MICROWAVE MEGAWEEK DAY 5: Dr. Robotnik’s Mean Bean Machine (Kraftwerk prototype)

DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game industry work as possible. From never-before-seen internal documentation to long-sought prototypes, Microwave Megaweek serves as a physical representation of both David’s career and Sega of America’s audio history.

MICROWAVE MEGAWEEK DAY 4: DJ GEMS Demo and Sonic 2’s Club Scene

DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game industry work as possible. From never-before-seen internal documentation to long-sought prototypes, Microwave Megaweek serves as a physical representation of both David’s career and Sega of America’s audio history.

MICROWAVE MEGAWEEK DAY 3: Multimedia Studio and the Sega CD

DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game industry work as possible. From never-before-seen internal documentation to long-sought prototypes, Microwave Megaweek serves as a physical representation of both David’s career and Sega of America’s audio history.

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MICROWAVE MEGAWEEK DAY 2: Internal Sega Genesis prototypes

DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game industry work as possible. From never-before-seen internal documentation to long-sought prototypes, Microwave Megaweek serves as a physical representation of both David’s career and Sega of America’s audio history.

MICROWAVE MEGAWEEK: Five days of prototypes, documents and unreleased music

DevStash x Sega Retro present Microwave Megaweek is a 5-day prototype and development material release event happening now on Sega Retro’s forums. Earlier this year, interviewer Ashley Rojas – representing her newly-founded game preservation nonprofit DevStash Inc. – visited former Sega of America audio director David Javelosa to preserve as much of the musician’s game industry work as possible. From never-before-seen internal documentation to long-sought prototypes, Microwave Megaweek serves as a physical representation of both David’s career and Sega of America’s audio history.

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Visual Genesis/Mega-Drive game creation software MD Engine releases today

Happy Labor Day, Sega fans. Now get to work and make us new Genesis/Mega-Drive games to play.

Who remembers MD Engine, the visual Genesis game creation toolkit being made by Two Black Cats, which was revealed last year? Now it’s finally come out. Originally only for Windows and Linux, the program has now expanded with Mac support, so the brightest new Genesis game visionaries have no shortage of options to start working on their new games. You can purchase a license for this program now on Steam or the Two Black Cats website.

There’s a lot of other new features under the hood that MD Engine didn’t have in its infancy last year. To hear more about it, go on ahead past the break and read more. It’s not like you have to do any coding to get there.

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Under the microscope: Beavis and Butt-head

In this edition, we’re examining Beavis and Butt-head, the 1994 adaptation of the MTV series for Genesis by Radical Entertainment.

Data miners have looked through this game and found various unused elements – text, animations, music. They’ve compared the visuals in prerelease screenshots to the final game. They’ve noted the title’s unusual use of the Genesis sound hardware. But I think they missed something – a hidden cheat code.

Details are below…

Under the Microscope: Stimpy’s Invention

Some game cartridges from the 16-bit era shipped with backup chips. These allowed players save their progress. But they were expensive relative to a software-only alternative, session passwords.

In addition to being cheaper, session passwords could be shared. Players eagerly subscribed to game magazines that printed them. And in the 90s, having a notebook full of Sega Genesis codes was a good way to increase your status on the playground.

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UrbX Warriors 16-bit Edition for Genesis and Amiga comes to Kickstarter

UrbX Warrriors: The Lost City (16-Bit Edition) is now being developed for both the Genesis/Mega-Drive and the Amiga line of computers. The developers at Brazen Gameplay have taken to Kickstarter to fund this new game and to drum up excitement for it as they prepare to release it physically on both platforms.

The game is a classic arcade action style dungeon crawler. Up to two players can play together and enjoy a lot of fast paced action and an engrossing storyline. And much like last year’s hit new Genesis game Earthion, this game is also being made by old masters of game development who used to work on actual commercially available Genesis and Amiga games. They’ve come back now to show us all one more time how the games of old are made and just how glorious they can be.

If that sounds to you like something worth pledging some money to, then join us after the break to learn more.

SEGA Talk #190: Kid Chameleon (1992)

Smash your head into a Prize Block because on this episode of SEGA Talk we’re transforming into Kid Chameleon! How did this ambitious platformer come to be? Which teen heartthrob did they base the hero on? And what legacy – if any – did this game leave behind? Find out on this transformative episode of SEGA Talk!

[iTunes – Stitcher – YouTube – Download]

Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!

SEGA Talk #184: Batman Forever (1995)

On this episode of SEGA Talk, we slide down into the bat cave to talk about Batman Forever for the SEGA Genesis! Who was behind this two faced title? Did Mortal Kombat gameplay translate to a beat em up platformer? What are our thoughts on the movie it was based on? If answers you seek, then don’t delay… Unravel the clues on SEGA Talk today!

[iTunes – Stitcher – YouTube – Download]

Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!

Ecco the Dolphin: Complete compilation announced – Features all versions of the first two games!

A&R Atelier has announced a new compilation of a beloved SEGA Genesis franchise!

Ecco the Dolphin: Complete will contain all versions of Ecco the Dolphin and the sequel Ecco: The Tides of Time from the Master System and Game Gear to the Genesis/Mega Drive to the SEGA CD. The release is intended to ease new fans into a “brand-new contemporary game built for the modern era”. Presumably, this new game will be included in the compilation but we have reached out to the developer to confirm. The EccoTheDolphon.com website should provide more details later today, and we will update this article once they do. In the meantime, after the break read the full press release!

Retro-Bit opens pre-orders for their Collector’s Cartridge edition of Arcus Odyssey for Genesis/Mega-Drive

Well, would you look at that. It’s Retro-Bit time again and Edia’s provided them another classic game to reissue as a Collector’s Cartridge.

Coming back from the Wolf Team vault is Arcus Odyssey, the cult classic action RPG originally released on Genesis/Mega-Drive in 1991. (As well as Psycho Dream (1992) for SNES, if you’re interested, but this is a Sega blog, so we’re just gonna talk about the Sega game here.) Pre-orders have now begun for North America and Europe from a variety of online retailers.

You can check out Retro-Bit’s official page for Arcus Odyssey for the most up-to-date pre-order information. If you would like to read more about this game’s history, you can read on right past the break here.

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SEGA Talk #182: Dick Tracy (1991)

Put on your yellow trenchcoat,a two way wrist radio and of course your yellow fedora as we take a look at Dick Tracy for the SEGA Genesis! How did this licensed game turn out to be a fun action adventure? Who was behind the game’s development? And which Dick Tracy villain do we most relate to? Find out on SEGA Talk!

[iTunes – Stitcher – YouTube – Download]

Support us on Patreon! Get early access, have your memories read on the show, select the games we talk about!

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