Review: 3D Fantasy Zone: Opa-Opa Bros (Nintendo 3DS)

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I’m going to be honest, when SEGA and M2 announced that 3D Fantasy Zone: Opa-Opa Bros was going to join wave 2 of their 3D Classics, I was sold. Fantasy Zone is just one of those games that doesn’t get enough appreciation in the West and having it release digitally will mean that more people get to enjoy this underrated classic. But how is the port? Well, let’s jump right into the review…

SEGA Japan releases Saturn and Master System themes for 3DS

While in the USA we only have a free Sonic Boom theme from SEGA to apply to our handhelds, SEGA of Japan is really using the theme service and giving older SEGA console gamers the goods. Above is the video of the SEGA Saturn theme that was recently revealed. The song playing the in back is from Sonic R.

Below is the video of the SEGA Mark III (aka Master System in the West) which features the always delightful Alex Kidd (including its music). Will these themes hit the American or European eShop? I really do hope so, with these and the awesome SEGA 3D Classics; the Nintendo 3DS is becoming a nice nostalgic gaming machine.

The themes are now out in the Japanese eShop and retail for 200 yen each (a little over $1.50).

SEGA announces Hatsune Miku: Project Mirai DX global release dates

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SEGA has announced the global release dates for the upcoming Nintendo 3DS title Hatsune Miku: Project Mirai DX! The game will be releasing to North America on May 26th of this year, hitting both store shelves and Nintendo’s digital download service the eShop. Fans in Japan and Korea can expect a May 28th release, and Europe will follow on May 29th. Hatsune Miku: Project Mirai DX isn’t your usual Hatsune Miku game, as SEGA has teamed with Good Smile Company to present the characters in their chibi-style Nendoroid figure style. You may remember that Miku and Sonic got the Nendoroid treatment, and as somebody who owns the Sonic figure, I can tell you that Good Smile Company does a fantastic job with both the physical figures, and the Nendoroid redesign.

After the break, check out a full press release, a trailer, and gallery of images!

Game Watch & Impress SEGA 3D Classics interviews continue, focusing on the development of After Burner II

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The SEGA Blog has kicked off another series of translated interviews held between 3D Classics developer M2 and Game Watch & Impress, this time focusing on the upcoming 3D After Burner II which is due out on January 15th for Nintendo’s 3DS. The article, which you can find here, not only delves into the development of the 3DS remake, but also Okunari provides photos and videos of the After Burner II cabinet in SEGA of Japan’s permanent storage warehouse. Suddenly I’m having visions of the ending to “Raiders of the Lost Arc” with every crate sporting a SEGA logo.

Part one can be found at SEGA’s blog, and part two is to be released tomorrow.

Second wave of SEGA’s 3D Classics set to kick off January 15th with After Burner II

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Perhaps the most exciting news last year for Nintendo 3DS owning SEGA fans was the announcement that the second wave of SEGA’s 3D Classics were heading West in early 2015. Revealed to be releasing monthly, think of it as a SEGA Arcade Game of the Month Club, Nintendo Life has discovered that After Burner II will be kicking off the collection in Europe on January 15th and that the games will be priced at £4.49/€4.99. An American release date has not been discovered, but it will likely be the same or just a few days apart from the European date.

It can be assumed that 3D Fantasy Zone, 3D OutRun, 3D Fantasy Zone II, and 3D Thunder Blade will be released between February and May, making the first half of 2015 a retro SEGA fan’s dream come true!

Review: Sonic Boom: Shattered Crystal (Nintendo 3DS)

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In late October, SEGA released the first piece of the Sonic Boom franchise by way of the Archie comic book series of the same name. Despite the much touted TV series and video games, the comic book was our first official trip into the Sonic Boom universe. In my review of the first issue, I noted that I really enjoyed the fun, loose, self-referential nature of the comic book series. I compared the Sonic Boom comic to Archie’s early Sonic the Hedgehog issues. My exposure to the franchise continued with the TV series, which I also enjoyed, noting that the series felt very much like DiC’s 1993 series Adventures of Sonic the Hedgehog. By this point, I was feeling fairly positive about Sonic Boom. And then the video games released.

