza Ishin, and Puyo Puyo Tetris. We also reveal another new partner site, Panzer Dragoon fan site The Will of the Ancients, and deliver the usual off topic banter. Enjoy the show!

Want to support Segalization? Visit their website, follow them on Facebook and Twitter and sign their petition to bring Japanese SEGA titles to the West!

[Download] [RSS] [iTunes] [Archive]

GQS sVJ UFBTdLEUeoG VPuR

SEGA Tunes: Sakura Taisen’s “Kimi Yo Hana Yo (Live)”

As some of you may remember, we’ve covered Sakura Taisen on Tuesday Tunes before, featuring music from both the game itself and its stage show incarnations. As a musical theatre buff myself, I am extremely jealous of Japanese fans for the dozens of Sakura Taisen related stage shows they’ve had over the years. After all, the closest thing us westerners have gotten to a proper SEGA related stage show is that awful Sonic musical from Australia.

A Sakura Taisen stage show is rather fitting though, given that the game itself stars performers who actively sing and dance on stage. The above video is from the 2003 Shichifukujin show, which features all the voice actors from the Sakura Taisen video games and anime reprising their roles on stage. From what I’ve seen of the show it looks pretty cool, and the performers themselves are definitely talented.

The song “Kimi Yo Hana Yo” was originally composed by Kouhei Tanaka for the end credits of Sakura Wars 4. The stage version features all of the games voice actors reprising their roles as members of Flower Division, including Akio Suyama as Captain Ichirou Oogami and Chisa Yokoyama as titular character Sakura Shinguji.

Check below the fold for the version of the song featured in the game!