Yakuza 0 takes us back to Japan during the 1980s, offering up a brand new tale in the Yakuza franchise. But with so many titles in the franchise, can Yakuza 0 offer up enough content to make it worth your money? Is this a safe game for newcomers? Hit the jump button and find out.
25 years has past by for the Puyo Puyo series (27 if counting Madou Monogatari). Originally the series was conceived as a modest puzzle game in the same vain as Dr. Mario or Tetris on the MSX and Famicom Disk System, before making it big with the arcade games Puyo Puyo and Puyo Puyo Tsu. Even after the demise of Compile at the beginning of the new millennium, SEGA would still keep up the legacy of the franchise with the occasional new game and merchandising. Enough so that Puyo Puyo is considered one of SEGA’s “core” franchises in Japan.
Now that it’s the 25th anniversary of the Puyo Puyo series, naturally a new game would be released to compliment this milestone. However the new game in the series, Puyo Puyo Chronicles, takes a slightly different approach from the norm while at the same time trying to keep things familiar for long time fans. Is it a worthy milestone celebration chronicling the series strengths, or a sign that this chronicle should end?
Prior to sitting down to write out this review for Sonic Boom: Fire & Ice, the third Sonic Boom game and the second to appear on the Nintendo 3DS, I told myself I would not fall into the reviewers trap of carting out some year that pinpoints when the Sonic series “went bad”. Not only have far too many reviewers done this already, but often I feel they are incredibly misinformed. Sonic Boom was, and is, a product of SEGA of America. While Sonic Team members do have their names attached to the multimedia project, credit really should go to select SEGA of America staff, OuiDo! Productions, Big Red Button and Sanzaru Games. Past games like Colors, Generations and Lost World were completely separate, both in canon and production, and as such I think it is unfair to say that the failings of Sonic Boom: Rise of Lyric should sully the main brand.
Sonic Boom was a chance for SEGA of America to fully control a piece of the Sonic pie, and while some elements of the multimedia experiment fell flat, others were and are actually quite enjoyable, namely the TV series and the short lived Archie Comics adaptation. When Sonic Boom is at its best, it evokes the old Adventures of Sonic the Hedgehog cartoon and early Archie Comics. Light, funny and self-aware whilst retaining the sense of adventure. Does Sonic Boom: Fire & Ice fall into this category? Did Sanzaru Games learn from their previous title? Am I going to ask questions with the promise of answers if you click “Continue Reading”? Find out in my review of Sonic Boom: Fire & Ice!
SEGA’s Hatsune Miku: Project Diva X takes its popular IP based video game series to the PlayStation 4 for the first time, also available on PlayStation Vita. This review will be based on me playing Hatsune Miku: Project Diva X on the PlayStation 4 and it being the first game in the series for me all I ask is: please be gentle! What did I think? Is this a good starting point for people that have been sitting on the sidelines for the last few years?
Lights, camera, action because it’s time to review Hatsune Miku: Project Diva X.
I have been complaining that SEGA should bring over the 7th Dragon series since it debuted on the Nintendo DS way back in 2009 and now we finally got our first entry with 7th Dragon III Code: VFD (which has been confirmed to be the last entry as well). The7th Dragon series had SEGA veterans like Rieko Kodama (Phantasy Star, Skies of Arcadia fame) and composer Yuzo Koshiro (Streets of Rage series, Etrian Odyssey) involved to help craft the long running series. While we missed out on first couple games and a couple of spin-off titles; its nice to finally get to play a official localized version of the game.
But was the last game really worth the wait? Well, let’s find out.
Expectations are a nasty thing. They can warp and twist and turn your perception of what something is, focusing instead on what it’s not. I had that sort of reaction to the SEGA Genesis & Mega Drive Classics Hub at first. But I sat back, and I thought about it, and I realized it wasn’t totally fair to judge it on the fact that it was a lackluster front-end with wasted potential. But then there came the other issues.
Genesis Classics Hub is not the worst presentation of an emulation machine I’ve ever seen, but it feels so below average that I wonder what the point of the upgrade even was. Hit the jump to find out why.
