Hit Reset sharpens his skills in Wild Woody for the SEGA CD

This time on Hit Reset, we take a look at a long forgotten footnote in SEGA’s history, a mascot platformer by the name of Wild Woody. Barely remembered at its release and even less remembered now, Wild Woody is generally considered to be one of the worst platformers ever made during the era.

However, I see things just a little bit differently. Wild Woody has some things no other game ever had, for better or worse. So, if you wanna learn what in the hell this odd platformer is, or watch me defent a notoriously bad game, well, this is your shot, and trust me, i have quite a bit of help to do this…

Thanks to Joesph Kerska (the real, original voice of Woody), Bumblefoot (the game’s composer), and everyone else who helped make this video far better then it had any right to be.

Like this video? Subscribe to the SEGAbits YouTube channel, and make sure to check out more of my videos!

Classic SEGA Ads: F-Zero GX for Nintendo Gamecube will make your heart race

It has been a little over 14 years since SEGA went third party, and while at the time it was a shock to learn that the company would be releasing games on once rival consoles, now most fans have grown accustomed to third party SEGA. In fact, it has been so long since the announcement that now we have a whole new generation of fans who pinpoint a third party SEGA game as their introduction to the company! I’m not one to use the tired expression “I feel old”, but that realization almost makes me want to utter it (almost). Back in the early 2000s, when third party SEGA went into full swing, fans were seeing the likes of Crazy Taxi on PS2, Sonic Adventure on Gamecube, and Jet Set Radio‘s sequel JSRF on the Xbox. Shocking, sure, but nothing could give SEGA fans whiplash like the announcement that SEGA’s own Amusement Vision team were to develop a new game in a fully Nintendo owned classic franchise – enter F-Zero GX and F-Zero AX.

Swingin’ Report Show #79: Shenmue 3 E3 Reveal & Kickstarter

We’re still pinching ourselves, because we can’t believe this is real life. Yu Suzuki is finally set to make Shenmue 3, having just announced the long awaited game at E3 and launching a Kickstarter to fund the project this week. On this episode of the Swingin’ Report Show, George and Barry discuss their reactions to the news, share opinions on the Kickstarter, and tackle the misconceptions of Sony’s involvement. We also speculate what Suzuki has planned for the third game based on past interviews and recently revealed details.

Check out Shenmue 3 on Kickstarter at kickstarter.com/projects/ysnet/shenmue-3

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SEGA Tunes: Hideki Naganuma brings The Concept of Love to Ollie King

While SEGA’s arcade skateboarding title Ollie King is often given Smilebit credit, as mentioned in our kick-off retrospective, the title is still very much an Amusement Vision game. Still, given the Smilebit talent involved in Ollie King‘s creation, I can easily see why people make the mistake. Hell, I thought the game was a Smilebit arcade game until I played it for the first and only time at a GameWorks in Schaumburg, Illinois back in 2005 and saw that “AV” logo. While Ollie King‘s art style and graphics are very much in the same style as Smilebit’s JSRF, and what really pushes the Smilebit feel over the edge is the incredible soundtrack from SEGA music veteran Hideki Naganuma. Not only does the game feature original tracks including pulse-pounders like “Boarder 70”, “Let It Go”, and “Too Fast”, slower celebrative tracks like “Funk to the Top”, as well as the lovingly wacky “Brother Goes Away”, the game also features two remixes of original tracks from Jet Set Radio Future!

Classic SEGA Ads: Super Monkey Ball 2 is like a party but better than a party!

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When SEGA made the announcement that they were going third party, a lot of fans felt the pain of not seeing SEGA games on SEGA hardware anymore. But that pain didn’t last long, as over the next few years SEGA would release a slew of modern day classics to the Sony Playstation, Microsoft Xbox, and Nintendo Gamecube. Each console had their own unique games, and each could claim a certain SEGA IP. While Xbox and Playstation owners had the more adult Virtua Fighter and Panzer Dragoon games, the kid friendly Gamecube had the Super Monkey Ball series. I’ll admit, as a PS2 and Xbox owner at the time, I wrote the Super Monkey Ball games off as kiddie nonsense. Boy was that a mistake.

SEGAbits & Sonic Retro present Boom Talkalaka #4: Sonic Boom: Fire & Ice Emergency Broadcast

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In this emergency broadcast, Barry and David discuss SEGA’s surprising reveal of Sonic Boom: Fire & Ice for Nintendo 3DS. That’s right, the games aren’t over yet! Oh… but the comics are, as we also discuss the sad cancellation of Archie’s Sonic Boom comics which will occur with issue 11. We also discuss the premiere of the TV series in Europe and *SPOILER ALERT* discuss a shocking revelation that alters the very fabric of Sonic Boom’s reality!

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My Life with SEGA puts the Dreamcast Dream Movie VCD player to the test

Thanks to the efforts of Derek Pascarella of backdrift.net and ‘Pasca Entertainment’, Andrew Rosa reviews the Dream Movie VCD & MP3 Player from Innovation for SEGA Dreamcast.

