Unseen photos of Micheal Jackson, made for an unreleased Sega game, surfaced from a developer interview

Sega fans will know that the infamous King of Pop Micheal Jackson had quite the interesting history with Sega during the 90’s, but this may be something many of you weren’t privy to.

In a recent interview with designer Kazunori Sasaki with News Post-Seven, as reported on by MJ Vibe, Sasaki-san spoke about how he met with Jackson during his HIStory World Tour stop in Japan in December 1996 to do some photography and motion capture work for an unreleased game, presumably a new entry in Sega’s Digital Dance Mix game series for Saturn. The above photos of Jackson were taken during that shoot and were never publicly shown before. (The Ghost album cover has been available to the public for many years, but News Post-Seven just attached it to the pictures, for some reason.)

For those unaware, Digital Dance Mix was a planned series of rhythm games with each entry themed after a single popular singer. However, only one game in that planned series ended up releasing exclusively in Japan, based around the Japanese pop singer Namie Amuro. Apparently, she was popular enough to be known as the “Queen of J-Pop“, so she and Jackson may have been equals, depending on who you ask.

For more info from the interview, be sure to moonwalk right past the break.

Source code for Lobotomy Software’s FPS game engine for Saturn: Slavedriver, uploaded online as open source code

In a rather unexpected move, the source code of the Slavedriver game engine, developed by Lobotomy Software for use with the games they developed for the Sega Saturn, has been uploaded to Github and the Internet Archive as open source code.

Lobotomy Software first used this engine to create their own original FPS game, Powerslave (Known as Exhumed in Europe), and used a modified version of the same engine to create the Saturn ports of Duke Nukem 3D and Quake, both legendary classic FPS titles for MS-DOS which ended up also being reputable games on Saturn. Lobotomy since closed their doors in 1999, so the group responsible for uploading the code from this engine goes by “Lobotomy Software Open Source Group” and consists of an unknown party. For what it’s worth, they claim to have the blessing of Ezra Dreisbach, who was the main programmer for Lobotomy’s 3 Saturn FPS titles and seems to have left the video game industry behind him after last being credited for the Xbox 360 port of Death Tank, a game he previously designed for Saturn and hid within Saturn copies of Powerslave and Duke Nukem 3D.

It’s important to stress that only the engine code has been uploaded online, and it’s the 1996 version of the engine that was used for Powerslave, not the amended version used on Duke Nukem 3D or Quake, which both came out the next year. None of the assets from any of those three games are included. The engine is available now under GNU General Public License 3.0, which basically allows anyone to look at, share, and modify the code to their heart’s content. You’re also allowed to share any modifications you make to it.

For more info, including the perspective of experienced Saturn homebrew developers whom you would think this engine code would be a huge boon for, check in after the break.

Digital Eclipse head of production Stephen Frost expresses desire to work on a Saturn fighting game collection

Digital Eclipse is name that holds a spectacular reputation among fans of retro gaming. The Atari SA owned development studio has been behind some of the most highly regarded retro game collections in recent years, including Teenage Mutant Ninja Turtles: The Cowabunga Collection, Atari 50: The Anniversary Celebration, and their most recently announced games Golden Tee: Arcade Classics and Mortal Kombat: Legacy Kollection. (Of note to Sega fans, that upcoming Mortal Kombat collection… sorry, I mean “Kollection…” will include the Genesis/Mega-Drive, Game Gear, and even 32X ports of multiple Mortal Kombat titles)

When speaking with Games Industry.biz regarding their work on Mortal Kombat: Legacy Kollection, Digital Eclipse head of production Stephen Frost mentioned he’d love to be able to do a collection of Sega’s fighting games on the Sega Saturn. This isn’t a confirmation that any such project is actually in development, but it is cool to hear nonetheless.

You can see his exact quote past the break here.

[UPDATE: Winners Announced!] Contest: Enter to win a SEGA Saturn wireless pro controller from Retro-bit!

UPDATE: The contest has ended! Thank you to those who entered! The winners are: SaltyTaro (white controller) and Bree D. (black controller) Retro-bit will be in touch for your details!

We’re celebrating 30 years of SEGA Saturn in style by partnering with Retro-bit to give away two SEGA Saturn wireless pro controllers! All you have to do is visit this website and complete the various tasks to enter your name into the drawing! Don’t worry, it’s mostly visiting SEGAbits and Retro-bit social media accounts and following or posting. Two winners will be selected and those winners will either get a white or black controller. Good luck to all who enter and a big thank you to Retro-bit for partnering for the giveaway!

