My Life with SEGA looks back on the SEGA CD – Sherlock Holmes, Sol-Feace, Rock Paintings, & More!

This week on My Life with SEGA, Andrew Rosa takes a request from YouTube viewer Darius Truxton and looks back on the North American SEGA CD pack-in bundle from 1992. This includes the side-scrolling space shooter Sol-Feace, SEGA Classics Arcade Collection, Sherlock Holmes: Consulting Detective and Rock Paintings (CD+G disc).

Yes, we got a lot of software back in the day. Six games and an audio CD that contains graphics! That sounds pretty sweet, right? We’re lucky if we get ONE game with our consoles these days. I can’t imagine how much a similar package would cost now. Now join me in 1992 when my brother blew $300 on a CD add-on that GamePro magazine listed as the “7th-worst selling video game console of all time”….

Yeah, who cares what GamePro thinks anyway. It’s not even a magazine anymore.

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SEGA Tunes: Get moving with Virtua Fighter’s pumping soundtrack

Virtua Fighter was a ground breaking game for its time and was going up against some of the biggest fighting games made in that era. SEGA needed the whole game to be excellent and in my opinion they got a great complementary soundtrack to go with the revolutionary gameplay.

The first theme we are looking at is Akira’s Theme, this one is more up beat than they would later use. This one doesn’t seem like a theme for a character usually shown meditating and honing his martial arts skills. This is just a good action track, that gets the blood flowing. Its what I would love to hear when I’m in a middle of a fight and any move I make can win or lose the match. Great track, but as Akira’s theme, probably not. Seems the developers agreed as they would give him a more epic tune in Virtua Fighter 2.

This is Saturn celebrates AM2 Month with Fighting Vipers for SEGA Saturn

Kicking off 2015 in style, This is Saturn celebrates SEGA AM2 month on SEGABits with a look at Fighting Vipers!

One of the very first episodes of This is Saturn covered Fighters Megamix, a crossover between Virtua Fighter 2 and Fighting Vipers; however, the original release of Fighting Vipers actually has some considerable differences to its representation in Fighters Megamix, and so it’s time for Liam to head back to Armstone City to punch some more people in the face, all whilst discovering the true significance of… Pepsi?

And what’s this about a sequel?

So, an overlooked classic, or a poor attempt to recreate the success of Virtua Fighter? Find out, in this episode of This is Saturn!

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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SEGA Retrospective: After Burner II – From SEGA arcade classic to SEGA 3D Classics

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After Burner is just one of those franchises by SEGA that took American arcade goers by storm due to the sheer speed of the game, the eye catching cabinet, and its highly detailed (for the time) graphics. I truly believe that After Burner is just one of those arcade games that don’t get enough credit by gamers today, so jump into your F-14 Tomcat and blast through our After Burner retrospective. You never know, you might learn something!

SEGA Tunes: A look at SEGA AM2’s underrated Sword of Vermilion OST

Before SEGA AM2 brought Shenmue to Dreamcast owners everywhere, they created a Japanese RPG in the late 80’s for the SEGA Genesis/Mega Drive. That title would help SEGA-AM2 dip their feet into the console market, that first game was Sword of Vermilion. The game was a early Genesis/Mega Drive title and was one of the spotlight games in SEGA’s timeless “Nintendon’t: advertisement campaign.

While Sword of Vermilion was ambitious for its time, it wasn’t really known as a great game and possibly one of the lesser known games by the publisher. But regardless of that status, the soundtrack for this game is actually great. Composed by Hiroshi Kawaguchi (After Burner, Out Run, and more) and Yasuhiro Takagi (Virtua Racing, F355 Challenge and more), both composers who where literally at the top of their game during this time period.

My Life with SEGA gets his groove back with Groove on Fight for the Saturn

SEGA and Atlus have had a long history together. Before SEGA bought the company in 2013, the companies collaborated on various titles which appeared on home console and arcade hardware. 1997’s Groove On Fight: Gouketsuji Ichizoku 3 was one of these titles, the third in Atlus’ Gouketsuji Ichizoku/Power Instinct series of fighting games.

In this week’s My Life with SEGA, AJ and Mickey Mac put Groove on Fight to the test! Is this really one of the best SEGA Saturn games you’ve never played?

