New Persona 4: Dancing All Night trailer shows remixed songs, more characters and dancing Nanako

So the other new trailer to come out of the Persona live stream was for Persona 4: Dancing All Night. Atlus had already shown the incredible opening theme “Dance”, and in this video they give a taste of the remixed songs you’ll be able to play in the game. It also confirms that Nanako, Yukiko, Naoto and Teddie will be dancing in this game in addition to Yu, Rise, Chie, Yosuke, Kanji and a new character called Kanami.

The end of the trailer also showcases the various editions of the game that will be sold in Japan. The special edition will include a 2-disc OST of the game along with some DLC for the game. There’ll also be a bundle that includes the special edition and a special Persona 4: Dancing All Night themed Playstation Vita. Finally, the first run copies will include a blu-ray with exclusive new footage of Persona 5. The trailer also confirms that the game will be released on June 25th in Japan. While it’s already been confirmed that the game will be released in the US, no release date has been announced yet.

Everyday, young life, Ju-ne-su.

First 4 Figures teases Sonic & Tails Tornado diorama statue

10959714_10152681724781732_4351554060886091139_n

The First 4 Figures Facebook page is teasing an upcoming statue in the Sonic Diorama series of statues. Dubbed “The Tornado”, this impressive piece is to feature Sonic, Tails, and the Tornado bi-plane. Pre-orders are set to open Tuesday 10th Feb 2015 at First4Figures.com. Though no price is known yet, the previous Sonic Generations diorama sold for $299.99 and measured 12” x 10” x 12”. Let the countdown begin!

T YaiyTWPYw

Celebrating five years of delivering quality SEGA content

SEGAbits5

It really is hard to believe that this site has been around for half a decade and it really passed by quickly. In that time the site has grown and changed so much, hopefully most of it for the positive. I don’t usually go too far into depth when it comes to my anniversary posts, but this time I decided to give you guys some background on how SEGAbits came to be. I hope you guys enjoy.

BJ um tFd Zau Vr aS K v

My Life with SEGA riddles his way through Batman Forever for Genesis/Mega Drive

Batman Forever (1995) is often viewed as being one and the same with Schumacher’s second go with the dynamic duo, Batman & Robin (1997), but I feel this is unfair. Batman Forever retains a heartfelt core and dark edge, though it’s all masked with neon, subpar computer generated graphics and nipples. Still, it led to Batman & Robin. Sad face.

Batman Forever, like its prequels, was given a whole slew of merchandise to wrap their capes around, including video games! Enter Batman Forever for SEGA Genesis/Mega Drive. By this point, SEGA fans had already experienced Batman: The Video Game and Batman Returns on Genesis and SEGA CD. Neither game reinvented the genre, but they were reasonably solid and largely enjoyable. How does Batman Forever stack up?

Like this video? Subscribe to the SEGAbits YouTube channel.

Persona 5 trailer shows an amazing new style

So Atlus just released this trailer for Persona 5, and it looks nothing like any Persona game before. Aside from plenty of new and returning gameplay elements, the game has a new style that barely any game has ever pulled off before. The closest thing that I could think of is Rhythm Thief combined with Catherine. It just looks fantastic.

Persona 5 will be released on Playstation 3 and Playstation 4 later this year and has already become my most anticipated game of this year.

New Toejam and Earl game in the works

ToeJamheader
So your asking yourself when SEGA announced a new Toejam and Earl, considering they published all three previous titles. The answer, they aren’t. SEGA actually doesn’t own the IP to Toejam and Earl. While we know very little on the new title, including who is publishing it, we do know its happening. Posted a few days ago on the official Toejam & Earl Facebook page:

Greetings from Funkotron! We haven’t been posting as often lately because we’ve gotten really busy with the new TJ&E game. We will be making some announcements in a probably 3 or 4 weeks, when we have something we can show, and will be able to share lots of information with you.

Personally I wouldn’t be surprised if we see some sort of crowd funding happening. Greg Johnson (designer and IP holder for the series) also posted the following concept art sketches. When the game is announced, the developer will most likely be HumaNature Studios (HNS), a indie studio being headed by Greg Johnson himself.

Persona 4: Dancing All Night’s opening theme is very danceable

Atlus has released the opening theme of Persona 4: Dancing All Night on Youtube, and it does a fantastic job living up to the music quality standards past games in the series have set. Persona games usually have great music, and it looks like Dancing All Night won’t be an exception as it adds some nice disco flavor to the soundtracks the games have. The vocalists of previous Persona games, Shihoko Hirata and Lotus Juice also make a return here.

While a specific release date hasn’t been announced yet, Persona 4: Dancing All Night will be released later this year for the Playstation Vita. You can expect more Persona news soon, as the Persona Channel livestream will bring more reveals tomorrow.

Hi-sCool! Seha Girls complete series getting a physical release in the West

SpaceChannel

Hi-sCool! Seha Girls (or Sega Hard Girls) has been released digitally over in the West thanks to CrunchyRoll, but now that the show is over fans can expect a physical release. No information on if the series will be released on both DVD and Bluray or what.

The series will be published by Discotek Media and was confirmed via their Facebook earlier today. Here is the picture of the cover (which is the same one on the CrunchyRoll page), featuring quite a bit of SEGA cameos that you can find in the full show.

You can also find our written impressions on some of the episodes here.

SEGA Tunes: Skies of Arcadia’s OST will make you feel adventurous

Skies of Arcadia is a special game that had just the right amount of charm to win me over. Skies of Arcadia is just one of those games where you really like the bright colorful world and cheery character personalities, despite its random battle encounters and parts in the game that lead to frustration. Not only that, the game had an epic soundtrack that gives you a sense of adventure. Listen to the main theme above and tell me this doesn’t make you want to go exploring some caverns or travel in exotic locations?

This week on Tuesday Tunes we will be listening to some of my personal favorite tracks in Skies of Arcadia. Hit the jump and set your volume to an appropriate volume.

SEGA releases the first Sonic Runners teaser trailer, gameplay details and more

Sonic Runners is going to be Sonic Team’s big Sonic the Hedgehog mobile developed game and SEGA has finally released the first teaser trailer. You can watch it above. The trailer basically goes through the history of Sonic Team developed Sonic games and starts off with a counter, counting down the years to 2015…

Something to note: The trailer only shows off the retro series and Sonic the Hedgehog 4 (if you count that as part of the retro series). Could this game be more influenced by older retro style Sonic games instead of the recent games?

SEGA also launched a site for the game which revealed that the game will be released in 2015 in Japan for free with premium items available. The game will be available for iPhone 4S and above, iPad 2 or later running iOS 7.0 or above. If you are on Android, you will have to be running OS 2.3 or later (Which means almost any Android phone released can play it.)

The site features an image of Sonic, Tails, and Knuckles running through Sonic Lost World‘s Windy Hill with Chao and the Mother Wisp from Sonic Colors DS floating above. Could the classic clips and Sonic 4 indicate that Sonic Team sees Sonic Runners as a successor to the originals, or hint toward a gameplay style? What’s with the Chao and Wisps?

UPDATE: An interview between Iizuka and Famitsu lists a end of February release for the game in Japan. From what we can understand from the interview, characters will run forward on their own and Eggman will make appearances during stages which there appears to be 50 of at first (if we are reading the translation correctly). Tails and Knuckles are also playable, but Sonic is the only character initially available. Famitsu also went hands-on with the game, mentioning a cutscene featuring Sonic, Tails, and Eggman. Jumping appears to vary based on where you tap on the screen, possibly indicating that you tap on enemies to homing attack. The Eggman boss battle appears to have Sonic throwing or knocking back Eggman’s projectiles to defeat him.

What are your thoughts?

Condemned creator wants to bring the series back

Condemned-Criminal-Origins-744-8.1
Jace Hall who is a co-founder and former CEO of Monolith Productions, the developer behind the first two Condemned games has revealed on Facebook that he wants to bring the franchise back. Jace Hall says that he owns the IP and is looking for a proven indie developer that wants to bring the series back.

I am contemplating finding an interested and proven Indie development team AND PROVIDING IT TO THEM, so that they can take over the franchise and move it forward.

As an indie, it can be very hard to get marketing/media attention for a title that you work on. This franchise is already quite known, has market demand, and is in an innovative genre/category. – Jace Hall via Facebook

Condemned: Criminal Origins (Condemned: Psycho Crime in Japan) came out in 2005 as a Xbox 360 launch title worldwide for the console, with a PC port the following year. Shortly after the release of the game, Warner Brothers Studios announced it would make a film adaption called ‘Unforgettable‘. The film had a projected 2008 theatrical release date, but was canceled way before that.

While we didn’t see a Condemned film in 2008, we did see a sequel titled Condemned 2: Bloodshot. This game would not only be released on the Xbox 360, but also on Sony’s Playstation 3. Sadly there wasn’t a PC release of the sequel. Since the sequel didn’t sell as well as the first game, the franchise was put on hold. But maybe it will come back without co-publisher SEGA? What do you guys think about this?

Developer Retrospective: How Overworks and WOW Entertainment became Sega WOW

YOTSD_WOW

Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!

SEGAbits Forum Member’s Round Table: SEGA AM2 Memories

am2roundtable

SEGA AM2 Month has come to an end, and before we move onto February’s developer we wanted to look back on fond memories we have of SEGA’s most iconic and prolific developer. Usually the SEGAbits round tables involve our writers and contributors, but this week we thought we’d give up our seats to our loyal forum members! Of course, we promised the best entries SEGA 3D Classics codes, but to our surprise several forum members shared their memories despite already owning all the games or not having a use for them. What am I saying, of course this wasn’t a surprise. If there is one thing all SEGA fans excel at, it’s sharing fond memories of their favorite games and developers.

SEGA Retrospective: Virtua Fighter’s Spin-Offs and Crossovers

vfsocross

When we kicked off Virtua Fighter week, we took a look back at the main titles from the series. Despite being only five games long, thanks to the many revisions, updates, and upgrades as well as arcade to home console ports, what was five games felt more like ten. While Virtua Fighter didn’t dip into bloody fatalities or energy blasts, there did exist the metallic cyborg final boss Dural. Despite this, Virtua Fighter could be described as a fighter that tends to keep things in the realm of the real world. So where did SEGA-AM2 unleash their pent-up wackiness? In the spin-offs of course!

From 1996 through to today, Virtua Fighter has done everything from turning their adult roster into children, to crossing over with other SEGA fighters and even sharing the ring with a rival franchise! Join us as we look back on the many spin-offs, cameos, and crossovers that the franchise has produced over the years.

Classic SEGA Ads: Tiger Electronics puts the “L” in Virtua Fighter

If you thought Virtua Fighter in arcades and on the SEGA Saturn was as real as it could get, Tiger Electronics asks you to think again! Released in 1995, Tiger’s R-Zone (not to be confused with Pizza Hut’s P’Zone) was a portable headset and attached controller that promised a virtual reality experience, but ended up just delivering a headache. Unlike other Tiger Electronic LCD games, R-Zone took cartridges.

Each cartridge contained a transparent LCD display, projecting the game onto a mirrored surface placed just inches from the players eye. As was the norm for VR at the time, red was the color of choice. Leeching off of popular franchises to survive, the R-Zone featured Men in Black, Jurassic Park, Batman, Star Wars, and SEGA’s own Virtua Fighter. Don’t let the ad above deceive you, despite being right in your face, R-Zone’s Virtua Fighter was as far from virtual Virtua Fighter as one could get. Wait… did that kid say “brain chop”?!?