Crazy Taxi: World Tour Closed Network Test Announced Alongside New West Coast Map Trailer

Calling all crazy drivers! SEGA is inviting players from select regions around the world to put their driving skills to the test by participating in the Crazy Taxi: World Tour Multiplayer Closed Network Test. Applications to participate in the multiplayer closed network test (CNT) are open now until August 31st with selected players being some of the first in the world to experience two of the top-speed online multiplayer modes from the game. Crazy Taxi: World Tour is set to release in 2027.

While the full retail game will include single-player and story modes, the CNT will focus entirely on online multiplayer action. Players will be able to participate in two multiplayer modes, Pickup Race and Cops ‘N’ Cabbies, both playable via Ranked Match or Custom Match, where custom lobbies and rules can be set.

  • In Pickup Race, up to 6 players will compete with each other to drop off as many passengers as possible within a set time limit, earning as much crazy money as possible.
  • In Cops ‘N’ Cabbies, players will be split into two, 3-person teams competing against each other
  • Players will be able to race across 2 maps and choose between 4 characters and 6 cars with various tune-up options.

The CNT will run from 5:00 PM PT on September 11 through 5:00 PM PT on September 13 (September 12 00:00 UTC to September 14 00:00 UTC). It will be used to test the stability of the online multiplayer functionality ahead of the game’s full release and will support cross-play performance on XBOX Series X|S, XBOX on PC, PlayStation 5, and Steam. For more details on the CNT, including info on participating countries, how to apply and requirements for participation, please visit the official CNT website.

West Coast Map Trailer

Alongside the CNT’s announcement, SEGA revealed a new travel-inspired trailer highlighting the game’s West Coast map, an iconic location to fans of the series.

Featured Storefronts

Echoing the spirit of the original game, Crazy Taxi: World Tour will continue the tradition of including in-game storefronts of popular real-life retailers. With the new game set to take players on a globetrotting adventure, each World Tour map will feature regional retailers. Some storefronts and destinations confirmed to be in the West Coast map include iconic brands such as IHOP and Amoeba Music.

Players can look forward to additional in-game storefronts and retailers to be announced alongside the reveals of remaining World Tour maps.

Crazy Taxi: World Tour will be available on XBOX Series X|S, XBOX on PC, Steam, PlayStation 5 and Nintendo Switch 2. It is an XBOX Play Anywhere game and is available to wishlist on XBOX Series X|S, XBOX on PC, Steam and PlayStation 5.

SEGA Announces Gamescom 2026 Line-Up

SEGA is heading to Gamescom 2026 in a big way, giving attendees the chance to go hands-on with some of its biggest upcoming releases. From August 26–30, fans visiting Hall 7 at Cologne’s Koelnmesse can experience an immersive SEGA booth packed with playable demos, themed photo opportunities, on-stage challenges, and exclusive merchandise giveaways. Five upcoming titles will be featured, each with its own dedicated booth area designed to showcase the game in a unique and memorable way.

Sonic the Hedgehog 35th Anniversary News Roundup – Frontiers on Switch 2, CrossWorlds Updates and More!

Sonic turned 35 years old yesterday, and SEGA celebrated with a live charity stream that was part fundraiser, part showcase and part fan event (I guess our invite got lost in the mail?). In any case, a LOT was revealed yesterday. So much so that instead of making a dozen articles I thought it would be easiest to present a handy list of everything we learned yesterday, from game reveals to brand partnerships and more! So read on to see what Sonic and SEGA have planned for fans!

SEGA News Bits Live: Crazy Taxi, Artificial Intelligence and Tupac

We’re back, and so is Crazy Taxi but not without controversy! Also, Tupac is alive and well and in an upcoming SEGA game and Sonic is turning 250 years old next week!

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New details emerge on abandoned Crazy Taxi 4 pitch

Back in 2015 we learned that SEGA Studios Australia had created artwork for a Crazy Taxi 4 pitch that had likely taken place years earlier. Just this week, with the announcement of Crazy Taxi: World Tour, a former SEGA Creative Assembly staffer who worked at the Brisbane, Australia offices from 2009-2010 revealed details of a Crazy Taxi: World Tour pitch that may have tied in with the previously revealed pitch art.

SEGA Announces Crazy Taxi: World Tour, Ignites New Controversy [UPDATE: SEGA Clarifies]

Update 6/8: Kotaku has asked series creator and the lead of Crazy Taxi: World Tour what exact role AI played in the game’s development and this was his answer: “We used it as a reference. So our artists would pull up [and] generate some of their ideas and then they would look at that, you know, generated image and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It’s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game.”

Original article:

SEGA has officially announced the next entry in the Crazy Taxi franchise: Crazy Taxi: World Tour, coming in 2027 to PlayStation 5, Xbox Series, Nintendo Switch 2, and PC.

The trailer (shown above) was revealed during this year’s Xbox Showcase, three years after the game was first announced back in 2023.

So, what do I think of the trailer and gameplay? Incredible. It looks amazing, and I can’t wait to play it.

So what’s the controversy? If you check the Steam page, there’s an AI Generated Content Disclosure at the bottom of the game’s description:

 

“At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.

We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game”

This disclaimer has caused a huge uproar within the anti-AI community and it’s a complex issue. Some point out that these tools are used to speed up repetitive coding tasks, and as you can read here, SEGA has been fairly open about not using AI to replace creatives, including voice actors and artists.

But how do you all feel about it?