Sega Saturn turns 30 years old in North America

The year is 1995. Movies such as Billy Madison, Bad Boys, Desperado, Jumanji, and Toy Story hit theaters. TV shows like Fraisier, Babylon 5, Star Trek: Deep Space Nine, the Earthworm Jim cartoon, and the Street Fighter and Darkstalkers cartoons premiered on TV. Anime such as Saint Tail, Slayers, Neon Genesis Evangelion, Mobile Suit Gundam Wing, and Virtua Fighter premiered in Japan and Ghost In The Shell premiered in Japanese and UK theaters. Songs like “Gangsta’s Paradise” by Coolio, “Fantasy” by Mariah Carey, “Waterfalls” by TLC, “Bullet With Butterfly Wings” by Smashing Pumpkins, and everyone’s favorite holiday song that they never get sick of hearing after midnight every November 1st: “All I Want For Christmas Is You” also by Mariah Carey, topped the charts. Video games like Chrono Trigger, Donkey Kong Country 2: Diddy’s Kong Quest, Command & Conquer, Rayman, and Time Crisis came out. Sega released Genesis games like Beyond Oasis, Comix Zone, and Garfield: Caught In The Act and arcade games like Virtua Cop 2, Fighting Vipers, and Cool Riders. We were also 5 years away from entering the 21st century. We’d come a long way, but were we ready for the future?

Sega Saturn released on this day in North America three long decades ago, but as many of us know, it wasn’t originally supposed to be this day. It was originally decided to launch the console in September of 1995, but Sega of America surprised everyone by moving the launch up to May, a costly mistake that kneecapped the Saturn at the starting line. Even so, Saturn goes down in history as a beloved 32-bit system with some impressive games that stood the test of time, such as the Panzer Dragoon series, NiGHTS Into Dreams, Sonic R, Mr. Bones, Guardian Heroes, Burning Rangers, Fighters Megamix, and ports of incredible arcade games like Virtua Fighter 2, Virtua Cop 1 & 2, Fighting Vipers, Sega Rally Championship, and The House of the Dead. Saturn went woefully unappreciated all around the world other than Japan, however, and sold somewhere between 9 and 17 million consoles worldwide, putting it third place behind the competition of the time, but that doesn’t mean we have nothing to celebrate today.

Join us, if you will, beyond the break for a look back on the Saturn’s history and its impact on the gaming world today.

Japanese Saturn classic Princess Crown now finally fan translated

After more than a decade of work from several fan translation teams, Atlus’s beloved Sega Saturn classic RPG Princess Crown (1997) is finally translated into English. The final release of the translation is available to download now and patch into your digital copy of the Saturn game files that you mysteriously obtained.

As reported by Sega Saturn Shiro!, release candidates of the translation were made public at the start of this month of April 2025. On April 18th, the final version of the translation had been completed and put up on the Github page for the project. Before all that, though, a different group consisting of SamIAm and CyberWarriorX had began efforts to translate the game and uploaded an unfinished build in 2014, only to leave their efforts for the current team to eventually pick up and build upon last year, making this a rather special translation in and of itself.

If you love this classic game from the team who would, years later, bring you games like Dragon’s Crown and Unicorn Overlord, then you’ll want to check out this fan translation for sure, so head on in after the break for the download link.

SEGA Talk #159: SEGA Accessories Part 2

Plug in and power up for the second installment of our deep dive into the wild world of SEGA accessories! This episode takes you on a nostalgic journey through the best, the weirdest, and the most innovative add-ons for the Game Gear, Saturn, and Dreamcast. From the must-have Virtua Stick and Virtua Gun to the quirky Samba de Amigo maracas and the infamous Dreamcast karaoke unit, we’re breaking down the hits, misses, and hidden gems of SEGA’s hardware legacy. Whether you’re a die-hard SEGA fan or just love retro gaming, this episode is packed with insights, memories, and a few hot takes you won’t want to miss. Tune in and relive the glory days of SEGA’s most iconic accessories!

[iTunes – Stitcher – YouTube – Download]

Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!

SEGA Talk #156: Bulk Slash (1997)

On this SEGA Talk, we blast off into the depths of the cult classic mecha masterpiece, Bulk Slash! We’ll delve into the fascinating development history of this unique Saturn title, explore the passionate community that brought us the incredible fan translation, and pay homage to the visionary creators behind this overlooked gem.

[iTunes – Stitcher – YouTube – Download]

Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!

SEGA Talk #151: SEGA Controllers (1983-1998)

On this SEGA TALK we go hands on with SEGA’s many controllers! We take a look at the base controller for each major console, pointing out the weirdest and most essential controllers and share our personal preference. Stick around until the end, because we will crown best SEGA controller of all time! On SEGA TALK!

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Review: Parking Garage Rally Circuit (Walaber)

If you yearn to revisit the glorious need for speed that Sega provided you with stellar 90’s arcade racers like Daytona USA, Sega Rally Championship, or Manx TT Superbike, you’re not the only one. A few developers have begun taking a crack at recapturing that spirit with some brand new games. Today, we’re putting a spotlight on one of the newest games of that bunch: Parking Garage Rally Circuit. Developed by Walaber, whom we’ve had the pleasure of speaking to about this game before, PGRC aims to be the Sega Saturn racing hit that never was. A frantic time trial racer that aims to emulate the look of 90’s 3D console racers to an extreme degree, a lot of passion for that unforgettable time in gaming history is as clear as the blue, blue skies the game graces you with, but does that passion equal a game that’s as worthy of your time as most any racer Sega had developed during that decade? Find a cozy parking spot to sit back, relax, and read through our review of Parking Garage Rally Circuit after the break.

