SEGA releases today: Conduit 2, Sonic 2 and Virtua Tennis 4 demo

SEGA and High Voltage’s sequel to The Conduit is finally hitting store shelves after many delays. The Wii shooter faces stiff competition today from Valve’s Portal 2 sequel and the new Mortal Kombat video game. Europe and Australia get the game on the 22nd.

Playstation 3 owners now get to play Virtua Tennis 4 with the exclusive world tour demo. The demo last week was exclusive to PSN Plus subscribers, this week it’s available for all PSN users. The demo clocks in at 878 MB.

Talking about PSN plus exclusives, Sonic 2 hits PSN for all users this week. Like the Virtua Tennis 4 demo, this was exclusive and free for Playstation Plus users for one week. The game will set you back a cool $4.99. Small price to pay for the best Sonic game ever.

Yakuza 4 the best selling Playstation 3 game of 2010 in Japan


Japan love their Yakuza games, almost as much as we like to play cowboys in the west with Red Dead Redemption. So its no surprise that Yakuza 4 is the best selling Playstation 3 game in Japan for 2010.

The game manage to sell 577,199 units in 9 months (was released in March 18, 2010). Sure it isn’t uber blockbuster numbers and it just beat out Sony’s Gran Turismo 5 which was released in November, that did 563,378 units.

Even though Yakuza 4 was the best selling Playstation 3 game, it still came in #16 for best selling Japanese game on all consoles. Damn those Japanese kids and their love for Monster Hunter, Super Mario and Pokemon!

[Source: Siliconera]

Rumor: Saint Seiya MMO incoming?

Wasn’t this a rumor a few years ago?

Anyways, MMOSite.com is reporting that Perfect World Beijing
has acquired the license to make toys and merch for Saint Seiya. Nothing big, right?

Well, an anonymous source is saying that SEGA has the license to create video games for Saint Seiya, and that an MMO is in the works right now. I guess we’ll see, shall we? What do you think?

[Source: MMOSite]

SEGA Sales: 50% off select XBLA titles (UPDATED)

CVG has just reported that from April 19th through April 25th, Sonic The Hedgehog 4: Episode I, Crazy Taxi, and OutRun Online Arcade will have their prices slashed by 50%. OutRun will run you 400 points, Sonic 4 will cost 600, and Crazy Taxi will set you back another 400 points. No better time to pick these titles up than now.

SEGA Europe has posted a blog about this same sale that includes ALL of their XBLA titles included in this sale. Pick these titles up NOW. Below is a of the titles on sale.

[Source: CVG]
[Source: SEGA]

Sonic Generations official logo and details REVEALED! UPDATE: Screenshots added

From the SEGA USA blogs comes information regarding that trailer for that untitled Sonic game. Check it out!

SEGA America, Inc. and SEGA Europe Ltd., today announced details of Sonic Generations, the highly anticipated video game title in development to celebrate Sonic the Hedgehog’s 20th Anniversary. Delivering the definitive gaming experience for Sonic fans old and new, Sonic Generations sees Sonic the Hedgehog playable as both the much loved classic 1991 character, and the modern day video game hero he has become in this exciting new fast paced adventure. Sonic Generations will speed into stores for the Xbox 360 video game and entertainment system from Microsoft and PlayStation3 computer entertainment system for Holiday 2011.

Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognizable environments of Sonic Generations have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic’s most recent adventures. Each incarnation of Sonic in Sonic Generations comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and the Homing Attack and Sonic Boost for Modern Sonic. An innovative new interactive menu system allows for complete immersion in Sonic’s universe with favorite characters and hidden treasures gradually being revealed throughout the game.

“Sonic Generations will certainly be a fitting celebration for Sonic’s 20th Anniversary,” commented David Corless, Global Brand Director for Sonic. “By having the classic 1991 Sonic that many fans know and love team up with his modern day incarnation, we are bringing back the nostalgia of the early days of Sonic and combining it with the innovation and stunning HD technology of the modern gaming era. Sonic Generations will bring to life the last twenty years of Sonic’s universe in a truly unique and imaginative way.”

Sonic’s universe is thrown into chaos when a mysterious new power creates ‘time holes’ which pull him and his friends back through time. As a result, he encounters some surprises from his past history including Classic Sonic, Sonic as he was in 1991.

Modern Sonic and Classic Sonic must defeat this strange new enemy, save their friends, and find out who really is behind this diabolical deed…

Check out the official SEGA Blog post here. After the break, screenshots!