Swingin’ Report Show #73: Sonic Boom: Shattered Crystal Interview with Mat Kraemer of Sanzaru Games

This week on the Swingin’ Report Show podcast Barry and George are joined by Mat Kraemer, Lead Designer at Sanzaru Games, developer of Sonic Boom: Shattered Crystal for the Nintendo 3DS. Topics covered include the development process of the handheld title, how Sanzaru interacted with various teams including the TV show crew and the team at Big Red Button, what Sonic games Sanzaru looked to for inspiration, and Mat’s favorite classic SEGA games and consoles.

There has been a lot of talk about the Sonic Boom franchise this past week, so it was great to sit down with Mat to learn more about how the 3DS game came to be. Hey! Why are you still reading this when you should be listening?

[Download] [RSS] [iTunes] [Archive]

Yuji Naka’s Rodea the Sky Soldier releasing Spring 2015 in Japan to the Wii U and 3DS

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Here at SEGAbits we like to keep things focused on SEGA both past and present, but when a SEGA legend leaves the company to do their own thing, we like to keep you guys informed as to what they’re up to – especially when it’s a big project with some SEGA influences. While we love former Sonic Team head Yuji Naka, who left SEGA in 2006 to found his own studio Prope, his studio’s games really haven’t had the same impact that his works at SEGA had. Outside of Let’s Tap and Ivy the Kiwi? (the question mark is in the game’s title), Naka and his team haven’t done much aside from releasing several bland iOS titles. However, there was one upcoming Prope game that looked to be on par with Naka’s work at SEGA: Rodea the Sky Soldier for Wii and 3DS.

SEGA releases launch trailers for Sonic Boom: Rise of Lyric and Shattered Crystal

SEGA has released the launch trailers for Sonic Boom: Rise of Lyric for the Wii U and Sonic Boom: Shattered Crystal for the Nintendo 3DS. Both games hit North America and Latin America today and will be in stores in Europe on November 21st. We’ll be sharing our own thoughts on the games soon, and next week expect some behind-the-scenes information on the development of the games. In the meantime, check out the Wii U trailer above and the 3DS trailer after the break!

Sonic Boom: Shattered Crystal (3DS) Demo now available on eShop

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Earlier last month a demo of Sonic Boom: Shattered Crystal was confirmed. Off of the heels of today’s NintendoDirect, NintendoLife reminds us that the demo for Sonic Boom: Shattered Crystal is now available to try out. A special 3DS theme based off of Sonic Boom will  apparently also be made available with the demo. According to this NeoGAF thread, the demo comes with eight uses and takes up 944 blocks of space.

Sonic Boom: Shattered Crystal for the 3DS and its companion title, Sonic Boom: Rise of Lyric for the Wii U, will release in North America on November 11th and in the United Kingdom and Europe on November 21st.

Credit for the image goes to the above-linked NintendoLife article.

Swingin’ Report Show #72: Halloween Special featuring The SEGA Fall Lineup

Fall is in the air, the leaves are changing color and new console and PC games are releasing from SEGA! This week on the Swingin’ Report Show podcast, George and Barry look back on SEGA’s scariest games, and discuss the latest current and upcoming SEGA titles. We discuss why The House of the Dead has endured as a franchise for so long, talk SEGA’s most underrated scary titles, share our thoughts on the recently released Alien: Isolation and Bayonetta 2, and celebrate Valkyria Chronicles PC release announcement.

We also look ahead to November, as Barry talks about his experience playing Sonic Boom for Wii U and 3DS at SEGA’s New York event and details the first issue of Archie’s Sonic Boom comic book. November’s console theme month is also revealed, and we tease an upcoming special edition podcast that is going to be Mega fun. Give it a listen and Happy Halloween!

