Classic SEGA Ads: Are You 32X’n it?!

To answer the question posited by the article title: no. No. I may be playing 32X but I am certainly not “32X’n it” nor will I ever. Stop saying that, please.

So, this is an infomercial SEGA put together for the 32X, and boy-howdy is it a step down from that SEGA CD infomercial SEGA Europe put together a few years earlier. It’s like SEGA’s marketing team couldn’t come up with a single ongoing theme worth filling in five minutes, so they just took every random idea they threw against the wall, stitched them together and made an infomercial out of them.

This ad is all over the map in terms of tone, themes, music, and what have you. One moment we’re sitting in a living room filled with failed child actors, the next we’re sitting through a mercifully brief phone-line psychic segment. The commercial tries to be both edgy and quirky all at once, complete with SEGA’s trademark face-in-the-camera lens shots and it only succeeds in failing spectacularly. The only segment that made me chuckle in the way I was supposed to was the brief TSA safety video bragging about the 32X’s tech.

The SEGA Five: Why every Sonic fan needs to play Knuckles’ Chaotix

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The 32X gets a lot of shit, and with good reason. The system stands as SEGA’s most abject failure, featuring the smallest library and shortest lifespan of any SEGA platform. It failed to live up to the promises SEGA made to its consumers and is a classic example of SEGA’s mid-90’s mismanagement.

An unfortunate side-effect of the 32X’s infamy is that the system’s better games are often ignored, or even worse, get the same shit that the 32X does. Knuckles’ Chaotix is a game that unfortunately suffers from both of these issues, and after having spent several days playing the game for 32X month, I’ve got to say that it’s a real shame. As far as I’m concerned, Knuckles’ Chaotix is a game every Sonic fan ought to play at least once, and here are five reasons why.

SEGA Tunes: Knuckles Chaotix’s Speed Slider Zone

 
Knuckles Chaotix was the black sheep Sonic game of its era. Standing as one of the few major releases for an infamous peripheral, Chaotix had strange team based game play that played with Sonic physics in a way no game has done before or since, it featured an eclectic cast of characters that stand out even by modern Sonic standards, and it didn’t even feature Sonic or Tails among them. Even so, Knuckles Chaotix does contain one element that would be very familiar to any classic Sonic fan: a spectacular soundtrack.

Speed Slider is quintessential Sonic sound, chaotic and fast. It perfectly captures the speedy nature of its stage and the colorful, cheerful atmosphere of the game itself. Despite how infamous the 32X’s sound capabilities are, Knuckles Chaotix proves what the hardware was capable of in the right hands. In the hands of the Chaotix development team, the 32X sang.

Stick with us throughout the month as we examine some other great soundtracks from the 32X!

Classic SEGA Ads: So you want to live in a comic book?

SEGA of America’s nineties advertisement strategy can be summarized thusly: come up with the most batshit insane thing you can and run with it. Anyone looking for proof need look no further than this…thing they produced to sell Comix Zone. I kind of get what they were going for, since old comic books often have over-the-top, melodramatic dialogue and bizarre storylines, but this is more like a crazy depiction of some weird cult than anything to do with super hero comics. Unless there was a weird cult in Comix Zone, since I’ve never been able to get much further than the second level.

Looking back though, does that really matter? I don’t think so! This is a fun, quirky little ad that encapsulate SEGA’s attitude more so then the game it’s advertising. It wouldn’t have sold me on Comix Zone back in the day, but it certainly makes me miss what video game advertisement used to be like. I’ll take this over a slick trailer filled with review scores any day.

As a little bonus, I thought I’d also include a print advertisement for Comix Zone, seen in comics and magazines. It’s a little blander, sure, but it also gets to the heart of what the game is a bit more. Check it out after the break!

Abyss Odyssey out today!

Atlus’s latest digital title, Abyss Odyssey, is out today! The game is currently available on XBLA, PSN and PC. The game is essentially a mash up of Smash Bros and rogue-like RPGs. I played the game at E3 and rather enjoyed it. I wrote a preview which you can check out here. If you want more information on how the game plays, check out this video that explains the game in detail.

#Sonic23on23 Celebration Round-up

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A golden birthday only happens once and we at SEGAbits wanted to make sure there was some fanfare! That’s why we teamed up with Sonic Stadium and Sonic Retro for an entire week of articles, features and videos, with the intent of looking back at Sonic’s past, analyzing the present and looking forward to the future. For those of you who may have missed some of it, we thought we’d post a run-down of all the content the awesome staff of our three sites created.

Enjoy!

Hatsune Miku: Project DIVA F 2nd receiving subtitled music lyrics

At E3, we asked Hatsune Miku’s producer whether or not Project DIVA F 2nd would have english subtitles in an interview. Today, we have an answer! SEGA has just announced in the trailer above that Hatsune Miku’s next game will have English subtitles. You can finally understand what she’s saying…provided you can afford to tear your eyes away from the chaos on screen long enough to read anyway!

