How To Make Sega Ages Releases More Appealing

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SEGA Ages has been the longest running retro line in SEGA’s history starting up all the way back on the Sega Saturn in 1996, the series would evolve itself into the Sega Ages 2500 series on PlayStation 2, then become Sega Ages Online in early 2012 on PlayStation 3 & Xbox 360. SEGA would later rebrand the series as ‘SEGA 3D Classics’ for the Nintendo 3DS but switched it back to SEGA Ages when they launched the series on Nintendo Switch back in 2018. Since then SEGA has announced and released 19 retro titles on exclusively to Switch with its latest one being Herzog Zwei, a real-time strategy game for the SEGA Genesis/Mega Drive.

During the announcement of Herzog Zwei the team mentioned that this could be the last release for SEGA AGES as they don’t have any plans for future releases. So I went ahead and asked you guys on the SEGAbits Twitter what SEGA Ages could change to make the titles more appealing and I feel like we are on the same track on changes we would love to see if SEGA continues moving forward with even more releases into 2021 and some issues with the brand that they could fix.

SEGA Technical Institute’s Canceled 16-Bit Game ‘Astropede’ Revealed for the First Time

SEGA Technical Institute had a short life at SEGA with the team being responsible for games like Kid Chameleon, Sonic the Hedgehog 2, Sonic Spinball, and a lot of canceled project. Some of these we know about, one that we didn’t know about has made it online for the first time ever. This canceled game was called “Astropede’ and was shared by artist Craig Stitt on the Facebook group ‘SEGA Retro Gamers’

The only surviving video of ‘Astropede’, a game I pitched and went into production at SEGA (STI) circa 1994. Unfortunately after 14 months it was shelved after being starved to death by a lack of resources. The character had a train of pods with various power ups that would be pulled behind him. If hit, the pods would fly apart similar to Sonic and his rings. (my original intent was to have it be part of the Sonic universe) Somewhere I have a playable prototype… I just have to find it and hope it can be made to work!

We have some assets that Craig has shared, including this concept art that really makes it seem like a ‘Sonic type’ game (hit the break to see that!), the animation loop on top of the page and he even found a protoype of the game… will he share it online tho?

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Unreleased ‘Breach’ port for SEGA Genesis/Mega Drive has been unearthed

The site GamingAlexandria has posted some assets from the unreleased SEGA Genesis/Mega Drive port of Breach. This whole project was compiled and preserved by David Ashley.

Thankfully if you wanted to try out the beta port of ‘Breach’ on your original hardware, you can download the rom and assets here. If you didn’t know Breach was the first installment of a trilogy of sci-fi strategy games developed by Omnitrend Software who are mainly known for their 1983 text adventure game ‘Universe’. Lots of people would describe Breach as a early version of X-Com. You can read more about this ports development via GamingAlexandria’s in-depth post. According to our sister site, SEGA Retro, the game was last seen again at Winter CES 1993.

 

Disney Classic Games: Aladdin and The Lion King gets Nintendo Switch ‘Retro Edition’ and iam8bit ‘Legacy Cartridge Edition’

It looks like the upcoming Disney Classic Games: Aladdin and the Lion King publisher Nighthawk Interactive has decided to go all out in terms of limited edition versions. The game will feature two Nintendo Switch Limited Edition box versions, one in an actual box and the other clamshell which will be packed with goodies. More on that after the jump.

There is also the iam8bit ‘Legacy Cartridge’ edition, which will both be limited to 4,500 units. One of them is Aladdin on a SEGA Genesis/Mega Drive cartridge in see-through red (and 1-in-8 random orders will get the even rarer Rare Purple Gem Glow-in-the-Dark) and the other is The Lion King on a SNES cartridge in yellow. If these upcoming limited editions are too much for your wallet, you can pick up Disney Classic Games: Aladdin and The Lion King on PlayStation 4, Xbox One, Switch, and PC on October 29 for $29.99.

Pre-orders for these fancy new editions will be open tomorrow (October 24th) at 10 a.m.PT/1:00 p.m. ET on either Best Buy or iam8bit.

Bandai releasing a build your own SEGA Saturn model kit


If you are into modeling kits, you might want to keep your eyes open for the newly announced SEGA Saturn kit. Bandai also announced a PlayStation one, which you can see in the gallery, these where shown at the All Japan 2019 Model Hobby Show. They are set to release sometime in March 2020.

These 2/line models are part of the ‘Best Hit Chronicle’ line. The model being used here is the SEGA Saturn HST-3200 and the PlayStation is SCPH-1000. Each kit will come with a console and one controller, which even includes the inter workings. Of course these aren’t functional, just for modeling. Each unit will cost you ¥2,500 (~$23).


[Source: Siliconera]

Game Freak’s Pulseman illustration video now Western friendly with English subtitles

If you’re a regular visitor to our little SEGA corner of the internet, you probably like to revisit some titles that you might have missed in the 90s and it seems that Game Freak’s Pulseman was pretty slept on in the 90s.

