Review: Rise of Nightmares

Leave it to SEGA to be the first to dive in and attempt to offer something new and unique when it comes to a crazy peripheral like Microsoft’s Kinect. When the Kinect launched, SEGA released Sonic Free Riders. Free Riders was, in my opinion, an under-appreciated launch title that attempted to offer more than what other launch titles were offering. While Kinect Joy Ride and Adrenalin Misfits were pretty basic, and appealed to the family friendly party game crowd, Free Riders actually required skill and practice. The racer touted weapons that required a variety of actions to execute, different vehicles and stances and a number of hazards that again called for various actions to overcome. While not a perfect attempt, I applauded SEGA for what did work and for the boldness of attempting a Kinect title that featured so many methods of control. Now, SEGA returns to Kinect with Rise of Nightmares, a SEGA AM1 developed horror title which resembles SEGA’s famous The House of the Dead series. Like Free Riders, Rise of Nightmares puts a motion controlled spin on a well established genre (survival horror), promising a variety of weapons and actions as well as a Kinect first: body controlled free movement. Just how well did SEGA do? Read on!

Retro Review: Dynamite Cop

Dynamite Deka is a series of beat em up games first introduced to American arcades in the mid-1990s. Renamed “Die Hard Arcade” to capitalize on the success of the movie franchise of the same name, the game was later ported to the SEGA Saturn, and to this day remains the only good 3D brawler to ever make it to the system. Dynamite Deka 2 would later be ported to the Dreamcast some years later, renamed Dynamite Cop. Is this game any good? Read on to find out.

Review: Renegade Ops

Gameplay is Renegade Ops‘ strongest point. (Which feels like it should be a given, considering it’s a videogame. In this day I often get the feeling gameplay takes a back seat to plot and graphics, as it attempts to pretend it isn’t a game we’re playing but an interactive movie.) For me, gameplay always comes first, because I like my games fast, fun, action-packed and challenging. I’m happy to report that Renegade Ops has all of these qualities in spades.

Review: Conduit 2

First, a quick apology to everyone, including SEGA, for the lateness of this review. I unfortunately lost my access to high speed internet shortly after receiving my review copy, and so I had difficulties with the multiplayer portion of the review throughout the summer. The multiplayer played a significant part in the final verdict, so I hope the good folks at SEGA who sent the review copy won’t mind the tardiness.

The original Conduit pioneered the Wii first person shooter, allowing every player to customize the game’s motion controls in a fashion that best suited how they wanted to play the game. It had its problems, however. Its online was easily hackable and virtually broke the game, and the single player offered absolutely nothing that hadn’t been done better in numerous other shooters. The environments, being based largely on modern Washington DC, were fairly generic aside from the odd monument. The level design was linear, and most of the weapons were pretty typical for the genre. With the announcement of Conduit 2, High Voltage Software acknowledged the problems of the original and promised to solve these problems with the sequel. Does Conduit 2 improve over the original, or does it fall even flatter?

Review: Captain America: Super Soldier (Wii)

When Nuckles87 assigned me to do the hands on for Captain America on Wii during E3, I wasn’t too happy. The game just looked like another washed down, crappy port. I was surprised however, at the level of quality the game had. The game is handled by High Voltage. Mainly the HV team that handled Tournament of Legends (poorly reviewed but I thought it was okay). Now, I bought the PS3 version which I love despite how some may feel (No offense Aki), but after playing and beating the Wii version, does it hold up well or is it just another watered-down Wii port? Read on. Read further down for a Bonus Feature.

Review: Captain America: Super Soldier (PS3)

With the release of Captain America: Super Soldier, SEGA will be bringing a close to the licensing deal that they started with Marvel several years ago. So after four tie-ins with Marvel Entertainment, has SEGA improved in the quality of their licensed output? Read on to find out in my extensive review on the last game in their Marvel movie tie-in, Captain America: Super Soldier.

Review: Virtua Tennis 4 (PS3)

SEGA’s lovable arcade franchise returns, this time with the original series creators behind the development. Many fans have been asking how much new things the team could bring to the table, after already having 2 Virtua Tennis releases on HD consoles this generation. Well, let’s crack open this review and see how the game stacks.

