Sonic & All-Stars Racing Transformed 3DS likely delayed until February

It’s not racing, it’s racing delayed! Via The Sonic Stadium comes news that Sonic & All-Stars Racing Transformed for the 3DS has most likely been delayed until February 2013. While the game released to 360, PS3 and Wii U in mid November, and the Vita version is due December 18th in the US, the 3DS version has been missing in action. SEGA hasn’t done a very good job in letting fans know when to expect the 3DS version of the game, and as such many have relied on retailers like Amazon and Gamestop. Both sites list a February 2013 release date, and a recent post from Nintendo Europe seems to confirm the delay as the 3DS version is listed with a February 2013 date.

3D Space Harrier soon to hit Japanese Nintendo 3DS eShop?

According to Spong, via Japanese site Gamer via NeoGAF, a 3D rerelease of the original Space Harrier will soon be hitting the Japanese Nintendo 3DS eShop. Nintendo has done a fair share of 3D rereleases for their own games, but this would be SEGA’s first 3D rerelease on the 3DS. Images show that this will indeed be the arcade version, and not the 3D Master System version of the game. No mention of a Western release, but it would probably happen eventually. After the break, two screens of the supposed rerelease.

Nintendo Direct gives us our first look at Sonic & All-Stars Racing Transformed on 3DS

The Nintendo Direct stream, which concluded moments ago, gave SEGA fans their first glimpse of Sonic & All-Stars Racing Transformed running on the 3DS. The stream, which highlighted upcoming 3DS titles, ended with a montage of games and SEGA snuck in a few seconds of the game in motion. Sonic was seen flying through the Panzer Dragoon track, followed by Sonic in Seaside Hill changing from a car to a boat. It was quick, but the game looked great! Want to see it for yourself? Click here to skip right to the money shot. After the break, screengrabs of the video preview.

Project X Zone debuts at #3 in Japan

Media Create has released their Japanese sales charts covering from the 8th to the 14th, which saw Resident Evil 6 on the PS3 plummeting to under 100,000 from its massive 700k+ launch. Sales of highly anticipated games in Japan tend to be far more front-loaded than that of their Western counterparts, though Resident Evil 6’s especially steep decline seems to suggest that fan reception in its homeland has been just as mixed as it has been in the West.

Namco-Bandai is the publisher of Project X Zone, though the roster of SEGA characters will undoubtedly make its sales of interest to readers of this site; the strategy RPG crossover debuted at #3 with sales of 85,539, which isn’t bad. Undoubtedly facing steep competition from Square-Enix’s Bravely Default, which hit the 3DS on the same day and (predictably) took 1st place with 141,529, it will be interesting to see what these sales mean, if anything, for a Western release of the still Japanese-only title.

Full charts after the break (thanks to CVG).

Project X Zone gets a new frantic gameplay trailer

http://www.youtube.com/watch?v=rXbalVMNliY

Check out the latest Project X Zone trailer, this one is showing off the in-game’s crazy fighting engine. It looks pretty intense. Sadly the game has only been announced for release in Japan. I guess we can look at it and envy them Japanese people.

Spot the SEGA characters in the Project X Zone opening sequence

http://youtu.be/Nt5Qd7Mh8DU

While in-game screens of Project X Zone, the SEGA/Capcom/Namco Bandai crossover, don’t really wow, the opening to the game is certainly impressive. Entirely animated, the intro features dozens of recognizable video game characters including several notable SEGA all-stars. Rather than spoiling the cameos, I’ll let you watch it and in the comments share your favorite SEGA icons who appear. Thanks to Kori-Maru for the tip!

Tekken developer Katsuhiro Harada trying to get Project X Zone localized

Though it likely won’t come as a surprise to many, doubt has been cast on the prospect of Project X Zone getting a release in Western territories.

Even with its roster of popular characters from SEGA/Namco/Capcom franchises, the 3DS crossover title has “niche Japanese game” written all over it, and like clockwork, with that comes the typical struggle for an international release.

After being flooded with angry Twitter responses following comments that a Western release seemed unlikely, Katsuhiro Harada has tweeted to assure fans that he has, if nothing else, been pushing for the game’s localization.

While not the most promising sign, it’s at least nice to hear that someone from within Namco Japan is listening to the voices of Western fans. Project X Zone will see release in Japan on October 11th.

