Fanmade Genesis/Mega-Drive port of Neo-Geo classic Real Bout Fatal Fury Special now available to download

The Genesis/Mega-Drive did have a few ports of SNK’s Neo-Geo games, but until now, Real Bout Fatal Fury Special was not one of them. Brazilian Genesis homebrew developer RheoGamer sought to rectify that by developing his own port, titled “Real Bout Fatal Fury Genesis” which he has just now completed and released to the public to try as a free download. You can see his video of the game in action above.

Real Bout Fatal Fury Special was originally made by SNK for their own Neo-Geo arcade and home console hardware in 1995 as the sixth game in the Fatal Fury fighting series. SNK also made an official Saturn port of its predecessor, Real Bout Fatal Fury, the very next year, but released it only in Japan. The first two Fatal Fury games, Fatal Fury 1 and 2, did see official ports to Genesis in 1993 and 1994 respectively, while the latter got to be part of the Genesis/Mega-Drive Mini 2. Now we get to see what could’ve been had SNK brought the Real Bout chapters of Fatal Fury to the Genesis.

You’ll find the download link to the game rom in the description of the above video, but I’ve also included it here beyond the break, along with some more helpful information about RheoGamer’s port.

Streets of Rage 4 artists release Garou: Mark of the Wolves 2 concept art video, now I want this to be real…

Garou: Mark of the Wolves is one of my favorite fighting games along with its cousin Street Fighter 3rd Strike, both games had a very unique style and as you also know Lizardcube’s games’ Streets of Rage 4 and Wonder Boy: The Dragon’s Trap also have a unique art style. So, Lizardcube artist’s Ben Fiquet and Julian Nguyen-You released a 20 plus minute video showing how they create these retro gaming concept art pitches, this time with Garou: Mark of the Wolves 2.

Its interesting because they really got the game to resemble the original game in tone of colors but the art style that has now become signature Lizardcube is still there. I think they did a good job of having a great blend and personally would be stoked if Lizardcube made Garou: Mark of Wolves 2. Hey, SNK, you watching this?

Yeah, but Lizardcube is probably too busy with a new Shinobi, right?

‘Faster Than Speed’ is the newest SEGA Dreamcast Atomiswave port

Here we go, Dreamcast-Talk user MegaVolt85 has blessed us with yet another (I feel like I’ve typed this way too much) Atomiswave arcade port, this time another obscure title: Faster than Speed, an arcade street racing game by Sammy USA from 2004.

Faster than Speed has ‘trick maneuvers’ and ‘Nitro boost’ to beat your opponents. From SEGA’s description back in the day:

“Enter the exciting street-racing world of Faster Than Speed where the winner rules and the loser walks! Hit the street with the most addictive driving experience of your life! Pick from 8 customized rides. Faster Than Speed will take your players into the exotic, dim-lit, back streets of over 6 tracks challenging the quickest, the fastest, the baddest, and the most stocked racer conquers the asphalt! To take down your challenger, you need to burn the street with a variety of high-speed tricks.”

You can download the Faster than Speed GDI Dreamcast Image here.

This is the 6th Atomiswave arcade port we’ve gotten, we also got: Metal Slug 6, King of Fighters XI, Samurai Shodown VI, NeoGeo Battle Coliseum, and Knights of Valour: The Seven Spirits.

King of Fighters XI Arcade Ported to SEGA Dreamcast, More Atomiswave Arcade Ports Coming


Literally a week ago I posted that Metal Slug 6 got a Atomiswave Dreamcast port by SEGA super fan MegaVolt85, where he said that the ports are very simple and all you had to do was do a few changes to get them working. He is proving that is correct, by now releasing King of Fighters XI on the SEGA Dreamcast. You can download the GDI image via Dreamcast-Talk. The image comes in at 150mb.

I’ll pretend that MegaVolt85 anciently ran into this post and I’ll now take this post to ask him for a The Rumble Fish 2 and Dolphin Blue Dreamcast ports. Thanks 🙂

Dreamcast Gets a New Game! Metal Slug 6 Arcade Ported to SEGA Dreamcast

SNK’s arcade board Atomiswave, which was created in collaboration with SEGA and Sammy (before the merger), was very close to SEGA’s arcade board NAOMI. NAOMI happens to be what the SEGA Dreamcast was based on. Recently, the arcade community has been porting Atomiswave arcade titles to NAOMI, and now thanks to Megavolt85 we are getting our first port to the SEGA Dreamcast… Metal Slug 6!

We’re not sure if this is technically considered a port, but according to Megavolt85: “Atomiswave is Dreamcast with small changes. all the information you need is in the MAME source code”.

