Developer Retrospective: A look back at the games of SEGA’s WOW Entertainment

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When SEGA WOW Month began, we took a look back at the games of SEGA’s Overworks. While Overworks existed for only a short span of time before merging with WOW Entertainment, this month has made it very clear that Skies of Arcadia made a major impact on SEGA fans. But what of WOW Entertainment? Unlike Overworks, WOW managed to release a large number of games spanning different genres on different pieces of hardware. From sequels to classic franchises like The House of the Dead and Columns, to new franchises like SEGA GT and arcade oddities like The Typing of the Dead, a collaboration with Namco, and a dog walking simulator. While WOW Entertainment can’t be pinned down to one iconic title, they more than made up for this with an amazing library of games!

Join us now for part two of our SEGA WOW retrospective, in which we take a look at the many games of WOW Entertainment.

Hucast Games announces Redux: Dark Matters revision disc

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Hucast Games, developer of indie Dreamcast shmups DUX and Redux: Dark Matters is well known for releasing revision discs of their games. The original DUX, for example, saw an original release, a 1.5 revision, and a special release featuring an earlier version of the game. Redux: Dark Matters was an enhanced remake of DUX funded on Kickstarter, featuring new gameplay modes and enhanced graphics. Unfortunately, the original release of Redux: Dark Matters had its share of problems, namely a game freezing bug during one boss battle and fuzzy 240p graphics. Hucast is looking to remedy these issues with a version 1.1 revision disc, featuring “Super sharp TV screen picture via RGB/S-Video Cable (And VGA of course)” and a fix to the “Boss Freeze” bug. Unfortunately, the initial 240p graphics are not being bumped up to 480p, but rather the developer plans to do something else to feature “super sharp TV screen picture”.

The revision Disc will be available in March, and Hucast promises more news and instructions for how purchasers can get the disc soon.

Skies of Arcadia is still one of the best RPGs ever made

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Nearly ten years ago, Skies of Arcadia completely changed the way I viewed video games. What I once saw as a passive medium, where I followed a trail of bread crumbs from point to point to see what the developers had in store for me, I now saw something greater.

Arcadia drew me into its world in a way no game has before or since with colorful characters, beautiful locales, and a sense of adventure that the game not only emphasizes, but cherishes. Even today, when I come back to the game after having experienced the likes of Oblivion, Mass Effect, and Skyrim, I still get a feeling of adventure that no other game seems able to provide in quite the same way. Naturally, there are some spoilers ahead, so if you’d prefer to go into this game ignorant, don’t read any further!

The SEGA Five: Favorite Moments in Skies of Arcadia

Hey everyone welcome to another episode of The Weekly Five, I’m your host George and today we will be talking about my favorite moment of Skies of Arcadia. The game originally came out in 2000 on the SEGA Dreamcast.

The game later got 2002 re-release in Japan and 2003 in the West on the Gamecube, which included better graphics, less random battles, extra content, and more. Regardless of what version of the game play, both are fantastic experiences. Some disliked the game due to its constant random battles but I think it more than makes it up with its charming characters, light hearted humor and sense of exploration.

Great games have great moments and Skies of Arcadia is full of them, so if I don’t mention a moment you loved, share it with us in the comment section. Let’s get this list started.

Warning: Spoilers ahead. 

SEGA Tunes: Alien Front Online’s Alien and Army themes

SEGA’s WOW Entertainment has a very eclectic resume, featuring games like the simulation-style racer SEGA GT, the dating sim Candy Stripe, the mutants teaching typing game The Typing of the Dead (co-developed with Smilebit), and today’s Tuesday Tunes spotlighted title, the online aliens versus army game Alien Front Online.

Initially released worldwide to arcades as Alien FrontAlien Front Online was soon released to the Dreamcast. Despite being Japanese developed, Alien Front Online was made to strongly connect with Western audiences. The game was simple, featuring online combat with voice communication allowing players to take on opposing sides of an army versus aliens war. Unfortunately, the game’s release was poorly planned out as Alien Front Online was released to North America six months after SEGA made the announcement that they were discontinuing the Dreamcast. The game ended up not releasing to other territories, and to make matters worse, shortly after release SEGA shifted to a pay to play model for their online games. I recall renting Alien Front Online when it released, and even through the game was just a few weeks old, the online community was incredibly small.

Resident Evil Code: Veronica never before seen concept art hits the internet

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[Wasn’t this design later used in South Park?]

Resident Evil Code: Veronica was my favorite entries into Capcom’s long running survival horror franchise. Maybe its because I’m biased due to it being originally a Dreamcast exclusive title (which later got a Playstation 2 port). I’m also the type of person that likes to see unreleased artwork for games, especially concept art. It seems the guys over at Project Umbrella (a Resident Evil fansite) have been sitting on hundreds of pieces of unreleased concept artwork for Resident Evil Code: Veronica and Resident Evil Zero.

From the owner of Project Umbrella via NeoGAF:

We came into contact with freelance concept artist Satoshi Nakai, who was hired by CAPCOM in 1997 at the recommendation of Nextech Co., Ltd to provide concept art for the games under the directions of scenario company FLAGSHIP’s lead writers Noboru Sugimura and Hiroshi Soda.

Only a very small fraction of this artwork has been released by CAPCOM over the years. They are direct scans of the original pages. Also included is a single artwork for a scrapped game originally directed by Masaaki Yamada, featuring HUNK on a cruise ship facing against new plant/human Zombie enemies.

Hit the jump to see over  100 pieces of never before released concept art.