(A Steam copy of the game was provided by Walaber for the purpose of this review. They have not influenced the review in any other way and have not read it before it went online.)

SEGA Talk #148: The Best SEGA Saturn 3D Games (1994-1998)

Prepare to be amazed as we unearth the hidden gems of the SEGA Saturn’s 3D library. From classic favorites to underrated masterpieces, we’re covering it all. Tune in to SEGA Talk for a wild ride through time.

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Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!

Secret Debug Menu discovered in Golden Axe: The Duel on Saturn

Bo Bayles strikes again!

This Saturn fan will stop at nothing to uncover all the hidden secrets of old Saturn games, and now they’re back with a secret debug menu in Golden Axe: The Duel (1996). While not one of the more fondly remembered Saturn classics, but not one of the worst either, depending on who you ask, it had quite a lot hidden under its hood these past 28 years. By going deep into the game’s code, Bo found a normally inaccessible debug menu left behind that, after being unlocked, can change all sorts of things at any point during gameplay.

Normally, menus like these are only used during development to test certain parts of the game, hence why it’s called a “debug” menu. Occasionally, cheat codes are set up to allow players to access the menu and mess around with it at their leisure, but no such code was programmed into Golden Axe: The Duel. Thus, Bo Bayles has created a patch for the game to make the menu easily accessible. More info about the menu and the download link to the patch can be found right below the break.

Special interview with Tim of Walaber Entertainment, creator of Parking Garage Rally Circuit

You may remember us reporting on Parking Garage Rally Circuit, an upcoming indie racing game coming soon to Steam, which is styled after a Sega Saturn game and could actually become a Saturn game if it gets enough sales on Steam. After that article, I have reached out to Tim of Walaber Entertainment, the studio developing Parking Garage Rally Circuit, for an interview with the man behind the game. He has kindly taken time out of his busy schedule to answer a few questions about the game for all our readers.

Join us after the break to hear about Tim’s history with Sega Saturn, his inspirations for Parking Garage Rally Circuit, and a bit more of what we can expect to see in this game when it launches on Steam sometime this year.

Saturn inspired racer Parking Garage Rally Circuit coming soon to Steam; actual Saturn version teased

This is for the Sega Saturn racing fans out there. Solo indie developer Walaber (Creator of the Jelly Car series and credited on Where’s My Water?) is paying tribute to the mighty Saturn with his brand new retro styled time trial racer Parking Garage Rally Circuit. This game is designed to look like an authentic Sega Saturn game from 1998 and is currently listed on Steam, where it is planned to release for Windows, Linux, and Steam Deck sometime within 2024.

More exciting than that is that Walaber wants to bring this game to Nintendo Switch and the very console he’s paying homage to, the Sega Saturn. He will bring the game to Switch if it can sell 50,000 downloads on Steam, and then make a special Saturn version of the game after achieving 100,000 downloads on Steam. If you wanna see this game in your collection for either console, then you can start by wishlisting the game on Steam right now and then buying it after it’s released. Let your money do the talking.

But if you need more convincing than that, we have extra info for you beyond the break. We bet you’ll be heading on down with this kind of ferocity.

All-In-One Sega FPGA console “SuperSega” in development; shows world’s first Dreamcast FPGA footage

There’s been talk lately of an all-in-one Sega FPGA console in the works called the SuperSega. Lots of people are excited by the reveal of this indie project, while others are skeptical about its chances of fulfilling its promises or even coming out at all. We’ve waited a bit for more concrete info about the SuperSega before reporting, so now we’re ready to talk about it at last.

The SuperSega is an FPGA console currently in development that can play games from every single console Sega has ever released (Except the Game Gear, for some reason, at least for now). We’re talking about SG-1000, Mark III, Master System, Genesis/Mega-Drive, Sega CD, 32X, Saturn, and Dreamcast games. Currently, the only Sega FPGA console ever released commercially was Analogue’s now decommissioned Mega SG, which was designed to play Genesis games, as well as SG-1000, Mark III, Master System, and Game Gear games via separately available cartridge adaptors. The SuperSega, on the other hand, only needs an original 32X unit for 32X cartridges. It has built-in cartridge slots and a disc drive for everything else. 

It sounds impressive so far, but as of this writing, no hardware prototype has yet been produced. Work has been done on the software, and a hardware prototype is planned to be produced this September. The SuperSega team has put together test videos, including one of Dreamcast games running on their targeted hardware. At least this way, we know it’s unlikely to be fake. Stop in past the break to see these videos and to learn more.