Retro Review: Burning Rangers

The year was 1998, and the Sega Saturn was on its way to obsolescence and breathing its last. Sega decided to give the system one last hurrah with some very limited edition games. Panzer Dragoon Saga, Burning Rangers and Shining Force III (I think) were released at a very limited 5,000 copies each. If you didn’t pre-order these babies, you were paying through the nose later. In fact, I payed $100 for my used copy last year. Does Sonic Team’s future fire fighting game still hold up or has its charm burned away?

Review: Thor: God of Thunder (Wii)

Wii! (huh-yeah) What is it good Thor?

Welcome back for another review of a Thor game, this time on the Wii. I’ll admit, I have yet to sink my hammer into the Thor craze. I haven’t seen the movie, nor have I tasted the 7-11 Slurpee (though my guess is it tastes like the color blue). However, I can claim to have played the Wii version of the game. How does this version fare compared to the DS and HD console versions? Let’s (insert Thor reference here) and find out!

Review: Thor: God of Thunder (DS)

Licensed games tend to be cursed. They’re usually made by low-end development teams with little budget and even less time. This is even more true with Sega’s games that are licensed out by Marvel. Iron Man, Incredible Hulk and especially Iron Man 2 have all been stinkers that seemed to have been made for a quick cash-in.

However, when given to the right developer, you can have a winning game on your hands. Such is the case when Sega gave development of the DS version of Thor to Wayforward. The company behind such other 2-D hits as Contra 4, Shante and Batman: The Brave and the Bold. Here’ they bring their expertise to make what could have easily been movie tie-in garbage into a well polished 2-D action game.

Review: Super Monkey Ball 3D


Super Monkey Ball has become one of SEGA’s strangest popular franchises over the years. Like Ridge Racer or Tetris, a console’s library almost isn’t really complete without an entry from this quirky series. I imagine it may only be a matter of time until Monkey Ball ends up on the HD consoles in some fashion.

Due to this constant stream of new entries into this series, the quality has been taking a dip. Whether it’s the declining quality of the mini games or the increasingly poor stage design of each game, this series has seen better days. So, the question for SMB3DS is: does it reverse this trend? Read on to hear my opinion.

Review: Yakuza 4

I remember reading about the first Yakuza game (Ryū ga Gotoku in Japan) way back in 2005. I was super excited to find out that SEGA was going to bring it over. Since then the series has seen significant growth, spawning three direct sequels and three spin offs. When the original failed to catch on in the west, there was a lot of doubt that the franchise would ever come to the west again. Now we are all the way to the fourth main entry for the series. It’s great that SEGA has continued to bring the series over to the west despite the failure of the first game, but four entries in has Kazuma Kiryu finally worn out his welcome? Read on to find out.

Review: The Dreamcast Collection

Back in November 2010, online retailer GameStop let slip that a title called “The Dreamcast Collection” was to be released. In January 2011, SEGA officially announced The Dreamcast Collection for the XBOX 360 and PC. Between that time, speculation and hype ran rampant. Was the collection to be as massive as the previously released Genesis collection? Were we to receive Power Stone,  Marvel vs. Capcom 2 and many more non-SEGA games on a release published by SEGA? Would the disc contain both Shenmue titles? Once officially announced, many of the expectations were not met. It wasn’t to be an all-out tribute to the console, nor a mega collection of a dozen games. Rather, the Dreamcast Collection turned out to be a disc release of four previously released and soon to be released XBLA titles at a budget price.

Despite not being what many were hoping for, how does the release fair as an XBLA compilation?

Review: Sonic Colors (Wii)

Despite Sega assuring us over and over again that they would be making it their mission to improve the quality of the Sonic series, I was pretty skeptical when Sonic Colors was first announced.

Targeting a younger audience? Alien Wisp power-ups? Trailers with bad techno rock? The same game designer as Sonic and the Black Knight?

Review: Crazy Taxi (PSN)

Crazy Taxi has had lots of ports since it first debuted back in 1999. It has been 10+ years and we have had the franchise appear on Gamecube, Playstation 2, Xbox, PC, and even on the PSP. Now PSN/XBLA will get a port of the first game.