In SEGA’s latest installment in its long running Yakuza series, a lot is riding on giving the series protagonist Kazuma Kiryu a strong send off. To accomplish that, Ryu Ga Gotoku Studio has made a string of changes and brought back a host of ex-characters to give the legendary gangster one last, great, final adventure. Reporting live from Tokyo Game Show for SEGAbits, I’m ready to share my hands-on impressions with Ryū ga Gotoku 6. Hit the break to find out more.
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This week saw two major releases from SEGA hitting the Japanese charts in the form of Atlus’ Shin Megami Tensei IV: Final and Valkyria Chronicles Remastered. With no major competition this week and with Yakuza: Kiwami still fresh in the charts, SEGA had a real chance of being the top publisher in the top 20 this week with the closet rival being Square and their Dragon Quest Builders title. Hit the jump after to read how the sequel to Shin Megami Tensei IV did and if SEGA managed to take the top spot in publisher marketshare.
People who bought Yakuza: Kiwami were given demo codes for Yakuza 6 and sure enough one of those lucky fans have uploaded a playthrough for the up and coming Kazuma Kiryu simulator. In it we can see a whole host of new features added to the series and it seems that loading of any kind has been done away with. Yakuza 6 is stated for a Fall 2016 release exclusive on Playstation 4 in Japan.
SEGA have added Monday’s presentation for Yakuza 6 on their official Ryu Ga Gotoku Channel which just shows how much better the graphics are looking for the latest entry. If this you’re first time viewing the video then you’re in luck, the actual segment for Yakuza 6 starts on the 11:15 mark, prior to that Nagoshi and his co-hostess are discussing and playing Yakuza Kiwami.
Tell us what you think of this PlayStation 4 exclusive, does it make use of the new hardware’s power?
The remake for Yakuza 1 is already off to a great start with SEGA confirming that Yakuza: Kiwami has received orders of 200,000 copies in “Asia” (China, Taiwan and Hong Kong) and in the same report they also confirmed Yakuza 0 has sold through over 100,000 units. It’s an impressive result for the game and shows why SEGA were so convinced to try and grow the series in mainland Asia. Yakuza: Kiwami is the first time the series has received a simultaneous Japanese and Asian release which should help offset declining Japanese software sales with increasing Asian sales.
Come back tomorrow to find out how Yakuza: Kiwami will be doing in it’s home territory of Japan when the latest Media Create charts are released.
Today saw the latest Nagoshi Raw showcase demo gameplay for SEGA’s up and coming Yakuza 6. As expected from a Playstation 4 exclusive, the game has shown technical leaps over it’s predecessors but also seems to feature a completely new battle system and what looks like new movesets for Kiryu. Also featured is for the first time in the series Kazuma can now fight alongside more than just one other ally but I won’t spoil anymore of the video and let readers get to watch what the latest Yakuza game is set to offer.
Just over a month later, we get the second of three developer interviews where Yakuza series creator Toshihiro Nagoshi and Yakuza 5 producer Masayoshi Yokoyama are asked questions by Playstation’s Gio Corsi. In this interview the people behind SEGA’s gangster brawler are asked about what inspired the hostess clubs in the game and how they came about to design the series protagonist, Kazuma Kiryu, amongst other questions. It’s been a long time coming, but it seems almost surreal we live in a world where Yakuza 5 has finally be localised and Shenmue 3 has been kickstarter, what a time to be alive.
With only one more interview left, let’s hope that we’ll hear a solid release date soon. Yakuza 5 is set to launch for the Playstation 3 this fall, get ready to crack some skulls and manage some idols.
SEGA Sammy posted their Q1 report for 2016, a period that saw no major releases from either SEGA nor Sammy. This is also the first period in which SEGA Corporation no longer exists, instead the new entity, Sega Games Co. LTD has taken on the mantle. Hit the link after the break to find out how the company did this past quarter.
In a new interview with Famitsu, Yokoyama Masayoshi (Series producer at Yakuza Studio (aka: Ryu Ga Gotoku Studio.) has confirmed that the team is recruiting for continued high end video game development.The team already housing 150 development staff, Masayoshi also confirmed that the team is working on a project not related to the Yakuza series albeit based on saying the team is making a non-Yakuza project.
With Tokyo Game Show around the corner and no major new Yakuza game being announced, is this the announcement that newly appointed SEGA Games Co CEO Haruki Satomi was hinting at? We’ll find out shortly as TGS is only a month away!
