SEGA is hard at work with their new Hatsune Miku: Project Diva X video game, which is set to add a bit of a RPG touch to its new Quest Mode evolving various attributes and some looting system. Live Quest Mode consist of different elemental areas such as: Neutral Area, Cute Area, Cool Area, Beauty Area, and Chaos Area.
The game happens to use Modules and accessories that have their own elements, so if you happen to use them with the element on the stage it will boost your voltage rating (see featured image above) and will earn items more effectively.
Modules will also give you skills that will help you out. For example there is a “Recover” type skill that helps you cover missed inputs and a “Rate Up” skills that add more to your voltage gain. There is even module skills that affect module drop rates. Hit the jump to see some tracks and modules used in the upcoming game.
“Ai no Uta” (Love Song) by Lamaze-P:
Module: Hatsune Miku V3 (designed by iXima)
“Tsugihagi Staccato” (Patchwork Staccato) by Toa:
Module: Pizzicato (designed by Anemura)
“Lost One no Goukoku” (The Lamentations of the Lost Ones) by Neru:
Module: Astray (designed by 456)
“Nounai Kakumei Girl” (Brain Revolution Girl” by Maretu:
Module: Ambivalence (designed by Hoshima)
“Mrs. Pumpkin no Kokkei na Yume” (Mrs. Pumpkin’s Comical Dream) by Hachi:
Module: Pumpkin Dream (designed by Hachi)
Hatsune Miku: Project Diva X will hit Japan in March 2016 on Playstation Vita and come out on Playstation 4 on Fall 2016 in Japan. No Western releases have been announced as of right now.Ad: