SEGA Tunes: Wacky Races’ “Scarecrow Creek” and “Tombstone Pass” (SEGA Dreamcast)

Today marks the 15th anniversary of SEGA’s Dreamcast console in Europe, and seeing as we’re in the midst of Halloween season, what better way to celebrate both than with some creepy music from a UK developed Dreamcast classic! Wacky Races is a kart racer based on the late 60s Hanna-Barbera cartoon of the same name. Developed by Infogrames Sheffield House, formerly known as Gremlin Interactive, Wacky Races could be seen as a precursor to Sonic & SEGA All-Stars Racing. Sumo Digital, developer of the All-Stars Racing titles, was formed in 2003 by the former management of Infogrames Sheffield following its closure. Sumo Digital even used lessons learned in Wacky Races when developing their SEGA racing titles as revealed in a 2012 interview held by Sonic Retro with Executive Producer at Sumo Digital Steve Lycett:

Sonic Retro: The announcer is an element that people really loved or hated. I personally felt it was a welcome element to give the game some personality. What was the decision to include the announcer?

Steve Lycett: Wacky Races also featured an announcer type system that would call out for each specific character. The announcer came about for two reasons. Trav had seen SEGA Race TV and loved the concept of an announcer who commented the race, plus we wanted to make the player feel like there was more going off than they could see.

So you get this chatter that someone at the back is making a move up the field, or someone just had a really bad crash, and although it was happening and you couldn’t see it, it made it feel like it mattered. Plus… we’d done a similar thing a long time before making Wacky Races on the Dreamcast and PS2 in our previous guise as Gremlin/Infogrames Sheffield House. So we knew it could be made to work…!

SEGA Tunes: Space Channel 5’s Spaceport: Introducing Ulala and Mexican Flyer

It’s only fitting that the final Tuesday Tunes for Dreamcast month be about one of the Dreamcast’s legendary rhythm titles. Tonight’s track? A bombastic, jazzy little tune from Space Channel 5,You got to love when that awesome saxophone solo at the 2:55 mark, too. This is a real swinging, sexy piece of jazz that’d be absolutely great to dance to even outside of the game. Spaceport: Introducing Ulala. You got to love when that saxophone solo starts playing at the minute mark, too. This is a real swinging, sexy piece of jazz that’d be absolutely great to dance to even outside of the game. Definitely a great song to introduce one of the coolest rhythm game characters out there.

What many of you might not know is that one of Space Channel 5’s most iconic tunes wasn’t even made for the game! It’s actually a remix of an awesome song from the 1966 spy thriller movie “The Thriller Memorandum” called Mexican Flyer. The song itself is performed by Ken Woodman & His Piccadilly Brass, and the version Space Channel 5 uses seem to be ripped straight from the movie.

I don’t know what possessed Tetsuya Mizuguchi and the good people from United Game Artists to go with this as one of their game’s headline songs, but I’m glad they did. We can always use more jazz in gaming soundtracks, especially these days! Check out the original Mexican Flyer, which was also in Space Channel 5, below the fold.

SEGA Tunes: Shenmue’s Original Soundtrack

When Shenmue was being hyped by SEGA as the next big step in gaming immersion, Yu Suzuki often liked to classify the game in its own genre, “Full Reactive Eyes Entertainment” or FREE. These days we tend to either call it an RPG or an adventure game, but even back then the phrase didn’t really work because it ignored one of Shenmue’s best qualities: its utterly marvelous, epic, emotional, cinematic, beautiful soundtrack. For Shenmue Week Tuesday Tunes will be doing something new: instead of posting one or two tracks, we’re posting the entire soundtrack.

The above video was put together by Shenmue Dojo. Aside from being a marvelous way to listen to the entire Shenmue soundtrack, this video was also the first request Tuesday Tunes ever received. Someone from Shenmue Dojo really wanted us to highlight it, but I knew we couldn’t just do it for any occasion. It may have taken awhile, dude, but you finally got your wish. Now please, join us as we take a musical journey through part one of Yu Suzuki’s magnum opus!

SEGA Tunes: Sonic Adventure’s “Emerald Coast” and “It Doesn’t Matter”

Today we’re focusing on two songs represent both ends of Adventure’s soundtrack: cheery and Genesis-esque instrumentals of “Emerald Coast” and the corny rock tunes of “It Doesn’t Matter” that would go on to become more prevalent in many later Sonic OSTs.

Emerald Coast will probably always hold a special place in my iPad for one simple reason: it was the first song I ever heard on a Dreamcast. Seeing Emerald Coast on a Target Dreamcast kiosk is what ultimately made me buy the system, and the graphics and sound played a large part in that decision. I imagine many Dreamcast owners will feel nostalgic over this track for this very same reason.

