SEGA in the Charts: MediaCreate charts for March 31 – 06 April 2014


Entering the beginning of the new fiscal year, SEGA’s release schedule for their domestic market looks a lot lighter with the already released Sonic & All-Stars Racing Transformed. Still, one title, last week’s number one Hatsune Miku: Project Diva 2nd f managed to chart and according to Famitsu, another title managed to creep it’s way back into the top 30. Hit the break to find out how the latest Miku title managed to do as well as which title re-entered the charts!

Media Create Sales: Week 14, 2014 (Mar 31 – Apr 06)

06./01. [PSV] Hatsune Miku: Project Diva F 2nd (Sega) {2014.03.27} (¥7.350) – 16,111 / 114,738 (-84%)
09./03. [PS3] Hatsune Miku: Project Diva F 2nd (Sega) {2014.03.27} (¥7.350) – 10,278 / 70,243 (-83%)

Last week’s number one tumbles down to sixth position whilst the Playstation 3 version fall down to ninth. Total sales for the week were 26,389 and brings the total sold to consumer between both versions to a respectable, if not spectacular 184,981 units. Looking at the second weeks of the previous Project Diva f shows that SEGA are selling more or less to the original crowd that purchased the original. The second weeks of previous Hatsune Miku games are as follows;

Hatsune Miku: Project Diva – 15,374 / 116,860
Hatsune Miku: Project Diva 2nd – 30,070 / 272,787
Hatsune Miku: Project Diva Extended – 37,507 / 226,703
Hatsune Miku: Project Diva F (Vita) – 16,807 / 174,816
Hatsune Miku: Project Diva f (PS3) – 26,248 / 136,477

As I pointed out last week, the sales of Project Diva 2nd f follows strongly with the original on the Vita showing that the same demographic is purchasing the game but not much of an expanded audience. Still the game should finish off over 200,000 which will put it ahead of both versions of either Vita or Playstation 3. However the cumulative sales will be down dramatically, still this is perhaps better for the franchise and relives any worry of franchise fatigue for the time being. As popular as Miku is, spacing out 2 titles in the series over the year would hurt the series so in the long run I believe this is the more healthy option for SEGA.


Entering in the Famitsu charts, Hero Bank has returned in the top 30 at top positions selling an additional 4,421 bringing the total to 28,829. I try to afford mixing trackers but we can still gather some insight in how Hero Bank might do long term.

Week / Units Sold / LTD
1 / 17,085 / 17,085
2 / 7,323 / 24,408 (Worked out from subtracting LTD with W1 & W3)
3 / 4,421 / 28,829 (Week anime first aired)

I’ve held the opinion that the anime would be important for the game to be successful but looking at the Famitsu charts it seems the anime has had no, if any, effect. However it should be considered that the anime aired first on Sunday morning so if it did help the game, it would have been only for one day. Again I feel somewhat cynical on the title’s future, one can only hope the show picks up popularity. That covers another week in the charts, hopefully both Miku titles continue to chart in the Japanese top 20 next week. Till next time!


2 responses to “SEGA in the Charts: MediaCreate charts for March 31 – 06 April 2014

  1. Draikin says:

    Anyone else think Project Diva F 2nd might sell better than the first game in the West, given how much of its content is actually new to that market? I could definitely see that happening, and Sega seems to see the potential as well (packaged versions for Europe this time around and less time between the game’s release in Japan and the rest of the world).

  2. Ben says:

    Sega’s never quite understood the benefit of timely international releases, I doubt they will any time soon.


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