Concept Art on various SEGA games discovered including an All-Stars soccer & fighter

A website called Fun Solve has a gallery of concept artwork on various SEGA games has been uploaded online featuring works by game developers that had helped SEGA create video games based on their classic IPs, Sumo Digital and Headstrong Games, for game development and promotional use.

The website also features tons of concept art on SEGA games such as Sonic & All-Stars Racing Transformed, The House of the Dead Overkill, SEGA Rally Revo, and more including two SEGA All-Stars games with concepts of a soccer and fighting game. Now looking closely to the concept art of the All-Stars brawler seems to take inspiration from Capcom’s Power Stone franchise with SEGA characters in which Steve Lycett, executive producer at Sumo Digital, would love to make.

Check out the concept artwork on all of the games by clicking the jump and tell us your thoughts on the two unreleased All-Stars games. Shout out to Nibroc.Rock for making the discovery.

The SEGA Five: SEGA Games That Would Thrive in Virtual Reality

SEGAVRWhile not every single gamer is sold on Virtual Reality just yet, mostly due to the fact that it is rather expensive to even get a headset and compatible computer, the people that have experienced it all think its the future of gaming. While this is still open to debate, what I do know is that Virtual Reality has opened the door for older types of genres that SEGA pioneered in their long history to thrive. So today on The SEGA Five we will be discussing five genres that SEGA can revive with the help of Virtual Reality.

Before we get started I just want to say that these ideas are to make the games Virtual Reality compatible and not exclusive. I think this would mean that more gamers will be able to enjoy the games, VR headset or not.  The number of gamers with Virtual Reality headsets is too low to spend money on exclusives right now. So let’s get to it.

Review: The House of the Dead: Overkill – The Lost Reels (iOS)

Despite SEGA West whittling down the number of franchises they’ll be focusing on, the longtime classic franchise The House of the Dead has been kept alive (no pun intended, seriously) as of recent thanks to rereleases of arcade classics and expanded enhanced ports of the franchise’s most recent title The House of the Dead: Overkill. The 2009 Wii release became a cult classic, featuring a crazy re-imagining of the light gun shooter as a grindhouse flick complete with over the top gore, 70’s film stock effects, and gratuitous language. In 2011, The House of the Dead: Overkill Extended Cut released to the PS3 with enhanced visuals and new modes and stages. We thought that was it for the Overkill titles, but we were wrong. Dead wrong. SEGA has released The House of the Dead: Overkill once again, this time on iOS and Android devices. Enough with the introductions, let’s tear into this f***er!

The House of the Dead: Overkill – The Lost Reels arrives on the App Store

Are you ready to kill some motherf***in’ mutants?

Hitting the App Store today for $4.99 is the mobile port of SEGA’s The House of the Dead: Overkill, dubbed “The Lost Reels”. Via the App Store description comes a slew of features:

▪ Experience 3 goregasmic worlds full of carnage in Story Mode.
▪ In Papa’s Palace of Pain, Ballistic Trauma, and Naked Terror, you’ll be screaming ‘til your last breath.

▪ Enjoy non-stop shooting action as you blow apart mutants for high-score thrills.
▪ See how long you can hold off the swarms of undead in Survival Mode.

▪ Isaac Washington: a hard-drinking ladies’ man who deals damage in droves.
▪ Agent G: an inexperienced but deadly assassin who keeps a steady hand under pressure.
▪ Varla Guns: the hottest stripper on the Bayou City club scene who enjoys the largest clip.
▪ Candi Stryper: an expert with her hands who knows how to reload.

▪ Obliterate mutants with one of three control mechanisms optimized for your mobile device – Accelerometer, Virtual Pad and Frenzy Tap (unlockable)

▪ Destroy mutants to earn Ka$h, the in-game currency, and upgrade your pistol to something that really blasts through flesh.
▪ Enhance your killing prowess with combo extenders, reload boosters, and other game-changing upgrades.

But that’s not all! The game also features some super sweet bits of SEGA fan service. Want to know the details? Hit the break for our impressions and stay tuned to SEGAbits and The Website of the Dead for our reviews.

The House of the Dead: Overkill Preview at Eurogamer Expo

The House of the Dead is one of SEGA’s longest running IP at the moment of writing this preview and the publisher is looking to continue the series with a port of its successful Wii title The House of the Dead: Overkill this time for the Playstation 3. Being developed by Headstrong Games, SEGA had a short demo available for play at the Eurogamer Expo featuring the second level of the game Ballistic Trauma, click the break to find out how the game fared when I got to have a playthrough!

Overkill: Extended Cut to get 60% more content

The port of the highly successful The House of the Dead: Overkill is to get a large amount of new content. Destructoid confirms that the Extended Cut is due to not only have new levels as confirmed beforehand, but new zombies, weapons, and even audio tracks. There has also been a new mini-game added that occurs during cutscenes. It is safe to assume that those who are thinking of double dipping for this version can be justified in knowing that they will not be buying the same game twice.

[Source: Destructoid]