SEGA 3D Classics Collection is the latest in the long line of compilations that SEGA loves to produce. For years the company has to rereleased various titles in a neat packages for convenience, often times Genesis titles from the golden days. Examples include both Sonic Mega Collection and Sonic Gems Collection, SEGA Genesis Collection, and SEGA Smash Pack. However, few of these compilations were released on handheld systems, and often times arcade games would get the short end of the stick. So SEGA 3D Classics Collection is a bit special in this case since it has several games that you don’t normally see in these compilations like Power Drift, Puyo Puyo Tsu, and Maze Walker.
If you have been on this blog and read my writing over the years you would know that I’m a huge fan of SEGA’s Yakuza franchise and was really pleased to hear that they decided to bring over Yakuza 5 even though it’s been out since 2012 in Japan. After years of contemplating whether or not to just import the game and play with an online guide, I decided it was best to wait. Now that Yakuza 5 has an official English release, was the wait worth it?
What happens when you mix popular light novel characters and popular SEGA franchises in one crossover fighting game? You get Dengeki Bunko: Fighting Climax,a crossover fighting game developed by Japanese game developers French Bread & Ecole Software who have worked on the Melty Blood series. The game is published by SEGA and features various light novel characters from ASCII Media Works’ Dengeki Bunko imprint as a celebration of the publication’s 20th anniversary. Not only does the game feature light novel characters, SEGA fans will be very pleased to see what this game has to offer when it comes to fan service. Be sure to hit the jump for my review of Dengeki Bunko: Fighting Climax!
If you read last week’s preview, you’d know that I was feeling quite positive about what I had experienced in playing SEGA’s latest Nintendo 3DS title Hatsune Miku: Project Mirai DX. Now that I’ve had an additional week, I’ve experienced a bit more of what the game has to offer. Rhythm modes have ramped up the difficulty factor, I’ve been able to experience the game’s StreetPass/SpotPass functions, and it was even a certain vocaloid’s birthday. SO without further ado, let’s turn on the lights, grab a mic, and hit the stage for our review of Hatsune Miku: Project Mirai DX!
Gunstar Heroes is another SEGA Genesis/Mega Drive classic that found massive success and introduced most SEGA fans to Treasure games. The studio was made up of ex-Konami employees and this anime style run and gun shooter really shows that you can make a Japanese looking game work for a Western audience . While the game is fine and dandy on the SEGA Genesis/Mega Drive, how is the Nintendo 3DS version? Well, let’s find out.
If you owned a SEGA Genesis/Mega Drive in the early 90’s, you are well aware of what Streets of Rage series was all about, its SEGA’s answer to (the then) Nintendo console exclusive franchise Final Fight (though it did get a SEGA CD entry). Its been well over a decade since the franchise debuted on SEGA’s 16-bit hardware, which is quite a long time.
Now as an adult can the game bring back those nostalgic memories that shaped my gaming habits or is Streets of Rage 2 just one of those games that I liked as a kid but aged badly? Or even worse, a bad port? Let’s find out
SEGA and Game Freak Inc (Pokemon series, Pulseman) partner up once more to bring us a brand new platformer starring Tembo the Badass Elephant. I have been itching to get my hands on this game since SEGA first showed it earlier this year and now that I have beaten it was all my excitement worth it? Is Tembo the Badass Elephant a good enough game to earn the honor of having ‘badass’ in its title?
The Dreamcast era was a unique time for SEGA when it came to marketing their characters. While the Saturn’s launch made the error of shifting the spotlight away from Sonic the Hedgehog, the Dreamcast launch proved that there was more than enough room for established characters as well as new faces. Joining Sonic was a lineup of first party and third party faces, from Midway’s Afro Thunder of Ready 2 Rumble and Namco’s Soulcalibur fighters to SEGA’s own creations.
Space Channel 5’s Ulala was without a doubt the most heavily marketed of these new characters, with her face seen just about everywhere. Ulala appeared in a promotional stage show at Universal City Walk, she dominated SEGA’s booth at 2000’s E3, she was seen in print and on TV and even appeared as product placement in the 2001 movie Josie and the Pussycats. There was even talk of Ulala hosting her own TV show! Suffice to say, there came a point in Space Channel 5‘s promotion where Ulala nearly overshadowed her own game. There is no doubt that Ulala is a fantastic character (she is a favorite of the SEGAbits staff, so much so that we named our podcast after her report show), but has the original game stood the test of time? Let’s find out as we look back at the United Game Artists’ classic Space Channel 5!