Just like The Creative Assembly’s Alien title, SEGA have kept their Warhammer licensed title underwraps, that is until now. The newly announced game only has a CGI trailer with scarce information other than the fact the game will feature “Gigantic monsters, flying creatures, legendary heroes and storms of magical power take their place on the battlefield, alongside thousands of warriors clashing in real-time tactical battles” and that this is but one of two more stand alone installments making a trilogy of Warhammer titles.
It’d be interest to know if this is hinting at a possible Dawn of War 3 which would be using the Warhammer 40,000 license. Whatever the case, enjoy the CGI trailer and with E3 only a month and a half away, you won’t have to wait long to find out more information on The Creative Assembly’s latest strategy title.
SEGA has said that this first title will be part of a trilogy and other content packs they are planning on releasing. This is going to be a big license for SEGA going out, so what do you guys think? Should have SEGA taken the fantasy turn or stuck to time period games?
SEGA Networks released a new report showing the strong growth in their mobile division and lays out future plans. The report came with a host of interesting facts, from animes being produced to possibly a future MMO in production. Hit the break to find a host of a interesting information including updated figures on their NOAH Pass service which they launched in August 2013.
SEGA’s hotly anticipated Yakuza 0 released last week in Japan amidst the current blow out of Playstation 4 titles bonanza that started off with Dragon Quest Heroes a couple of weeks back. With the previous spinoff title Ryu Ga Gotoku: Ishin being able to move only 400,000 or so units, in line for spinoffs, it was always interesting to see how Yakuza 0 was going to perform. Would it fall in line with a spinoff, after all the gameplay system and technically story haven’t moved forward, or would this defy the odds and perform closer to a true mainline Yakuza game? Hit the break to find out how SEGA’s latest installment in the Yakuza series performed.
It seems SEGA’s British developer has had a new project in the works as a recent job posting has revealed that the team is looking to hire a new staff member. Due to the nature of the prospective job asking for experience in “Experience of development on XB1, PS4 and PC platforms”, we can rule out this being some sort of Total War title (Indeed with Attila having just released and with Total War: Warhammer on the horizon, it seems the PC division already has it’s hands full) and might indicate a ditching of the last generation platforms Playstation 3 and Xbox 360. Could this be a sequel to Alien: Isolation? Very likely considering the sales of the title exceeded over 1.7 million as of December 31st 2014 and is in fact, launch aligned, the most successful Alien title SEGA has published in the third party era.
Furthermore the job posting is for “online/multiplayer programmer” which I’m sure is going to raise a few eyebrows for those hoping for an Alien: Isolation sequel with worries SEGA may introduce more prominent gunplay. It is worth noting however that Alien: Isolation began it’s life as a mulitplayer title where one player took the role of the Alien while the others had to hide from the “perfect organism” Considering the success of Alien: Isolation and the awards garnered, I would imagine SEGA would be reluctant to fiddle around with the formula. Personally speaking, Alien: Isolation was my Game of the Year and I’m very much interested in either a sequel or a new IP from the Creative Assembly’s console team.
Source: PC Gamer
SEGA has announced their critical acclaimed series Total War has managed to sell 11 million units between the previous 5 installments (Empire, Napoleon, Shogun 2, Rome II and Attila) and a further 18 million units of DLC sold. What’s interesting to note is due to the fact that Attila is so new, it is almost assuredly that the majority of the 11 million sales is actually made up of 4 titles, showcasing just how popular the series is. Furthermore SEGA revealed that the first week sales in the UK for the latest Total War title, Attila, were 21,680 units with 81% of the sales coming from digital.
Speaking to MVC, Total War brand director Rob Bartholomew said;
“Since the release of Total War: Napoleon in 2010, we’ve built a great tradition of standalone follow-ups to our major titles, and it’s great to see Attila so well-received by fans and critics.
Globally we’re seeing this title reach double the sales of Napoleon in its first week and, as Creative Assembly’s home market, it’s heartening to see the UK taking its fair share of that success. With over a million people playing Total War each month now, it turns out there’s plenty of gamers who just want to watch the world burn. Who knew?”
Total War‘s impressive 1 million active users a month is surely another indication why SEGA, along with it’s life consuming Football Manager series, has been focusing so much on PC. As they continue to curve up a strong position in the PC market and with both Total War: Warhammer and Total War: Arena on the horizon, this series will prove to be a key pillar for the SEGA’s growth and prosperity.