It Doesn’t Matter was my introduction to Crush40 and its brand of cheese rock. I loved this stuff when I was a teen. Even today, this song always give me a warm feeling because it’s so goddamned optimistic! As cheesy as its lyrics may be, I love the sound, and it continues to be one of my favorite Sonic vocal tracks. Back then I would listen to this a lot whenever I was feeling down, and to my surprise it still has the same effect on me today.

For me, this song is in many ways the theme song of the Dreamcast. This was SEGA’s last shot and they put everything into it. The system’s short lifespan had the greatest concentration of legendary titles in the history of gaming, at least since the onset of 3D consoles. SEGA may have given up the fight, but in many ways the Dreamcast never did. It continues to enjoy one of the most prosperous afterlifes of any console on the market.

Check out “It Doesn’t Matter” below the fold.

SEGA Tunes: Propeller Arena’s Shaving Your Life

I thought it would be best to start out the month with something many of you may have never heard, at least not in a SEGA game. The above track is a little gem from the canceled (and subsequently leaked) SEGA Dreamcast game, Propeller Arena. We’ll be covering the game in more detail later this month, but for now I’d like to talk about the game’s soundtrack.

Propeller Arena’s soundtrack is filled to the brim of punk rock, including nine tracks from five different guest bands. I have to admit that I don’t really care for a lot of it (including many of the AM2 produced tracks), but there are definitely some gems in it that I absolutely love. The above track was composed by a “Mad Caddies”, a band I definitely intend to check out after this. Whenever I’m blasting through the game I usually try to keep it on this and one or two other tracks because it does a great job getting your blood pumping while you’re dogfighting seven other planes over cityscapes, volcanic islands and castle.

Below I’ve included another track that I discovered when I downloaded the game’s OST. I suspect it’s something I need to unlock since I can’t currently find it in the game’s options menu. I also can’t find any info of it online, so I have no idea who made it. Should I ever find out I’ll be sure to give it its own Tuesday Tune, since it is my favorite track in the OST bar none.

Please check out “Welcome to the Promised Land” below the fold.

SEGA Tunes: Kolibri’s Infestation

Kolibri is a neat little cute-em up shooter from the Ecco development team Novotrade. It’s probably best described as a mix between Ecco the Dolphin and Fantasy Zone. In some levels the goal is to fly around a level to seek out and destroy enemies. In others, you need to solve an environmental puzzle to progress to the stage goal. Finally, some stages are just straight up, left-to-right scrolling shooter stages. It’s an interesting and unique game with a soundtrack to match.

The soundtrack was composed by Zsolt Dvornik, a Hungarian Jazz guitarist. It sounds reminiscent of Ecco’s soundtrack: atmospheric and subdued. Infestation has a very primal sound that goes extremely well with the game’s realistic art style and wilderness setting. Compared to the bombastic soundtrack of most other side scrolling shooters, Kolibri is a unique and wholly different beast.

SEGA Tunes: Zaxxon’s Motherbase 2000 – Stage 1

There is nothing I love more in Genesis music than cheesy vocal samples, and the 32X shoot ’em up Zaxxon’s Motherbase 2000 is full of them. This week on Tuesday Tunes, we’re shining the spotlight on the kickass Stage 1 music from the 32X sequel to SEGA’s arcade classic Zaxxon. While the original Zaxxon was devoid of music, like many arcade space shooters of the early 80’s the game relied solely on sound effects, select home releases of the game introduced catchy stage music. The SEGA Master System’s Zaxxon 3D, a console exclusive, was the games first true sequel (Super Zaxxon was more of an upgrade to the original game) and featured a full soundtrack of exciting music. But it was the SEGA Genesis 32X exclusive Zaxxon’s Motherbase 2000 that truly brought the series’ music to – as SEGA would say – the next level. Utilizing the 32X’s enhanced sound capabilities, Zaxxon’s Motherbase 2000 features hectic, driving stage music filled with vocal samples like “GO!”, “WOO!” and unintelligible shouting. For a game as difficult as Zaxxon for the 32X, good music goes a long way in keeping the adrenaline pumping.

After the break, jam out to Stage 2’s music.

SEGA Tunes: 1, 2, 3, GO! Virtua Racing Deluxe’s Replay

This week on Tuesday Tunes we have a look at Virtua Racing Deluxe‘s song ‘Replay‘. Not only is this 32x port one of the best ports of the game to a console, it also has a pretty catchy soundtrack to boot.

Here we have an epic build up to a nearly nine minute song that is filled with nice dancing beats and epic saxophones that will put your ears’ in a 90’s nostalgia mood.

This is one of my favorite Virtua Racing tracks. Have you got a favorite of your own? Let us know in the comments!