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This is Saturn gets festive with Christmas NiGHTS into Dreams for SEGA Saturn

Jingle Bells, Sonic smells, Saturn all the way! Oh what fun it is to ride in Opa Opa today…

Terrible rhyming aside, it was recently Christmas, and this calls for This is Saturn to get festive with the much-loved NiGHTS demo, Christmas NiGHTS! But are those who love it just looking through frosty, but rosy-tinted nostalgia lenses? Or is this demo really more than meets the eye? Find out, on this special Festivus episode of This is Saturn!

This is Saturn is a video series created by British teenager Liam ‘TrackerTD’ Ashcroft, aiming to give an alternative and in-depth look at the good, the bad, and the ugly of SEGA Saturn gaming, all whilst maintaining a somewhat strong accent.

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SEGAbits & Sonic Retro present Boom Talkalaka #2: The Boom, the Bad and the Ugly

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In the second episode, Barry and David review the latest episodes of the TV show through to “Eggheads”, 2014’s final episode, discuss the direction the comic book is taking, and Barry shares his thoughts on the 3DS and Wii U games.

Give the show a listen and in the comments tell us what you think! If you have any questions or comments you want David to read on the next episode, leave your message here with the subject line “Boom-Grams”: http://segabits.com/contact/

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Classic SEGA Magazine Corner: Fall 1988’s Team SEGA Newsletter previews Phantasy Star

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Today marks a big day for fans of Phantasy Star, as it’s the 27th anniversary of the original game and the franchise as well. On December 20th, 1987, SEGA’s now iconic RPG released to the Sega Mark III. Following the original’s release, three numeric sequels released to the SEGA Mega Drive/Genesis and further installments released to numerous other platforms. The series has come a long way since 1987, and it’s amazing that it continues to this day with the releases of Phantasy Star Online 2 and Phantasy Star Nova. But rather than focusing on the newest installments, and grumbling about how we still can’t play them in the West, let’s take a trip back to the Fall of 1988 when SEGA’s The Team SEGA Newsletter previewed Phantasy Star for the Master System.

SEGAbits Plays Episode #5: SEGA Dreamcast Holiday Classics

SEGAbits Plays gets into the festive mood as Barry and George play Dr. Seuss’s The Grinch and the Official Dreamcast Magazine demo disc Volume 10 for the SEGA Dreamcast. Join us as we destroy Whoville, fly about as a little toy Santa in Toy Commander‘s Christmas missions, and explore various demo disc oddities. Wait, was that an anti-smoking advert?

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My Life with SEGA runs and guns his way through Metal Slug for the Saturn

This week on My Life with SEGA, Andrew and Mickey Mac dive into the trenches with a run-and-gun arcade classic from SNK, Metal Slug.

While the game is both addictive and exciting as a single player experience, it’s best enjoyed with a friend. Sadly, we’re getting these two jackasses that aren’t even capable of taking on the Empire without wanting to kill each other.

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Swingin’ Report Show #73: Sonic Boom: Shattered Crystal Interview with Mat Kraemer of Sanzaru Games

This week on the Swingin’ Report Show podcast Barry and George are joined by Mat Kraemer, Lead Designer at Sanzaru Games, developer of Sonic Boom: Shattered Crystal for the Nintendo 3DS. Topics covered include the development process of the handheld title, how Sanzaru interacted with various teams including the TV show crew and the team at Big Red Button, what Sonic games Sanzaru looked to for inspiration, and Mat’s favorite classic SEGA games and consoles.

There has been a lot of talk about the Sonic Boom franchise this past week, so it was great to sit down with Mat to learn more about how the 3DS game came to be. Hey! Why are you still reading this when you should be listening?

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Watch our live unboxing of Sega Mega Drive/Genesis: Collected Works with creator Darren Wall – Tuesday, November 18th at 6PM EST

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SEGA Mega Drive/Genesis fans listen up – we have something very special planned for tomorrow! We will be unwrapping and paging through Read-Only Memory’s “Sega Mega Drive/Genesis: Collected Works” book live with project lead Darren Wall providing page-by-page commentary.

If that wasn’t enough, we will also joined by Blake J. Harris, author of the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation” who is sure to have some stories of his own to share.

The live stream will appear at SEGAbits.com tomorrow at 6PM EST, so keep your eyes open for a dedicated article with the embedded live stream video and keep up with us on Twitter and Facebook for updates.