Indie Dreamcast game Pier Solar now shipping!

PierSolarHD

Pier Solar and the Great Architects is a game that has been a long time coming. Developed and published by Watermelon Games with work starting as far back as 2004, Pier Solar originally released to the Genesis/Mega Drive back in 2010. Since then, the team held a successful Kickstarter which lead to an HD remake of the game for a slew of modern handhelds and consoles, but SEGA fans were most interested in the proposed Dreamcast release. While modern platforms have since seen release of the game, Dreamcast fans had to wait a bit longer. Today, it seems that wait is over as backers from both the Kickstarter and Watermelon Games website have received notifications that the game is now shipping!

I’ll admit, after being disappointed by other indie developers I was hesitant to put my money towards the release until solid proof that it was going to release by the end of the year (the initial expected release was way back in December 2013). Luckily I was able to pre-order the game earlier this month, just days before they cut pre-orders off. Since then, the game has been relisted on the Watermelon store with a price increase of $6 (from the initial $50) and a “SOON AVAILABLE” notification of November 11th. So if you had a pre-order, be excited because the game is coming! And if you don’t, there should be additional copies available soon.

Play Shenmue on Dreamcast in widescreen

ShenmueWidescreenHackWe know that Codebreaker codes change aspects of games, from infinite lives to instant unlockables. But did you know that you can use a code on games to get them to display in ‘anamorphic widescreen’? Assembler Games forum user S4pph4rad decided to release his anamorphic widescreen codes for Shenmue I & II and this lead to quite a few users contributing back.The idea is to have codes for most of the games, if possible.

“Similar to the codes for other platforms, this is anamorphic widescreen so you’re not getting higher resolution. Some additional changes could probably be made like shrinking the HUD too, but this is the simplest solution. Consider these version 1. There’s still some pop-in occasionally near the edges of the screen, but it’s not as bad as when you use an emulator to extend the visible area. That could probably be fixed with deeper analysis into how it decides when something goes out of range.” – S4pph4rad from Assembler Games

You can read all about the process of Anamorphic widescreen over here and if you want to check out more progress on codes for other games check out Assembler Games’ forum thread. This is all a work in progress, of course and the community is submitting codes to other Dreamcast classics.

Hit the jump for the Shenmue I & II widescreen codes!

The History of Sega Japan R&D, Part 3: Innovative Heights and the End of an Era

REUNIFICATION AND TWELVE INNOVATIVE R&D STUDIOS

whatsshenmue-3

Playing up an executive managing director and joking about the state of the Dreamcast at the time, says a lot about Sega’s attitude at the time.

In Part 2 we covered Sega’s golden age, but great heights inevitably can bring great lows. Sega had lots of up and downs throughout their history. They also had great games, lots of them! But ultimately Sega did not make that much money from the Saturn. However, in the arcades they did absolute gangbusters. Sega needed to change their approach in regards to development and also their hardware. The solution was to make the Dreamcast and NAOMI arcade hardware the same and have all of the internal studios make games for it,in turn allowing them further grow and prosper. Twelve R&D studios in total were established, and the nine software studios were not split into arcade and console divisions – they made games for everything. Hisashi Suzuki and Yu Suzuki would manage the arcade business, with Hisashi putting in his final stretch at Sega before retirement.

Unreleased SEGA Dreamcast port of ‘Colin McRae Rally 2.0’ unearthed

ColinMcraeRaly2.0Dreamcast

The Dreamcast had quite a bit of cancelled game before it met its erupt end on March 31st, 2001. Some of the popular ‘unreleased’ games that have made it out in the wild include a port of Half-Life and even SEGA-AM2’s Propeller Arena. Looks like we have one more game to add that list, Colin Mcrae Rally 2.0 (the precursor to the DiRT games).

Colin McRae Rally, the first game got a release on both Windows and Playstation; while 2.0 only had a release on Windows. Mcrae Rally 2.0 added more difficultly levels (Novice, Intermediate and Expert), Arcade mode and more. Sadly the port that was unearthed was only 30% complete, but its still pretty cool to see.

You can hear Tomleecee from The Dreamcast Junkyard talk about the unearthed unreleased port.