SEGA Tunes: Comix Zone’s Road Kill plays Grunge music

Comix_Sega_Tunes
It’s no secret that Comix Zone‘s Sketch Turner was design around a grunge rock musician. Grunge music started in the mid-1980’s in Seattle and slowly spread thanks to labels like Sub Pop. It didn’t become commercially successful until the first half of the 90’s thanks to Nirvana, Pearl Jam, Soundgarden, Alice in Chains, and of course Stone Temple Pilots.

Howard Drossin, the composer behind the soundtrack for Comix Zone put a band together called ‘Road Kill’ (named after Turner’s pet rat and humble side kick).

SEGA Tunes: Shinobi III’s Idaten

Tonight’s tune is from Shinobi 3, one of the best games on the Genesis. You should check it out if you haven’t already. It’s got a lot of great action and an awesome soundtrack. Idaten comes from a stage anyone who’s played the game will surely remember: the one where you ride the horse and kill flying ninjas. Doesn’t this just make you want to play it again?

Also, just for the hell of it, I stuck something else below the fold, a little tune called Whirlwind. Take a listen.

SEGA Tunes: After Burner’s Final Take-Off from Gunstar Super Heroes

After Burner’s soundtrack ranks among the most iconic in the games industry. We’ve already featured two versions of After Burner’s main theme on a Tuesday Tunes a few years ago, so today we’ll be showcasing something a little more obscure: an unused track from Gunstar Super Heroes. Released for the Game Boy Advance in 2005, GSH was originally supposed to include numerous tracks referencing classic SEGA titles, including Altered Beast, Galaxy Force and of course After Burner. Unfortunately, all of these tracks were cut at the last moment, but some hackers managed to pull them out of the ROM and slap them onto the internet.

If the Gunstar Super Heroes rendition of Final Take-Off isn’t your cup of tea, I’ve also included the original version of the track from the SEGAAGES Album. Check it out after the break!

SEGA Tunes: Hideki Naganuma’s favorite Jet Set Radio tunes

naganuma

The question of “What makes a SEGA game a SEGA game?” is often debated amongst fans of the company. Some believe it is as simple as looking at the package and spotting the SEGA logo, others believe that there is a magical mix of various elements that give that true “SEGA feel”. While I’ll admit that I believe any game funded by and owned by the company qualifies, I can’t help but feeling that some games have a certain je ne sais quoi (or is that je ne sega quoi?) that elevates them to another level.

Jet Set Radio is one of those games. It is a game that oozes style, featuring unique characters that are adventurous and edgy. The game puts a unique spin on established concepts, and pays tribute to the company’s arcade past by featuring fast paced gameplay. Most importantly of all, the game carries on the grand SEGA tradition of memorable music – so much so that I’d argue that Jet Set Radio is one of the greatest SEGA soundtracks of all time.

SEGA Tunes: Project DIVA blazes through the blue skies singing the After Burner theme


 
Hatsune Miku and friends have sung many songs throughout their history, but none are more exciting than the SEGA inspired tunes that are featured in the franchise’s games. The 2010 arcade game Project DIVA Arcade featured the MEIKO Vocaloid voice (a voice provided by the Japanese female singer Meiko Haigō) singing lyrics over the theme to After Burner – a SEGA arcade classic. The video above features Hatsune Miku, despite the MEIKO voice. But can you blame us? It’s Miku! But in fairness to Vocaloids everywhere, we’re featuring MEIKO after the break. Happy listening!

SEGA Tunes: Dick Tracy’s Stage 1 Scene A for the SEGA Genesis

Like my previous Tuesday Tunes entry, which focused on the music of Ghostbusters, this week’s tune comes from another favorite SEGA Genesis game from my childhood: Dick Tracy. Like Ghostbusters, Dick Tracy has the unfortunate distinction of being one of those awful titles… for the Nintendo Entertainment System. The SEGA Genesis version is a completely different game developed in-house by SEGA, and bears several similarities to the popular Shinobi franchise, which leads me to believe that the game was developed by the same team. But enough about the gameplay, I’ll save that for my eventual review, let’s talk about the music.

SEGA Tunes: Ghostbusters Main Theme and Ending Theme for the SEGA Genesis


 
Ghostbusters for the SEGA Genesis is a game that holds a very special place in my heart. During Christmas 1991 I received my Model 1 SEGA Genesis with Sonic the Hedgehog bundled in, and from that point forward I was a SEGA fan. Owning a Genesis also meant that a whole world of games opened up to me, and since the console was a little over two years old, I spent much of 1992 buying up games I had missed out on. Buying games in the early ’90’s was tough. Nowadays we have instant access to the internet, so it’s easy to spot a game on the shelf, Google search reviews, and make the decision to purchase. Back in ’92 all I had to go by was the box art and the few screenshots provided on the back. Being a huge fan of both Teenage Mutant Ninja Turtles and Ghostbusters, it only made sense for me to seek out the Genesis titles those franchises provided, and boy did I strike gold.