Yes, the Video CD format may be as dead as 8-track tapes and MiniDisc. Regardless, the Saturn and Dreamcast VCD peripherals are rare, expensive, and in high demand. Aside from their ‘collectible’ status, why are so many SEGA fans so anxious to watch VHS-quality video on their SEGA consoles?

We honestly have no idea, but if you’re curious to see how this dated format fares on Dreamcast, as well as how it compares to Saturn, you’ve come to the right place.

Do you own the Dream Movie hardware but your disc is damaged or missing? Download the CDI file and burn a replacement today! You’re welcome.

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SEGA Tunes: Fan recreates the unreleased Rez edit of Adam Freeland’s “Fear”

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Like Space Channel 5, United Game Artists’ Rez was a game in which music was not only a defining element, but a vital one. While Rez played very similarly to the Panzer Dragoon rail shooters, music acted as a heartbeat for the game, a pulse which every action was tied to. To say Rez was a rhythm game, however, would be inaccurate. Attacking enemies out of synch with the beat was doable, and in some of the more hectic moments of the game it was necessary. Yet if you truly gave in to the game’s soundtrack and pulse you’d discover a whole other level of play where music and visuals meld into some magical new sensation.

Rez’s soundtrack featured the likes of Keiichi Sugiyama, Ken Ishii, Mist, Joujouka and Adam Freeland. Each artist contributed a unique sound a feel for their respective stages, and no track was more memorable than Adam Freeland’s “Fear”. Perhaps I say this because the track accompanies the final stage, a moment when the game is building to its big climax and the player is now fully invested. “Fear” itself is quite epic, starting small and building to a electronic string section crescendo. Seeing as Rez‘s soundtrack is popular with fans, the music is readily available on both an official game soundtrack and on albums from the individual artists. However, unique to Adam Freeland’s “Fear” is the fact that while the track is out there, the in-game edit is not… until now.

Classic SEGA ads: Space Channel 5’s killer Dreamcast commercial

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SEGA fans love to wax nostalgic on old commercials. Whether they’re the fast paced and competitive ads of the Genesis/Mega Drive era, the bizarre ads of the Saturn era, or in the case of today’s featured SEGA ad, the American Dreamcast campaign featuring fun vignettes taking place inside the console. We’ve featured an ad from this campaign before, and its no wonder we’re going back to the same well because it truly is one of SEGA’s best. The campaign’s concept was simple. Viewers would be introduced to the Dreamcast console’s triangular orange light which acted as a gateway to a magical world inside the console consisting of several levels. On each of these was a different scenario, it could be a DJ party or it could be a sleepy cantina. Sometimes viewers would be treated to an epic crossover of characters from recently released and upcoming Dreamcast titles and every ad ended with a zoom out featuring the console, controller and the memorable slogan “It’s thinking…”.

Presenting “My Life with SEGA: Nothing Else Matters ”, a short film by A.J. Rosa

Andrew Rosa and Mickey Mac team up once again to take on a new threat. Their new flagship, SEGA Saturn, must ward off an army of palette swapped goons loyal to the Sony Empire in this high-octane geek-fest that DOES what Ninten-WON’T.

Starring Mike Bean (Getting it ‘N’), Mickey Mac (2-Man Scramble), Erica Winter (Raven Heights Radio Podcast) and Alex Gonzales. Written, Edited and Directed by Andrew Rosa.

Like this video? Subscribe to the SEGAbits YouTube channel! After the break, check out a collection of outtakes from the production of the short film.

Classic SEGA Magazine Corner: The Official Dreamcast Magazine blasts off with Space Channel 5

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During their short run, the US Official Dreamcast Magazine managed to produce some excellent covers showcasing a wide range of Dreamcast titles. Unlike other gaming magazines tied to a single company, ODCM didn’t rely on mascots to sell the latest issue. Amazingly, Sonic only appeared on two covers during the magazine’s run; the promotional Issue 0 and the premiere issue. from issue 2 and beyond, ODCM shifted the spotlight to both first and third party franchises from a range of genres. Either it was a testament to the console’s strong library, or the editorial staff’s taste, but not a single issue of the magazine gave a cover story to a dud of a game. In this installment of Classic SEGA Magazine Corner we’re taking a look at issue 4 which gave Space Channel 5‘s Ulala the cover treatment, a full introductory spread, and the top slot in an article about great Dreamcast games due for release in 2000. Enough talk, let’s crack this issue open!

Swingin’ Report Show #78: Interview with Sam Mullen, Localization Producer, SEGA of America

On this episode of the SEGAbits Swingin’ Report Show, we’re joined by SEGA of America Localization Producer Sam Mullen! In his role at SEGA, Sam has managed the localization process of several Japanese titles including Binary Domain, Rise of Nightmares, and the Hatsune Miku titles. Currently he is working on SEGA’s line of 3D Classics titles which include arcade and SEGA Genesis favorites as well as Hatsune Miku: Project Mirai DX for the Nintendo 3DS.

Learn about what the process of localization entails as well as what to expect from SEGA’s upcoming 3DS titles in this week’s show! Oh, and see a surprise cameo from former Brand Manager Aaron Webber who happened to be at SEGA of America HQ while we were recording this episode.

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