Could be interesting seeing more Atomiswave titles ported, you can check out the full list of Atomiswave games below:

Terry Bogard coming to Super Smash Bros. Ultimate on November 2019

It has been confirmed in the latest Nintendo Direct that “The Legendary Hungry Wolf” from SNK’s Fatal Fury and King of Fighters Terry Bogard will be coming to Super Smash Bros. Ultimate! He will be apart of Challenger Pack 4, which will include content from the Fatal Fury series such a Terry himself as a new fighter, a new stage, and music. Not much has been revealed about how Terry will play or what the other content exactly is, but more information will be promised at a later date. Terry Bogard is currently slated for a November 2019 release date.

In addition, Nintendo has confirmed that there will be more DLC goodness in the future, with more fighters joining the ring beyond the initial 5. Maybe if we’re lucky, we’ll see more SEGA and SEGA affiliated goodness crop up in the future!

Rumor: Nintendo website hints at possible SNK character appearing in Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is pretty much a video game celebration at this point, going above and beyond expectations to create the best crossover possible. But it seems like another major player may have been accidentally confirmed by Nintendo themselves. The website mentions “SNK Corporation” while describing what the Challenger Pack 4 DLC contains in the copyright section. Nothing specific has been leaked about what the SNK content is, however it does confirm that it will contain a new fighter, stage, and music, like the other Challenger Packs.

SNK is in particular known for IPs like King of Fighters, Fatal FurySamurai Shodown, and Metal Slug, and in the context of SEGA has done collaborative work for the Dreamcast and Neo Geo Pocket, even borrowing some of SEGA IPs like Sonic the Hedgehog and Puyo Puyo in the meanwhile. Considering the popularity of the King of Fighters series in particular, there’s a strong chance that the fighter might be Terry Bogard, the protagonist of the Fatal Fury series and a recurring fighter in the King of Fighters series. Maybe even someone from Metal Slug like Marco or Tarma. Either way, we’ll have to wait for official confirmation from Nintendo/SNK themselves. Until then, maybe boot up your Dreamcast to play some Capcom vs. SNK.

Data Discs announces Metal Slug on vinyl

DATA013_Ltd_Ed_2Data Discs has announced their 13th number release, this one being Metal Slug. Which is kind of strange considering that each of their prior releases was a SEGA published or owned IP. In the end of the day I decided to post this because Metal Slug was on the SEGA Saturn, so technically its sort of SEGA related? Metal Slug vinyl will be worked on with collaboration from the SNK Sound Team! Each shipped copy will come with a double-sided lithographic insert featuring artwork from SNK’s Japanese archives.

The Metal Slug vinyl will come in three flavors:

  • 180g Tri-Colour with White Splatter (Limited Edition)
  • 180g Opaque Yellow
  • 180g Classic Black

Pre-orders for the vinyl start on October 7th, you can listen to some of the sample tracks here. Are any of you guys big fans of SNK’s Metal Slug? Will you be picking up the vinyl?

SNK to reveal “new Classic NEOGEO project” at Atlus/SEGA’s EVO 2017 booth

Artwork_03

[EDIT: It seems that the project is actually Samurai Shodown V Special being done by Code Mystics (who has a bad track record) for PlayStation 4 and PlayStation Vita. The game will be playable at the booth in its beta form.]

SNK tweeted early this morning that they have a secret, unannounced “new Classic NEOGEO project” to show at this year’s EVO 2017 and will be shown off at Atlus/SEGA’s booth. They even ask in the tweet what it could be. Well, lets talk about what it could be. Lots of SNK fans are thinking this is a new entry into a old ‘NEOGEO IP’ because they teased it as a new project, making them think this is a brand new game from the ground up based on a IP that appeared on NEOGEO hardware.

The thing is that SNK had a premier line up on NEOGEO hardware but I’m leaning that this could be a new Garou: Mark of Wolves, considering it was revealed that SNK was working on Garou: Mark of Wolves 2 before they started up King of Fighters XIV. Not to mention, it will be shown off at EVO 2017, which is a fighting game tournament. But SNK also has Samurai Showdown and Art of Fighting brands, so it can be anything. The other reason this is making me think its a big, boxed title is because its being shown at the Atlus/SEGA booth and Atlus published King of Fighters XIV in the United States. But then again, that is jumping on conclusions and they could only be sharing Atlus/SEGA’s booth because of their prior relationships and because they will be showing off King of Fighters XIV stuff there anyway.

Another big theory is that this is just going to be newly emulated NEOGEO classics being added to current generation consoles, but I have my doubts since they have already released a ton of them on PlayStation 4, Xbox One and even Nintendo Switch without making such teasers. What do you think this “new Classic NEOGEO project” will be? What do you hope it is? Let us know in the comments below.

New The King of Fighters XIV trailer highlights free stages

SNK has released a new trailer showing off the two free stages that will be included in The King of Fighters XIV 2.00 update. The two new The King of Fighters XIV stages are “Transcontinental Railroad and “City Circuit” and like said in our last article about the game they are free. Like free, free.