The video above has Pulseman director Ken Sugimori drawing Pulseman as he gives details into the character’s creation, what inspired him and why they made him as a direct opposition to Sonic the Hedgehog‘s design. Kind of funny that Ken Sugimori says that Sonic the Hedgehog had a ‘western look’ when I felt like Sonic the Hedgehog was a mix of classic Mickey/Felix the Cat mixed with a Japanese twist. But I guess Ken is right, its quite obvious that Sonic was inspired by early American mascot cartoons.

Love Ken Sugimori’s Mega Drive jacket. Very cool.

[Source: Siliconera]

SEGA’s Rieko Kodama being honored with GDCA Pioneer Award


One of our favorite SEGA developers here at SEGAbits, Rieko Kodama, who has worked on SEGA classics like Alex Kidd, Phantasy Star and even the Dreamcast cult classic Skies of Arcadia. She is set to recieve this year’s pioneer award at this year’s Game Developer Awards.

“The Game Developers Choice Awards were conceived as a way to recognize the all-too-often unsung genius and dedication of game developers throughout history, and this year’s award honors a figure who helped pave the way for countless game creators to follow, after decades spent developing some of SEGA’s most indelible classics, Kodama-san could easily rest on her laurels, but instead has dedicated herself to creating games that transcend gender and generations to give us countless hours of joy. This award is a ‘thank you’ to Kodama-san and all creators who work so hard to achieve greatness.” – Katie Stern, general manager of the Game Developers Conference

THe Game Developer Awards ceremony will take place in San Francisco Moscone Center on March 20, 2019 at 6:30 pm.

[Source: Variety]

Japanese only Crayon Shin-Chan SEGA Game Gear game gets English fan translation

While the Japanese Manga/Anime of Crayon Shin-Chan debuted way back in 1990 over in Japan, it didn’t get popular in the West until around 2006 when Funimation picked up the license. Even though it took us decades in America, the show still became a cult hit and its not surprising seeing previous Japanese only releases like Crayon Shin-Chan Showdown! Quantum Panic!! on the SEGA Game Gear getting fan translations.

According to Psyklax, the translator for this project, every piece of text has been translated outside of a few Japanese signs that don’t matter. Check out the translation over at Romhacking.net. 

SEGA AGES team not ruling out Saturn & Dreamcast games in the future


The people over in Famitsu had a great little interview with the people behind SEGA Ages which t his time included Rieko Kodama (Skies of Arcadia, Phantasy Star, Deep Fear) where she talked about what it meant for her titles to make the list of most requested SEGA Ages titles. There was also a lot of discussion regarding Jet Set Radio getting the number one spot, with the team saying that composer Hideki Naganuma himself asking fans to vote for the series. They also said that some issues regarding the poll happen because this time voting was open to everyone, while the last poll they had (after SEGA 3D Classics wave 2 in Japan, polling for what games will be in Wave 3) they only let people that bought SEGA 3D Archives Vol. 2 to vote, saying that this time a lot more younger fans that might not have grown up with the type of games they are reprinting will get to vote. They showed Mushi King ranking highly as an example.

SEGA News Bits: SEGA Kicks AtGames Off The Mega Drive / Genesis Mini

It was just announced the other day that the SEGA Genesis / Mega Drive Mini will be delayed into 2019 as SEGA shifts the development in-house instead of using AtGames. On this episode we discuss the news, what it we think of the revelations and discuss what games should be on the SEGA Genesis / Mega Drive when it finally comes out. Let us know what you think in the comments below.

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SEGA Franchises That Need A Smash Bros Ultimate Roster Spot

A few weeks ago we asked our twitter followers what SEGA franchises or characters deserve a roster spot in the upcoming Super Smash Bros Ultimate. While its cool that SEGA has great representation with Sonic the Hedgehog and Bayonetta, but what if they could squeeze in one more? What franchise should get in? Something more obscure? Something Iconic? In this video I go over the franchises you all asked for and give my two cents on each choice.

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SEGA News Bits: Retro-Bit SEGA Saturn & Genesis Controllers Price & Release Date Discussion

A few days ago during Gamescom 2018, Retro-Bit finally showed off its more finalized versions of its SEGA Saturn and SEGA Genesis/Mega Drive controllers that will be coming out by the end of the year. On this episode of SEGA News Bits we will go over the design changes, pricing and discuss our feelings on the upcoming controllers. Let us know what you guys think of the newly re-revealed Retro-Bit SEGA Saturn and SEGA Genesis/Mega Drive controller designs in the comments below! Check out more high resolution photos over at SEGA-Mag!

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

Magic Knight Rayearth on SEGA Game Gear gets English fan patch

Magic Knight Rayearth is considered to be one of the best Game Gear releases, sadly we couldn’t play the RPG due to the fact that it never came out outside of Japan. But don’t worry, fans and translators Filler and Supper have finally released their English translation project.

Back in 2004, Filler actually released the translated script text and recently Supper took the reins on the project (5 months ago). Since then he has added 11,777 script lines, 200+kb of C++ code, 2,156 lines of assembly hacks, 60k of additional Japanese script lines, and sacrificed hundreds of hours to release this project to the public.

You can check out some of the screenshots here and download the patch via Matt’s Messy Room.