Media Create Sales: Vanquish first chart appearance

We posted the first day sales for Vanquish a few days ago and sadly the weekly charts didn’t change a whole lot. The charts ended on October 24th and the game came out in Japan on October 21st. That is about 4 days to sell.

  • Vanquish PS3: 48,318 (4th place)
  • Vanquish 360: 11.204 (14th place)

That is about the same as the first day numbers of 47k on PS3 and 9k on Xbox 360. I hope that the game continues selling next week on this pace, but it doesn’t seem like it will. Damn shame.

[Via: NeoGAF]

Xbox Live Indie game inspired by Panzer Dragoon Orta


We all loved Panzer Dragoon Orta, which was one of the early releases on the Xbox. Problem is that the game didn’t sell to hot, doesn’t mean that it will stop Xbox Live Indie creators from paying homage to the title.

What is the game called? Leucistic Wyvern. You can get it for a dollar (80 MS points) in the indie store. The game comes with 9 stages, 6 of which are bonus stages.

[Source: Siliconera]

Hayes says early Vanquish sales are encouraging


We already know how Vanquish did on its first day in Japan, but what about the America? Mike Hayes seems pretty positive.

“It’s been in the marketplace for two days, we’ve seen the day one numbers and we’re reasonably encouraged, but I think we need to see the rest of week one and probably week two just to see how it’s going to play out

“The challenge is that it’s a new franchise and that it’s releasing head-to-head with a lot of established franchises in the busiest time of the year.” – Mike Hayes CEO SEGA West

Vanquish came out on October 19th in North America, comes out tomorrow in Europe. Also, IGN gave us a shout out on this article, check the source link.

[Source: IGN]

End of Eternity testing out new 360 budget packaging

Yes, End of Eternity (Western title Resonance of Fate) has went budget priced in Japan. Not only that, it is one of the first games to get the new ‘platinum collection’ packaging from Microsoft.

So what did the old packaging look like? Check out the old Platinum Collection box art for Bayonetta. Yeah, it has improved for the better. End of Eternity reprint is coming out in Japan on December the 2nd.

[Source: Siliconera]

Vanquish first day Japanese sales are in


The first day sales for Vanquish are in and seem rather low. They aren’t a total failure, but I sort of assumed it would beat a Naruto game.

  • Vanquish PS3: 47,000 units
  • Vanquish 360: 9,000 units

Hopefully they sell more copies this whole week. For reference, the Naruto game on PS3 sold 72,000 copies and 13,000 on Xbox 360. I guess its too much to outsell a big anime IP like Naruto.

Bayonetta’s first day sales in Japan where much more positive, selling 93,000 on the PS3 and the Xbox 360 version selling 45,000 units. A Bayonetta size hit this game is not, at least in Japan.

[Thanks: STORM!]

Vanquish: 360 vs. PS3 face-off


[PS3/360]

Seems that Platinum Games has finally delivered one of their titles that plays great on both consoles. Eurogamer said it was hard to really see the difference between the consoles and only thing they found was shadowing differences.

“In terms of graphical differences between the two games, it’s fair to say that there aren’t any of real significance – certainly nothing that might affect a purchasing decision: both run at 1024×720 resolution with 2x multi-sampling anti-aliasing (MSAA)…. only issue we did notice on a consistent basis was a difference in shadowing, which seems to favour PS3. In these shots you can see shadowing that’s either omitted completely or else suffering from “shadow acne” on the 360.”

So whatever console you bought it on, you are safe. No Bayonetta effect this time around, just pure gameplay bliss. Performance is a mix bag, but seriously, if you liked how the demo performed, no issues.

[Source: Eurogamer]

Japanese Sonic Free Rider promo features excited actors


“COOOOOL!!”

Here is a new promo video for Sonic Free Riders in Japan. It is quite an odd piece of promotional footage for a few reasons, I have never seen a Japanese person smile so much, almost seems like its a Microsoft Kinect advertisement policy or something. You know, since all the US adverts have the same thing. Also who has a room that white or that large in Japan?

“Awesome!!!”

The last thing that will lead to people doing creepy shit, is the feature that lets two players join hands and do tricks on screen with two of the in-game characters. Lets be honest, Sonic fanbase is disgusting and a ton of horrible fan fiction is bound to happen.

[Source: AndriaSang]

Yuji Naka’s HD console game not published by SEGA

[First scan/concept art of the upcoming game]

Yuji Naka’s upcoming game has been teased in Famitsu and it won’t be published by SEGA. The game will be published by Kadokawa Games. Never heard of them? I don’t blame you, all they have done was a port of RPG Maker for DS and some other girl anime game. But it seems the company wants to become bigger, first step is with the Yuji Naka HD game (along with a game by Grasshopper).

