A recent job posting for Server Engineer found by Nirolak on NeoGAF reveals that Relic Entertainment, a studio acquired by SEGA at the start of this year, is working on an existing Japanese MMO. According to the job posting the employee would need to establish working relationships with the Japanese developers, work for extended periods of time in Tokyo and be fluent in both English and Japanese among other requirements.
Right now the only ongoing MMO SEGA of Japan is running is Phantasy Star Online 2, so that’s most likely the game the job listing is referring to. While it doesn’t specify that the developer is localizing the MMO, it seems weird that SEGA of Japan would have a Canadian studio assist in development instead of one that’s closer to home. What do you think? The entire job posting can be found below the break.
Programming/Engineering | Vancouver, British Columbia, Canada | 12/23/2013
Relic Entertainment, a wholly owned studio of SEGA, is the award winning RTS developer of Homeworld, Dawn of War and Company of Heroes, among other games. Relic was founded on the premise that it is entirely possible to ship first class, genre altering, AAA titles, and have a life. Relic is based out of beautiful Vancouver, Canada, a city that has breath-taking mountain and ocean views, along with snowboarding and skiing, golfing year-round and amazing hiking trails. If you love games, enjoy working collaboratively with smart, creative people, and have diverse personal interests outside of work – you’ll enjoy our culture.
What you will be doing
Ramp up and perform due diligence on an existing live MMO project in development in Japan, embedded with the live team
Gain full understanding of the game and code architecture, content authoring pipelines, build and deployment process, engineering process, and current code status
Establish working relationships with key members of Japanese development team
Participate in and contribute to minor/peripheral engineering tasks on the project, as well as in daily project planning, code reviews, release process, etc.
Create/translate documentation of existing code modules, tools, processes and work flows
Prepare regular status and activity reports to Producer
Prepare a full written project evaluation
What you should have
5+ years’ engineering experience from PC client/server based MMO development
Ability to spend extended (3+ months) periods of time on-site in Tokyo
Ideally fluent in Japanese and English languages
Excellent verbal and written communication skills