Recently CNBC’s Christine Tan sat down with Sega Sammy Holdings President Haruki Satomi to discuss video games, including the flagship series Sonic the Hedgehog, as well as the pachinko business and more. The interview was held as part of the CNBC show Managing Asia and is available in full as a transcript and offers a revealing look at Satomi’s thoughts on the company and his family’s legacy. Most amusingly, Satomi reveals that his favorite games are the Yakuza and Valkyria Chronicles series. Guess we know why they make so many of them now!
Sonic Mania was a hit for the indie developers behind the project which included Christian Whitehead, Stealth from Headcannon and PagodaWest Games. It made a lot of older fans come back to the Sonic the Hedgehog brand with delight and soon we will be getting Sonic Mania Plus with added Ray and Mighty.
One thing a lot of hardcore fans want to know, will we see a sequel to Sonic Mania?
“Maybe the next one will be Sonic Mania’ (Dash) then [laughs]. Jokes aside, with the release of the physical version in Sonic Mania Plus, it feels like we did everything we could for the Sonic Mania project.” – Takashi Iizuka
Shin Megami Tensei V producer Kazuyuki Yamai had a interview with 4gamer.net where he shared details about the upcoming game. One of the notable tidbits was that the has entered full scale development.
The SEGAbits Swingin’ Report Show is back with returning guest Chris Tang! Chris is a game designer and gaming tournament champion, and was recently inducted into the International Video Game Hall of Fame. SEGA fans know Chris as the winner of SEGA’s Sonic & Knuckles Rock the Rock competition in 1994, and before that Chris was a finalist in 1990’s Nintendo World Championships. Since then, Chris has worked on games at Atari and Capcom, including Gauntlet IV, Primal Rage, Street Fighter III, Rival Schools and Power Stone. Chris is also the yearly announcer for the Tetris World Championships and originator of the BOOM! Tetris for Jeff meme.
Currently, Chris is hard at work on Flight Armor Project: STRIKE HARBINGER (working title – subject to change), a new game inspired by classic SEGA titles like Space Harrier. The game combines the fast paced forward flying gameplay of Space Harrier with the RPG and combat elements of Phantasy Star while utilizing a unique arcade control structure that evokes Virtual On. The game is developed by HitSparks Games, and features the work of senior artist Kiyoshi Okuma, whose past work includes Gauntlet: Legends, World Series Baseball 2K2, The Sims 2 and Darkspore.
I sat down with Chris for an update on the development of Flight Armor Project: STRIKE HARBINGER, including the incredibly fun two player mode, and to discuss more of his past career, his work as an announcer for the Tetris World Championships and his recent induction into the International Video Game Hall of Fame.
On this episode we chat with Tee Lopes, composerforSonic Mania, who answers our burning questions about his career before working on a SEGA game, how he landed the Sonic Mania job, and how one goes about composing for video games. We also try to get some soundtrack secrets out of him, and we’ll let you be the judge on how well we did. If you loved the music of Sonic Mania and are a video game soundtrack aficionado, or if you just like an hour of video game chat, this episode is a must listen!
After weeks of teasing, SEGA Forever was officially revealed to be a classic games collection initiative to bring everything from the SG-1000 to the SEGA Dreamcast to mobile platforms, with the big surprise being that all the games are free to play (with the option to buy). The collection kicked off with five SEGA Mega Drive/Genesis titles, including four emulated games including Altered Beast, Kid Chameleon, Phantasy Star II and Comic Zone, and the remastered Sonic the Hedgehog from Christian Whitehead. After playing the games and experiencing how the service works, we had a ton of questions for SEGA. Thanks to mobile games community manager Danny Russell, we received a speedy reply and every single one of our questions got answered!
In this episode we are joined by Tyler of Screaming Villains, who is developing the upcoming Night Trap 25th Anniversary Edition set to release to PlayStation 4, Xbox One and Windows PCs, with a limited physical run exclusive to the PS4. Tyler discusses how the project began, how the game differs from the SEGA CD and SEGA CD 32X versions, what new features fans can expect from the game and what future plans he hopes to have in the world of FMV games and beyond! Keep your ears peeled for some exclusive reveals, but watch out for those Augers!
Our E3 coverage continues with an interview with Sam Mullen, Senior Localization Producer of SEGA products at Atlus U.S.A., who has worked on Yakuza Kiwami and Yakuza 6: The Song of Life. We talk to Sam about these upcoming games in the Yakuza series and what both longtime fans and newcomers can expect.
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Our E3 coverage continues with an interview with Aaron Webber, PR and Social Media Manager for Sonic the Hedgehog. SEGAbits swingin’ reporter Kori-Maru asks Aaron about the upcoming Sonic Mania and Sonic Forces, including questions about the recently revealed villains trailer and the mysterious Infinite.
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The SEGAbits Swingin’ Report Show is back, bringing you an interview with Maarten Brands, CEO of Cook & Becker who is behind the upcoming Sonic the Hedgehog 25th Anniversary Art Book! In this, his first public interview talking about the book, Maarten goes into the history of the international art dealership Cook & Becker, how the SEGA partnership began and what fans can expect from the Sonic art book.
Want to learn more about Sonic Utopia? Think you saw all of the easter eggs in the demo? Come watch the archived livestream of the game with Lange, Murasaki, Pixy and Tpot, the developers of Sonic Utopia along with me and Perfect Chaos Zero.
While covering New York Comic Con 2016, SEGAbits writer FlareHabanero had a chance to talk to Archie Comics freelance colorist Matt Herms. Matt has worked on a variety of Archie’s video game books, including Sonic the Hedgehog, Sonic Universe, Mega Man and the incredibly popular Sonic Mega Drive. Check out the interview for yourself to learn about how Matt got his start in the industry and what it’s like to work in comics as a colorist!
SEGAbits attended New York Comic Con 2016 and had the opportunity to speak about Shenmue 3 with Cédric Biscay, president and CEO of Shibuya Productions. Cédric was kind enough to sit down with our own Kori-Maru to tell us how he got his start in the industry, what it’s like to work with Yu Suzuki and more!
Sonic the Hedgehog is a huge deal for SEGA, its one of their biggest selling brands. But have they given the series the development focus that it deserved? I would say no, for example even if a game starring Sonic the Hedgehog is good, you can always tell it was rushed out the door. Seems SEGA knows its future survival in the game software industry will rest on how they treat Sonic and they’re making good on their promise by delaying September’s Sonic Boom: Fire & Ice which was mean’t to be out last fall.
“Sega is really – as of this last year – putting a huge emphasis on quality. One of the things about Sonic Boom: Fire & Ice is that we held the title for a year, which is not something Sega has traditionally done, but this focus on quality is really about trying to take Sonic back to where it used to be.”
This is a huge move for SEGA and the Sonic the Hedgehog series, this might finally launch that highly polished Sonic game that all fans have been starving for. SEGA should be happy having such a loyal Sonic the Hedgehog fanbase, considering hundreds of mascot platformers have come, and went while they delivered some of the worse games in the mascot’s history. But hey, here is to the future and the new team at SEGA. Don’t screw this up!
Matt from Tails’ Channel got to sit down with Sonic’s social media manager and Sonic PR Aaron Webber (or how Phantasy Star people know him as Ruby Eclipse). The topic of the interview was the upcoming Sonic 25th Anniversary party including questions about what to expect, if Sonic Boom: Fire & Ice will be playable and what sort of merch will be sold at the event.
If you guys decide to go to the Sonic 25th Anniversary party, make sure you stop by and say hi to me and Barry since we will be attending the event. So are you going to Sonic 25th Anniversary party?