Two new Dreamcast games from Nape Games: Reknum Souls Adventure and Ploid, now available from VGNY Soft

Here’s two more brand new Sega Dreamcast games for ya. Reknum Souls Adventures and Ploid, both originally made for NES by Nape Games, are now available for Dreamcast and up for pre-order in North America through VGNYSoft, a known publisher of physical indie games who also dabbles in Dreamcast games. Both games, like most other indie games on Dreamcast, are VGA compatible and region-free as well. Both can be had for $29.99 USD each.

Check in past the break for trailers and pre-order links.

kWxAsT mxGdhv ChfmyqQLsOujmj

SEGA Talk #67: Somari the Adventurer (1994)

Mario Lives! After his death on March 31, Mario has been resurrected as Somari the Adventurer! On this SEGA Talk, George and Barry discuss this legendary bootleg game that brings Mario into the world of Sonic the Hedgehog on the Famicom and Nintendo Entertainment System. Learn about the development, release and legacy of the Mario adventure SEGA and Nintendo don’t want you to see!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

n ThiPrM VN LXl

SEGA’s Hideki Sato talks about creating the Mega Drive to beat Nintendo

It seems that SEGA Japan’s former President (2001-2003) and hardware designer Hideki Sato is getting quite a bit of attention from the media lately. A few months ago he discussed what it was like going against Sony and the PlayStation brand, now he is talking about the creation of the SEGA Mega Drive/Genesis, which he reveals was created to beat Nintendo (no, duh?). If you didn’t know Hideki Sato was behind the creation of the SEGA SG-1000, SEGA Master System, SEGA Mega Drive/Genesis, SEGA Saturn, and the SEGA Dreamcast.

The Famitsu interview seems to be exclusive to its magazine but Siliconera translated some important bits where he discusses the SEGA SG-1000’s rough launch and how it helped the Mega Drive’s early development.

SEGA Retrospective: From Wonder Boy to Monster World to Adventure Island and beyond


Over the years, video game franchises have come in many styles. Platforming, fighting, puzzle, shooting, the list is never ending. But one thing many franchises have in common is that they have to start somewhere, setting up the foundation for future titles to follow up and improve on. However, on occasion, something happens down the line that causes the franchise to become twisted, causing things to become complicated. Copyright issues might make the prospect of new titles impossible so spiritual successors might be necessary (For example Bayonetta being the successor to Devil May Cry), or the franchise suffers from an identity crisis when localized like with Puyo Puyo, or games having inconsistent releases cause confusion like the infamous Final Fantasy I to VI problem.

By far one of the most curious cases is with a franchise called Wonder Boy (Aka Monster World).

This is how Shenmue would play if it was a 8-bit Mega Man game

Youtuber and animator Peter Sjöstrand put together the above video combining his love for Mega Man and Shenmue into one ultimate fanboy video. The video features iconic moments and locations like the Rush turning into a forklift, QTEs and even a capsule toy machine boss fight.

As a big Mega Man fan growing up, if Ys NET ever made a retro style Shenmue game, I’d buy the crap out of it.

If you want the best possible version of Shenmue 3, don’t forget to contribute via their Kickstarter. Only 4 days left and its nearing 5 million, half the total it needs to become a ‘truly open world’.

Book Review: “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation”

It Was A Battle More Deadly Than Any Videogame Could Ever Be…A Real-Life Mortal Kombat Between Sega And Nintendo

The above sentence is found on the official website for the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” by Blake J. Harris, and having read through the book myself, it’s an accurate description. Upon reading “Console Wars”, I couldn’t help but feeling a bit bloodied and bruised, but proud to have chosen the side that I’m on as a fan. “Console Wars” is not a detached history lesson of the SEGA vs. Nintendo rivalry of the 90’s, it does not read as several wikipedia articles.

Instead, “Console Wars” is a very real and personal story largely told from the perspective of SEGA of America President and CEO Tom Kalinske during the first 6 years of the 90’s. Taking the journey along with Tom, readers also occasionally go behind-the-scenes with Nintendo and Sony, and receive a few extended history lessons on the histories of companies like SEGA, Nintendo, Sony, and others. This mix provides the reader with both factual and emotional reasons for why SEGA and Nintendo did what they did, and as such is the most honest and truest account I have ever read of this period of video game history.

James Rolfe looks back on the SNES vs. Genesis war

Cinemassacre’s James Rolfe, also known as The Angry Video Game Nerd, has posted up part one of a multi-part retrospective of the SEGA vs. Nintendo wars of the 90’s. It’s really a great watch, with James looking back on his childhood self and having a laugh at his Nintendo fanboy arguments against SEGA. Now, an older and wiser James reminisces about the classic “Genesis Does What Nintendon’t” campaign, gives SEGA a lot of love and promises a proper console vs. console video in part two. Check it out!