Retro Review: Zombies Ate My Neighbors

zombies
 
The following Retro Review of Zombies Ate My Neighbors was written by SEGAbits third anniversary contest winner Nicholas C.

Our current era juxtaposes AAA titles, with huge expectations on presentation and endless cutscenes, and smaller package XBLA/PSN/Steam/etc budget titles. There’s a lot to love on both ends and in between. But a few elements many recent games lack, for me, are local co-op. The ability to not take yourself too seriously, and simply being able to pick up and play the game (sadly, there are only so many levels to Earth Defense Force 2017).

Panzer Dragoon creator talks about his time at SEGA

pdsaga-1
Eurogamer is running a pretty neat piece on Yukio Futatsugi, the creator of the Panzer Dragoon franchise. Like every great piece they go into detail on how he grew up, the schools he went to and how he ended up at SEGA. One of the neat pieces of information was that at age 23 he took over Team Andromeda. Think about it, this dude was in charge of many people older than him at the age of 23. He was 25 when Panzer Dragoon came out. Crazy!

“I handed in several proposals, one of which was Panzer Dragoon,” says Futatsugi. “I’d only been there about two years, but they accepted my proposal and put me in charge of the project. Just like that I was making Panzer Dragoon for the Saturn launch. It was a difficult project. All the programmers and designers were above me in the company but I had to tell them what to do, which was tricky. But I was young, so I could be stubborn.”Yukio Futatsugi

The piece goes on and talks about his work after leaving SEGA, working at Microsoft Studios and releasing Phantom Dust (a great Xbox game, if you haven’t played it). He also confirms that Crimson Dragon is still in the works!

Shirt Punch: Celebrate being a 16-bit war veteran with a shirt

April 8-Nathan Davis, Console Wars

The guys over at Shirt Punch have another Sonic the Hedgehog related shirt going up tomorrow. The site sells 3 shirts everyday, but only for 24 hours and then after that they are gone forever. So if you want to get yours, make sure you go to Shirt Punch tomorrow, they are only $10!

This shirt is called Console Wars and is by Nathan Davis. The shirt should be up by midnight EST or 9PM PST. Tell us what you think of the design!

Segakawaii: SEGA’s cute clothing line aimed at girls

segakawaii2
Hey boys, didn’t you know that being nerdy is like so in. It seems that way. SEGA has launched Segawaii facebook to promote their new clothing brand that is suppose to design clothing and asscessories for young women. Their first product is the Dreamcast backpack, which is rather large. Maybe its normal size but the woman is… actually never mind that started sounding a bit racist.

Check out the pictures here of the backpack.

SEGA Memories: SEGA debuts Sonic & Knuckles with a MTV special ‘Rock the Rock’

mondayrocking

Welcome to a new entry for our Monday Memories weekly (hopefully from now on) articles. This week we’ll be taking you all the way back to the year 1994, at the height of SEGA’s popularity. They had a great mascot that released three main games in his franchise, sold tons of SEGA Genesis/Mega Drives around the world, and had a new upcoming game: Sonic & Knuckles.

What better way to introduce the game to America than an MTV special entitled “Rock the Rock” on Alcatraz Island?

G n dTuD Fvxv Pd UV G af

The Weekly Five: Genesis/Mega Drive classics that deserve the retro engine treatment

WeeklyFiveRetroEngine
Ever since SEGA announced the Sonic CD re-release running on the Retro Engine, I had a long list of retro titles that I wanted to see use the engine. Then after awhile SEGA stopped announcing titles for it, then out of the blue they announce Sonic 1 & 2 re-releases using the engine. As much as I love Sonic, there are plenty of SEGA Genesis/Mega Drive games that I would love to see running on the Retro Engine. Check out the five games I would want to get the Retro Engine treatment and what type of extras I would love to see for them.

mPHRDkKME GKkhV

Hatsune Miku Arcade to get After Burner crossover songs


SEGA will be adding After Burner remixes to their Hatsune Miku Diva arcade game. The songs they picked were “37” and “Senbonzakura” which will hit the arcade game on March 19th.

Who knows, you might be able to find a Hatsune Miku: Project Diva arcade machine soon, we already know they are testing the machine in LA and Crypton has stated they will test it in other locations soon.

Tails Adventure and Crystal Warriors rated by the Australian Rating Board

TailsAdventure

Seems that Tails Adventure and Crystal Warriors could be heading to the Nintendo 3DS Virtual Console shop soon over in Australia. The Australian Rating Board has recently put a rating on both Game Gear titles, the rating states that SEGA Europe is the publisher.

It is awesome to see more Game Gear games are making it on the 3DS, since it was one of my favorite handhelds growing up.

MKs g D VcnQp OkRwomVT

Speed Run: Fan beats Golden Axe in 9 minutes and 27 seconds

Do you like speed runs? Do you like SEGA games? You will love this speed run of the SEGA Genesis/Mega Drive version of Golden Axe by  Jason ‘honorableJay’ Feeney. I’m a bit confused as to why it is picking up attention now, since he completed the deed last year. Regardless, I haven’t seen it and it brings a nostalgia factor.

What is your favorite speed run of a SEGA game? How fast can you beat Golden Axe?

Ecco the Dolphin fan soundtrack up for download

Ecco
ECCOS was shown last year,  creator Andrew Norman Wilson took gameplay footage of the SEGA Genesis game and modified the music in Final Cut Pro. He changed the speed and added echo effects, making it a very different beast from the original soundtrack. Andrew calls it “Furniture music”, not mean’t to be on its own but serve as background noise.

Now Andrew has released the ECCOS soundtrack, you can download seven-tracks, 48-minutes of furniture music. If you are interested in seeing his art project, called ‘Center for Wave Change’, check it out here.

Download:
SoundCloud | MediaFire

Microsoft didn’t aquire SEGA due to lack of ‘muscle’

Right now Microsoft is a big player in the game console race, but a decade ago they weren’t in the same position as they are now. Like a bad stereotype, before Microsoft entered the market with the Xbox, there were tons of rumors about them purchasing a gaming company, and one of those comapnies was SEGA.

So why didn’t Microsoft ever pick up SEGA? Well, according to then-CEO Bill Gates, he thought that the house of Sonic lacked the ‘muscle’ to compete with a company like Sony. This is what Joachim Kempin, who worked at Microsoft from 1983 to 2003, had to say:

“There were three companies at that point in time, I think this was [Sony,] Sega and Nintendo. There was always talk maybe we buy Sega or something like that; that never materialized, but we were actually able to license them what they call Windows CE, the younger brother of Windows, to run on their system and make that their platform. But for Bill [Gates] this wasn’t enough, he didn’t think that Sega had enough muscle to eventually stop Sony so we did our own Xbox thing.”

He did state that SEGA was “a very different bird” which we can all agree. But its not like they hated everything SEGA did, I mean, they did put the Xbox in the hands of Dreamcast era SEGA COO Peter Moore.

skOQ MsQn rQzXlVU r k