If the blue blur’s next game wasn’t already confirmed to be titled “Sonic Generations”…

If the leaked placeholder box art wasn’t enough for doubters, the websites sonicgenerations.com and sonic-generations.com now take users directly to SEGA’s website, giving the page the address of sega.com/games/sonic-generations. This pretty much confirms the title of the game, and hopefully means that SEGA is getting ready to release a formal press release, title reveal and (here’s hoping) screens and gameplay information.

Sorry to dissapoint those hoping it was going to be “Sonic Adventure 3”, lolz.

Round Table: Our thoughts on SEGA asking Bomber Games to pull Streets of Rage Remake Offline

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After eight years of development, Streets of Rage Remix hit the internet a few weeks ago, only to be promptly removed by SEGA.

While it’s called a remake, its actual content is closer to a remix, developed on Bomber Game’s very own engine. Featuring 19 playable characters across the classic trilogy Streets of Rage games; 64 types of enemies; 83 remixes of classic techno tunes; and 103 stages, the game has clearly had a lot of love put into it, as Bomber Games strived to make the most complete homage to Streets of Rage possible.

Shortly after its release, SEGA contacted Bomber Games and forced them to take down the game. SEGA later issued a statement regarding the matter:

“SEGA is committed to supporting any fans that take an interest in our games, and where possible we do so by involving them in Beta tests and other development, marketing or research opportunities. However we need to protect our intellectual property rights and this may result in us requesting that our fans remove online imagery, videos or games in some instances.”

-nSEGA54’s- Opinion

Can’t say I knew much about Streets of Rage or even the existence of its fan remake. This issue though of a company demanding a fan game be taken down is nothing particularly new; I remember Square-Enix got some internet heat when they did this type of thing a while back. Companies have their own reasons for “protecting” their IP, and and money’s often a big part of it.
And money was likely the biggest factor here, as shortly after this remake was pulled, Streets of Rage 2 was re-released for the iPhone. SEGA would clearly rather you buy Streets of Rage 2 than to play a fan-made remix online.

As always, though, I can’t help but wish that these types of decisions were made with a bit more tact. It always winds up seeming like a slap in the face to the fan community, and that sort of thing just doesn’t look good in the press.

Cube_b3’s Opinion

SEGA contacting Bomber Games for undisclosed reasons leading to Bomber Games shutting SOR-Remake downloads, has been blown so out of proportion that it has given the game ten times more publicity than it would have ever received (BomberGames website has received so much traffic that they’ve exceeded their bandwith and have gone offline). Every one is talking about it and the game has already gone viral so everyone who wants it can simply google it and find it.

The only problem is the game isn’t a remake it is more like Streets of Rage Recycle, don’t get me wrong I play the game almost everyday while I wait for my TV shows or Movies to download it is the perfect way to kill time and has more replay value than any beat em up I’ve played with unlockable characters, art work and cheats but it can’t be compared to the orignal Ancient/Overworks Master Trilogy (well it is better than the original).

Also note their are plenty of other Streets of Rage fan remixes and even original games (that means they make original backgrounds, sprites and music) I suggest checking them out they may not be as expansive as Bomber Games take on Rage but they will keep you satiated.

Want to donate to Japan relief and get some cool SEGA swag?

Well, you still can. It looks like SEGA Of America is about done auctioning off their items, having raised thousands of dollars by selling rare merchandise on eBay the past couple of weeks.

Well, they still have a few items up. If you’re into cosplay, two Valkyria Chronicles uniforms are up for grabs, as well as some Aliens Vs. Predator games, a rare Sonic & Tails 1992 SEGA watch, and more.

Get them while you still can, and help out a truly noble cause.

[Source: SEGA]

Thor: God Of Thunder only shares some story elements with movie

Unlike the good looking Cap’n America game that SEGA is putting out, Thor has been in development for two years according to PlayStation Universe, and still looks like crap. I suggest overlooking this one. Maybe if you’re bored and up for a good laugh, check it out a few years from now when it’s cheaper than those Burger King 360 games that are everywhere at used game shops.

Anyway, I guess the story is good and somewhat original, and it has a score set by Inon Zur, who composed music for Dragon Age II. Looks like that’s it.

[Source: PlayStation Universe]

Captain America: Super Soldier has been in development since 2008

As if we needed another reason to compliment this game. It already looks miles better than the best parts of Iron Man, Iron Man 2, The Incredible Hulk, and Thor: God Of Thunder. The combat and gameplay looks smooth and pretty polished. The story even looks pretty good.

And now, we find out that this title has been given a three year development cycle. Going off of SEGA’s track record with movie games, this is very rare.

