We’ve all heard about Doom and how it can be made to run on just about everything (Including Dreamcast), but now it’s Doom 64’s turn for a Dreamcast port, thanks to fan developer JNMartin (@falco_girgis on Twitter). JNMartin has been working hard on a new port of quasi-sequel Doom 64, originally released for the Nintendo 64 in 1997. He continues to work on it now, with the above video being his latest progress showcase as of this writing. The port is now available and open sourced, so anyone is free to help develop the port as well as download and try it for themselves.
The game isn’t totally complete yet, with many assets missing, such as the HUD and certain enemies and sounds, but being able to run the game at all on Dreamcast is an incredible feat already. It even runs at a smooth and stable framerate. It shows that developers who love the Dreamcast are capable of doing amazing things with the hardware to this day.
Dare to journey past the break for a link to the latest build and instructions on how to play.
In order to run Doom 64 on your Dreamcast, you will need to make use of a way to run large game files on original hardware, such as an ODE. You will also need your own original Doom 64 rom file in Z64 format to pair with the files. With that secured, you just download the source files and put it all together yourself.
Go over to the Doom 64 Dreamcast Github page to download the source files and to see more detailed instructions on how to get the game running.
Are you excited for this new fanmade port? Will you dare try it out for yourself? Go to the comments below and quip and share until it is done.
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