“The game itself is an action title that takes place in the sky. The action gameplay is what I’m focusing on the most with this project — interactivity is the most important attraction with any sort of game, and if that doesn’t evolve, then games won’t be everything they can be. Sonic was all about completely taking over the land, and Nights brought that same concept into the skies. I had always thought that action games that take place in the sky are too hard for players to cope with, but then I thought up a new method for dealing with it. That’s how this project got started. If I had stuck around at Sega, then I might have used this concept to make a sequel to Nights!”  – Yuji Naka (Prope)

It is most likely that SEGA passed on publishing Yuji Naka’s title. Most likely due to how poor a bigger known IP like NiGHTS did on Wii and how he compares the concept to that or it could be due to how poor Let’s Tap did. We will never know. We wish Naka luck with his new title and if its good, of course we will all be playing it, regardless of publisher.

[Source: 1up]

DVD could have caused Vanquish content cuts


It is no secret that Vanquish used Playstation 3 as a lead platform, it also isn’t a secret to gamers that Sony uses bluray discs for their games. According to Atsushi Inaba, they almost cut content out of the game, so they could fit in on a DVD disc.

“But just speaking of media, since Xbox 360 still uses DVD, for games like Vanquish that have a lot of data in one disc and lots of voice over, it’s a bit hard to compress everything in one disc. That is the only complaint I have.

We thought we might have to do that [cut content] during the development but in the end we were able to fit everything in the DVD. So there’s nothing we had to cut.”

As for what version to get, Inaba states that both versions will be idititical and seeing the early demos they showed, I have to agree. It is hard to tell the difference between both versions. Read more of Eurogamer’s interview with Inaba right here.

Thor game to have Shadow of the Colossus type boss battles

1up is running a article titled, “Five Things You Didn’t Know About Thor: The Video Game.” Some of the stuff is already known, at least I already knew. But they have a few things I didn’t really know about. One of those things is having big boss battles, SEGA hinted that Thor will have a grapple ability to climb them and strike their weak points, like Shadow of the Colossus. It makes no sense to do this, since Mjolnir lets him fly.

As for the Wii version of the game, that version is being developed by Red Fly, who specialize in porting HD games to Wii. They did the port for Ghostbusters game and it didn’t turn out awful. The Wii version will also be more kid friendly, to go with what everyone assumes the Wii fanbase is and will have a more comic book like presentation. Yes, you will be able to swing your hammer with the wiimote.

The DS version is sounding the best. It will be developed by Wayforward (A Boy and his Blob and Contra IV) and will be a Contra like sprite arcade side scrolling game.

Game Informer: Vanquish Campaign lasts only 4 hours

Game Informer gave Vanquish a 7.75 out of 10. No idea what the difference between a 7.75 and a 8 is on their scale, but seems like its a ‘good game’ with some flaws, according to them.

Platinum Game’s Kellam tweets otherwise, concerning the 4 hour single player campaign:

“GameInformer: “Don’t be surprised if you finish your first playthrough in four hours.” Really? Because it would surprise the hell out of us.”

Some being recycled bosses, short  campaign and unimpressive weapons. Oh yes, they also mock the characters, I don’t think they understand the type of game Vanquish is suppose to be. Its suppose to be one of those games you replay over and over to get the highest score in the levels, just like Bayonetta.

Lets hope most users and other media don’t miss the point of the game when they review it.

[Source: N4G]

No Excuses: Get Vanquish at K-Mart and Save $20


If you get Vanquish at K-mart stores, from October 19th through the 24th, you will get $20 dollars worth of credit towards your next video game purchase. This will bring the price of the game to $40 dollars.

But if you get one of the following games, You will get $30 dollars off instantly on your order.

HYPE: Famitsu gives Vanquish near perfect score


Even though everyone dislikes Famitsu, it is the second magazine to review the game and its another positive hit for SEGA and Platinum Games. The magazine gave the game a 9/9/10/9. Famitsu has four people give a score and adds it up for a total. The game got a 37, three points shy from getting a perfect score.

The first review for the game was done by PLAY UK, which gave the title a 93 out of 100. They stated “Vanquish is about as good as action gaming can get.” Get hyped, Vanquish launches in the end of the month, worldwide.

[Source: Nintendo Everything]

Virtual On Force limited edition detailed

The main reason that Virtual On Force became a retail title and not a downloadable, according to SEGA, was to make a limited edition to honor Virtual On’s 15th year anniversary.

The Limited Edition will be called the “Virtual On Force Memorial Box 15”. It will come with a soundtrack CD that spans six discs and 218 tracks. It also comes with a booklet that has 140 pages, this includes arcade and console product images, promotional art, pre-design images for mechs, past interviews with Jurou Wataru (series producer) and Hajime Katoki (mechanical designer).

That is not all, SEGA is also packing two Tangram-themed super balls into the package. The boxart for the limited edition is also diffrent, being done by Hajime Kotaki. The limited edition isn’t cheap, costing at ¥12,900 (about $156 USD).

[Source: AndriaSang]