SEGAbits at E3 Preview: Bayonetta 2

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E3 is a great event filled to the brim with great games, but there can only be one game of the show. For me, that game is Bayonetta 2. I have been excited for Bayonetta 2 since that wonderful day in September when Nintendo had announced they had saved the game from its long-rumored cancellation. I’m happy to say that if the E3 demo is anything to go by, Bayonetta 2 is not only set to live up to the legacy of the original, it’s set to surpass it.

SEGAbits at E3 Preview: Super Monkey Ball Bounce (iOS, Android)

I’m not really all that experienced with the world of mobile gaming. Though I’ve played my share of Angry Birds and a handful of SEGA games, most of my portable gaming is done on proper handheld systems with buttons and analog sticks. Needless to say, I was a little out of my depth at the SEGA Network party, which was showcasing several upcoming mobile SEGA games to the press, including Super Monkey Ball Bounce.
 

SEGAbits at E3 Preview: Citizens of Earth (PlayStation 4, PSVita, Wii U, 3DS, & PC)

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Some games just have this irresistible charm about them. The moment you see it, you just know you want to play it and see if it lives up to just how awesome it looks. At E3, Atlus’s Citizens of Earth was one of those games. As a man who is interested in politics and is always open to some political satire, and the concept on display here is way too hilarious to ignore.

SEGAbits at E3 Preview: Hatsune Miku: Project DIVA F 2nd

Until a week ago, I had never owned a Hatsune Miku game. Until two days ago I had never played one. What I’m trying to tell you is I am extremely new to this franchise, so I would like to ask you to please excuse some of my noobish glee as I acknowledge several years after everyone else that Hatsune Miku Project Diva F is a really fun rhythm game and I am glad to have finally played it, even if it took the prospect of an E3 write-up for me to finally play it.

SEGAbits at E3 Preview: Sonic Boom: Rise of Lyric (Wii U)

After you’re done reading, get a second opinion from Jason Berry over at Sonic Stadium!

Sonic has been reinvented countless times over the years, to the point where the character has time and time again become unrecognizable in every way except his name, speed and trademark attitude. Sonic Boom: Rise of Lyric represents the latest of these reinventions and is one of the most radical re-imaginings since Sonic made the transition to 3D fifteen years ago. Nothing has been held as sacred here, with Sonic Boom effectively acting as a near complete teardown of what past games were.

For one, this game isn’t just about speed and platforming, but also features a variety of brawling-centric levels. Though very few speed areas were on display, the final game will apparently feature a mix of speed areas and brawling areas, rather than keeping them segregated from one another as they were in the demo. Since there were no real speed areas on display, this preview will be focusing mostly on the game’s combat areas.

SEGAbits at E3 Preview: Abyss Odyssey (Xbox 360, PS3 and PC)

This is going to be an interesting year for us here at SEGAbits, as we try to get accustomed to covering Atlus games. I’ve been trying to familiarize myself with the company, but I haven’t truly begun to introduce myself to their catalog until today, when I played several of their games on the showfloor. I’m going to do my best to provide coverage of this company, but I am somewhat out of my depth here. First on my docket? Abyss Odyssey!

I had a fun time with this game. It’s essentially a Smash Bros game with rogue-like elements. So pretty much a side scrolling brawler that can be really, really hard and brutal. Allies can hit and damage each other in this game, the labyrinth quickly becomes much more difficult the deeper you go, and dying will result in you going back to your previous checkpoint, sans all of your equipment and items. Death in this game carries a serious consequence! For a rogue-like this game is actually pretty generous, as you get to keep all of your collected experience, skills and gold.

SEGA and Atlus reveal their E3 line ups

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With E3 now only days away, companies are finally getting around to unveiling their E3 line-ups. Today, SEGA got around to unveiling what games they will be bringing to the show. The list isn’t exactly surprising:

Sonic Boom: Rise of Lyric (Wii U)

Sonic Boom: Shattered Crystal (3DS)

Alien: Isolation (PS4, Xbox One, PS3, Xbox 360, PC)

Hatsune Miku: Project DIVA F 2nd (PS3, Vita, PSN)

Though the list is rather paltry, it should be noted that SEGA has occasionally had some small surprises at E3. Back in 2010 the company used the show to unveil Sonic Free Riders and their line-up of Dreamcast titles. Also notably absent are SEGA’s mobile titles, despite the company working to increase its presence in the sector.

Even if these are the only games coming from SEGA itself, we at SEGAbits won’t be getting off so easily. Though not officially confirmed, Nintendo will likely have Bayonetta 2 on display. SEGA’s newest acquisition, Atlus, has their own slate of titles for the show, which we will also be providing coverage for.