SEGA News Bits: Ghost Blade impressions & Hucast Games controversy talk

Today on the SEGA News Bits we have not only one, but two videos for you to enjoy. Why two? Well, we ran too long and I decided it was best to cut the conversation into two separate videos. The above video is Barry’s initial impressions of Hucast Games’ Dreamcast Shoot ’em up Ghost Blade. The second video has us talking about the article that DCGX wrote about Hucast games (the publisher of Ghost Blade). Its a great article, check it out.

If you want to see our video on our Ghost Blade impressions, thats above and if you wanna see us whine about the Dreamcast indie scene you can watch that below. If you like what you see don’t forget to comment, like, share and subscribe to us on YouTube.

Fruit’Y is a new indie Dreamcast puzzle game, and it’s available now!

In the midst of Ghost Blade, the impending release of Pier Solar and the release of Volgaar the Viking comes yet another indie Dreamcast game – Fruit’Y! Developed by retroguru, Fruit’Y is a fruit matching puzzle game featuring 120 levels, pixel graphics and a killer soundtrack. What surprised me the most is that the game is out now to purchase – no pre-orders here folks – and is incredibly affordable. A pressed disc with full color art in a DVD case will only set you back 2.50 Euros or around $2.81. Shipping isn’t too bad, as it only cost around $10.41 total for the game to ship from Germany to SEGAbits Midwest HQ in the United States.

The game is limited to 500 copies, so pick one up soon from Dragon Box Shop! I’ve already seen people receiving theirs in the mail, and hope to get my hands on my copy within the next few days.

Opinion: Hucast and the Business of Dreamcast

hucast

When speaking of the SEGA Dreamcast “nostalgia” is a word that is often mentioned, and it wouldn’t be an incorrect description of many gamers’ feelings towards the system. Countless articles and blog posts have been written about the prominence of the Dreamcast and how it died too soon. From that love of the little white box, an incredible scene of independent developers and publishers has continued the dream over the past decade with a steady stream of new games and multiplatform releases.

Volgarr the Viking gets a Dreamcast port

volgarr_screen_04
Volgarr the Viking
is a 16-bit style, tough-as-nails, retro-styled action game published by the crazy people at Adult Swim. The game has made it across multiple platforms including PC, Xbox One, 3DS, Wii U, PS4, and Vita. But what if you wanted to play this game on your Dreamcast?

Now you can, thanks to one of the developers of the orginal game, who did a side project to port the game on SEGA’s white dream machine. Since its Marc Hall’s personal port, this project is ‘unofficial’ and labeled as freeware, but works as you’d expect. The game even supports VGA, if you want a crisper picture.

Click here to download the ISO and start stabbing!

Indie SEGA Dreamcast game Ghost Blade is now available for your undead console

The-Ghost-Blade-Boss

Its been a long time coming, but HUCAST Games’ latest release Ghost Blade is now available to purchase and play on your SEGA Dreamcast. Insert the obligatory “a Dreamcast game in 2015!?” here. Described as “an ace shoot ’em up for the Dreamcast with a focus on arcade action and an elaborate scoring system”, Ghost Blade promises three game modes with three player ships too choose from, five stages, a Caravan Mode, and support for the VGA Box, Arcade Stick, VMU and standard Dreamcast controller.

16 years and still thinking: Happy September 9th, SEGA Dreamcast fans!

DCBD

Another September 9th is upon us, a date that is very important to American SEGA fans. Sixteen years ago today, SEGA released the Dreamcast to the American public. Looking back, it was a bittersweet launch, as it was the last home console to be released by SEGA. Of course, we didn’t know that at the time. Back then, September 9th was nothing but excitement, and there was so much to be excited about! I know I may get some flack for saying this, but the Dreamcast’s American launch lineup stands as the best launch lineup in video game history. Just look at what games were available on day one: Air Force DeltaBlue StingerExpendableFlag to FlagHouse of the Dead 2Hydro ThunderMonaco Grand PrixMortal Kombat GoldNFL 2KNFL Blitz 2000PenPen TriIcelonPower StoneReady 2 Rumble BoxingSonic AdventureSoulCaliburTNN Motorsports Hardcore HeatTokyo Xtreme RacerTrickStyle. A variety of first and third party titles spanning multiple genres, some returning franchises like Sonic, House of the Dead, and Mortal Kombat and some new ones that would go on to become major successes like SoulCalibur and the 2K series of games.

Dreamcast indie game ‘Ghost Blade’ gets release date

GhostBladeDreamcast
Indie Dreamcast developer and publisher Hucast games has finally announced the released date for their latest title Ghost Blade. The game will be officially out on September 27th and come in a variety of editions.

What the game features:

  • Beautiful, detailed High-res Graphics
  • 5 Stage with HUGE Boss Enemies
  • 3 Player ships with different gun types
  • Instant Respawn
  • Auto-bomb enabled novice mode for beginners
  • Arcade Gameplay and Addictive Scoring System
  • Incredible Soundtrack composed by Rafael Dyll
  • 2-player mode for addictive fun

Accessories supported:

  • VMU
  • RGB cable (480i)
  • VGA cable/box (480p)
  • Original Pad
  • Arcade stick

You can check out both the regular edition and limited editions (limited to 1,000 copies) of the game. Anyone looking forward to this one?

[Via Retro Collect]

Grandia II Anniversary Edition out now on Steam and GOG

GrandiaIIAnniversaryCollection
What isn’t there to like about Grandia II on the SEGA Dreamcast? Now you can relive those memories on your PC via Grandia II Anniversary Edition. Personally this is one of my favorite RPGs released during that era and for the time had a really fun combat system.

What you get: 

  • Visual upgrades to textures, lighting, and shadows
  • Original Japanese voice option
  • Additional difficulty level
  • Gamepad support
  • Steam Trading Cards
  • Steam Achievements
  • Steam Cloud Save Support
  • Selectable Video Options
  • Remapable Keyboard & Gamepad Support
  • 100 Save File Slots
  • Dreamcast VMS Save File Support

Yes, you can import your save files from the Dreamcast VMU. You can pick it up on either Steam or GOG, if you buy it right now its $14.99 (25% off) and after August 31st, it will go back up to its regular price of $19.99. I got to say, that is a damn good deal.

Grandia II Remastered coming to Steam & GOG on August 24th

GrandiaIIHD2
We have finally gotten a release date for Game Arts classic Japanese RPG Grandia II, which the publisher will be re-naming Grandia II Anniversary Edition as it plans on releasing the game on both Steam and GOG.com next week! That’s right, August 24th is the release date for this game.

“After careful consideration, we have chosen to retitle the game for PC to Grandia II Anniversary Edition in order to properly celebrate Grandia II’s 15th anniversary. The fans voted and, now, we are proud to bring a revamped edition of the classic role-playing game from Dreamcast to PC as Grandia II Anniversary Edition.” – Kazuki Morishita President and CEO of Game Arts

If you get the game during its launch window you will only need to fork over $14.99, after this  limited period it will go up to its regular $19.99 price. Not bad for a HD port of a great game like this. Are you picking up a digital copy of the game?

[Via: Gamespot]

Round Table: Can Shenmue 3 live up to the hype?

Shenmue3Hype
Its literally been 14 years since Shenmue 2 made its debut and left many unanswered questions. Over the years the Shenmue fanbase has grown since more and more people have gotten a chance to try the franchise, it has reached some level of mysticism. Having this rabid fanbase, all with individual reasons as to why they like the Shenmue franchise waiting for the next evolutionary step can be daunting to a development team.

Can Ys NET and Yu Suzuki make a game that will live up to the hype? That’s this topic on this week’s Round Table.

Shenmue interview from the Japanese ‘Dreamcast Express’ demo disc posted online

Shenmue had a huge marketing budget and part of that budget was used to explain what the game was all about. Shenmue is a unique game and explaining the main draw was a big challenge. SEGA had lots of programs going to promote the game before its release, including the fan favorite What’s Shenmue‘ demo disc (the also the VHS with the same name).

In Japan, SEGA had released discs called ‘Dreamcast Express‘ that were handed out to members of the Sega Partners Club, for free. These discs included demos, interviews and more. They where the Japanese equivalent to the ‘Dream On’ demo discs in UK and the Official Dreamcast Magazine demo discs in the US. The first volume included a special Shenmue interview with Yu Suzuki featuring a ton of unseen footage from the Shenmue series, as well as the main theme played by a live orchestra. Thankfully Shenmue Dojo has just uploaded this video on their YouTube channel and you can see it right above this post. Isn’t the internet great?

Its crazy watching a excited Yu Suzuki talk about working at SEGA for 15 years and then turn around and have to wait 14 years to announce the 3rd installment. It really has been that long!