Rhythm Thief game coming to iOS

 

It has been confirmed by SEGA that a Rhythm Thief game will be coming to iOS as a freemium game sometime this winter. The exact nature of the game and whether or not it will be released in the west is currently unknown, though the game will supposedly be tweaked for shorter play sessions and will include social features. Freemium games typically give you a basic game package for free, than charge you for additional in-game items. SEGA’s Spiral Knights online RPG uses such a system.

We should find out exactly what this game will be when the Tokyo Game Show rolls around later this month. Cross your fingers for a western release!

Rhythm Thief is a rhythm game originally released for the 3DS. It uses rhythm games to play out a variety of scenarios in the game’s storyline. It received a B+ from us last month and has been well received by critics. As a major fan of the game myself, I would highly recommend picking it up and supporting SEGA’s original IP releases.

SEGA Tunes: Rhythm Thief Month “Melody of Hope”

Melody of Hope is a very dynamic, beautful track. Despite it’s name, it does not start out as an optimistic song. Indeed, from the offset it’s quite foreboding. Then, about midway, it begins to change it’s tone. There is some genuine conflict in the song as it evolves into something truly optimistic and uplifting. This is the kind of track that can really be appreciated on it’s own, even without a game, and highlights just how spectacular the Rhythm Thief soundtrack can be. It also goes very well with its plays in the game’s storyline, which I won’t elaborate upon so as to avoid spoilers.

Below is Moon Princess, Marie’s first song in the game and alongside Melody of Hope, also one of the its best tracks.

Review: Rhythm Thief and the Emperor’s Treasure

It’s been a very long time coming, but after months of being in Japan and Europe Rhythm Thief has finally arrived on American shores. If the rumors of the game selling out are true, it seems to be a hit! But was this game worth the long wait? Will Phantom R’s musical escapades win you over or does it fall out of tune? Read on.

SEGA Tunes: Rhythm Thief Month, Vamos a Carnival

The Marie focused edition of Rhythm Thief Month has been postponed until I get further into the game.

Until then, I thought I’d post up one of the other things that makes Rhythm Thief cool: homages to other SEGA rhythm games. Rhythm Thief is a game with some interesting SEGA pedigree. Not only is its director, Shun Nakamura, responsible for also directing Samba de Amigo, but the game’s list of contributing composers include Tomoya Ohtani and Naofumi Hataya, whom have worked on the soundtrack for Space Channel 5 Part 2, Samba de Amigo, Feel the Magic as well as a variety of Sonic and Sonic Team games.

Above is Vamos a Carnival, from Samba de Amigo. The actual mini game is a surprisingly faithful adaptation of Samba de Amigo’s game play onto the 3DS, using both face buttons and tilt functions to replicate the Dreamcast classic’s game play. It’s one of my favorite games in RT, and this style of mini game is also one of the most difficult I’ve yet encountered in the game.

The other SEGA rhythm game Rhythm Thief pays homage to is Space Channel 5. Much like the Samba de Amigo mini game, it also adapts the Space Channel 5 formula into the game, complete with a track from the game, which I have posted below after the break.

Bahn from Fighting Vipers revealed for Project X Zone


Famitsu recently revealed a few new characters for Project X Zone with a ton of pictures. So, what is Project X Zone? It’s a crossover stradegy RPG using characters from Capcom, SEGA and Namco universes. The game is being developed by Banpresto and Monolith Soft. If you read the title, you know that Bahn from Fighting Vipers was announced. Who else? Tron (Mega Man), Reiji Arisu (Super Robot Taisen OG Saga: Endless Frontier), Xiaomu (Super Robot Taisen OG Saga: Endless Frontier), Lady (Devil May Cry), and Lindow (God Eater) are the rest of the announced characters.

If you guys want to see the screenshots posted by Famitsu, click here. Sorry, no Western announcements have been made for this title.

Zavvi product description reveals new All-Stars Racing Transformed gameplay details

With the release of Sonic & All-Stars Racing Transformed just four months away, online retailers have started listing the game and revealing new tidbits within the product descriptions. Zavvi has listed the game, and treats potential buyers to a rather lengthy write up that borders on being a full on article. While the product description does not reveal new racers or tracks, it does detail the game’s many modes and expands on things mentioned in past interviews. After the break, a handy bulleted list of the info as well as the full description.