Also of note is that the development company, Next Level Games (Super Mario Strikers, Transformers: Cybertron, Tom Clancy’s Ghost Recon), convinced SEGA and Marvel to let them write their own original story for the game. They even brought in Christos Gage, a Marvel writer, to craft it.

Captain America is coming to the 360, Wii, 3DS, DS, PS3, and PSP on July 19th in North America, and July 15th in Europe.

[Source: PlayStation Universe]

Mie Kumagai discusses VT4

Australian Gamer recently sat down with famed SEGA developer Mie Kumagai, the first ever female president of an internal development team (Hitmaker). She has worked on titles in the Virtua Tennis and Virtual On franchises.

In a surprisingly short interview, she discusses a bit about Virtua Tennis 4, and tells us that SEGA is looking to continue Virtual On. Hmm….

Check out the rest below.

[Source: Australian Gamer]

SEGA Sequel Saturdays: Ecco the Dolphin, Another Take

Hello and welcome to my first entry in nSEGA’s incredibly awesome “SEGA Sequel Saturdays” Segment. This is something I had actually promised to do a long time ago on behalf of Panzer Dragoon Orta. It’s something I’ll get to eventually, nSEGA, I swear! In the meantime, last week’s write up on a sequel to Ecco has inspired me to try my hand at it. After all, I beat the game years ago! So that people know where I’m coming from, I figure I’ll detail my history with the Ecco franchise. Any peeps not interested in that, feel free to skip the next two paragraphs.

The guy behind the “shrill” NPC voice in Shenmue II explains how it came to be

The Shenmue series may be known as a pioneer in a lot of ways…none of those ways includes the quality of its English dub. Shenmue Dojo yesterday posted a story from a voice actor who did some NPC voices from Shenmue II. Not a whole lot about the process we hadn’t heard from Jeremy Blaustein’s revealing interview a while back, but I still got a few chuckles out of this.

The actor, who asked to be anonymous (though Shenmue Dojo attests to his legitimacy), explained to his agent that he was not capable of altering his voice convincingly, but he was then asked to do just that when he showed up for the Shenmue II recording session.

For the next role, I was asked to do the voice of an old man.
My agent, who was in the control room, did not say anything at all. In fact, I saw the agent ducking out of my line of sight. Nothing from the agent about the fact that I had accepted the job on the condition that I not have to alter my voice. Because my voice characterizations are not good and game players will notice the poor quality. And no clearheaded game producer wants to put bad voices on their project. Right?

Once again, I was on the spot. Well, it’s their game, I figured. One standard elderly-man voice coming up.

My favorite part of this story would have to be when this actor reveals that he was also the one responsible for that quirky NPC with the high-pitched voice, and I actually have a feeling that I know which voice it was.

One of the characters was described to me as an especially weird fellow and they needed an appropriately weird voice. They played some scenes on the monitor. They gave me a moment to think of a voice style.

They didn’t like my first attempt and neither did I.

The next attempt was a shrill, scratchy concoction that actually hurt to do. “No way will they want this voice,” I thought.

They loved it.

I had a created a voice that sounds like a cross between Clint Eastwood and Richard Simmons.

As I was recording, I remember thinking to myself “This character voice is terrible. If I were playing this game and heard this voice, I’d turn off the sound.”

He also discusses how he and a couple other actors improvised the background chatter of the Heavens gang, the small studio in which the recording was done, and his declaration that he will never accept video game voicework again. Pretty entertaining.

[Source: Shenmuedojo]

5 SEGA Games Perfect for Kinect

The Weekly Five is back! And this time it’s personal. Okay, it’s not personal, but it may just be a tad controversial. KINECT! Did reading that make your blood boil? Did it make you think of things like “laggy”, “casual” and “the death of video games”? Well if it did, you need to wise up. The Kinect has been around for almost 6 months now, it sold more than 10 million sensors and the video game industry is far from dead. Kinect may not have reinvented the industry, but it hasn’t hurt it in the slightest.

What more, having owned a Kinect since launch and having played ten titles so far (four of them were demos) I can honestly say that things like “lag” and “recognition problems” are not due to hardware problems, but rather fall on the early software. I’ve found that lag has been nearly wiped out in the main Kinect Hub, and is not a problem in first party titles and second gen releases. As software updates occur, the problems that were hardly problems to begin with have become greatly diminished. Anyway, this sort of discussion can continue in our wonderful forums. My point was that the Kinect is now at a great place, both hardware and software-wise, to support some of SEGA’s great franchises. What sort of SEGA games would be perfect for Kinect?