Long lost 1994 Sonic the Hedgehog movie treatment from Trilogy Entertainment Group uncovered and archived

In 1994, Trilogy Entertainment Group, who were behind such films as Tank Girl and Robin Hood: Prince of Thieves, partnered with MGM and SEGA to develop a movie that would evoke the same sense of entertainment found in films like Batman and Jurassic Park. The first of these attempts to be publicly known was actually the second attempt (we’ll get to the first attempt shortly).

Written by contracted screenwriter Richard Jeffries, “Sonic: Wonders of the World” was an eight page treatment written in 1995 that saw a Roger Rabbit-esque story of Sonic and Robotnik emerging from a child’s television as the video game world met the real world in a high stakes adventure. This treatment was discovered in March 2022 by Jacob Berkley who was researching for his book “The Complete History of Sonic SatAM”, and despite missing pages 6 and 7, the treatment gives a solid idea of how the film would play out.

However, little did Sonic fandom know that an earlier treatment existed. In fact, it has been something of a white whale for me for the past eight years and something I’ve kept a secret until recently. The first treatment sees a totally different take on the story of Sonic the Hedgehog. Sonic is a teenage boy named Jimmy Hedgeman who fights a fingerless bioengineer named Dr. Paul Elleson. But before we get to the content of the treatment, let me tell you how the treatment was discovered…

SEGAbits, Sonic Retro & Cybershell read through a long lost Sonic movie treatment!

Update: Watch the archived stream here!

Join us TONIGHT at 7:45PM Central at The Game Show Game Twitch channel as we read through a 32 page treatment for a Sonic movie, drafted in November 1994!

This proposed film was from Trilogy Entertainment Group, a team who attempted a live action Sonic movie from 1994-1995. While fans have known about the 8 page treatment from 1995 called Sonic the Hedgehog: Wonders of the World, there also existed an earlier and much longer treatment called Sonic: The Movie which is so damn weird that SEGA asked them to start from scratch, which is where the Wonders of the World came in. So what we have to share is a HUGE piece of Sonic movie history that has been unseen until now!

The SEGAbits Swingin’ Report Show LIVE: The Sonic the Hedgehog Timeline with Sonic Retro

On this Swingin’ Report Show, Sonic Retro’s own David the Lurker joins Barry to talk about the ins and outs of the Sonic video game timeline and canon. We will discuss the split that Sonic Mania and Sonic Forces introduced, how the Archie Comics and IDW canons interact with the games and answer YOUR questions LIVE!

Support us on Patreon! Get early access, join in the conversation, get Q&A priority, become a guest on the show and more!

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SEGA Talk: Does Sonic the Hedgehog 2006 have a good soundtrack?

On this video episode of SEGA Talk, we are joined by SEGA Retro’s David the Lurker and Bartman3010 as we discuss the soundtrack for Sonic the Hedgehog 2006. While we all have our own mixed opinion’s about Sonic the Hedgehog 2006 as a game, it seems that most of the internet enjoys the game’s soundtrack. Now its time for us to talk about what the Sonic the Hedgehog 2006 soundtrack did right, what it did wrong and how it fits with the overall game. Join us and let us know in the comments below what you thought of Sonic the Hedgehog 2006’s soundtrack.

If you enjoy our SEGA Talk segments you can always subscribe to us on YouTube to get more. If you want to listen to our full podcast, you can check that out here.

SEGA Talk Podcast #04: Sonic the Hedgehog (2006)

The infamous Sonic the Hedgehog (2006) celebrated its 10th year anniversary earlier this week so George and Barry decided to sit down with Sonic Retro‘s Bartman3010 and David (dtlurker) to recount our thoughts on the title. On this episode we go through the concept of Sonic the Hedgehog, talk about various game play elements, glitches, music, and some of us even have nice things to say (maybe). If you wanna go back a whole decade and relive the grand adventure that is Sonic the Hedgehog 2006 just hit play below or subscribe to us via your favorite podcast network.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

The Sonic the Hedgehog 4 Island Finally Has A Name

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Sonic the Hedgehog 4 has been previewed, played, reviewed, picked apart, dissected and a whole host of other actions. We’re not here today to do any of those things. This article isn’t about how Sonic 4 Episodes I & II played or the behind-the-scenes politics of how the game came about. This article is about how a few fans with too much time on their hands bothered SEGA enough about silly little details.

Way back in 2010, SEGA revealed Sonic the Hedgehog 4, and speculation ran rampant. How would it play? How would it tie to Sonic 3 & Knuckles? Could we expect a Sonic 4 Happy Meal? These and many more questions were asked. Now, six years later, many of those questions have been answered and with the upcoming Sonic Mania, fans are looking towards the future while Sonic 4 Episodes I & II remain in the past. But one little question has always gone unanswered, and that question is “What is the name of the island in Sonic 4?”. Following the game’s release, I reached out to SEGA for an answer, but I came back with just a few names of the bosses from Episode II. We tried again last year in an interview with Aaron Webber, but aside from his own head canon answer there was no apparent official name.

Sonic Retro webmaster celebrates Sonic the Hedgehog 2 in the latest issue of Retro Gamer

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The latest issue of the UK classic gaming magazine Retro Gamer is celebrating its 150th issue in a big way by counting down the 150 Greatest Games Ever as selected by readers. What’s so cool about the issue is that for many of the entries, they turned to those in the fan community to wax nostalgic on the greatest games. Seeing as Retro Gamer‘s readers have taste and didn’t completely avoid SEGA like another publication out there, several classics from the developer have made the cut. Just some include 1986’s OutRun with a piece written by Sumo Digital’s Steve Lycett, Shenmue with thoughts from the Shenmue Dojo webmaster, and (as stated in our headline) a write-up on Sonic the Hedgehog 2 by Sonic Retro’s very own webmaster Scarred Sun.

Seeing as the magazine is out there for sale right now both physically and digitally, I’m not going to spoil the surprise of the game’s placement or what was said, so you’ll just have to find out for yourself.

SEGA News Bits: Sonic 25th Anniversary game to play like classic games?

SEGA is getting ready to celebrate Sonic the Hedgehog’s 25th Anniversary next year and their new marketing director in Europe has dropped a hint on what to expect that new game to play like. According to him the new Sonic the Hedgehog games will be more inspired by how they “played in its heyday.” What is Sonic’s heyday? What does this all mean? Let’s talk about that. Read the original story here.

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SEGAbits & Sonic Retro present Boom Talkalaka #4: Sonic Boom: Fire & Ice Emergency Broadcast

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In this emergency broadcast, Barry and David discuss SEGA’s surprising reveal of Sonic Boom: Fire & Ice for Nintendo 3DS. That’s right, the games aren’t over yet! Oh… but the comics are, as we also discuss the sad cancellation of Archie’s Sonic Boom comics which will occur with issue 11. We also discuss the premiere of the TV series in Europe and *SPOILER ALERT* discuss a shocking revelation that alters the very fabric of Sonic Boom’s reality!

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SEGAbits & Sonic Retro to host Too Many Games 2015 “The Sonic X-treme Files” panel on Saturday, June 27th in Oaks, PA

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We’re excited to announce that SEGAbits and Sonic Retro will be returning to Too Many Games to host a panel on Saturday, June 27th at 4:50pm in Oaks, PA! Last year we uncovered the secrets of Sonic the Hedgehog 2‘s Hidden Palace Zone, and this year we return to the topic of Sonic mysteries with “The Sonic X-treme Files”. The panel is to feature Sonic Retro admin and writer David the Lurker and SEGAbits admin and writer Barry the Nomad as they embark on a chronological behind-the-scenes look back at the never released SEGA Saturn game Sonic X-treme!

Also appearing at the panel is creator of the YouTube series “Hit Reset” Adam aka Gunstar with the premiere of his latest Hit Reset episode which shines the spotlight on Wild Woody for the SEGA CD. The video is to feature special guests including Wild Woody composer Ron “Bumblefoot” Thal and Woody voice actor Joe Kerska!

We’ll also be giving away some rare SEGA prizes at the end to ensure that you don’t walk out at the halfway point!

