UrbX Warrriors: The Lost City (16-Bit Edition) is now being developed for both the Genesis/Mega-Drive and the Amiga line of computers. The developers at Brazen Gameplay have taken to Kickstarter to fund this new game and to drum up excitement for it as they prepare to release it physically on both platforms.
The game is a classic arcade action style dungeon crawler. Up to two players can play together and enjoy a lot of fast paced action and an engrossing storyline. And much like last year’s hit new Genesis game Earthion, this game is also being made by old masters of game development who used to work on actual commercially available Genesis and Amiga games. They’ve come back now to show us all one more time how the games of old are made and just how glorious they can be.
If that sounds to you like something worth pledging some money to, then join us after the break to learn more.

UrbX Warriors stars the duo of Ramona De Luna and Alejandro Alonzo, who explore ancient ruins in Central America to find treasure and secrets from a long-lost civilization. Players can select from either of the two heroes or two players can pick either one. Similar to Gauntlet or Arcus Odyssey, both players occupy the screen and fire projectiles upon swarms of enemies and the spawn bases they come from. Along the way, there are secrets and easter eggs to find and giant bosses to dispatch. Success in two-player mode is highly dependent on cooperation, and neither player can harm the other, so go nuts.

What helps to guarantee a fun time with UrbX Warriors is the pedigree behind it. Tony Warriner was a game writer and a co-founder of Revolution Software, the studio behind classic PC adventure games like Lure of the Temptress, Beneath a Steel Sky, and the Broken Sword series. Stoo Cambridge worked at Sensible Software on the graphics for the Sensible Soccer series and Cannon Fodder, as well as the Genesis/Mega-Drive and Sega CD versions of Cannon Fodder, Mega Lo Mania, and Championship Soccer ’94 and programming for World Championship Soccer II. Together, these two veterans of 16-bit game design have teamed up to bring a new classic experience to the game systems that put them on the map, and they’ve brought other highly regarded veterans along with them, like composer Alaster Brimble, who’s also got tons of history with Amiga and Genesis, including Alien Breed, Superfrog, and Genesis and Game Gear games like Disney’s Toy Story, Disney’s Pinocchio, Spider-Man/Venom in Maximum Carnage, and Desert Speedtrap Starring Road Runner and Wile E. Coyote.

Warriner and Cambridge have bemoaned the current state of the gaming world and where it’s headed, as hardware and development costs go up, physical games are on their way out, companies sell you digital licenses for games that they can (and will) take away from you in the blink of an eye, and many games become more and more reliant on microtransactions, DLC, and GenAI. They’ve set out to go back to the past and deliver a game on legendary platforms from the good ol’ days with no DLC, no in-app purchases, and ESPECIALLY no AI generated art, audio, or code. DLC and IAP are, admittedly, very hard to do on consoles and computers that are now nearly 40 years old, but we’ve seen before that AI generated art (as well as art theft) are possible on any console no matter its age. They also stress that they want you to own this game outright with physical copies that you can give away only at your discretion. You have to give credit to their commitment to sincerity and organic design.

Both the Genesis and Amiga versions of UrbX Warriors are being programmed in C and 68k Assembly with pixel graphics tailor made to the capabilities of both platforms. The Amiga version will also be available in a software wrapper allowing it to run on Windows, Mac, or Linux and will have quality sampled audio, as well as CD audio for Amiga CD32 systems. The Genesis version gets top notch 6 channel FM chiptune audio.

The Kickstarter was looking to raise £18,888 pound sterling (About $25,773 USD) and has already gone well beyond that goal. No stretch goals were announced. The Kickstarter will remain live until September 17th, 2026, so you have plenty of time to get your pledges in and claim whatever rewards you want. For a minimum of £15 ($21), you can get a digital copy of the game for Genesis, Amiga, or PC, but only within the next 7 days after this article is live, then the price for that goes up to £20 ($28). A boxed copy in a classic US Genesis or PAL or Japanese Mega-Drive clamshell box or big Amiga box, complete with printed manual, will run you £55 ($76) within the next 7 days, then it’s £65 ($89). A special Sega 16-Bit bundle including all 3 regional boxed Genesis/Mega-Drive copies is also available for £144 ($197). There are many more bundles and prizes to order besides and you can find details on each on the Kickstarter page.
But as usual, you have to be weary with Kickstarter and other crowdfunding sites. You are putting a deposit down for something that has not yet completed its development and you will be waiting a while to see the items you paid for shipped to you. If anything goes wrong during development, you are not guaranteed a refund through the developers or Kickstarter. Anything can happen in game development and you don’t know how trustworthy the developers are if development goes south and the game gets cancelled, which is always possible. If you’re willing to accept the risks, then go on to the Kickstarter page to read up more on UrbX Warriors and make your pledge.
Does UrbX Warriors look like a game you’d love to pledge money towards? Have you enjoyed any of the older games Warriner and Cambridge worked on decades ago? Are you as sick and tired of modern gaming’s problems as these two are? Give us a shout in the comments below.