Aboard Little Jack: How Skies Of Arcadia made an RPG fan out of me

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Skies of Arcadia is a game that made a huge impact on me as a fan of SEGA and Role-Playing games. Before it, I had very little exposure to RPGs. I had seen Final Fantasy and Dragon Quest, but very rarely did I play them. The only one I actually played was Phantasy Star IV. While I enjoyed it, I was a bit too young to really be able to understand or get into it. I still had fond memories of playing it with my neighbor, and when I got older and had the chance to finally play it again, it became one of my favorite games of all time. It never would have happened without Skies of Arcadia.

At the time the game came out on the Dreamcast, I was around 10 years old. Old enough to start wrapping my head around more complex games. However, I didn’t have a Dreamcast at the time, only a Nintendo 64. My cousin had the Dreamcast though, and I was super close with him. He was like an older brother to me. He picked on me a bit, but he also showed me lots of cool stuff, even stuff I probably wasn’t supposed to see or play at my age yet. He was also a huge RPG fan, and had always tried to get me into them, but I never did get engrossed with them that much. Then, one weekend when he came to visit, he brought Skies of Arcadia. We spent an entire night playing it, and I don’t remember how long we played it for, but it was almost sunrise before we finally had to give into sleep.

Developer Retrospective: A look back at the games of SEGA’s Overworks

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Last week when we kicked off Overworks and WOW Entertainment month, we took a look back at how SEGA organized their many internal development teams over the years. Among those teams were Overworks and WOW Entertainment, two separate teams that released games from 2000 through to 2004 when they were merged and became SEGA WOW. This week, we will be taking a look back at the games released by Overworks. While the Overworks softography is small, especially compared to giants like SEGA AM2, in the span of four years Overworks released some truly classic titles.

Classic SEGA Ads: Take a peek above deck at these Japanese Skies of Arcadia commercials

When it comes to Japanese games being localized for the West, I tend to like it when they stick as closely to the original release as possible. I like to hear the original Japanese dialogue, have the names of characters and locations retained, see the original cover art used, and I hate it when they change the game’s title (hey, I just noticed that Jet Grind Radio broke all of these rules!). Skies of Arcadia, however, is a rare exception. When it was revealed in the pages of The Official Sega Dreamcast Magazine that Eternal Arcadia was to be retitled Skies of Arcadia, I was not only okay with this, I actually much preferred it.

SEGA Tunes: Skies of Arcadia’s OST will make you feel adventurous

Skies of Arcadia is a special game that had just the right amount of charm to win me over. Skies of Arcadia is just one of those games where you really like the bright colorful world and cheery character personalities, despite its random battle encounters and parts in the game that lead to frustration. Not only that, the game had an epic soundtrack that gives you a sense of adventure. Listen to the main theme above and tell me this doesn’t make you want to go exploring some caverns or travel in exotic locations?

This week on Tuesday Tunes we will be listening to some of my personal favorite tracks in Skies of Arcadia. Hit the jump and set your volume to an appropriate volume.

Dreamcast controller mod takes the Wii U pad to the next level

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Imagine if SEGA released a color screen on the Dreamcast controller, but not only that it would act like the Wii U and allow you to play games in your controller. Crazy right? I guess if you want it badly enough everything is possible as this hack shows. The modified controller features a 3.5 inch color screen that will display on both a connected TV and on the controller. So what if you wanted to just play on the controller? What about sound? Yes, it has built in speakers. But where does the VMU go? It actually has a VMU built in as well!

If you want to see it in action, hit the jump. If you want to read a more detailed article, click here.

Did You Know Gaming video series shines the spotlight on the SEGA Dreamcast

Online video series Did You Know Gaming has featured SEGA on past episodes, such as their Sonic the Hedgehog retrospective, and their latest episode takes a look at SEGA’s console swan song the Dreamcast. The video does a nice job putting all the interesting facts revealed over the year in chronological order, touching on the Tom Kalinske’s dealings with Sony during the 1990s, Microsoft’s early involvement, and how piracy both hurt the console and then later helped the indie scene.

I’ll admit, I thought I knew everything about the SEGA Dreamcast, but there were a few factoids I was unaware of like the “potato” chip gag. Was there anything in the video that surprised you?

The SEGA Five: How SEGA-AM2 changed video gaming

Welcome to our new video series The Weekly Five, a top five list covering a wide range of SEGA topics. We are celebrating The Year of Developers over at SEGAbits.com, that means that each month throughout the year we will be covering notable notable SEGA developers. This month is all about a developer that is close to my heart, SEGA-AM2. What better way to kick off the new series than to discuss five ways SEGA-AM2 changed video gaming.

Hucast announces Alice’s Mom’s Rescue, an indie 2D platformer for the SEGA Dreamcast

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Hucast, the folks behind DUX, Redux: Dark Matters, and Ghost Blade, have recently announced another indie title slated for the SEGA Dreamcast. The game, given the odd title of Alice’s Mom’s Rescue, is a pixel art platformer in which Alice (potentially of Wonderland fame) must rescue her mom from a giant raven. The game will feature three worlds with twenty five stages, and gameplay includes battling evil animals and using magic mushrooms to change Alice’s height. The game will support 240p, RGB cable, S-video, and VGA and is due to release on March 23rd, 2015.

The game is up for pre-order in two styles, a 2-disc limited edition in a DVD case featuring the game, the soundtrack, and a 12 page manual for 42.95 euros and a standard edition which features the game in a jewel case with a 4 page manual for 24.95 euros. Check out screens from the game in the gallery below, and see the game in motion over at Vimeo.

SEGAbits Plays Episode #5: SEGA Dreamcast Holiday Classics

SEGAbits Plays gets into the festive mood as Barry and George play Dr. Seuss’s The Grinch and the Official Dreamcast Magazine demo disc Volume 10 for the SEGA Dreamcast. Join us as we destroy Whoville, fly about as a little toy Santa in Toy Commander‘s Christmas missions, and explore various demo disc oddities. Wait, was that an anti-smoking advert?

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