Register today at TooManyGames.com and we hope to see you there!

SEGAbits & Sonic Retro present Boom Talkalaka #3: TV and Comics and Crossovers, oh my!

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

In this episode, Barry and David discuss an early version of Sonic Boom: Rise of Lyric under the working title Sonic Synergy and take a look at concept art of elaborate in-store Sonic Boom displays. Also covered are the latest TV show episodes, the second comic book arc, the upcoming Worlds Unite comic book crossover, and we share our thoughts on the future of the new branch on the Sonic the Hedgehog tree.

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Playable build of Sonic X-Treme now available

We all know the story. 19 years ago, everyone was getting super excited about the upcoming release of Sonic X-treme, which would mark Sonic’s first fully three dimensional adventure. Long story short, the game was never released, and the Sega Saturn always had a hole in its library, no main Sonic title ever being released.

While bits and pieces of what the game would have been have leaked/been released over the the years, last November JollyRodger showed up with a plethora of material from defunct gaming studio Point Of View, including the source code for a variety of Sonic X-treme builds on both the Saturn and the PC. Being as the code could only run natively on hardware very few people have access to, Jolly took it upon himself to begin the process of porting the code to modern PC’s. Earlier tonight, the first public release of this labor of love was been released, “version 037” of X-treme now fully operational.

Download links and more after the jump.

Regarding Sonic The Hedgehog 3 Remastered – Guest Post by Stealth

[The following is a guest post about the Sonic 3 Remastered campaign written by Stealth, who with Taxman made the Retro Engine versions of Sonic 1 and 2 which can currently be bought for iOS and Android. They had also made a proof-of-concept of Sonic 3 running in the engine on the iPhone. This was originally posted on Stealth’s own blog, so it’s written in a way you can expect from a post on a personal blog.]

Intro

Before I start, I’ll first say that I’m speaking as an individual, and not on behalf of any other party, team, business entity, etc. As such, I will speak only for and of myself, without regard to other parties who may want to remain uninvolved.

With the exception of the anniversary presentation from October, I’ve remained relatively silent on the subject of remastering Sonic the Hedgehog 3. Naturally, this is expected of me as someone who has already contracted with SEGA, would be a part of the Sonic 3 remastering project, and would potentially perform work under contract for SEGA again in the future, however, I no longer feel that it’s appropriate to maintain near-complete silence in contrast to my own personal feelings as an individual and as a fan of classic Sonic the Hedgehog.

SEGAbits & Sonic Retro present Boom Talkalaka #1: Sonic Boom Begins

SEGAbits and Sonic Retro team up to bring you a podcast focused on SEGA’s new Sonic Boom franchise! Hosted by Barry the Nomad of SEGAbits.com and David the Lurker of SonicRetro.org, Boom Talkalaka features discussion of the many aspects of Sonic Boom – from comics and episodes of the cartoon, to the video games and toys.

Give the show a listen and in the comments tell us what you think! If you have any questions or comments you want David to read on the next episode, leave your message here with the subject line “Boom-Grams”: https://segabits.com/contact/

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First footage of recently discovered Sonic X-Treme build released

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Brace yourself for this one folks, because it’s pretty big!

Recently, a previously unearthed build of the infamous cancelled Sonic game, Sonic X-Treme for SEGA Saturn, made its way into the hands of AssemblerGames member jollyroger. It was a PC executable, supposedly tying into SEGA’s SEGA PC initiative that took place at the time of X-Treme’s development and saw several Saturn titles ported to PC. This initiative was also intended to help launch nVidia’s first GPU, the NV1, which worked similarly to the Saturn: this build required the NV1, as a result. This led to the interest of our fellow site Sonic Retro; and as one thing has led to another, jollyroger and Sonic Retro members cooljerk and Andrew75 (who has been working on a Sonic X-Treme remake project, Project AXSX in the Sonic GDK engine) have worked together to try and get the code running, with Cooljerk having sent off an NV1 to jollyroger, and Andrew75 testing parts of the code in SEGA Saturn emulators. And lo and behold; they’ve succeeded, in what I can only describe as a superb team effort.