The 2.00 update for The King of Fighters XIV will also bring fan favorite characters back including Whip, Ryujii Yamazaki, Vanessa, and Rock Howard. Expect the update to hit on April 5th. I really wanna tip my hat to SNK’s team that have been updating this game and really taking fan feedback seriously. Maybe Capcom could learn a lesson or two. Like always, The King of Fighters XIV is already out, so if you haven’t played the game does having free stages make you wanna jump into the action? Let us know.

[Via: Gematsu]

King of Fighters XIV gets Rock Howard DLC, updating to 2.00 on April 5

SNK and Atlus has just announced that the new King of Fighters XIV character is none other than Rock Howard. The character actually leaked early, but now SNK have confirmed that Rock Howard is the last of the four new DLC characters coming via the game’s April 5th update. Rock Howard has been a fan favorite since he debuted on the legendary Garou: Mark of the Wolves.

Rock Howard joins the other three DLC characters:

While the DLC characters will cost you $4.99 each, the April 5th update will also include some free content including:

  • “Transcontinental Railroad” and “City Circuit” stages added (free)
  • Overall character balance adjustments
  • Action record and playback feature during dummy reversals in Training Mode added
  • Background music added
  • Feature improvements and some bug fixes

Got to say, two free stages isn’t bad. You can check out teases of both of the stages below in picture form. I have actually seen King of Fighters XIV on sale for rather cheap lately and I recommend a pretty underrated fighting game.  For those of you who have played it, how do you feel about SNK giving the game a ton of free updates, including the graphics update earlier this year? Does free content and returning characters make you want to get back into the game? let us know in the comments below.

Garou: Mark of the Wolves trophies revealed

MarkOfWolvesSNK announced back at this year’s EVO that there was going to be a port of Garou: Mark of the Wolves on both PlayStation 4 and PlayStation Vita later this year, but kept silent after due to them supporting King of Fighters XIV. But fret no more, the website PSN Profiles has posted the Garou: Mark of the Wolves trophies early. The Garou: Mark of the Wolves trophies all seem rather easily attainable, the hardest one seems to be a silver trophy that has the player win twenty multiplayer matches in a row (not including invite/ad hoc) which should be quite easy for people that have experience with the game’s mechanics.

Click here to see Garou: Mark of the Wolves trophies

While the Garou: Mark of the Wolves trophies have already been posted online, SNK has been quiet on the release date for the title. All we know is that it is coming out sometime before the end of 2016 for both PlayStation 4 and PlayStation Vita. I won’t be shocked if they show off the game at PlayStation Experience which starts on December 3rd and goes on till the 4th. SNK has also teased a re-releases for Samurai Shodown and Fatal Fury for 2017. Is there an old SNK franchises you want to see ported over? Any other console or system not made by Sony you want to see these SNK franchises appear on? Let us know in the comments below!

[Via: SRK]

SNK shows off cancelled Garou: Mark of the Wolves 2 character roster

Garou 2During an interview with 4Gamer, SNK’s Yasuyuki Oda (Game Director), Eisuke Ogura (System Designer), Hidetoshi Ishizawaka (Battle Designer), and Hayato Watanabe (Battle Designer) talked about their upcoming game King of Fighters XIV. Sure there is a lot of hype in the community for that game but what surprised me was that they showed the character roster for a cancelled sequel to Garou: Mark of the Wolves. Garou: Mark of the Wolves is a 1999 Arcade game that got ported to systems such as Neo Geo, PlayStation 2, Dreamcast and a lot more. It is also one of the most underrated fighting games on the SEGA Dreamcast library and that is saying a lot.

It seems that SNK’s Garou: Mark of the Wolves 2 would have used sprites, as seen above in the character art they recently released which is way different than the 3D look that King of Fighters XIV took. What are your thoughts on Garou: Mark of Wolves 2 being worked on rather recently? Let us know in the comments below. King of Fighters XIV is being published by Atlus in the United States.

SNK PLAYMORE teams with ATLUS to bring THE KING OF FIGHTERS XIV to the Americas

SNK PLAYMORE and Atlus U.S.A. have just announced that the two are joining forces to bring THE KING OF FIGHTERS XIV to the Americas. The game is set to release exclusively to the Playstation 4 later this year. KOF XIV is most well known to fans as the game that brought the series from pixel art to 3D models, whether or not this is a good thing is up to you. Personally, it is just great to have confirmation that the game is heading our way. Atlus promises that KOF XIV will have vastly improved netcode for competitive level multiplayer to fully use the PS4’s online features.

After the break, check out the press release and screens of the upcoming game!

Note: Sega Games Co., Ltd. is Atlus’s parent company, however THE KING OF FIGHTERS XIV is coming west thanks to ATLUS U.S.A. Confusing, I know, that’s just how corporations work. It’s like how Disney fan sites can news Star Wars stuff.