[Download] [RSS] [iTunes] [Archive]

Check out SEGA of Japan’s trailer for the physical SEGA 3D Classics Nintendo 3DS release

Not too long ago, we speculated that a physical release of SEGA’s 3DS 3D Classics was in the works, and shortly thereafter such a release was revealed to be happening! Releasing December 18th, and featuring cover art by Ken Sugimori, the compilation is to include a mix of wave 1 and wave 2 titles: 3D Space Harrier, 3D Fantasy Zone, 3D Outrun, 3D Streets of Rage, 3D Shinobi 2, and 3D Ecco the Dolphin. Also included are two bonus titles, Space Harrier 3D and Outrun 3D which originally released to the SEGA Master System and utilized the 3D glasses.

For a sampling of what to expect from the compilation, check out the trailer above. If you have a Japanese 3DS or alternate means of playing import titles, you can pre-order the game from Play-Asia. In the meantime, I’ll just sit here watching the trailer, fingers crossed for a US release. Tears running down my face.

Go behind-the-scenes with the Sonic Boom: Shattered Crystal development team

SEGA has uploaded a new behind-the-scenes video to the Sonic the Hedgehog YouTube account, taking fans behind-the-scenes with the Sonic Boom: Shattered Crystal development team. Shattered Crystal, the Nintendo 3DS Sonic Boom title, is unique in that it is the first fully original handheld Sonic title since 2008’s Sonic Chronicles: The Dark Brotherhood.

While Sonic Colors, Sonic Generations, and Sonic Lost World on the 3DS were pared down versions of what home consoles had (albeit with unique stages and layouts), Shattered Crystal is a separate title from Wii U’s Sonic Boom: Rise of Lyric with a unique story, stages, and an exclusive character named Sticks the Badger. In the above video, Sanzaru Games, Inc. delves into how they’ve collaborated with Sonic Team and Big Red Button, as well as how the 3DS and Wii U titles will connect.

Yeah, they even have a sports tape gag at the end.

SEGAbits boosts to New York City for Sonic Boom 2014 – videos, photos, & impressions

SEGA’s Sonic Boom event took place this past Saturday in New York, and SEGAbits was there! Before I run through the day’s events, I want to thank SEGA, all the special guests, and the attendees for making the whole event a memorable experience. I know it was a big deal when SEGA chose to host last year’s event in St. Louis, but I can only imagine that planning this year’s event in America’s most populated city from the other side of the country was a lot of hard work on the part of SEGA. Thankfully, the hard work paid off. Within the span of five hours, SEGA treated guests to gift bags, autograph signings, game demos, live music, and both scripted and unscripted entertainment – and despite a large turnout, there was room to walk about and enjoy just about everything the event had to offer.

SEGA 3D Reprint Archives officially announced, with boxart by Ken Sugimori

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The retail release of the SEGA 3D Classics Line we reported on the other day has now been officially announced by Famitsu!

The details are the same as the rumour from beforehand; the collection contains 3D Space Harrier, 3D Fantasy Zone, 3D Outrun, 3D Streets of Rage, 3D Shinobi 2,and 3D Ecco the Dolphin. Also included are two bonus titles, Space Harrier 3D and Outrun 3D, two Master System games that originally made use of the SEGA Master System’s 3D Glasses peripheral.

As if that wasn’t cool enough, the boxart has been released – and it features artwork by legendary Pokemon artist Ken Sugimori! This is a surprise on one hand, but on the other hand Ken is quite a bit of SEGA fan, what with having an amazing Dreamcast case for his 3DS, and his Twitter handle being @Super_32X, the Japanese name of the SEGA 32X, amongst other things. Anywho; Space Harrier’s never looked quite so good!

Overall, this looks to be an excellent package, and one that, unlikely as it is, I’m personally hoping makes it to the West.

The archives page on the official SEGA Japan site can be found here.